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Jaimi McEntire's Forum Posts

Thread Post Date Posted
Wacom tablets The Intuos line is more expensive, but it doesn't really feel worth that much more to me. I would th... read more 02/24/2007 (2:12 pm)
Wacom tablets I have a Wacom Intuos 2. It takes a bit getting used to, but once you do it feels very natural. My d... read more 02/24/2007 (12:59 pm)
Terrain texture tweaks The issue you are seeing is most likely due to filtering. If this is the case, you can get around th... read more 02/21/2007 (1:38 pm)
Bad Lighting? You also need to change the COLOR of the sun. Set the sun color to something like 0.6 0.6 0.6 and ch... read more 02/02/2007 (4:08 pm)
What's my best option? Yes, you are incorrect. Indie license = your company makes less than 250k per year Commercial ... read more 02/02/2007 (7:59 am)
Am I allowed to? These are voluntary ratings - They're designed to give parents a quick overview so they can determin... read more 01/20/2007 (3:00 pm)
Am I allowed to? Games aren't rated as "R", so I'm assuming that you mean Rated "M" (Mature). It is not illegal to s... read more 01/18/2007 (8:19 pm)
Vista Casts a Pall on PC Gaming >>Can people play downloaded games on Vista without adding them to the Game Explorer? Yes, they c... read more 01/10/2007 (7:35 am)
How long to finished your game and your team size? I made a simple RPG for SSI (back in the day) - took about two years, with a single person full time... read more 12/13/2006 (9:18 am)
How bout that wii??????? It depends on what you want ... In general, the Wii is like an overclocked Game Cube, with a rad... read more 11/28/2006 (9:36 am)
RPG : 1st person or 3rd? Regardless of any other real or perceived faults that it had, Fable did a good job of doing both - I... read more 11/27/2006 (1:08 pm)
RPG : 1st person or 3rd? I prefer 3rd person RPG's over 1st person also, though I have enjoyed both. To me, a first person ga... read more 11/27/2006 (7:08 am)
1.5 Content Demo1 - fxShapeReplicator lockup [quote] A side note: the trees change models as I get closer to them. They will look like one type ... read more 10/27/2006 (6:58 pm)
Torque 1.5 Downloads Temporarily Down (due to High Demand) Ok - I deleted my cranky post. Sorry Ben.... read more 10/25/2006 (7:44 pm)
Torque 1.5 suggestion? I agree with the original Mark. 1. It doesn't make the minimum requirements higher, since it can... read more 10/06/2006 (12:40 pm)
PC Gaming industry about to explode [quote]PC Gaming industry about to explode[/quote] Perhaps they are using Sony batteries? But ... read more 09/29/2006 (8:10 am)
Atlas in game Editor? [quote]@John: With Atlas' ability for overhangs, there isn't a need any longer for "poly delete brus... read more 09/27/2006 (6:19 am)
And again gaming gets the blame! [CNN I read the article, and I felt that it didn't blame "gaming" at all, just showing the relevant facts... read more 09/14/2006 (8:27 am)
TSE Starter.fps download @Joseph - If you want to get a headstart, we made an initial stab at it here: [url]http://www.gar... read more 09/13/2006 (10:54 am)
Wheres the lighting kit files The "lighting kit" is now the only lighting system in TSE, so you can't remove the dependency. You s... read more 09/07/2006 (7:25 pm)
Wheres the lighting kit files They're all in Engine/LightingSystem. I recommend to make a new directory,and pull ALL of the fil... read more 09/07/2006 (6:56 pm)
MS4 is up Brian - Where do you want us to post any bugs that we find? (or do you want them?)... read more 09/06/2006 (8:41 pm)
MS 4 seems to arrive... [quote]Good lord, how often do you update? I haven't even announced yet![/quote] Haha, me? Not of... read more 09/06/2006 (5:38 pm)
MS 4 seems to arrive... It Looks like MS4 from a cursory glance. The new lightkit is there (in Engine/LightingSystem). A who... read more 09/06/2006 (5:28 pm)
