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Entr0py's Forum Posts

Thread Post Date Posted
Gcc3 Bugs [code] --> Compiling atlas/core/atlasClassFactory.cpp In file included from atlas/resource/atlasRe... read more 12/03/2006 (4:38 am)
The (Hopefully) Official Compile TSE in Eclipse with GCC Thread Put -DUNICODE into conf.GCC3.WIN32.mk, under CFLAGS.GENERAL Paths to the directX libs and header ... read more 12/03/2006 (3:18 am)
Changing players Why is this posted in the game design forum?... read more 12/01/2006 (6:06 pm)
x "Because it just quits and there's nothing else. But it's not what it seems!" While you are watc... read more 12/01/2006 (6:02 pm)
A MMO/MMORPG game completely player-run The only way I can see this working is if starting from the ground up can happen repeatedly without ... read more 12/01/2006 (5:57 pm)
Where can I download this again? It wasn't when I looked the first time, but now it is. I guess there are two different pages that li... read more 11/27/2006 (7:06 pm)
Search Engine Issues Yeah wow, it's really annoying. I might also add that the TDN search doesn't work well AT ALL. Perha... read more 10/02/2006 (8:15 pm)
Fastest way to store a simobject list? SimGroup * groupname; But it's a vector.... read more 05/26/2006 (1:44 am)
Making 1.4 under MinGW command line I did all the steps above, but no matter what I did I was still getting errors for _allshr, _allshl,... read more 05/10/2006 (1:07 pm)
TLK as persistent and interactive world By the way, I would like to include everybody who contributed these additions in my game credits. Wo... read more 05/09/2006 (12:45 pm)
Can I use any 3D models with TGE? (another pre-sales question) Milkshape used to be free. Still 20 bucks isn't a bad deal.... read more 05/05/2006 (6:15 pm)
TLK as persistent and interactive world Targets.torque.mk was missed in the update. I fixed it and you can find the patch [url=http://www.ge... read more 05/05/2006 (12:22 pm)
GG Web Site has become a mess What are you doing using Internet Explorer man! This is the 21st century, get Firefox.... read more 05/02/2006 (10:46 am)
Transparency problem Wierd, it looks like your normals are flipped inside out. Do you have two-sided materials off?... read more 05/02/2006 (10:45 am)
Default.bind.cs: $mvForwardAction, etc: where to go from there? You don't need to worry about movement controls for this. Look at camera controls, and I suggest imp... read more 05/02/2006 (10:39 am)
Maya 7 texturing help First you need to UV map your object, then create a phong or lambert material in hypershade. In the... read more 05/02/2006 (10:24 am)
Can I use any 3D models with TGE? (another pre-sales question) There are tons of standalone convertors, but as David said, blender is free and so is MilkShape.... read more 05/02/2006 (10:21 am)
Making a "Fat connection I ended up just dropping a movelist into player objects to allow for multiple move streams between s... read more 04/06/2006 (4:22 am)
Making a "Fat connection I am curious about this too, or perhaps there is more about multiple control objects that I haven't ... read more 03/28/2006 (6:03 pm)
How to use ghosting? Thanks Ben, I actually ended up implementing a generic item class that reference modular objects tha... read more 09/21/2005 (10:25 pm)
How to use ghosting? By the way, I tested scopetoclient, and it doesnt scope to EVERYBODY, it only scopes to the client y... read more 09/15/2005 (8:44 pm)
How to use ghosting? "If you use scopeToClient(),the object will -always- be scoped" Thanks thats all I needed to know, ... read more 09/15/2005 (8:34 pm)
How to use ghosting? Well I am under the impression that if i don't scopetoclient then the ghosted object will never make... read more 09/13/2005 (6:54 am)
How to use ghosting? Zepp: 1: yeah i mentioned that...... 2: WHY. There are a lot of things I won't be wanting to sco... read more 09/11/2005 (11:59 pm)
How to use ghosting? Well for anybody who doesn't understand ghosting I will try to explain it as far as I know how. F... read more 09/11/2005 (3:04 am)
