Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Does anyvody sells RPG model packs? | The models are in 3dsmax format. I did some of them personally, but most were commissioned as a "wo... read more | 10/25/2005 (7:08 am) |
| Does anyvody sells RPG model packs? | No pack, but I have plenty of monsters, npc's, knights, etc. for 3ds max. I'd be willing to trade th... read more | 10/24/2005 (8:49 pm) |
| Animated skeletons | Max comes with Character Studio now. There are tons of free animations (as well as commercial) that ... read more | 10/19/2005 (12:02 pm) |
| Wheel Shadows | Coming in the next version: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=32542[... read more | 10/17/2005 (1:51 pm) |
| Making mirrors in QuArk | A "wad" file is collection of textures, all packed together. You can edit the .map file with any tex... read more | 10/14/2005 (5:59 pm) |
| Censorship | Cigarettes, tobacco, adult movies, guns... all sorts of things are regulated. Plus - this is not... read more | 09/30/2005 (12:35 pm) |
| Got our first TGE-based game released | This is very nice! Will you be making an english version of this? My daughters would love it!... read more | 09/29/2005 (8:08 am) |
| Terrian and other issues? | The terrain repeats. It is possible to turn this off, so the world just stops.... read more | 09/11/2005 (8:30 am) |
| Mmorpg And Rpgs | Yes. It requires a bit of modification Here are some resources to help: [url=http://www.garage... read more | 09/09/2005 (7:02 pm) |
| Space Content Pack | I'd be interested, too!... read more | 08/21/2005 (8:42 am) |
| Quake III source includes q3radiant - what are the ramifications | Q3radiant has been released under the GPL: From the top of Radiant.h [quote] Copyright (C) 19... read more | 08/20/2005 (7:34 pm) |
| Another blow for game devs in general | [quote]The government isn't there to 'protect the children' or against a parent's stupidity. Stupid ... read more | 08/11/2005 (11:25 am) |
| We need an indie version of THIS | We have a website that has low-poly (1500-3000 poly) medieval and monster models for 3dsmax. I've b... read more | 08/10/2005 (5:59 pm) |
| Funny Errors | A little background -- We had this guy at the office "Jerry" that had a huge ego, and always thought... read more | 08/01/2005 (6:49 pm) |
| Another blow for game devs in general | [quote]If any kid can ride to Walmart and buy GTA, that's Walmart's fault, not Rockstars[/quote] ... read more | 07/24/2005 (8:08 am) |
| Another blow for game devs in general | [quote] I'm more worried about how quickly Rockstar gave in [/quote] What do you mean, "gave in"?... read more | 07/24/2005 (7:45 am) |
| Another blow for game devs in general | [quote] ...And he's speaking for the gov?! [/quote] Nope, he's just some lawyer in Miami. It look... read more | 07/23/2005 (12:31 pm) |
| Water Texture and Terrian Texture | You have to close tha app, and reopen it after you put the textures in. It won't recognize them unti... read more | 07/17/2005 (11:39 am) |
| How to add a moon | 1. There are two parts to the flare, the part the shows behind everything, and the part that shows i... read more | 07/16/2005 (1:49 pm) |
| Would this be a good tutorial? | I'd be interested, also.... read more | 07/01/2005 (10:54 am) |
| AIPlayer performance | Thanks John!... read more | 06/21/2005 (7:13 am) |
| AIPlayer performance | John - where do you increase the package size? I can't seem to find it.... read more | 06/20/2005 (7:05 pm) |
| Features that would be nice to see in Torque Constructor | >> Hollow makers (not even sure what this is...there will be a carve tool) This is like a dynamic... read more | 06/17/2005 (9:42 am) |
| Features that would be nice to see in Torque Constructor | And: All the good features from Quark: Path Duplicators Radial Duplicator Hollow make... read more | 06/16/2005 (3:01 pm) |
