Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Lighting Bug | *Update* This appears to be a problem with either the building of the bsp tree or something with ... read more | 05/18/2007 (10:40 pm) |
| Face Extrude Plugin | @Jason - The Arch is new in 1.0.1 of constructor - it's in the primitives section. Great new tool! ... read more | 05/18/2007 (12:50 pm) |
| Torque Lighting Bug | Hi Eric - thanks for the input. The walls do extend all the way down, and past the top. This map wor... read more | 05/18/2007 (10:16 am) |
| Face Extrude Plugin | @Todd - Sent! I've decided to add some more features to it, but it'll be this weekend before I ... read more | 05/17/2007 (6:16 pm) |
| Face Extrude Plugin | @Joz - I've sent it, have fun! @Doppleganger - I get an error sending to your email in your profi... read more | 05/17/2007 (6:06 pm) |
| Face Extrude Plugin | @Steven - I'll probably post it on my website as soon as I have it up and running. I have some more ... read more | 05/14/2007 (12:29 pm) |
| Face Extrude Plugin | Hi Barry - The house plugin isn't done yet, it just creates the shape right now. Soon though, I w... read more | 05/12/2007 (8:42 pm) |
| Torus shape. Grid smaller and in power of 2, texture lock | Just curious, but what do you want a torus shape plugin for? I might be convinced to write one.... read more | 05/12/2007 (7:05 pm) |
| Face Extrude Plugin | I sent the new package out. I think this one should work in most if not all cases. The only way I ca... read more | 05/12/2007 (6:31 pm) |
| Problem - Collision brushes cast shadow | [quote] Collision brushes should give you collision without shadows. [/quote] That's what I tho... read more | 05/12/2007 (4:46 pm) |
| Face Extrude Plugin | Hey, that looks great! Thanks! I'm getting ready to send out the newest version, I think this one i... read more | 05/12/2007 (3:09 pm) |
| Face Extrude Plugin | OK - I've got the scaling/rotating issues fixed. I'll send out an update to the people who bothered... read more | 05/12/2007 (9:33 am) |
| Face Extrude Plugin | @Jeff - I've seen this also, Namely, it can handle it if you translate a brush (or drag it's faces ... read more | 05/11/2007 (10:18 pm) |
| Face Extrude Plugin | OK - somehow the .dso I sent didn't work for anyone but me. So, I've sent out the source warts and a... read more | 05/11/2007 (7:59 pm) |
| Face Extrude Plugin | OK - plugin sent.... read more | 05/11/2007 (2:44 pm) |
| Face Extrude Plugin | OK - I' sent it out, let me know how it works for you. I'm looking for constructive criticism. Thank... read more | 05/11/2007 (1:35 pm) |
| Face Extrude Plugin | Plugin Sent - let me know what you think!... read more | 05/11/2007 (12:25 pm) |
| Contructor questions | 1. This is not an issue - faces are not double sided in the engine itself. 2. No, there is no caul... read more | 05/10/2007 (11:23 am) |
| Plugin info | [i]1. How do you access the currently selected face(s)?[/i] fortunately there was some source... read more | 05/09/2007 (8:43 pm) |
| Radio Buttons? | OK - With a bit of trial and error, I've figured it out. In case anyone else needs to know how to ma... read more | 05/08/2007 (6:01 pm) |
| Atlas Terrain Quagmire | They've promised several times to provide an in-game atlas editor. I do not know when, or who is wor... read more | 05/07/2007 (6:30 pm) |
| Debugging plugins | Got it working - uninstalled and reinstalled constructor, and now everything works great.... read more | 05/06/2007 (8:08 pm) |
| Many Horse packs, none on GG | You can pay by credit card through paypal.... read more | 04/24/2007 (5:53 pm) |
| Horsepack Purchase Thread | Buying it now - jaimi (at) aztica.com... read more | 04/21/2007 (8:43 pm) |
