Game Development Community

Jaimi McEntire's Forum Posts

Thread Post Date Posted
Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent Wow, this patent is like every RPG ever made. Whoever awarded this patent should be fired. ... read more 06/03/2009 (8:56 am)
Solid Line Around Objects Silhouette That's a cool effect - is there anyway to detect that the outline is under the water, and not displa... read more 06/03/2009 (8:54 am)
Camera linked to player in vehicle? @Daniel - it was just due to positions of the nodes in the model being offset a bit. ... read more 06/03/2009 (6:54 am)
Camera linked to player in vehicle? @deepscratch - I can't share the code, but here's basically how it went: In vehicle::getcameratra... read more 06/02/2009 (6:33 pm)
torque constructor problem Use "Export as dif" to get the DTS models in TGE. This is only support in TGE 1.5.2 and TG... read more 06/01/2009 (8:47 pm)
GuiObjectView problems in TGEA 1.8.1 IIRC, GuiObjectView is not compatible some lighting options - Either Dynamic Range or High Dynamic R... read more 06/01/2009 (9:12 am)
1.8.1 web deployment? You can get the Roozz plugin to embed TGEA 1.8.1 as well. [url]http://www.3djam.com/roozz/Demo/tg... read more 05/29/2009 (11:16 am)
play in web not working with IE It's working in IE8. ... read more 05/29/2009 (10:51 am)
Tree Rendering I haven't seen anything like what you're talking about with the trees. I'm using an nvidia 8800GTS, ... read more 05/29/2009 (9:47 am)
MAC:TGEA 1.8.1: Textures not rendering correctly How are the materials set up?... read more 05/29/2009 (7:25 am)
1.8.1 or 1.7.1? @Bill - So true! I forgot about that because I spent 2 days hacking in zip support, and it was so tr... read more 05/28/2009 (3:48 pm)
1.8.1 or 1.7.1? 1.8.1 has the new graphics layer, and has less bugs. There is also a Mac version. ... read more 05/28/2009 (1:55 pm)
some older TGE models not working in T3D @Kevin - for the DIF files, you need to get the latest version of constructor, and then get the upda... read more 05/23/2009 (6:43 pm)
Tips for improving performance 1. Less textures is better than more textures. 2. Smaller textures are better, but not better than ... read more 05/22/2009 (6:07 pm)
Beta 2 Bug: Underwater fog missing when in vehicle. In the world editor, it's under Library/Vehicles.... read more 05/22/2009 (11:38 am)
Camera linked to player in vehicle? @Daniel - Thanks, that was exactly the push I needed. With a little matrix fun, and some datablock s... read more 05/22/2009 (10:34 am)
Nominate A Resource! Well, I didn't want to be too tacky, but personally, I'd like the [url=http://www.garagegames.com/co... read more 05/21/2009 (7:42 pm)
Nominate A Resource! Can I nominate some of my own, or does that go without saying?... read more 05/21/2009 (6:01 pm)
LBK, the ripoff TGE Hey guys, OK it's a little funny that he said "My engine", but if he bought it, then he ca... read more 05/21/2009 (3:04 pm)
Yack Pack for TGEA 1.8.1 What is happening is that a "playerdata" datablock is being created. It's being named &quo... read more 05/20/2009 (9:17 pm)
Yack Pack for TGEA 1.8.1 Yes, that's the correct data. Unfortunately, this doesn't have anything to do with the Yack pack. It... read more 05/20/2009 (8:46 pm)
Yack Pack for TGEA 1.8.1 Ilidrake - It doesn't look like you are running in debug mode. Without that, you won't get a valid c... read more 05/20/2009 (8:27 pm)
Yack Pack for TGEA 1.8.1 Follow these instructions: ------------ Just run it under the debugger. When it crashes, it sh... read more 05/20/2009 (8:13 pm)
Yack Pack for TGEA 1.8.1 @Ok - we're back to the original issue - if you will post the C++ callstack (not the assembly callst... read more 05/20/2009 (7:56 pm)
Yack Pack for TGEA 1.8.1 Your errors are due to incorrectly adding LogicKing's Game Mechanics Kit. ... read more 05/20/2009 (6:46 pm)
Yack Pack for TGEA 1.8.1 @ilidrake - If following Kerry's merge doesn't help, then please run in the debugger and post a full... read more 05/19/2009 (5:59 am)
Yack Pack for TGEA 1.8.1 I've merged it and worked with it with 1.7.1. I've also just completed a partial merge for 1.8.1 (I'... read more 05/18/2009 (8:22 pm)
texture Obejct Leak Sounds like the texture handles for the 3 mentioned files were not nulled out when the dialog was re... read more 05/17/2009 (8:06 pm)
New and in need of help @jhairiean: Do you get any error messages in the console when you export?... read more 05/16/2009 (2:20 pm)
New and in need of help The pitch black is what it's supposed to do. Just relight the scene. As for Constructor's "exp... read more 05/15/2009 (6:46 pm)
Using Tim Aste: Building Pack 2 Have you tried exporting with "Export as dif" instead of exporting with map2dif_plus? Are ... read more 05/15/2009 (6:44 pm)
Torque 3D Trial? I think you will have to wait for it to be released before you can get a trial.... read more 05/15/2009 (6:43 pm)
1.7.1 and Ground Cover... @Quinton - I've successfully used groundcover with TGEA 1.7.1 and AFX 1.1.2. I do not think there... read more 05/11/2009 (7:34 am)
Anyone know if these art packs work in T-3D? @Randy - did you try the latest constructor? There were fixes put in place specifically for the comb... read more 05/09/2009 (8:39 pm)
normal map not working Mayamat is just the name for the material. It just needs to be different from everything else. Wh... read more 05/07/2009 (6:59 am)
Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? Thanks! I should learn to use the search function. :(... read more 05/06/2009 (1:38 pm)
Advanced Lighting Feedback @Tom: 1. I like the edges, it would look more realistic if they were soft, but they fit in very w... read more 05/05/2009 (4:55 pm)
Accurate Ragdoll is (NOT) Imposible with Torque Yeah, you're wrong - you can get the kit to add it in now: [url]http://www.garagegames.com/commun... read more 05/01/2009 (11:47 am)
Constructor Product Key no workey NR - Send me an email, and I will get you the 1.06 executable that does not need a key.... read more 05/01/2009 (7:38 am)
Getting AFXWeapon working with AFX 1.13 for TGEA 1.8.1 I have it in there as well - so I'll be merging it back in. :)... read more 04/30/2009 (7:13 am)
Getting AFXWeapon working with AFX 1.13 for TGEA 1.8.1 Cool - Thanks, Michael!... read more 04/30/2009 (6:48 am)
New constructor wish list @Perishingflames - I apologize for being so slow on this, it gets pushed back behind everything else... read more 04/29/2009 (8:56 pm)