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Jonathan Arsenault's Forum Posts

Thread Post Date Posted
Hello im New Hello New, I am Jonathan.... read more 12/10/2013 (12:04 pm)
Tilemaps, Datablocks, and Possible Frustrum? createPolygonBoxCollisionShape does NOT take a position... it takes a centroid. [code]const Vecto... read more 11/29/2013 (2:05 am)
CompositeSprite Collision There is a bug of sort in the way the composite sprite OOBB/AABB are calculated in relation to it's ... read more 11/26/2013 (9:56 pm)
Tilemaps, Datablocks, and Possible Frustrum? Do some research on Perlin/Simplex noise for the terrain generation, i have posted some code in the ... read more 11/19/2013 (7:53 pm)
2001: A Gui Oddity Define TORQUE_UNICODE the ASCII version is borked.... read more 08/30/2013 (11:09 pm)
How to maintain Aspect Ratio Hah! There you go, this happen during the GuiCanvas frame render, so you will always get your event ... read more 08/27/2013 (7:45 pm)
Torque2D ShowOff(); Not really that impressive yet, but i have that thing ... [youtube=1OoTRbqmmhY width=640 height=4... read more 08/27/2013 (6:37 pm)
How to maintain Aspect Ratio Good question, on windows this event get sent as a WM_SIZE to the WindProc, by tracing that you can ... read more 08/27/2013 (6:25 pm)
How to maintain Aspect Ratio Just scale the camera viewport dimension.... read more 08/27/2013 (5:24 pm)
Fatal error Why don't you run the project with a debugger attached instead of making us play the guessing game? ... read more 08/27/2013 (12:34 pm)
Assertion failed error Maybe we should integrate DbgHelp(Windows) and backtrace(Mac/Linux) to at least dump a call stack in... read more 08/26/2013 (10:29 am)
Block mouse input to sceneObjects below The cabbage is always right! Praise the genetic engineer who brought us the vegetable monstrosity.... read more 08/26/2013 (9:15 am)
Help me please Visual Studio And for the record that header is part of DX9 SDK, you need to install and configure that up. (So... read more 08/26/2013 (9:06 am)
Help me please Visual Studio XAudio? there is no such dependency in Torque2d, you are on the wrong board.... read more 08/26/2013 (9:05 am)
Block mouse input to sceneObjects below Theoretically the object returned by picking should be in order of depth already, so you only need t... read more 08/24/2013 (2:31 pm)
Torque2D.exe is not a valid win32 application Who ever build this at GG need to update his visual studio... or even better build it with 2010. ... read more 08/23/2013 (3:27 pm)
Block mouse input to sceneObjects below There is already a function to disable picking on a scene object setPickingAllowed(false); and the p... read more 08/23/2013 (11:45 am)
How to prevent another instance of game from being created Don't write 1 or 0, write the application PID and check if it match with the running instance. Use p... read more 08/19/2013 (4:50 am)
How to prevent another instance of game from being created Another way, but with it's share of problem too would be to create a lock file and lock it in exclus... read more 08/18/2013 (9:52 am)
Can't change cursor bitmap In winInput.cc at line 542 there is a call to ShowCursor(), this winapi function is tricky to use co... read more 08/14/2013 (9:57 am)
how to move two sprites together? Make the player a CompositeSprite and add the *bubble* as a sprite to it?... read more 08/14/2013 (9:17 am)
Maximum bitmap dimension iOS, I would also say that it's a good value for old hardware in general, if you want something larg... read more 08/13/2013 (2:04 am)
Does current Torque 2D supports Android? and other Questions It does not currently support Android, there was a kickstarter about it that failed, but it's still ... read more 08/09/2013 (2:53 am)
CompositeSprite AABB Well it's multifaceted, the CompositeSprite does not support collision picking, this is more or less... read more 08/07/2013 (6:12 pm)
Rant on stencil I really need to find some time to go play with his branch, making the Layer an object is definitive... read more 08/07/2013 (4:32 pm)
