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Jaimi McEntire's Forum Posts

Thread Post Date Posted
Can't use mission editor tools to translate a shape If The tank is a "vehicle": It has physics acting on it, it should drop down by itself, ... read more 03/20/2009 (6:52 pm)
How to publish to Web @Scott - AVG detects one of their samples is infected with a trojan. I'd steer clear.... read more 03/19/2009 (10:20 am)
TGEA 1.8.1 What directories and files are needed for the client? No, of course zipping and then uzipping works. What doesn't work is having torque read directly from... read more 03/19/2009 (9:03 am)
Zip files - What am I doing wrong? Just a note that I have programmed around this. It required way too many changes for me to list here... read more 03/18/2009 (8:31 pm)
TGEA 1.8.1 What directories and files are needed for the client? Zip files no longer work in TGEA 1.8 - this is a known bug. ... read more 03/18/2009 (8:29 pm)
Codeweaver debug? Torsion is compatible with TGE, TGB and TGEA. I do not know for sure if it will be compatible with T... read more 03/18/2009 (6:58 pm)
Codeweaver debug? Yes, you are mistaken. But do yourself a big favor, and get Torsion. It is SO worth the money.... read more 03/18/2009 (2:57 pm)
Multiple D3DX9 dlls @Stefan - It's OK to strip it to nothing now, and just include the setup and d3dx cabs. The followin... read more 03/18/2009 (2:50 pm)
Multiple D3DX9 dlls Thanks, Alex. Just trying to trim size from my downloads. :(... read more 03/18/2009 (11:43 am)
Compiling errors in TGEA 1.8.1 and AFX 1.8.1 and TGEA 1.8.0 What version of the DX SDK do you have installed? ... read more 03/17/2009 (5:55 pm)
Asset Bank on TDN @Stefan: Perhaps there are ways to lessen the burden - disclaimers, perhaps limiting uploads to cert... read more 03/16/2009 (11:46 am)
What happen to fxRenderObject? @Bill - it looks like the only change from the code I had was that you added this: [code] render... read more 03/15/2009 (6:55 pm)
What happen to fxRenderObject? I ported fxRenderObject to 1.7.1 some time ago, when I was porting fxSwarm. I haven't yet ported it ... read more 03/13/2009 (8:12 pm)
AFX/AFXA License Confirmation Why do people still post in this thread? Wasn't this just for Torque School, which has now gone the ... read more 03/13/2009 (10:54 am)
Dif Transparrency, 1.7 works 1.8 doesent ... @Andy - I haven't tried transparency or glow, but my materials (with bumpmaps and specular highlitin... read more 03/13/2009 (7:46 am)
Zip files - What am I doing wrong? Yes, this is exactly what I have seen. Sound effects, Scripts, and DIF files use the old resourc... read more 03/12/2009 (8:38 pm)
some questions @Markus - that's also using the TWSurfaceReference resource (I wish this were included in the defaul... read more 03/12/2009 (10:58 am)
Zip files - What am I doing wrong? Man, I had hoped so much it was me. :(... read more 03/12/2009 (10:46 am)
some questions I think the server know what is a client script by who executes it - if the client executes it, it i... read more 03/12/2009 (6:57 am)
Zip files - What am I doing wrong? The console.log is littered with notices like these: [Win32FileSystemChangeNotifier::internalAddN... read more 03/11/2009 (10:47 pm)
how to portalize this room ? @Herru Cules D: I can look at the file, but you will need to include the CSX file. ... read more 03/11/2009 (10:14 pm)
how to portalize this room ? It doesn't really look like a good candidate for portals - do you need a portal there for any partic... read more 03/11/2009 (1:32 pm)
Make brushes from static mesh @Michael - it must be something in that exporter, I don't see this behavior with DTS's that are expo... read more 03/11/2009 (1:30 pm)
Bug that renders Constructor useless It only complicates it because now I have to provide a ui element somewhere to specify which behavio... read more 03/11/2009 (1:29 pm)
