Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | Wow, this patent is like every RPG ever made. Whoever awarded this patent should be fired. ... read more | 06/03/2009 (8:56 am) |
| Solid Line Around Objects Silhouette | That's a cool effect - is there anyway to detect that the outline is under the water, and not displa... read more | 06/03/2009 (8:54 am) |
| Camera linked to player in vehicle? | @Daniel - it was just due to positions of the nodes in the model being offset a bit. ... read more | 06/03/2009 (6:54 am) |
| Camera linked to player in vehicle? | @deepscratch - I can't share the code, but here's basically how it went: In vehicle::getcameratra... read more | 06/02/2009 (6:33 pm) |
| torque constructor problem | Use "Export as dif" to get the DTS models in TGE. This is only support in TGE 1.5.2 and TG... read more | 06/01/2009 (8:47 pm) |
| GuiObjectView problems in TGEA 1.8.1 | IIRC, GuiObjectView is not compatible some lighting options - Either Dynamic Range or High Dynamic R... read more | 06/01/2009 (9:12 am) |
| 1.8.1 web deployment? | You can get the Roozz plugin to embed TGEA 1.8.1 as well. [url]http://www.3djam.com/roozz/Demo/tg... read more | 05/29/2009 (11:16 am) |
| play in web not working with IE | It's working in IE8. ... read more | 05/29/2009 (10:51 am) |
| Tree Rendering | I haven't seen anything like what you're talking about with the trees. I'm using an nvidia 8800GTS, ... read more | 05/29/2009 (9:47 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | How are the materials set up?... read more | 05/29/2009 (7:25 am) |
| 1.8.1 or 1.7.1? | @Bill - So true! I forgot about that because I spent 2 days hacking in zip support, and it was so tr... read more | 05/28/2009 (3:48 pm) |
| 1.8.1 or 1.7.1? | 1.8.1 has the new graphics layer, and has less bugs. There is also a Mac version. ... read more | 05/28/2009 (1:55 pm) |
| some older TGE models not working in T3D | @Kevin - for the DIF files, you need to get the latest version of constructor, and then get the upda... read more | 05/23/2009 (6:43 pm) |
| Tips for improving performance | 1. Less textures is better than more textures. 2. Smaller textures are better, but not better than ... read more | 05/22/2009 (6:07 pm) |
| Beta 2 Bug: Underwater fog missing when in vehicle. | In the world editor, it's under Library/Vehicles.... read more | 05/22/2009 (11:38 am) |
| Camera linked to player in vehicle? | @Daniel - Thanks, that was exactly the push I needed. With a little matrix fun, and some datablock s... read more | 05/22/2009 (10:34 am) |
| Nominate A Resource! | Well, I didn't want to be too tacky, but personally, I'd like the [url=http://www.garagegames.com/co... read more | 05/21/2009 (7:42 pm) |
| Nominate A Resource! | Can I nominate some of my own, or does that go without saying?... read more | 05/21/2009 (6:01 pm) |
| LBK, the ripoff TGE | Hey guys, OK it's a little funny that he said "My engine", but if he bought it, then he ca... read more | 05/21/2009 (3:04 pm) |
| Yack Pack for TGEA 1.8.1 | What is happening is that a "playerdata" datablock is being created. It's being named &quo... read more | 05/20/2009 (9:17 pm) |
| Yack Pack for TGEA 1.8.1 | Yes, that's the correct data. Unfortunately, this doesn't have anything to do with the Yack pack. It... read more | 05/20/2009 (8:46 pm) |
| Yack Pack for TGEA 1.8.1 | Ilidrake - It doesn't look like you are running in debug mode. Without that, you won't get a valid c... read more | 05/20/2009 (8:27 pm) |
| Yack Pack for TGEA 1.8.1 | Follow these instructions: ------------ Just run it under the debugger. When it crashes, it sh... read more | 05/20/2009 (8:13 pm) |
| Yack Pack for TGEA 1.8.1 | @Ok - we're back to the original issue - if you will post the C++ callstack (not the assembly callst... read more | 05/20/2009 (7:56 pm) |
| Yack Pack for TGEA 1.8.1 | Your errors are due to incorrectly adding LogicKing's Game Mechanics Kit. ... read more | 05/20/2009 (6:46 pm) |
| Yack Pack for TGEA 1.8.1 | @ilidrake - If following Kerry's merge doesn't help, then please run in the debugger and post a full... read more | 05/19/2009 (5:59 am) |
| Yack Pack for TGEA 1.8.1 | I've merged it and worked with it with 1.7.1. I've also just completed a partial merge for 1.8.1 (I'... read more | 05/18/2009 (8:22 pm) |
| texture Obejct Leak | Sounds like the texture handles for the 3 mentioned files were not nulled out when the dialog was re... read more | 05/17/2009 (8:06 pm) |
| New and in need of help | @jhairiean: Do you get any error messages in the console when you export?... read more | 05/16/2009 (2:20 pm) |
| New and in need of help | The pitch black is what it's supposed to do. Just relight the scene. As for Constructor's "exp... read more | 05/15/2009 (6:46 pm) |
| Using Tim Aste: Building Pack 2 | Have you tried exporting with "Export as dif" instead of exporting with map2dif_plus? Are ... read more | 05/15/2009 (6:44 pm) |
| Torque 3D Trial? | I think you will have to wait for it to be released before you can get a trial.... read more | 05/15/2009 (6:43 pm) |
| 1.7.1 and Ground Cover... | @Quinton - I've successfully used groundcover with TGEA 1.7.1 and AFX 1.1.2. I do not think there... read more | 05/11/2009 (7:34 am) |
| Anyone know if these art packs work in T-3D? | @Randy - did you try the latest constructor? There were fixes put in place specifically for the comb... read more | 05/09/2009 (8:39 pm) |
| normal map not working | Mayamat is just the name for the material. It just needs to be different from everything else. Wh... read more | 05/07/2009 (6:59 am) |
| Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? | Thanks! I should learn to use the search function. :(... read more | 05/06/2009 (1:38 pm) |
| Advanced Lighting Feedback | @Tom: 1. I like the edges, it would look more realistic if they were soft, but they fit in very w... read more | 05/05/2009 (4:55 pm) |
| Accurate Ragdoll is (NOT) Imposible with Torque | Yeah, you're wrong - you can get the kit to add it in now: [url]http://www.garagegames.com/commun... read more | 05/01/2009 (11:47 am) |
| Constructor Product Key no workey | NR - Send me an email, and I will get you the 1.06 executable that does not need a key.... read more | 05/01/2009 (7:38 am) |
| Getting AFXWeapon working with AFX 1.13 for TGEA 1.8.1 | I have it in there as well - so I'll be merging it back in. :)... read more | 04/30/2009 (7:13 am) |
| Getting AFXWeapon working with AFX 1.13 for TGEA 1.8.1 | Cool - Thanks, Michael!... read more | 04/30/2009 (6:48 am) |
| New constructor wish list | @Perishingflames - I apologize for being so slow on this, it gets pushed back behind everything else... read more | 04/29/2009 (8:56 pm) |