Resolution starts incorrect [RESOLVED] Be sure the preference are actually loaded before you initialize the canva, the example module might... read more 08/06/2013 (3:19 pm)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative This is a perfect example of something that should be done with stencil buffer, not just with blendi... read more 08/06/2013 (2:21 pm)
CompositeSprite AABB @Mike I am attaching them to a common composite per-object so I can do a *normalization* pass on the... read more 08/06/2013 (2:02 pm)
SQLite3 for Torque2d Made a new commit which cleaned up the code base a bit. Moved everything into a SQLite namespace. St... read more 07/19/2013 (6:48 pm)
Play Test Images Missing ho wow, don't use image that big, with a 8192 texture size you limit yourself to DX10+ hardware alre... read more 06/28/2013 (9:58 pm)
How to stop Box2D simulation The main performance problem one will encounter with box2d is not having many shape in the scene, it... read more 06/27/2013 (6:45 am)
How to stop Box2D simulation So your question is basically "How do i stop the physics simulation, but still use the physics ... read more 06/27/2013 (5:32 am)
Picking on CompositeSprite not usable from C++ There you go https://github.com/jonharson/Torque2D/tree/patch/CppPicking noticed also that picking ... read more 06/24/2013 (9:51 am)
Nintendo: We don't want garage developers @Scott Good to know. From Warioworld: Nintendo requires a Secure Business Location to protect ... read more 06/20/2013 (6:08 am)
What's wrong with T2D's GUI? You also do not want to world transform your UI for no reason, which bring me to another semi-unrela... read more 06/19/2013 (10:22 pm)
Collision Groups Intended Behaviour Once ported a VB.Net application for a client to C# and did not think about this too much, they did ... read more 06/19/2013 (10:02 pm)
What's wrong with T2D's GUI? Using scene object is Not a replacement for a proper GUI, it can be complementary, but i would like ... read more 06/19/2013 (9:34 pm)
Torque2D.exe is not a valid win32 application The first thing you should always do in those case on windows is to throw the binary at dependency w... read more 06/19/2013 (9:12 pm)
Nintendo: We don't want garage developers From what I seen and understood of the Revolution SDK was that Nintendo wanted secure facility run b... read more 06/19/2013 (3:59 am)
Collision Groups Intended Behaviour "And just for the record, there are a few languages that use 1-based indexes" Someone else... read more 06/18/2013 (5:15 pm)
first cut: TMX map support Nice, dunno where I got the impression that Torque scenegraph supported attaching object to scenenod... read more 06/18/2013 (4:57 pm)
How to display multi-line text I can indeed be unintuitive, but there is no silver bullet when it come down to UI, do you need a fi... read more 06/18/2013 (4:17 pm)
Forums date format And i don't even know why non-localized time stamp can even be a thing...... read more 06/18/2013 (10:10 am)
How to display multi-line text You guys do realize that you can just set the main container for your UI to relative sizing and use ... read more 06/18/2013 (8:50 am)
How to sync up Scrollers? Or simply use a single scroller that follow the player/camera and adjust the scroll speed based on p... read more 06/05/2013 (6:24 am)
Trigger objects Just looked at the trigger class and it's indeed pretty badly designed and mostly useless now. But i... read more 06/03/2013 (1:27 am)
Jointed Objects Slow Each Other Be sure all your objects have similar weight, and you can *cheat* the total mass of the object by sc... read more 06/03/2013 (1:10 am)
SceneObject::Mount() "let's replace composite sprites!" hahaha, "let's replace your apple with my oranges!... read more 06/03/2013 (1:02 am)
Building plug-in system, looking for opinions No, but it does make out those issue pretty damn obvious and force you to fix them ^^... read more 06/02/2013 (11:30 pm)
first cut: TMX map support Tried this quickly and i have a few observation/suggestion to do. First do not connect your layer co... read more 06/02/2013 (11:20 pm)
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