Game Development Community

Mike Kuklinski's Forum Posts

Thread Post Date Posted
2 New Texture Packs Some might consider that insulting, Josh... are you saying you have higher standards than me? Or Dav... read more 02/26/2005 (7:49 pm)
TSE & Textures 1. When using 2048 textures, TSE errors out with a "Cannot use textures with height greater than 102... read more 02/24/2005 (3:05 pm)
Helicopters I wouldn't imagine it being that difficult to implement yourself... I would personally, have it h... read more 02/23/2005 (4:18 pm)
Should i start with TORQUE or... Or Kuiper. Even though it looks like it is mostly TorqueScript, at least 40% if major code modificat... read more 02/20/2005 (11:12 am)
Crosshair Color Change over Enemies Who is C2?... read more 02/19/2005 (1:01 pm)
Hello TSE is a seperate engine to TGE. They do require you to own a TGE license before owning a TSE licens... read more 02/14/2005 (5:41 am)
Health bar when aimed I beleive advanced AIs use something similar to a radius container search, and then do vector tests.... read more 02/07/2005 (12:56 pm)
German language QuArk tutorial Sehr gut.... read more 02/07/2005 (12:55 pm)
Torque for space sim? In both TSE and TGE I went to lengths to properly remove both terrain and water from the engine itse... read more 02/05/2005 (11:17 am)
Instant player action on server join. Well, when you spawn a player, spawn a vehicle also, then set the vehicle as the clients control obj... read more 02/02/2005 (9:11 am)
Hi looking for ideas on what hasnt been done A game like Hearts of Iron or Victoria where you control a modern day nation. With multiplayer.... read more 02/01/2005 (6:59 pm)
FPS/Racer starter Well, some stuff in c++ defines that also :) Kuiper (a Space game) has an enormous amount of space-r... read more 02/01/2005 (4:55 pm)
Molebox ? I just tested it--- I am not able to make it function if I put any data files in it... only the Torq... read more 01/28/2005 (7:15 pm)
Adding flocking to AIPlayer They are direction vectors. If you want it with a magnitude (although the magnitude is already in X/... read more 01/28/2005 (9:38 am)
Crossbow The bolts obviously have explosive material, otherwise they wouldn't explode.... read more 01/24/2005 (5:58 am)
Torque for space sim? BTW, any reason people seem to just read over ANYTHING I say?... read more 01/18/2005 (11:11 am)
Torque for space sim? Well, I am working on a space sim at the moment: http://kuiper.kuattech.com/ Also, two other p... read more 01/16/2005 (1:40 pm)
Self-Shadowing? Will this allow self-shadowing of non-static DTS (like players or vehicles)? If not, I will use t... read more 01/11/2005 (8:47 pm)
Suitability of TGE for flight sim space shooter [url]http://kuiper.kuattech.com/media.php[/url] Several other people (Raverix, Zoom) have also ma... read more 01/06/2005 (2:03 pm)
GG IRC community dead? Or, if you have mIRC installed... [url]irc://irc.maxgaming.net/garagegames[/url]... read more 01/01/2005 (8:09 pm)
Mounted objects inheriting parent animations? Well... you could do something in script for whenever an object is animated, it also calls the anima... read more 12/31/2004 (8:56 pm)
Mounted objects inheriting parent animations? I believe it will, as long as its mountpoint is attached to a bone...... read more 12/31/2004 (7:52 pm)
FlyingVehicle - Jet and Turbo Trigger[3] i believe.... read more 12/29/2004 (3:00 pm)
Is this a good logo? Kuiper is in reference to the belt of planetismals that is between Neptune and beyond Pluto, Pluto b... read more 12/19/2004 (7:34 am)
Crossbow.cs - projectile dts shape disappearing? Are you sure its not disappearing when its set to delete?... read more 12/18/2004 (5:51 pm)
Is this a good logo? How about this: [image]http://kuiper.kuattech.com/Kuiper.png[/image]... read more 12/17/2004 (6:44 pm)
Dynamic Interior Creation Thats not what i want to do... I never said I wanted the client to tell the server to create that (n... read more 12/13/2004 (2:41 pm)
Dynamic Interior Creation I want the server to be able to do like new Interior(bleh) and not crash every client.... read more 12/13/2004 (1:25 pm)
Using Torque's Source Code You arent allowed to integrate Torque's source code into other engines or projects... you are only a... read more 12/10/2004 (10:54 am)
Yes another noob question ParticleEmitter for instance particleEmitter = CrossbowBoltEmitterB;... read more 12/09/2004 (2:43 pm)
Moving Shapes Smoothly Replace the ballistics code with your own code.... read more 12/09/2004 (10:55 am)
Space combat sim Grant, seems kind of inappropriate to bring up a server-side posting error in an informational threa... read more 12/06/2004 (2:40 pm)
Space combat sim I think you might want to look at this: [url]http://falleg.kuattech.com/[/url] That is a game ... read more 12/06/2004 (3:11 am)
Upgrading Windows Robert: The issue with 2k3 Server is that not a lot of software supports it.... read more 12/05/2004 (1:18 pm)
Upgrading Windows I like Windows 2000 Pro better than XP Home or Pro, personally.... read more 12/04/2004 (5:47 pm)
DirectX 9.0 SDK Update - (October 2004) I use 2005 Express beta.... read more 10/31/2004 (6:36 am)
Replicatable Interiors And this will allow a server to create an interior without crashing every client?... read more 10/18/2004 (8:49 am)
Tell me how to make a game and what i need to do To make a game, start work on the game, then finish it. The tools necessary are the tools that are n... read more 10/16/2004 (6:51 pm)
Milkshape Orc Youi cannot convert Max to Milkshape (Assuming .max, not .3ds) using Milkshape. If you convert .3ds ... read more 09/02/2004 (3:23 am)
Anyone compile with Visual Studio 2005 beta? I have. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957 I also co... read more 09/01/2004 (6:48 pm)
What studio/engine do you recommend? 500 would be practically impossible?... read more 07/09/2004 (11:15 am)
Vehicle Collision issue Yes, they are... read more 07/08/2004 (2:15 pm)
Transparency not working as Image How would I properly register it in that manner? I have never tried to mount an image with transpare... read more 07/04/2004 (7:57 am)
Problem with Vehicle Collision I had already changed bodyRestitution. No real change. Also, I have no terrain, as I said.... read more 04/03/2004 (4:58 am)
Scripting Acceleration Hmm. like, using a schedule?... read more 04/02/2004 (10:49 am)
Compile Milkshape Exporter Ok. I will test it for you :) Anyways, do you plan on adding support for multiple collision meshe... read more 03/10/2004 (4:08 am)
Compile Milkshape Exporter Which exporter? I have the gnometech one, and it doesnt have support for anything.... read more 03/09/2004 (3:04 pm)
Dynamic Textures and Meshes It isn't 1:1. I made a ship 31 milkshape units long, and it ended up like around 1 torque meter in l... read more 02/29/2004 (8:54 am)
Dynamic Textures and Meshes How would i go about dynamically assigning the textures? Also, do any of you know what the milksh... read more 02/28/2004 (4:36 pm)
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