Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| public/private forums - which to use? | It's probably better etiquette, but the truth is that most of the activity goes on in the private fo... read more | 04/29/2009 (8:53 pm) |
| Limiting FPS | In platform.cpp, you can adjust these to limit your frame rate: S32 sgBackgroundProcessSleepTime ... read more | 04/29/2009 (4:11 pm) |
| Version Control in Gaming Community: SVN versus GIT? | At the office, we use TFS. It's part of VSTS (Visual Studio Team system): http://en.wikipedia.org... read more | 04/29/2009 (2:09 pm) |
| FIX: Diffuse Texture DDS format fails on player | @Steve - I had this happen to me once also. I'm not sure how it was exported (I purchased it), but w... read more | 04/29/2009 (12:27 pm) |
| AFX for the new Torque3d? | I agree - Buy it from Jeff and integrate it. ... read more | 04/28/2009 (8:19 am) |
| AFX+melee combat | I believe that was developed by Andy Hawkins: [url]http://www.garagegames.com/account/profile/318... read more | 04/27/2009 (12:49 pm) |
| Exist some guide with all the functions of torque game engine? | I agree, better docs would be... well better. But for now, TDN & GPGT are the best we got. t... read more | 04/24/2009 (1:31 pm) |
| Exist some guide with all the functions of torque game engine? | Here you go: [url]http://tdn.garagegames.com/wiki/TorqueScript[/url] [url]http://tdn.garagegames... read more | 04/24/2009 (1:12 pm) |
| out of the box problem | @Zach - Whenever I see this message, either the base directory is wrong on the project properties, o... read more | 04/24/2009 (7:00 am) |
| syntax of schedule and commandToClient | @Jake - you need to put it on the client side. There's a client side function call "SyncClock()... read more | 04/22/2009 (8:38 pm) |
| syntax of schedule and commandToClient | @Jake - it will work for multiple clients if you create $SpawnTime on the client.... read more | 04/22/2009 (7:42 pm) |
| syntax of schedule and commandToClient | Yes. Modify the server command to reschedule itself. It seems quite wasteful to have the server do i... read more | 04/22/2009 (7:33 pm) |
| syntax of schedule and commandToClient | Create a function that calls CommandToClient and call it in the schedule: // On the server [code... read more | 04/22/2009 (6:29 pm) |
| GameTSCtrl and mutiple different interfaces | You just push/pop new guis on top of the playgui. You don't need to replace it completely. Ca... read more | 04/22/2009 (6:18 pm) |
| White outlines around trees | Wouldn't you want LerpAlpha instead of none? As well, you should play around with alphaRef - The def... read more | 04/22/2009 (6:11 pm) |
| Torque 3d whats the point. | Hi Morrie - I don't work for GG, but from their blogs and posts, you can see that TGEA 1.8.1 is done... read more | 04/22/2009 (1:49 pm) |
| out of the box problem | You are probably running torsion in debug mode. If so, it looks for an "_debug.exe". Chang... read more | 04/20/2009 (7:14 am) |
| How to add a vehicle health bar? | My apologies, I didn't read further. You're not wanting to track your own vehicle, but others that y... read more | 04/18/2009 (10:24 am) |
| How to add a vehicle health bar? | I created a status control resource that lets you do stuff like this: [url]http://www.garagegames... read more | 04/17/2009 (2:23 pm) |
| Good artwork sources for purchase? | These places have models & textures in torque format: [url]http://www.arteria3d.com/[/url] [... read more | 04/17/2009 (9:27 am) |
| TGEA with Constructor | Use "export as dif"... read more | 04/15/2009 (8:44 pm) |
| [Question] About GUI functionality | One thing you can do is have your new window be part of the playgui, and then simply set the visibil... read more | 04/15/2009 (1:39 pm) |
| Barricade - Torsion - Precompile failed | Most likely you are in debug mode, and the barricade debug executable was not found. Change to relea... read more | 04/13/2009 (8:22 am) |
| Everything about Constructor | @Tim - Your data is very convincing, thank you for posting this. The only thing I can say is that ne... read more | 04/11/2009 (7:29 pm) |
