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Alien Cabbage's Forum Posts

Thread Post Date Posted
Assertion failed error You have vertices that are too close. It's odd because this should be checked by T2D. The fact tha... read more 08/26/2013 (8:35 am)
Block mouse input to sceneObjects below Picking does not return an ordered set as it doesn't know the purpose of your picking so how can it ... read more 08/25/2013 (1:14 am)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative [quote]but I've had zero luck figuring out how to call an individual piece of a Composite sprite so ... read more 07/29/2013 (9:43 am)
setCollisionSupress and Contacts What bug? I have no idea why you would want to delete collision shapes. Why set them up in the fir... read more 07/18/2013 (8:10 am)
setCollisionSupress and Contacts No, your first post was a mix of features not clearly explaining the situation. Your last past clea... read more 07/18/2013 (1:25 am)
setCollisionSupress and Contacts Neither of these last two posts are clear on what you are trying to achieve and how you go about it ... read more 07/16/2013 (8:02 am)
Take the quiz! CollisionGroups in TAML Sorry, should've thought that was a spoiler! *hangs head in shame* @Simon: Yup. It's a pretty we... read more 07/12/2013 (5:06 am)
Take the quiz! CollisionGroups in TAML Q1) A Q2) C (2^28)+(2^29)+(2^30) = 1879048192 Q3) B The collision-groups field is actually a si... read more 07/12/2013 (4:43 am)
How to stop Box2D simulation Here's some things to do: - Make objects use a body type of "static" that don't ever move... read more 06/27/2013 (8:22 am)
Accelerate and decelerate when using moveTo( ) [quote]@Alien Cabbage: Thanks, but using forces will not get you to the position you specify.[/quote... read more 06/24/2013 (12:48 am)
Getting MouseDown on TopMost Object Only? The callbacks were renamed to be something more sensible and less obscure. Why not try looking at t... read more 06/22/2013 (8:48 am)
Accelerate and decelerate when using moveTo( ) All move-to does it calculate the linear-velocity required to move to the position you specify over ... read more 06/22/2013 (8:44 am)
Collision Groups Intended Behaviour I'm not sure if it was resolved above or if I'm just reading this wrong but to clarify something; Sc... read more 06/20/2013 (12:48 am)
One Way Panel Physics No because dealing with high frequency collision contact information in such a slow language as Torq... read more 06/17/2013 (11:42 pm)
How To Pause Part of a Scene? [Resolved] [quote]Apples and Oranges.[/quote] Both fruit, different names. Try tomato and tomayyyyto. ;) [... read more 06/12/2013 (1:35 am)
How To Pause Part of a Scene? [Resolved] The "SetEnabled()" method is tiny and if you'd look you'd see that it just sets the active... read more 06/10/2013 (9:29 am)
How To Pause Part of a Scene? [Resolved] Using "SetEnabled(false)" effectively disables the object and no physics reactions or proc... read more 06/10/2013 (5:10 am)
Temporary Callback List The "this" is the type-instance which the callback is performed on which in this case is t... read more 04/27/2013 (8:15 am)
About create a CompositeSprite from a taml file... You should post a pull request when you have a bug fix.... read more 04/24/2013 (8:51 am)
Vertical Scrolling Background Tearing Probably because you're using bi-linear interpolation and your frames are butted-next to each other ... read more 04/12/2013 (12:37 pm)
Advice using joints to create toy solar system? Could you not just attach one end of the joint to the scene anchor at the position where the sun is?... read more 04/12/2013 (12:27 pm)