Bug that renders Constructor useless My only concern with constraining to a local grid is if we don't constrain to the universal grid, th... read more 03/11/2009 (11:41 am)
Make brushes from static mesh @Michael - How did you create the DTS? If it was with 3dsmax, I can take a look at it. ... read more 03/11/2009 (9:48 am)
Torque Constructor incompatibility Sorry - missed that. Perhaps blockland has changed their DIF format, so it's not modable. "lega... read more 03/11/2009 (9:45 am)
Best terrain type A legacy terrain, or perhaps a Megaterrain (which is just a bunch of legacy terrains stuck together)... read more 03/11/2009 (7:00 am)
Bug that renders Constructor useless Ok, I have this fixed in a kind of weird way. It doesn't snap off axis now, but it does constrain th... read more 03/10/2009 (8:27 pm)
Torque Constructor incompatibility Sounds like it could be version 1.3. You should try exporting as "legacy dif"... read more 03/10/2009 (6:35 pm)
Bug that renders Constructor useless @PerishingFlames - It's just snapping the vertexes to the grid. Not trying to be snarky, but what do... read more 03/10/2009 (2:53 pm)
Make brushes from static mesh @Michael - At least one brush is required to export. The big box surrounding your mesh - is that the... read more 03/10/2009 (12:53 pm)
Beta 2 error - Thors hammer Ok, spoke a little too soon, I can reproduce this 100% on one of my machines. What is causing this i... read more 03/10/2009 (12:51 pm)
Home Based Employment It's just spam. Don't go there lest you get viruses or are somehow relieved of your bank info.... read more 03/10/2009 (6:24 am)
Bug that renders Constructor useless That looks like it is snapping to the grid. The only thing I can say is it's usually best to avoid v... read more 03/09/2009 (8:05 pm)
Alt-Tab or Worse, the Windows key in common/client/prefs.cs: $pref::Video::fullScreen = "0"; $pref::Video::windowedRes =... read more 03/09/2009 (4:01 pm)
Beta 2 error - Thors hammer It's on the PC, but it's not happening today after a reboot. I'm going to chalk it up to something e... read more 03/09/2009 (3:59 pm)
Alt-Tab or Worse, the Windows key hmm - I wonder if that changed between versions, or if I somehow changed it and just don't remember.... read more 03/09/2009 (1:55 pm)
Turn off Player Render @deepscratch - this is fixed in 1.8.0 and 1.8.1. What version are you using?... read more 03/09/2009 (12:09 pm)
Torque Constructor incompatibility Nate - what version of torque are you using?... read more 03/09/2009 (7:11 am)
Error in lighting with sgLightObjects 1.7.1+ Ah I see, it's just me. I turned off shadows because I didn't want dynamic shadows cast earlier. Thi... read more 03/09/2009 (6:10 am)
Alt-Tab or Worse, the Windows key Run it in windowed mode. Plus - How did you get it to go into full screen mode? Normally it runs in ... read more 03/08/2009 (9:14 pm)
fxFoliage updates for tgea Bryce - what do you need that you can't get in GroundCover or fxFoliageReplicator?... read more 03/07/2009 (4:24 pm)
strange player problem Have you run it in debug mode under Visual Studio? What line is it crashing on?... read more 03/07/2009 (3:30 pm)
Constructor 1.04 Mac test @Daniel - The link in the main message points to the archive, just download, extract it to a folder,... read more 03/07/2009 (2:22 pm)
A Question of Scale ? 1 World Unit = 1 Meter in TGE/TGEA, not 1 inch. Set your unit to "meters" in your modellin... read more 03/07/2009 (8:45 am)
Why dosnt this work? You are trying to apply a TGE patch to TGEA.... read more 03/07/2009 (8:41 am)
Detail verses Structual Brushes @John: Say for example your building. Up close, it has window sills, eaves, trim, and you can lo... read more 03/06/2009 (4:50 pm)
Melee port Looking at the C++ code, SetArmThread will return false if it doesn't find the sequence in the actio... read more 03/06/2009 (11:06 am)
Collision brushes not working @Nmuta - Just curious, but how do you like Convexity so far? Do you feel it's worthwhile?... read more 03/06/2009 (9:30 am)