Jake Hill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Low cost? more like high cost. | Very eloquently put Arthur. Or "no". We can still click on your name and see who you are. Andre... read more | 10/02/2001 (1:53 pm) |
| Low cost? more like high cost. | No disrespect to the guys at radonlabs - that is a cool engine - but it can't hold a candle to this ... read more | 10/02/2001 (11:39 am) |
| Low cost? more like high cost. | Yeah. It doesn't come with a brain either. That's another item you're obviously going to have to g... read more | 10/02/2001 (7:45 am) |
| Renaming V12 | I think they should just name it Quake9, or LithTech7, or UnReal99. Yeah! Or maybe LithQuake... or... read more | 09/10/2001 (10:28 am) |
| Guess who just made some hitboxes? | Ah. Ok. I see now. Thanks for the gl/dx info Josh. Jake... read more | 09/04/2001 (10:21 am) |
| Guess who just made some hitboxes? | Now I'm curious. I thought the v12 engine supported both direct3d and opengl. But it seems to me i... read more | 09/04/2001 (8:14 am) |
| Half-Life in v12??! | What about my old Wing Commander II saves? Can I run them on it? How they expect you to destroy a ... read more | 07/25/2001 (8:36 am) |
| my 10 mecha and one tank from the last year | Hmmm. A furry mech. Now *there* is a game idea!!... read more | 07/12/2001 (11:07 am) |
| collision - is this possible with 12? | I think that there is some functionality for this already in the engine, but I'm not sure to what ex... read more | 07/05/2001 (11:01 am) |
| Seemless zone server side question | Here is a couple of neat sites you may want to look at. I'm not quite sure if Proksim will do exact... read more | 06/27/2001 (2:14 pm) |
| TABB is out! Lithtech ESD developers here? | Where can I get a copy of the free(ish) Evaluation version of Lithtech? Not the ESD version. It's ... read more | 06/26/2001 (8:37 am) |
| Terrain Data Format | I'm doing it this way because I want to create an essentially limitless terrain that is generated pr... read more | 06/22/2001 (7:10 am) |
| Terrain Data Format | Hmmm. Right now I'm generating an offset type triangle mesh. Don't suppose it'll import one of the... read more | 06/21/2001 (6:19 pm) |
| Postman Question | Just found the percipitation checkbox. So I guess yes. ;-)... read more | 06/11/2001 (8:39 am) |
| UDP Multicast Question | Heh... Believe it or not - I'm not planning on creating a massively multiplayer game with it - unli... read more | 05/31/2001 (8:18 am) |
| Mysql or other database programs | Dont know if this is something you guys would be interested in with all this mysql talk, but Microso... read more | 05/17/2001 (1:30 pm) |