Mike Kuklinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 New Texture Packs | Some might consider that insulting, Josh... are you saying you have higher standards than me? Or Dav... read more | 02/26/2005 (7:49 pm) |
| TSE & Textures | 1. When using 2048 textures, TSE errors out with a "Cannot use textures with height greater than 102... read more | 02/24/2005 (3:05 pm) |
| Helicopters | I wouldn't imagine it being that difficult to implement yourself... I would personally, have it h... read more | 02/23/2005 (4:18 pm) |
| Should i start with TORQUE or... | Or Kuiper. Even though it looks like it is mostly TorqueScript, at least 40% if major code modificat... read more | 02/20/2005 (11:12 am) |
| Crosshair Color Change over Enemies | Who is C2?... read more | 02/19/2005 (1:01 pm) |
| Hello | TSE is a seperate engine to TGE. They do require you to own a TGE license before owning a TSE licens... read more | 02/14/2005 (5:41 am) |
| Health bar when aimed | I beleive advanced AIs use something similar to a radius container search, and then do vector tests.... read more | 02/07/2005 (12:56 pm) |
| German language QuArk tutorial | Sehr gut.... read more | 02/07/2005 (12:55 pm) |
| Torque for space sim? | In both TSE and TGE I went to lengths to properly remove both terrain and water from the engine itse... read more | 02/05/2005 (11:17 am) |
| Instant player action on server join. | Well, when you spawn a player, spawn a vehicle also, then set the vehicle as the clients control obj... read more | 02/02/2005 (9:11 am) |
| Hi looking for ideas on what hasnt been done | A game like Hearts of Iron or Victoria where you control a modern day nation. With multiplayer.... read more | 02/01/2005 (6:59 pm) |
| FPS/Racer starter | Well, some stuff in c++ defines that also :) Kuiper (a Space game) has an enormous amount of space-r... read more | 02/01/2005 (4:55 pm) |
| Molebox ? | I just tested it--- I am not able to make it function if I put any data files in it... only the Torq... read more | 01/28/2005 (7:15 pm) |
| Adding flocking to AIPlayer | They are direction vectors. If you want it with a magnitude (although the magnitude is already in X/... read more | 01/28/2005 (9:38 am) |
| Crossbow | The bolts obviously have explosive material, otherwise they wouldn't explode.... read more | 01/24/2005 (5:58 am) |
| Torque for space sim? | BTW, any reason people seem to just read over ANYTHING I say?... read more | 01/18/2005 (11:11 am) |
| Torque for space sim? | Well, I am working on a space sim at the moment: http://kuiper.kuattech.com/ Also, two other p... read more | 01/16/2005 (1:40 pm) |
| Self-Shadowing? | Will this allow self-shadowing of non-static DTS (like players or vehicles)? If not, I will use t... read more | 01/11/2005 (8:47 pm) |
| Suitability of TGE for flight sim space shooter | [url]http://kuiper.kuattech.com/media.php[/url] Several other people (Raverix, Zoom) have also ma... read more | 01/06/2005 (2:03 pm) |
| GG IRC community dead? | Or, if you have mIRC installed... [url]irc://irc.maxgaming.net/garagegames[/url]... read more | 01/01/2005 (8:09 pm) |
| Mounted objects inheriting parent animations? | Well... you could do something in script for whenever an object is animated, it also calls the anima... read more | 12/31/2004 (8:56 pm) |
| Mounted objects inheriting parent animations? | I believe it will, as long as its mountpoint is attached to a bone...... read more | 12/31/2004 (7:52 pm) |
| FlyingVehicle - Jet and Turbo | Trigger[3] i believe.... read more | 12/29/2004 (3:00 pm) |
| Is this a good logo? | Kuiper is in reference to the belt of planetismals that is between Neptune and beyond Pluto, Pluto b... read more | 12/19/2004 (7:34 am) |
| Crossbow.cs - projectile dts shape disappearing? | Are you sure its not disappearing when its set to delete?... read more | 12/18/2004 (5:51 pm) |
| Is this a good logo? | How about this: [image]http://kuiper.kuattech.com/Kuiper.png[/image]... read more | 12/17/2004 (6:44 pm) |
| Dynamic Interior Creation | Thats not what i want to do... I never said I wanted the client to tell the server to create that (n... read more | 12/13/2004 (2:41 pm) |
| Dynamic Interior Creation | I want the server to be able to do like new Interior(bleh) and not crash every client.... read more | 12/13/2004 (1:25 pm) |
| Using Torque's Source Code | You arent allowed to integrate Torque's source code into other engines or projects... you are only a... read more | 12/10/2004 (10:54 am) |
| Yes another noob question | ParticleEmitter for instance particleEmitter = CrossbowBoltEmitterB;... read more | 12/09/2004 (2:43 pm) |
| Moving Shapes Smoothly | Replace the ballistics code with your own code.... read more | 12/09/2004 (10:55 am) |
| Space combat sim | Grant, seems kind of inappropriate to bring up a server-side posting error in an informational threa... read more | 12/06/2004 (2:40 pm) |
| Space combat sim | I think you might want to look at this: [url]http://falleg.kuattech.com/[/url] That is a game ... read more | 12/06/2004 (3:11 am) |
| Upgrading Windows | Robert: The issue with 2k3 Server is that not a lot of software supports it.... read more | 12/05/2004 (1:18 pm) |
| Upgrading Windows | I like Windows 2000 Pro better than XP Home or Pro, personally.... read more | 12/04/2004 (5:47 pm) |
| DirectX 9.0 SDK Update - (October 2004) | I use 2005 Express beta.... read more | 10/31/2004 (6:36 am) |
| Replicatable Interiors | And this will allow a server to create an interior without crashing every client?... read more | 10/18/2004 (8:49 am) |
| Tell me how to make a game and what i need to do | To make a game, start work on the game, then finish it. The tools necessary are the tools that are n... read more | 10/16/2004 (6:51 pm) |
| Milkshape Orc | Youi cannot convert Max to Milkshape (Assuming .max, not .3ds) using Milkshape. If you convert .3ds ... read more | 09/02/2004 (3:23 am) |
| Anyone compile with Visual Studio 2005 beta? | I have. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957 I also co... read more | 09/01/2004 (6:48 pm) |
| What studio/engine do you recommend? | 500 would be practically impossible?... read more | 07/09/2004 (11:15 am) |
| Vehicle Collision issue | Yes, they are... read more | 07/08/2004 (2:15 pm) |
| Transparency not working as Image | How would I properly register it in that manner? I have never tried to mount an image with transpare... read more | 07/04/2004 (7:57 am) |
| Problem with Vehicle Collision | I had already changed bodyRestitution. No real change. Also, I have no terrain, as I said.... read more | 04/03/2004 (4:58 am) |
| Scripting Acceleration | Hmm. like, using a schedule?... read more | 04/02/2004 (10:49 am) |
| Compile Milkshape Exporter | Ok. I will test it for you :) Anyways, do you plan on adding support for multiple collision meshe... read more | 03/10/2004 (4:08 am) |
| Compile Milkshape Exporter | Which exporter? I have the gnometech one, and it doesnt have support for anything.... read more | 03/09/2004 (3:04 pm) |
| Dynamic Textures and Meshes | It isn't 1:1. I made a ship 31 milkshape units long, and it ended up like around 1 torque meter in l... read more | 02/29/2004 (8:54 am) |
| Dynamic Textures and Meshes | How would i go about dynamically assigning the textures? Also, do any of you know what the milksh... read more | 02/28/2004 (4:36 pm) |