Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help neeed - openGL not implemented | [quote]How can you be a TSE owner when you don't own TGE yet. Please do not assist this pirate.[/quo... read more | 04/19/2006 (6:41 am) |
| Morph Animation? | I was hoping this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 04/14/2006 (2:56 pm) |
| TGE 1.4 to work with TLK 1.4 | TLK 1.4 includes TGE 1.4 - there is no merging required, just install and go.... read more | 04/08/2006 (6:21 pm) |
| Would you pay for a way to integrate a differant physics engine? | Adrian - which engine did you switch to?... read more | 04/06/2006 (12:27 pm) |
| Recommened Ide/compiler | Microsoft Visual C++ 2005 Express (free) or Visual Studio 2005 Pro... read more | 04/03/2006 (9:02 pm) |
| MS4 within a few months | Oh please, can't we let this drop yet? Yes, some of us are disappointed that TSE is taking longer th... read more | 04/03/2006 (1:40 pm) |
| Tse & Feb.2006 Directx Sdk | You don't need to turn on the debug version of DX. If you want to, though, it's in your Windows cont... read more | 03/31/2006 (7:24 pm) |
| Oblivion:One Game to Rule them All | >> I can go anywhere, but why would I want to Open your journal and look at the quests you have a... read more | 03/31/2006 (7:25 am) |
| Having a terrible time trying to get code to repeat | Well, it *should* go into an endless loop - the "while" will never exit. (perhaps the script system ... read more | 03/30/2006 (7:49 pm) |
| Having a terrible time trying to get code to repeat | That doesn't look like it will repeat. It looks like it will go into an endless loop! What are you t... read more | 03/30/2006 (6:21 pm) |
| Moire type Pattern on terrain | Those are artifacts that are created by your video card stretching the textures. You can try turning... read more | 03/29/2006 (3:10 pm) |
| Checking on Interest in a Wood/Door/Crate Texture Pack | I'm somewhat interested, if the price was low enough. You may want to give a little more time before... read more | 03/28/2006 (6:11 am) |
| 130+ model tree pack | Jim - what sort of video card do you have? The textures in this pack are quite high resolution (1024... read more | 03/25/2006 (5:27 pm) |
| Roads and tracks in terrain | Stefan - do you have any screenshots?... read more | 03/01/2006 (9:55 am) |
| Pentium D: TGE engine: runspeed | 6800 + Pentium D is a fine combo, no problems. As for AMD vs Intel, don't buy into the marketing hyp... read more | 02/27/2006 (2:35 pm) |
| Error allocating virtual memory | This can happen in torque for a couple of reasons - a bad video driver (try uninstalling the one you... read more | 02/27/2006 (11:25 am) |
| Best Tree Pack? | I don't have the 3d-diggers pack, but I have a commercial license for the Sharp tree pack. In my opi... read more | 02/24/2006 (1:34 pm) |
| Poser 6.0 | Poser 6 is not a good tool to make game content - the models are very high poly count. You shoul... read more | 02/17/2006 (7:51 pm) |
| Computer advice | Yep, you're right. I was erroneously using it as a shortcut for PCI Express. My only argument is tha... read more | 02/17/2006 (6:54 pm) |
| Computer advice | [quote]Huh??[/quote] I think he's referring to my recommendation to not install Linux unless you ... read more | 02/17/2006 (6:49 pm) |
| Computer advice | [quote]So in order to upgrade the graphics card I need an AGP slot?[/quote] Yes, that or PCI Expr... read more | 02/17/2006 (6:46 pm) |
| Computer advice | Don't put Linux on it unless you have a need for it. No use wasting half your drive if you don't nee... read more | 02/17/2006 (6:37 pm) |
| Computer advice | Man, you posted the same recommendation at the exact same time. Freaky.... read more | 02/17/2006 (6:21 pm) |
| Computer advice | You'll want to add a video card to replace the "integrated graphics". In addition, the Media Center... read more | 02/17/2006 (6:20 pm) |
| About wow | He's not lost. He's a spammer, trying to drum up business for his "gold mining".... read more | 02/14/2006 (11:36 am) |
