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Jaimi McEntire's Forum Posts

Thread Post Date Posted
Does anyvody sells RPG model packs? The models are in 3dsmax format. I did some of them personally, but most were commissioned as a "wo... read more 10/25/2005 (7:08 am)
Does anyvody sells RPG model packs? No pack, but I have plenty of monsters, npc's, knights, etc. for 3ds max. I'd be willing to trade th... read more 10/24/2005 (8:49 pm)
Animated skeletons Max comes with Character Studio now. There are tons of free animations (as well as commercial) that ... read more 10/19/2005 (12:02 pm)
Wheel Shadows Coming in the next version: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=32542[... read more 10/17/2005 (1:51 pm)
Making mirrors in QuArk A "wad" file is collection of textures, all packed together. You can edit the .map file with any tex... read more 10/14/2005 (5:59 pm)
Censorship Cigarettes, tobacco, adult movies, guns... all sorts of things are regulated. Plus - this is not... read more 09/30/2005 (12:35 pm)
Got our first TGE-based game released This is very nice! Will you be making an english version of this? My daughters would love it!... read more 09/29/2005 (8:08 am)
Terrian and other issues? The terrain repeats. It is possible to turn this off, so the world just stops.... read more 09/11/2005 (8:30 am)
Mmorpg And Rpgs Yes. It requires a bit of modification Here are some resources to help: [url=http://www.garage... read more 09/09/2005 (7:02 pm)
Space Content Pack I'd be interested, too!... read more 08/21/2005 (8:42 am)
Quake III source includes q3radiant - what are the ramifications Q3radiant has been released under the GPL: From the top of Radiant.h [quote] Copyright (C) 19... read more 08/20/2005 (7:34 pm)
Another blow for game devs in general [quote]The government isn't there to 'protect the children' or against a parent's stupidity. Stupid ... read more 08/11/2005 (11:25 am)
We need an indie version of THIS We have a website that has low-poly (1500-3000 poly) medieval and monster models for 3dsmax. I've b... read more 08/10/2005 (5:59 pm)
Funny Errors A little background -- We had this guy at the office "Jerry" that had a huge ego, and always thought... read more 08/01/2005 (6:49 pm)
Another blow for game devs in general [quote]If any kid can ride to Walmart and buy GTA, that's Walmart's fault, not Rockstars[/quote] ... read more 07/24/2005 (8:08 am)
Another blow for game devs in general [quote] I'm more worried about how quickly Rockstar gave in [/quote] What do you mean, "gave in"?... read more 07/24/2005 (7:45 am)
Another blow for game devs in general [quote] ...And he's speaking for the gov?! [/quote] Nope, he's just some lawyer in Miami. It look... read more 07/23/2005 (12:31 pm)
Water Texture and Terrian Texture You have to close tha app, and reopen it after you put the textures in. It won't recognize them unti... read more 07/17/2005 (11:39 am)
How to add a moon 1. There are two parts to the flare, the part the shows behind everything, and the part that shows i... read more 07/16/2005 (1:49 pm)
Would this be a good tutorial? I'd be interested, also.... read more 07/01/2005 (10:54 am)
AIPlayer performance Thanks John!... read more 06/21/2005 (7:13 am)
AIPlayer performance John - where do you increase the package size? I can't seem to find it.... read more 06/20/2005 (7:05 pm)
Features that would be nice to see in Torque Constructor >> Hollow makers (not even sure what this is...there will be a carve tool) This is like a dynamic... read more 06/17/2005 (9:42 am)
Features that would be nice to see in Torque Constructor And: All the good features from Quark: Path Duplicators Radial Duplicator Hollow make... read more 06/16/2005 (3:01 pm)
Map Scaling: how to? Heres a thought: Give them more things to do in the empty places. Something to fight, some chests or... read more 06/15/2005 (8:44 am)
Possible patent infringement by TGE... There may be some hope for getting out of this software patent quagmire that the industry sees itsel... read more 06/12/2005 (8:20 pm)
Calling people to help test GUI control I'll try it out, and let you know. it looks interesting.... read more 06/09/2005 (6:50 pm)
Best map-making tool for Torque? Personally, I like Quark. It's a bit quirky, but is seems more powerful than Cshop. It has diggers, ... read more 06/05/2005 (5:08 pm)
Movemap.bind questions (multiple ways of movement) >> Example\Game\client\config.cs is usually where you edit the different controls. Disagree. conf... read more 06/05/2005 (12:50 pm)
Crossbow crashes 3ds max 7 I had the same problem. I was going to try to find my old Max 3 CD, and see if I could load it with ... read more 06/02/2005 (10:42 am)
See through textures and lights In the case that the lightmap is usually not detailed enough, I have found that casting multiple ray... read more 05/31/2005 (12:19 pm)
Attach character mesh to skeleton Attach it with a skin modifier. Where did you get the original orc skeleton? I've been looking al... read more 05/27/2005 (11:19 am)
How to add a moon You are welcome.... read more 05/26/2005 (8:05 am)
How to add a moon I tried several ways to do this. The skybox method was the worst, the moon looked terrible when it w... read more 05/25/2005 (5:03 pm)
Error, neg fog coord Ok - I'll post the resolution in case anyone else sees this alert. The problem was that the fogvolum... read more 05/24/2005 (9:04 pm)
Error, neg fog coord Yes, its Interior::setupActivePolyList, in this block of code: mPoints[index].fogCoord = state->g... read more 05/22/2005 (8:36 pm)
How do i... The Max2DTS instructions are currently missing from the site. Logan has been kind enough to host the... read more 05/17/2005 (8:38 am)
Models displayed in a GUI window Have you looked at the GuiObjectView control in the resources?... read more 05/16/2005 (5:49 pm)
Scene culling Yes, portals are important to Torque. here is a very thorough site that documents how to use portals... read more 05/14/2005 (10:01 pm)
Max2DTS documentation Thanks Logan!... read more 05/14/2005 (6:38 pm)
C/C++ tab is missing Add a new C++ file to the project, and remove it. The c++ tabs will then come back.... read more 05/12/2005 (3:11 pm)
Max2DTS documentation Yeah, that would be great. We have 40-50 medieval style models that we're going to convert to DTS, a... read more 05/12/2005 (1:09 pm)
Shape Replicator trees look strange Worked great - Thanks!... read more 04/30/2005 (8:59 pm)
DirectX support in the Lighting Pack I just tried this, and it works great! I didn't see any glitches - it's very usable now.... read more 04/30/2005 (6:06 pm)
TGE 1.3 errors... [code]I'll leave it up to the assembly experts as to which chunk will be more effcient/faster[/code]... read more 04/27/2005 (5:50 pm)
Compiling errors Are you using VS.Net 2003? I believe that the latest DX libs require 2002 or 2003.... read more 04/27/2005 (9:53 am)
TGE 1.3 errors... As a C and C++ developer for 20 years, I can tell you this: the code: [code] if (someValue) [/... read more 04/27/2005 (8:54 am)
Quick Survey on MS SQL2000 I have it installed on my dev machines (my real life job). You can get MSDE for free, and even distr... read more 04/23/2005 (9:18 pm)
Detail Level? Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7007... read more 03/15/2005 (6:55 am)
Please critique my RPG design doc? Hi - I finally found time to read this also. I find it compelling, I wish it were ready to play now.... read more 02/02/2005 (2:57 pm)