| Map Scaling: how to? | Heres a thought: Give them more things to do in the empty places. Something to fight, some chests or... read more | 06/15/2005 (8:44 am) |
| Possible patent infringement by TGE... | There may be some hope for getting out of this software patent quagmire that the industry sees itsel... read more | 06/12/2005 (8:20 pm) |
| Calling people to help test GUI control | I'll try it out, and let you know. it looks interesting.... read more | 06/09/2005 (6:50 pm) |
| Best map-making tool for Torque? | Personally, I like Quark. It's a bit quirky, but is seems more powerful than Cshop. It has diggers, ... read more | 06/05/2005 (5:08 pm) |
| Movemap.bind questions (multiple ways of movement) | >> Example\Game\client\config.cs is usually where you edit the different controls. Disagree. conf... read more | 06/05/2005 (12:50 pm) |
| Crossbow crashes 3ds max 7 | I had the same problem. I was going to try to find my old Max 3 CD, and see if I could load it with ... read more | 06/02/2005 (10:42 am) |
| See through textures and lights | In the case that the lightmap is usually not detailed enough, I have found that casting multiple ray... read more | 05/31/2005 (12:19 pm) |
| Attach character mesh to skeleton | Attach it with a skin modifier. Where did you get the original orc skeleton? I've been looking al... read more | 05/27/2005 (11:19 am) |
| How to add a moon | You are welcome.... read more | 05/26/2005 (8:05 am) |
| How to add a moon | I tried several ways to do this. The skybox method was the worst, the moon looked terrible when it w... read more | 05/25/2005 (5:03 pm) |
| Error, neg fog coord | Ok - I'll post the resolution in case anyone else sees this alert. The problem was that the fogvolum... read more | 05/24/2005 (9:04 pm) |
| Error, neg fog coord | Yes, its Interior::setupActivePolyList, in this block of code: mPoints[index].fogCoord = state->g... read more | 05/22/2005 (8:36 pm) |
| How do i... | The Max2DTS instructions are currently missing from the site. Logan has been kind enough to host the... read more | 05/17/2005 (8:38 am) |
| Models displayed in a GUI window | Have you looked at the GuiObjectView control in the resources?... read more | 05/16/2005 (5:49 pm) |
| Scene culling | Yes, portals are important to Torque. here is a very thorough site that documents how to use portals... read more | 05/14/2005 (10:01 pm) |
| Max2DTS documentation | Thanks Logan!... read more | 05/14/2005 (6:38 pm) |
| C/C++ tab is missing | Add a new C++ file to the project, and remove it. The c++ tabs will then come back.... read more | 05/12/2005 (3:11 pm) |
| Max2DTS documentation | Yeah, that would be great. We have 40-50 medieval style models that we're going to convert to DTS, a... read more | 05/12/2005 (1:09 pm) |
| Shape Replicator trees look strange | Worked great - Thanks!... read more | 04/30/2005 (8:59 pm) |
| DirectX support in the Lighting Pack | I just tried this, and it works great! I didn't see any glitches - it's very usable now.... read more | 04/30/2005 (6:06 pm) |
| TGE 1.3 errors... | [code]I'll leave it up to the assembly experts as to which chunk will be more effcient/faster[/code]... read more | 04/27/2005 (5:50 pm) |
| Compiling errors | Are you using VS.Net 2003? I believe that the latest DX libs require 2002 or 2003.... read more | 04/27/2005 (9:53 am) |
| TGE 1.3 errors... | As a C and C++ developer for 20 years, I can tell you this: the code: [code] if (someValue) [/... read more | 04/27/2005 (8:54 am) |
| Quick Survey on MS SQL2000 | I have it installed on my dev machines (my real life job). You can get MSDE for free, and even distr... read more | 04/23/2005 (9:18 pm) |
| Detail Level? | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7007... read more | 03/15/2005 (6:55 am) |
| Please critique my RPG design doc? | Hi - I finally found time to read this also. I find it compelling, I wish it were ready to play now.... read more | 02/02/2005 (2:57 pm) |