| Grouping Brushes - Feature Request | It's not exactly the same. In a set, a brush can belong to multiple sets and they aren't grouped tog... read more | 04/12/2007 (7:15 pm) |
| Car Lights | If you're going for realism, In general, car lights do not point straight out, nor do they have such... read more | 04/10/2007 (6:28 pm) |
| Ideal Arch Tool | Bare minimum: Specify the number of brush segments that make up the curve of the arch. Specify ra... read more | 04/10/2007 (5:36 pm) |
| TGE 1.5.1 Released | John - I was suspecting the fogging optimization. Now that I've got my system set back up, I can get... read more | 04/10/2007 (5:29 pm) |
| Lights don't stay deleted | This happened to me too, when I imported a .Map file. Once I saved the scene as a CSX, then reloaded... read more | 04/09/2007 (6:10 pm) |
| I must be missing something... | Plus - you'll probably want to go to your "My Account" page, and get the latest version.... read more | 04/09/2007 (5:39 pm) |
| I must be missing something... | The demo version has "demo" in the filename, so you must have the full version. You should post any ... read more | 04/09/2007 (5:37 pm) |
| I must be missing something... | We don't know Kyle, since you won't tell us where you downloaded it.... read more | 04/09/2007 (5:26 pm) |
| I must be missing something... | Where did you download it?... read more | 04/09/2007 (5:11 pm) |
| Lighting problem? | Ambient lighting from the sun does not work in this version. However, you can still get ambient ligh... read more | 04/09/2007 (4:27 pm) |
| CSG Subtract | Works Great - Thanks, Alex!... read more | 04/09/2007 (3:53 pm) |
| CSG Subtract | What I mean is for it to only work on brushes that are selected - ie, not affect brushes that aren't... read more | 04/09/2007 (3:34 pm) |
| Interior won't appear in Torque? | Mine says 1.5 for the title, but when you go to the download page it says 1.5.1... read more | 04/09/2007 (3:12 pm) |
| Center on selection? | Thanks, Dave - that works better than what I was envisioning!... read more | 04/09/2007 (3:01 pm) |
| Interior won't appear in Torque? | Go to your account and it's on your downloads page.... read more | 04/09/2007 (12:19 pm) |
| TGEA Compatibility | According to that survey, 26% will not be able to run TGEA. That's 26% of people who use Steam (half... read more | 04/09/2007 (12:07 pm) |
| Ambient light in Mapped preview? | [quote]Thanks![/quote] No. Thank [i]you[/i]. Seriously. I'm already a hundred times more producti... read more | 04/08/2007 (9:06 pm) |
| Constructor TDN Access | This page has some docs available that were helpful to me: http://tdn.garagegames.com/wiki/Constr... read more | 04/08/2007 (6:05 pm) |
| Modernization Kit Beta | All - My offset problem was due to not setting the refraction texture on the water block in the star... read more | 04/06/2007 (8:50 pm) |
| Modernization Kit Beta | @Alex: Email sent.... read more | 04/06/2007 (7:34 pm) |
| Modernization Kit Beta | I get all kinds of problems on my notebook. Everything slows down to a crawl when the DIF's are disp... read more | 04/06/2007 (2:49 pm) |
| TGE 1.5.1 fonttool broke | From the release notes: --- dgl/gNewFont becomes dgl/gFont... read more | 04/06/2007 (2:38 pm) |
| TGE 1.5.1 Released | @John - I set $pref::LightManager::sgDynamicLightingOcclusionQuality to 3, and saw no change in s... read more | 04/06/2007 (2:37 pm) |
| TGE 1.5.1 Released | @Michael - I'm definitely seeing decreased framerates. I'm going to try undoing the optimization ... read more | 04/06/2007 (7:50 am) |
| TGE 1.5.1 Released | @Andy: Mail sent.... read more | 04/05/2007 (7:17 pm) |
| TGE 1.5.1 Released | Great, good to get bug fixes. On simple tests running the prebuilt versions side by side, 1.5.1 appe... read more | 04/05/2007 (6:47 pm) |