Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't use mission editor tools to translate a shape | If The tank is a "vehicle": It has physics acting on it, it should drop down by itself, ... read more | 03/20/2009 (6:52 pm) |
| How to publish to Web | @Scott - AVG detects one of their samples is infected with a trojan. I'd steer clear.... read more | 03/19/2009 (10:20 am) |
| TGEA 1.8.1 What directories and files are needed for the client? | No, of course zipping and then uzipping works. What doesn't work is having torque read directly from... read more | 03/19/2009 (9:03 am) |
| Zip files - What am I doing wrong? | Just a note that I have programmed around this. It required way too many changes for me to list here... read more | 03/18/2009 (8:31 pm) |
| TGEA 1.8.1 What directories and files are needed for the client? | Zip files no longer work in TGEA 1.8 - this is a known bug. ... read more | 03/18/2009 (8:29 pm) |
| Codeweaver debug? | Torsion is compatible with TGE, TGB and TGEA. I do not know for sure if it will be compatible with T... read more | 03/18/2009 (6:58 pm) |
| Codeweaver debug? | Yes, you are mistaken. But do yourself a big favor, and get Torsion. It is SO worth the money.... read more | 03/18/2009 (2:57 pm) |
| Multiple D3DX9 dlls | @Stefan - It's OK to strip it to nothing now, and just include the setup and d3dx cabs. The followin... read more | 03/18/2009 (2:50 pm) |
| Multiple D3DX9 dlls | Thanks, Alex. Just trying to trim size from my downloads. :(... read more | 03/18/2009 (11:43 am) |
| Compiling errors in TGEA 1.8.1 and AFX 1.8.1 and TGEA 1.8.0 | What version of the DX SDK do you have installed? ... read more | 03/17/2009 (5:55 pm) |
| Asset Bank on TDN | @Stefan: Perhaps there are ways to lessen the burden - disclaimers, perhaps limiting uploads to cert... read more | 03/16/2009 (11:46 am) |
| What happen to fxRenderObject? | @Bill - it looks like the only change from the code I had was that you added this: [code] render... read more | 03/15/2009 (6:55 pm) |
| What happen to fxRenderObject? | I ported fxRenderObject to 1.7.1 some time ago, when I was porting fxSwarm. I haven't yet ported it ... read more | 03/13/2009 (8:12 pm) |
| AFX/AFXA License Confirmation | Why do people still post in this thread? Wasn't this just for Torque School, which has now gone the ... read more | 03/13/2009 (10:54 am) |
| Dif Transparrency, 1.7 works 1.8 doesent ... | @Andy - I haven't tried transparency or glow, but my materials (with bumpmaps and specular highlitin... read more | 03/13/2009 (7:46 am) |
| Zip files - What am I doing wrong? | Yes, this is exactly what I have seen. Sound effects, Scripts, and DIF files use the old resourc... read more | 03/12/2009 (8:38 pm) |
| some questions | @Markus - that's also using the TWSurfaceReference resource (I wish this were included in the defaul... read more | 03/12/2009 (10:58 am) |
| Zip files - What am I doing wrong? | Man, I had hoped so much it was me. :(... read more | 03/12/2009 (10:46 am) |
| some questions | I think the server know what is a client script by who executes it - if the client executes it, it i... read more | 03/12/2009 (6:57 am) |
| Zip files - What am I doing wrong? | The console.log is littered with notices like these: [Win32FileSystemChangeNotifier::internalAddN... read more | 03/11/2009 (10:47 pm) |
| how to portalize this room ? | @Herru Cules D: I can look at the file, but you will need to include the CSX file. ... read more | 03/11/2009 (10:14 pm) |
| how to portalize this room ? | It doesn't really look like a good candidate for portals - do you need a portal there for any partic... read more | 03/11/2009 (1:32 pm) |
| Make brushes from static mesh | @Michael - it must be something in that exporter, I don't see this behavior with DTS's that are expo... read more | 03/11/2009 (1:30 pm) |
| Bug that renders Constructor useless | It only complicates it because now I have to provide a ui element somewhere to specify which behavio... read more | 03/11/2009 (1:29 pm) |
| Bug that renders Constructor useless | My only concern with constraining to a local grid is if we don't constrain to the universal grid, th... read more | 03/11/2009 (11:41 am) |
