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Mike Kuklinski's Forum Posts

Thread Post Date Posted
CommandsToServer from script are looped infinitely until called Well, the REASON is your fault. When you do a bind then hit a key, it calls jump() once when you hit... read more 04/18/2005 (6:02 am)
Compiling TGE with VStudio Did you change the GameConnection class name?... read more 04/16/2005 (6:27 pm)
What are the features in the FPS Starter Kid? Did you even download the Demo? Sorry for the hostility, but most of this is answered in the TGE pro... read more 04/16/2005 (12:49 pm)
Muzzle Flash in Milkshape Attach it as an animated texture to the fire animation.... read more 04/16/2005 (9:36 am)
C++ Help Well, showing us the actual errors might be helpful...... read more 04/09/2005 (5:41 pm)
How do you show shiney objects? That is environmental mapping.... read more 04/04/2005 (6:29 pm)
Can Torque handle this? I thought that LinearProjectile used raycasts?... read more 04/02/2005 (3:11 pm)
Render to Texture The Terrain Blender?... read more 04/02/2005 (11:02 am)
Can Torque handle this? If I recall correctly, Tribes 1 projectiles used the collision impact system like rigid shapes... an... read more 04/01/2005 (11:27 pm)
Render to Texture If you figure it out, let me know. I have barely dug into the new API or how things render.... read more 04/01/2005 (10:34 pm)
Render to Texture Well---the TSE product page states that TSE [b]supports[/b] Render-to-Texture, and uses 3d HUDs as a... read more 04/01/2005 (10:21 pm)
Spamming the client with a whole lotta nuthin So do I.... read more 04/01/2005 (12:58 pm)
Jpg and png texture performance From experience, I find that PNG compresses smaller than JPG in -small- images. When you get large i... read more 04/01/2005 (12:31 am)
Can Torque handle this? Simple response -- Why wouldn't it? Ballistic support is simple, considering it is only one or two t... read more 03/31/2005 (11:51 pm)
Jpg and png texture performance However, the engine does not load the compressed PNG/JPGs -- it decompresses them before loading the... read more 03/31/2005 (8:42 pm)
Two Quick Questions I believe ShapeBase already has shields integrated.... read more 03/30/2005 (1:11 am)
Shaders and Lighting "Shader System"? Torque Shader Engine is a completely separate engine from TGE. It runs without ... read more 03/29/2005 (7:50 pm)
Wing Commander Radar Whoops -- [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27784]here rather[/url]... read more 03/22/2005 (5:13 pm)
Wing Commander Radar I moved it [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27784]here[/url]... read more 03/22/2005 (5:07 pm)
Making a round planet stage Changing the direction of gravity would be the easiest part --- centerofplanet.getPosition() - playe... read more 03/22/2005 (2:53 pm)
Wing Commander Radar Whoops. Sorry. I will move it to a new forum, albeit that the code I posted is proprietary.... read more 03/22/2005 (2:14 pm)
Wing Commander Radar Here is the relevant code -- maybe it will help? As I stated before, the issue is that the radar is ... read more 03/22/2005 (1:03 pm)
Wing Commander Radar Thats not the problem.... its not distance from the radar, it's distance from the world origin at (0... read more 03/22/2005 (12:28 pm)
Wing Commander Radar Spoke too soon----the farther the target is from the origin (0,0,0), the more distorted the radar ge... read more 03/22/2005 (12:04 pm)
Wing Commander Radar Ok... I am still somewhat confused.... --- I invert the transformation matrix of the radar ship, but... read more 03/21/2005 (5:02 pm)
Wing Commander Radar Thank you. I misinterpreted what you had said before.... read more 03/21/2005 (12:59 pm)
Wing Commander Radar I can get the transform -- my math is poor, though... I am wondering how to use it to effect the vec... read more 03/21/2005 (5:07 am)
Wing Commander Radar Here is a small math question (that has been giving me a headache)----after I get the direction vect... read more 03/20/2005 (8:10 pm)
Interrupting the startup sequence? Change what the -connect syntax does.... read more 03/17/2005 (12:41 pm)
How to Send a Message to a Specific Player Add a function -- when they type /tell "poopman", use getword, if getWord(%input,0) $= "/tell", send... read more 03/17/2005 (5:11 am)
Milkshape weapon mount direction reversed and large scale 1, 1 unit in Milkshape is 1 meter. Scale accordingly from the exporter. 2, Then you have the weapon... read more 03/15/2005 (7:30 pm)
Okay everybody represent your `hood(neighborhood that is) Addison, IL (near Chicago).... read more 03/15/2005 (10:57 am)
So...can I mod in T2 then convert to Torque? It's possible, but difficult -- many functions and datablocks do not exist in torque, and vice versa... read more 03/10/2005 (6:53 pm)
How to get the player speed? Have you tried setting the control object to the player? Also, have you tried using an independent f... read more 03/10/2005 (4:05 am)
Mac Address or other unique address Gary -- i like that last idea, the cookie one. I think that might work---what should I use to genera... read more 03/09/2005 (3:34 pm)
Mac Address or other unique address Couldn't a user simply copy the ID file over?... read more 03/09/2005 (3:33 pm)
Mac Address or other unique address That won't work with what I want to do though. Currently, when you login, it sets in an SQL datab... read more 03/09/2005 (3:18 pm)
Mac Address or other unique address Harold -- I am trying to do this FOR a login system -- my current login system is vulnerable because... read more 03/09/2005 (2:57 pm)
On the Horizon: Physics Processing Unit (PPU) Creative Physics Blaster.... read more 03/08/2005 (4:34 pm)
Move in aim position Get the facing vector of the camera associated with the player, and when he moves, move him in that ... read more 03/08/2005 (3:01 pm)
We'd still be playing Pong without WHOM? No offense, but I am so sick of that supposed Al Gore quote -- he never stated he invented the inter... read more 03/08/2005 (2:24 pm)
Rotating skybox I dont think you would be able to do that in script. I know you can do it in code, however.... read more 03/05/2005 (2:04 pm)
Emaga 5 - Disconnect Warning Text Box Find the line in script that is trying to call that texture and change it to actually point to the t... read more 03/04/2005 (5:27 pm)
Questions about TSE before buying 1, TSE is TGE with a new rendering layer. 2, It is standalone. 3, I believe it explains that o... read more 03/03/2005 (4:26 pm)
Questions before i buy....again Before I bought TGE, I had a large amount of experience with Tribes 2 modding, so I was biased. Howe... read more 03/03/2005 (12:39 pm)
Push Button Master Server I was able to compile the Master Server on Windows after compiling the necessary PLIB libraries as w... read more 03/03/2005 (5:12 am)
Player momentum Well, obviously friction gives you negative acceleration, since it IS the force acting OPPOSITE to m... read more 03/01/2005 (12:39 pm)
Invisible/Transparent terrain? You could always not render it... sorry, I can't dig up any references, I deleted all instances of t... read more 02/27/2005 (8:48 pm)
Find the client who clicks a binded key When you to commandtoServer, the first variable the server receives is the client ID. IE: if y... read more 02/27/2005 (8:16 pm)
Demo question Also, Microsoft drivers do not support OpenGL.... read more 02/27/2005 (1:53 pm)