Mike Kuklinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CommandsToServer from script are looped infinitely until called | Well, the REASON is your fault. When you do a bind then hit a key, it calls jump() once when you hit... read more | 04/18/2005 (6:02 am) |
| Compiling TGE with VStudio | Did you change the GameConnection class name?... read more | 04/16/2005 (6:27 pm) |
| What are the features in the FPS Starter Kid? | Did you even download the Demo? Sorry for the hostility, but most of this is answered in the TGE pro... read more | 04/16/2005 (12:49 pm) |
| Muzzle Flash in Milkshape | Attach it as an animated texture to the fire animation.... read more | 04/16/2005 (9:36 am) |
| C++ Help | Well, showing us the actual errors might be helpful...... read more | 04/09/2005 (5:41 pm) |
| How do you show shiney objects? | That is environmental mapping.... read more | 04/04/2005 (6:29 pm) |
| Can Torque handle this? | I thought that LinearProjectile used raycasts?... read more | 04/02/2005 (3:11 pm) |
| Render to Texture | The Terrain Blender?... read more | 04/02/2005 (11:02 am) |
| Can Torque handle this? | If I recall correctly, Tribes 1 projectiles used the collision impact system like rigid shapes... an... read more | 04/01/2005 (11:27 pm) |
| Render to Texture | If you figure it out, let me know. I have barely dug into the new API or how things render.... read more | 04/01/2005 (10:34 pm) |
| Render to Texture | Well---the TSE product page states that TSE [b]supports[/b] Render-to-Texture, and uses 3d HUDs as a... read more | 04/01/2005 (10:21 pm) |
| Spamming the client with a whole lotta nuthin | So do I.... read more | 04/01/2005 (12:58 pm) |
| Jpg and png texture performance | From experience, I find that PNG compresses smaller than JPG in -small- images. When you get large i... read more | 04/01/2005 (12:31 am) |
| Can Torque handle this? | Simple response -- Why wouldn't it? Ballistic support is simple, considering it is only one or two t... read more | 03/31/2005 (11:51 pm) |
| Jpg and png texture performance | However, the engine does not load the compressed PNG/JPGs -- it decompresses them before loading the... read more | 03/31/2005 (8:42 pm) |
| Two Quick Questions | I believe ShapeBase already has shields integrated.... read more | 03/30/2005 (1:11 am) |
| Shaders and Lighting | "Shader System"? Torque Shader Engine is a completely separate engine from TGE. It runs without ... read more | 03/29/2005 (7:50 pm) |
| Wing Commander Radar | Whoops -- [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27784]here rather[/url]... read more | 03/22/2005 (5:13 pm) |
| Wing Commander Radar | I moved it [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27784]here[/url]... read more | 03/22/2005 (5:07 pm) |
| Making a round planet stage | Changing the direction of gravity would be the easiest part --- centerofplanet.getPosition() - playe... read more | 03/22/2005 (2:53 pm) |
| Wing Commander Radar | Whoops. Sorry. I will move it to a new forum, albeit that the code I posted is proprietary.... read more | 03/22/2005 (2:14 pm) |
| Wing Commander Radar | Here is the relevant code -- maybe it will help? As I stated before, the issue is that the radar is ... read more | 03/22/2005 (1:03 pm) |
| Wing Commander Radar | Thats not the problem.... its not distance from the radar, it's distance from the world origin at (0... read more | 03/22/2005 (12:28 pm) |
| Wing Commander Radar | Spoke too soon----the farther the target is from the origin (0,0,0), the more distorted the radar ge... read more | 03/22/2005 (12:04 pm) |
| Wing Commander Radar | Ok... I am still somewhat confused.... --- I invert the transformation matrix of the radar ship, but... read more | 03/21/2005 (5:02 pm) |
| Wing Commander Radar | Thank you. I misinterpreted what you had said before.... read more | 03/21/2005 (12:59 pm) |
| Wing Commander Radar | I can get the transform -- my math is poor, though... I am wondering how to use it to effect the vec... read more | 03/21/2005 (5:07 am) |
| Wing Commander Radar | Here is a small math question (that has been giving me a headache)----after I get the direction vect... read more | 03/20/2005 (8:10 pm) |
| Interrupting the startup sequence? | Change what the -connect syntax does.... read more | 03/17/2005 (12:41 pm) |
| How to Send a Message to a Specific Player | Add a function -- when they type /tell "poopman", use getword, if getWord(%input,0) $= "/tell", send... read more | 03/17/2005 (5:11 am) |
| Milkshape weapon mount direction reversed and large scale | 1, 1 unit in Milkshape is 1 meter. Scale accordingly from the exporter. 2, Then you have the weapon... read more | 03/15/2005 (7:30 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Addison, IL (near Chicago).... read more | 03/15/2005 (10:57 am) |
| So...can I mod in T2 then convert to Torque? | It's possible, but difficult -- many functions and datablocks do not exist in torque, and vice versa... read more | 03/10/2005 (6:53 pm) |
| How to get the player speed? | Have you tried setting the control object to the player? Also, have you tried using an independent f... read more | 03/10/2005 (4:05 am) |
| Mac Address or other unique address | Gary -- i like that last idea, the cookie one. I think that might work---what should I use to genera... read more | 03/09/2005 (3:34 pm) |
| Mac Address or other unique address | Couldn't a user simply copy the ID file over?... read more | 03/09/2005 (3:33 pm) |
| Mac Address or other unique address | That won't work with what I want to do though. Currently, when you login, it sets in an SQL datab... read more | 03/09/2005 (3:18 pm) |
| Mac Address or other unique address | Harold -- I am trying to do this FOR a login system -- my current login system is vulnerable because... read more | 03/09/2005 (2:57 pm) |
| On the Horizon: Physics Processing Unit (PPU) | Creative Physics Blaster.... read more | 03/08/2005 (4:34 pm) |
| Move in aim position | Get the facing vector of the camera associated with the player, and when he moves, move him in that ... read more | 03/08/2005 (3:01 pm) |
| We'd still be playing Pong without WHOM? | No offense, but I am so sick of that supposed Al Gore quote -- he never stated he invented the inter... read more | 03/08/2005 (2:24 pm) |
| Rotating skybox | I dont think you would be able to do that in script. I know you can do it in code, however.... read more | 03/05/2005 (2:04 pm) |
| Emaga 5 - Disconnect Warning Text Box | Find the line in script that is trying to call that texture and change it to actually point to the t... read more | 03/04/2005 (5:27 pm) |
| Questions about TSE before buying | 1, TSE is TGE with a new rendering layer. 2, It is standalone. 3, I believe it explains that o... read more | 03/03/2005 (4:26 pm) |
| Questions before i buy....again | Before I bought TGE, I had a large amount of experience with Tribes 2 modding, so I was biased. Howe... read more | 03/03/2005 (12:39 pm) |
| Push Button Master Server | I was able to compile the Master Server on Windows after compiling the necessary PLIB libraries as w... read more | 03/03/2005 (5:12 am) |
| Player momentum | Well, obviously friction gives you negative acceleration, since it IS the force acting OPPOSITE to m... read more | 03/01/2005 (12:39 pm) |
| Invisible/Transparent terrain? | You could always not render it... sorry, I can't dig up any references, I deleted all instances of t... read more | 02/27/2005 (8:48 pm) |
| Find the client who clicks a binded key | When you to commandtoServer, the first variable the server receives is the client ID. IE: if y... read more | 02/27/2005 (8:16 pm) |
| Demo question | Also, Microsoft drivers do not support OpenGL.... read more | 02/27/2005 (1:53 pm) |