| Make brushes from static mesh | @Michael - How did you create the DTS? If it was with 3dsmax, I can take a look at it. ... read more | 03/11/2009 (9:48 am) |
| Torque Constructor incompatibility | Sorry - missed that. Perhaps blockland has changed their DIF format, so it's not modable. "lega... read more | 03/11/2009 (9:45 am) |
| Best terrain type | A legacy terrain, or perhaps a Megaterrain (which is just a bunch of legacy terrains stuck together)... read more | 03/11/2009 (7:00 am) |
| Bug that renders Constructor useless | Ok, I have this fixed in a kind of weird way. It doesn't snap off axis now, but it does constrain th... read more | 03/10/2009 (8:27 pm) |
| Torque Constructor incompatibility | Sounds like it could be version 1.3. You should try exporting as "legacy dif"... read more | 03/10/2009 (6:35 pm) |
| Bug that renders Constructor useless | @PerishingFlames - It's just snapping the vertexes to the grid. Not trying to be snarky, but what do... read more | 03/10/2009 (2:53 pm) |
| Make brushes from static mesh | @Michael - At least one brush is required to export. The big box surrounding your mesh - is that the... read more | 03/10/2009 (12:53 pm) |
| Beta 2 error - Thors hammer | Ok, spoke a little too soon, I can reproduce this 100% on one of my machines. What is causing this i... read more | 03/10/2009 (12:51 pm) |
| Home Based Employment | It's just spam. Don't go there lest you get viruses or are somehow relieved of your bank info.... read more | 03/10/2009 (6:24 am) |
| Bug that renders Constructor useless | That looks like it is snapping to the grid. The only thing I can say is it's usually best to avoid v... read more | 03/09/2009 (8:05 pm) |
| Alt-Tab or Worse, the Windows key | in common/client/prefs.cs: $pref::Video::fullScreen = "0"; $pref::Video::windowedRes =... read more | 03/09/2009 (4:01 pm) |
| Beta 2 error - Thors hammer | It's on the PC, but it's not happening today after a reboot. I'm going to chalk it up to something e... read more | 03/09/2009 (3:59 pm) |
| Alt-Tab or Worse, the Windows key | hmm - I wonder if that changed between versions, or if I somehow changed it and just don't remember.... read more | 03/09/2009 (1:55 pm) |
| Turn off Player Render | @deepscratch - this is fixed in 1.8.0 and 1.8.1. What version are you using?... read more | 03/09/2009 (12:09 pm) |
| Torque Constructor incompatibility | Nate - what version of torque are you using?... read more | 03/09/2009 (7:11 am) |
| Error in lighting with sgLightObjects 1.7.1+ | Ah I see, it's just me. I turned off shadows because I didn't want dynamic shadows cast earlier. Thi... read more | 03/09/2009 (6:10 am) |
| Alt-Tab or Worse, the Windows key | Run it in windowed mode. Plus - How did you get it to go into full screen mode? Normally it runs in ... read more | 03/08/2009 (9:14 pm) |
| fxFoliage updates for tgea | Bryce - what do you need that you can't get in GroundCover or fxFoliageReplicator?... read more | 03/07/2009 (4:24 pm) |
| strange player problem | Have you run it in debug mode under Visual Studio? What line is it crashing on?... read more | 03/07/2009 (3:30 pm) |
| Constructor 1.04 Mac test | @Daniel - The link in the main message points to the archive, just download, extract it to a folder,... read more | 03/07/2009 (2:22 pm) |
| A Question of Scale ? | 1 World Unit = 1 Meter in TGE/TGEA, not 1 inch. Set your unit to "meters" in your modellin... read more | 03/07/2009 (8:45 am) |
| Why dosnt this work? | You are trying to apply a TGE patch to TGEA.... read more | 03/07/2009 (8:41 am) |
| Detail verses Structual Brushes | @John: Say for example your building. Up close, it has window sills, eaves, trim, and you can lo... read more | 03/06/2009 (4:50 pm) |
| Melee port | Looking at the C++ code, SetArmThread will return false if it doesn't find the sequence in the actio... read more | 03/06/2009 (11:06 am) |
| Collision brushes not working | @Nmuta - Just curious, but how do you like Convexity so far? Do you feel it's worthwhile?... read more | 03/06/2009 (9:30 am) |