GUI children isVisible not set with parent - HEAD suggestion I figure its easier to just make a seperate group if you want something visible and something not. I... read more 08/16/2005 (11:48 pm)
Datablocks scripting question Matt: Thanks, that is exactly what I needed to know. I suspected as much when .dump() returned w... read more 08/16/2005 (1:59 am)
checking for NULL str Sorry to bring back an old topic, but I was looking for a way to set a string as null. I have tried ... read more 07/23/2005 (9:30 pm)
Friday... This thread is either immortal or sufferng a lingering, 2-year long death.... read more 04/02/2005 (1:08 pm)
Tge warez Somebody tried that PayPal trick on me. Paypal "asked" for the money back (which I did not pay), but... read more 04/02/2005 (11:38 am)
Spamming the client with a whole lotta nuthin The proper form would be: [code] MessageClient(%client,'SpeedChange','runforce '@%1@' maxForward... read more 04/02/2005 (11:31 am)
%client.delete(); Ok this works: function disconnect(%client) { %client.schedule(1000,"delete"); }... read more 03/31/2005 (3:25 pm)
%client.delete(); I am guessing it is because the executable is still using %client for functions other than script. I... read more 03/31/2005 (3:12 pm)
Most efficient use of mySQL database tables? Yeah 100 people shouldnt be too bad. SQLite will handle that with ease.... read more 03/29/2005 (6:02 pm)
Favorite TGE Tips and Tricks. [b]Scripting:[/b] - enableWinConsole(true); - setLogMode(6); - logging = good - trace(True); - ... read more 03/29/2005 (3:08 pm)
Most efficient use of mySQL database tables? SQLite needs 256 bytes of RAM for every 1MB of database. Do the math and memory usage adds up rea... read more 03/29/2005 (2:31 pm)
Most efficient use of mySQL database tables? Huge database files of any type are scary. It seems like a waste to use one huge inventory file for ... read more 03/29/2005 (2:24 pm)
Client.delete() crashes my demo And I replied: "Yeah, i'm afraid to change the process because, like i said, I might get stuck with... read more 03/25/2005 (11:19 pm)
Client.delete() crashes my demo Any developments on this issue? It is a pretty annoying problem.... read more 03/25/2005 (1:37 pm)
Client.delete() crashes my demo Ralph: yeah thats what i did but i must be able to issue a clientcommand, which i cannot do in onCon... read more 12/30/2004 (7:40 pm)
Client.delete() crashes my demo Yeah, i'm afraid to change the process because, like i said, I might get stuck with trash data on my... read more 12/26/2004 (7:55 pm)
Client.delete() crashes my demo I haven't tried the banning functions, but they use client.delete as well, so I am guessing they don... read more 12/25/2004 (7:56 pm)
Client.delete() crashes my demo Gonz:i tried both, still a crash. I am using this to disconnect the client before the game loads.... read more 12/25/2004 (7:52 pm)
Client.delete() crashes my demo Gonzo: You didnt read my post. I am calling it in Gameconnection::OnConnect. It crashes there both i... read more 12/24/2004 (7:29 pm)
Just bought the SDK and... well... SDK it aint... Given the professionalism shown by TGE employees (Ben Garney in particular) regarding this post, I a... read more 12/22/2004 (7:54 pm)
"Add files to a project" - the nonVC alternative? If you are talking about precompiled .lib files, I posted how to do it [url=http://www.garagegames.c... read more 12/22/2004 (7:33 pm)
When controversial titles go wrong Look on the bright side, all the publicity this game is getting will pay the court loss :)... read more 12/22/2004 (7:27 pm)
Client.delete() crashes my demo I am bumping this post until I get an official reply, thanx.... read more 12/22/2004 (7:11 pm)
Client.delete() crashes my demo No it didn't :(... read more 12/21/2004 (8:39 pm)
Client.delete() crashes my demo Ralph: Because ummm, they will not do what I need done. Stephen: Thanks a lot I will try that.... read more 12/20/2004 (11:20 pm)