My plea for MS 4 before a long weekend or How to Write a Letter Never heard anyone in the US say "bayter" for beta. Always "bayta".... read more 09/01/2006 (2:28 pm)
Torque/1.5/WhatsNew We're just excited, Pat - Getting a new torque is like having an extra Christmas in the year.... read more 08/24/2006 (12:13 pm)
Torque/1.5/WhatsNew You know what would be great, and solve the "don't wanna pay for bug fixes" arguments -- if you conv... read more 08/24/2006 (11:52 am)
Atlas Blender Question - Let Your Voice Be Heard For me, caching the blended textures would be fine. Of course, we would need to be able to clear the... read more 08/12/2006 (7:56 am)
Arteria Gaming release new Animated HORSE pack Stevie - this looks great! Can we make our own animations, or make changes to the model in 3dsmax?... read more 08/09/2006 (9:23 am)
Synapse Gaming: Exciting New Product Announcement Thanks John, thats really cool. Do you know if the new shadow code still has this problem? It doesn'... read more 08/08/2006 (3:49 pm)
Synapse Gaming: Exciting New Product Announcement Does the lighting model for dynamic models use stencil shadows? If not, does it still have the same ... read more 08/08/2006 (7:49 am)
Just bought book, no CD Just wanted to follow up - the publisher was very helpful, and shipped me out a copy of the CD right... read more 07/31/2006 (7:27 pm)
Just bought book, no CD Thank you. BTW - just wanted to say the book looks very good so far.... read more 07/20/2006 (6:19 pm)
Visual Studio .net 2003 I use 2005, and much-much prefer it over 2003. It is painful for me to go back to the old IDE, as I'... read more 06/26/2006 (6:41 pm)
Windows 2003 Problem Graphics acceleration and DirectX are disabled by default on Windows Server 2003 - It's meant to do ... read more 06/16/2006 (6:51 pm)
Does Torque Engine supports bumb mapping? Neither TGE nor TSE has advanced lighting or shadows at this time. You can get better lighting o... read more 06/16/2006 (5:51 pm)
ANN: Interview with 3DRealms CEO Scott Miller at GameProducer.ne Good philosophy. I talked with him and George Broussard a long time ago, when they were first gettin... read more 06/15/2006 (11:03 am)
TGE Requirements. Yes, you can compile it using VC++ 2005 express. You have to make a few changes to the project, but ... read more 06/13/2006 (1:37 pm)
Foliage Replicator - Minimum RadiusOuter? You could make it 64x64, and then use Blockers to shape the foliage: http://www.garagegames.com/i... read more 06/04/2006 (7:10 pm)
Ambient light too bright Mike - what is happening is that the engine is choosing a lower LOD for the tires, dastically loweri... read more 06/03/2006 (10:14 pm)
TLK 1.4.0.1? Yeah, that was it. Thanks!... read more 06/03/2006 (9:47 am)
Ambient light too bright Hit F11 to go into the editor, select the sun in the treeview, and change the ambient property to so... read more 06/03/2006 (9:46 am)
Fast physics ... Sorry to resurrect such an old thread, but I was interested if there were any more news of the Compo... read more 06/02/2006 (7:42 pm)
Doors and Lifts yet? (2nd Look @ Torque) A) Not really. There are resources, but none are perfect, and you'll need to integrate them. (If I e... read more 05/28/2006 (8:00 pm)
Vehicle makein @Scott: Maor, from another thread: [quote] Come on guys i know its wrong to pirte download b... read more 05/08/2006 (12:39 pm)
Is the Rifle pack not available now? Http://www.tridinaut.com/products.htm... read more 04/28/2006 (6:28 am)
TGE water upgrades [quote]Combined with this (plan) how different is TSE (except for CLOD terrain)?[/quote] TSE is s... read more 04/25/2006 (8:05 am)
TGE water upgrades I Agree too! Please post this resource, you will be a hero!... read more 04/25/2006 (6:32 am)
Is TTR ww2 game still in development ? Here was a recent announcement: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 04/22/2006 (6:32 am)
Free WW2 Object Models [quote] you may use the models, free of charge for commercial and private use without restriction or... read more 04/21/2006 (3:06 pm)