| Do I need to spend extra money to buy network lib and tools? | The TGE comes with the network lib and the tools. You don't need to buy anything extra unless you wa... read more | 02/12/2006 (9:20 am) |
| Several levels of water on landscape. | [quote] Is it possible to have several waterblocks in a level? For instance, I would like to have a... read more | 02/09/2006 (6:05 pm) |
| Detail map scaling/resizing | Maybe I'm missing something, but if the detail map is the same size as the texture, then why bother ... read more | 02/09/2006 (5:56 pm) |
| 3D World Studio 5.38 | Would love it if 3DWS supported some of Quarks cool options, like duplicators, hollow makers, digger... read more | 02/09/2006 (5:51 pm) |
| Torque Platform | I think it would be great if they sold torque as a "subscription". Then you get all the updates and ... read more | 02/09/2006 (5:49 pm) |
| Stairs and Quark | Yes, they can be made in Quark. Create a "Basic Duplicator" object, and then modifiy the angle, offs... read more | 02/09/2006 (5:47 pm) |
| MySQL Licenses | Or - you can look here, and not pay any license fee whatsoever: http://www.postgresql.org/... read more | 02/08/2006 (7:03 am) |
| water block holes? | How do you folk use WaterBlocks? Me, I use it mostly as a plane - ie, it covers the entire terrain. ... read more | 02/07/2006 (3:38 pm) |
| water block holes? | I say "port", but what I mean is rewrite my old water to work in Torque. It may take a week or two (... read more | 02/07/2006 (3:22 pm) |
| water block holes? | How much of a bounty would there be? I would do this if it gets high enough. I've been thinking abou... read more | 02/07/2006 (3:00 pm) |
| Ozark Games Wood Texture Pack #1--FREE | @keith - I didn't mean it in any bad way at all. I like the tool, and thought others might like it a... read more | 02/06/2006 (8:16 pm) |
| Ozark Games Wood Texture Pack #1--FREE | Not to downplay what you have done, but these textures look like they were generated with Wood Works... read more | 02/06/2006 (10:53 am) |
| water block holes? | [quote]That's why I suggested writing a new water object as a viable option - that's what we did for... read more | 02/06/2006 (9:26 am) |
| Flipcode closes it's doors. | Check out the date on the announcement: 08/22/2005... read more | 02/05/2006 (8:04 pm) |
| Good Money in Gaming? | Can you make good money in games? Like many here, I too did an indie game. Worked on it for two year... read more | 02/03/2006 (1:03 pm) |
| Where is the buglist page? | I seem to remember there was a resource somewhere that fixed this. Basically changing all the hardco... read more | 02/02/2006 (8:13 pm) |
| Realistic golf game, it is possible? | He is increasing the price to $1200? That is truly insane.... read more | 02/02/2006 (8:01 pm) |
| Can someone help me here? | Try deleting all your *.dso files, I think there was a format change.... read more | 02/02/2006 (6:44 pm) |
| Realistic golf game, it is possible? | [quote]unless you use maple3d.com's software which costs $500+[/quote] GLB 2.2 is free. GLB 3 is... read more | 02/02/2006 (6:29 pm) |
| TLK1.4 has issues | Only the person that has access to the source code needs a license. If you are an "art guy", and you... read more | 01/29/2006 (12:42 pm) |
| Making Brush Less Then 32 QuArK Units? | Theres a dropdown on the top left of the map editor that lets you change the grid size. It will look... read more | 01/25/2006 (6:20 pm) |
| Why doesnt GG take Payal? | [quote]You would think that something so obvious would be taken into consideration by an established... read more | 01/19/2006 (12:38 pm) |
| Intel Mac and Torque | I saw the benchmark, and "it sucks" doesn't seem to apply. They tested applications, which tests a w... read more | 01/19/2006 (9:46 am) |
| Interior Modeling Software | [quote]Another editor that wasn't listed here was Radiant, but that requires a hefty licensing fee.[... read more | 01/17/2006 (11:14 am) |
| Tlk 1.4 | It already works, just like it is. You don't have to merge it. BTW - You should post these kind of q... read more | 01/15/2006 (7:25 pm) |