| Everything about Constructor | @Andy - I don't think he distributes this, or the materials pack anymore.... read more | 04/11/2009 (4:28 pm) |
| Everything about Constructor | @Tim - If you're going to make accusations like this, then you must substantiate your claim for us t... read more | 04/11/2009 (4:13 pm) |
| Constructor Lighting | Yes - there is a dropdown above the rendered window that lets you set how the scene is lit.... read more | 04/09/2009 (10:25 pm) |
| apparatus enviroment pack trouble | @jermaine - The zip file has the readme.docx in it, in EnvironmentPack\starter.fps - It tells you ho... read more | 04/09/2009 (5:40 pm) |
| Enable Reflections for Material | http://tdn.garagegames.com/wiki/TSE/Materials/Overview#DynamicCubemap... read more | 04/08/2009 (7:34 am) |
| Why is TGE not for sale anymore + general question on TGEA | I don't know about ODE, probably never (I don't work here, so that's not an official response). But ... read more | 04/07/2009 (11:27 am) |
| Why is TGE not for sale anymore + general question on TGEA | TGE is still for sale if you can find it, it's just not on the main page. It's basically in maintena... read more | 04/07/2009 (8:06 am) |
| Relief Shader Bug? | for the model, turn off HSR. That should cure the missing faces problem.... read more | 04/06/2009 (12:46 pm) |
| AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available | Wow, I noticed the download before you posted - now I'm glad I forgot to install it! ... read more | 04/06/2009 (11:37 am) |
| TGEA Crashing.... | It should work if you export with "Export as dif". Did you make any changes to your TGEA i... read more | 04/01/2009 (11:13 am) |
| Everything about Constructor | I'll have to dig into the code to see if I can figure out why the prefab pic isn't working. I person... read more | 04/01/2009 (6:26 am) |
| Bullet Physics Resource? | @Yuri - Add ragdolls, and I'm in.... read more | 03/30/2009 (1:18 pm) |
| Everything about Constructor | @Chris - LOD is only in the output DIF. Load the map file, and save the map file as a CSX. Place ... read more | 03/30/2009 (12:29 pm) |
| Paint Shop Pro Photo X2 or Photoshop elements 7? | Photoshop elements 7 has most of the functionality you would use from Photoshop. It's laid out diffe... read more | 03/30/2009 (11:16 am) |
| TGEA Crashing.... | @Chris - I have that pack - Which one are you trying to export/import?... read more | 03/29/2009 (7:12 am) |
| Everything about Constructor | @Andy - Sorry, I thought I fixed that. I really need to put up the new update (1.06).... read more | 03/27/2009 (8:42 pm) |
| Everything about Constructor | I put fixes in Constructor 1.051 especially for this - It will load these files without having to mo... read more | 03/27/2009 (4:10 pm) |
| TGEA Crashing.... | Be sure to update to the latest constructor on TDN, I had to add special code to allow for loading o... read more | 03/27/2009 (1:47 pm) |
| Everything about Constructor | @Chris - Did you try using them as prefabs? Anyway, Zip up the three csx files, and email them to me... read more | 03/27/2009 (11:09 am) |
| Everything about Constructor | Must not be it then, that's definitely plenty. Were there any messages in the console.log? For the... read more | 03/26/2009 (8:19 pm) |
| Everything about Constructor | It sounds like you are running out of memory. Constructor eats memory like it's going out of style. ... read more | 03/26/2009 (7:10 pm) |
| Constructor 1.0.5.1 not working with main.cs. | @Tony - send me the .CSX of the file you are having trouble with, and I will look at it.... read more | 03/24/2009 (11:01 am) |
| Cannot export .dts file from blender | You may want to post this in the blender forum: [url]http://www.garagegames.com/community/forums/... read more | 03/22/2009 (8:04 pm) |
| Need TGEA Programmers (You get $$$ in Royalties.) | You may want to specify that this is not a paid position, but for possible future royalties. ... read more | 03/22/2009 (11:30 am) |