Alien Cabbage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Assertion failed error | You have vertices that are too close. It's odd because this should be checked by T2D. The fact tha... read more | 08/26/2013 (8:35 am) |
| Block mouse input to sceneObjects below | Picking does not return an ordered set as it doesn't know the purpose of your picking so how can it ... read more | 08/25/2013 (1:14 am) |
| Fog of War-type Transparency Effect/Dynamic Lighting Alternative | [quote]but I've had zero luck figuring out how to call an individual piece of a Composite sprite so ... read more | 07/29/2013 (9:43 am) |
| setCollisionSupress and Contacts | What bug? I have no idea why you would want to delete collision shapes. Why set them up in the fir... read more | 07/18/2013 (8:10 am) |
| setCollisionSupress and Contacts | No, your first post was a mix of features not clearly explaining the situation. Your last past clea... read more | 07/18/2013 (1:25 am) |
| setCollisionSupress and Contacts | Neither of these last two posts are clear on what you are trying to achieve and how you go about it ... read more | 07/16/2013 (8:02 am) |
| Take the quiz! CollisionGroups in TAML | Sorry, should've thought that was a spoiler! *hangs head in shame* @Simon: Yup. It's a pretty we... read more | 07/12/2013 (5:06 am) |
| Take the quiz! CollisionGroups in TAML | Q1) A Q2) C (2^28)+(2^29)+(2^30) = 1879048192 Q3) B The collision-groups field is actually a si... read more | 07/12/2013 (4:43 am) |
| How to stop Box2D simulation | Here's some things to do: - Make objects use a body type of "static" that don't ever move... read more | 06/27/2013 (8:22 am) |
| Accelerate and decelerate when using moveTo( ) | [quote]@Alien Cabbage: Thanks, but using forces will not get you to the position you specify.[/quote... read more | 06/24/2013 (12:48 am) |
| Getting MouseDown on TopMost Object Only? | The callbacks were renamed to be something more sensible and less obscure. Why not try looking at t... read more | 06/22/2013 (8:48 am) |
| Accelerate and decelerate when using moveTo( ) | All move-to does it calculate the linear-velocity required to move to the position you specify over ... read more | 06/22/2013 (8:44 am) |
| Collision Groups Intended Behaviour | I'm not sure if it was resolved above or if I'm just reading this wrong but to clarify something; Sc... read more | 06/20/2013 (12:48 am) |
| One Way Panel Physics | No because dealing with high frequency collision contact information in such a slow language as Torq... read more | 06/17/2013 (11:42 pm) |
| How To Pause Part of a Scene? [Resolved] | [quote]Apples and Oranges.[/quote] Both fruit, different names. Try tomato and tomayyyyto. ;) [... read more | 06/12/2013 (1:35 am) |
| How To Pause Part of a Scene? [Resolved] | The "SetEnabled()" method is tiny and if you'd look you'd see that it just sets the active... read more | 06/10/2013 (9:29 am) |
| How To Pause Part of a Scene? [Resolved] | Using "SetEnabled(false)" effectively disables the object and no physics reactions or proc... read more | 06/10/2013 (5:10 am) |
| Temporary Callback List | The "this" is the type-instance which the callback is performed on which in this case is t... read more | 04/27/2013 (8:15 am) |
| About create a CompositeSprite from a taml file... | You should post a pull request when you have a bug fix.... read more | 04/24/2013 (8:51 am) |
| Vertical Scrolling Background Tearing | Probably because you're using bi-linear interpolation and your frames are butted-next to each other ... read more | 04/12/2013 (12:37 pm) |
| Advice using joints to create toy solar system? | Could you not just attach one end of the joint to the scene anchor at the position where the sun is?... read more | 04/12/2013 (12:27 pm) |