Mike Kuklinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Show Your Atlas Love | I showed my Atlas love by writing the 'Torque Shader Engine" article on Wikipedia and giving it a sc... read more | 08/26/2005 (8:30 am) |
| OpenWebBrowser | You can have it open Internet Explorer by default if no key is found.... read more | 08/25/2005 (10:58 am) |
| Space Content Pack | I wouldn't use an fxReplicator for stars, personally.... read more | 08/22/2005 (4:31 pm) |
| Space Content Pack | Ok, I will iron out some bugs in my implementation, and expand upon it, and write both TSE and TGE s... read more | 08/21/2005 (8:50 am) |
| Space Content Pack | Anyone have any comments/statements/suggestions/queries?... read more | 08/21/2005 (2:45 am) |
| QuerySingleServer | You could try what some games do: A series of 3 pings to a server IP. If they fail, it won't list it... read more | 08/20/2005 (3:59 pm) |
| Spherical Worlds | B.G.'s Atlas can also technically do a spherical terrain alone.... read more | 07/29/2005 (1:38 am) |
| GUI/HUD as DTS model instead of bitmaps? | I have functioning Render-to-Texture in TSE -- IE, you can render the HUD, then map it to an object.... read more | 07/19/2005 (6:16 pm) |
| OpenGL not exist, D3D will not be used?? | You can make an installer, than when installing, notifies them to upgrade driver, and automatically ... read more | 07/17/2005 (8:49 pm) |
| Round terrain? | You could theoretically do it with Atlas. I have theories as to how, but -I-'m not going to implemen... read more | 07/16/2005 (12:53 am) |
| Getting a List of Polygons | For expansion, I am trying to make a list of triangles that are in the shape itself for the base LOD... read more | 06/26/2005 (8:14 am) |
| Getting a List of Polygons | I just realized something -- in order to use buildPolyList or getPolyList, I would already need an o... read more | 06/26/2005 (7:57 am) |
| Getting a List of Polygons | Forgive my ignorance, but how do I determine what n is?... read more | 06/26/2005 (7:39 am) |
| Getting a List of Polygons | Will the vertices in the vertexList already be in triangle-list form? IE, every 3 is a triangle on t... read more | 06/26/2005 (12:54 am) |
| Getting a List of Polygons | Any other ideas?... read more | 06/25/2005 (5:08 pm) |
| Getting a List of Polygons | Where would you pass buildPolyList a detail level? Mind you I don't want the rendered detail level, ... read more | 06/25/2005 (3:40 pm) |
| GuiObjectViewer | Well, has anyone made a working version of this?... read more | 06/24/2005 (8:23 pm) |
| What is best method for rendering stars with TSE? | I have, if I get Mr. Lupiani's permission, I will append it as an addon to my future TSE SkySphere r... read more | 06/24/2005 (8:15 pm) |
| About physics. | Well, to emulate it? A working knowledge of Newtonian physics.... read more | 06/24/2005 (8:10 pm) |
| Cross-platform compatibility | Write a VCProj to makefile exporter.... read more | 06/23/2005 (6:12 pm) |
| LOD - better to do it manually or let the engine do it? | AFAIK TGE/SE will not automatically generate LOD meshes.... read more | 06/22/2005 (3:34 pm) |
| Batman Begins is worth seeing | Adam West. Best Batman ever -,-... read more | 06/18/2005 (9:54 am) |
| Historic role playing/adventure game | EU2: Has a major economic system. Has a major political system. Has diplomacy (duh, it's a stateg... read more | 06/18/2005 (9:49 am) |
| Crazy idea for a dinosaur hunting game?? | Need... paragraphs... -explodes-.... read more | 06/18/2005 (9:29 am) |
| Historic role playing/adventure game | Well, Europa Universalis is similar to this, but not exactly...... read more | 06/18/2005 (9:28 am) |
| Starter.racing Game Speed? Can it be increased? | Theoretically, by using simple Newtonian physics, you should be able to make it acceptable with a gr... read more | 06/16/2005 (10:26 pm) |
| TSE will it eventually be "user friendly" like TGE? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5774[/url]... read more | 06/13/2005 (12:43 pm) |
| Large starship combat/collision detection | Actually, I personally suggest you strip the Torque convex collision system, and implement some kind... read more | 06/13/2005 (12:42 pm) |
| No Sound? | Rewrite the entire Torque Sound Engine.... read more | 06/03/2005 (6:16 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | [img]http://kuattech.no-ip.org/cave2.jpg[/img] Another gave, like Spilmans. I agree, I believe th... read more | 05/28/2005 (5:42 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | None of the vehicles are colliding with the terrain -- they just slice through it. And I did replace... read more | 05/28/2005 (5:21 pm) |
| Torque in VC | I think he is asking how does he set up and compile the game in VC++, in which case, I must say RTFM... read more | 05/27/2005 (11:58 am) |
| Simple Console Method Call? | Con::executef(mDataBlock,2,"laserCheck",scriptThis()); --- wouldn't that call the DATABLOCKS laserCh... read more | 05/24/2005 (5:17 pm) |
| Getting Player data in GUI code | Cast it as a Player* object, IE: GameConnection* conn = GameConnection::getServerConnection(); i... read more | 05/14/2005 (7:43 am) |
| Game for a day | 1-2 hours? You can barely write working support code with that timeframe.... read more | 05/13/2005 (8:07 pm) |
| Top 10 Games... of all time. And prove why. | Wing Commander Although Elite was technically the first space sim, WC was the first mass distribute... read more | 05/13/2005 (5:18 am) |
| 3D Space Fighter game | How come no one ever mentions Kuiper (pronounced 'K-eye-per')? http://kuiper.kuattech.com/... read more | 05/12/2005 (12:44 pm) |
| Retro GIDing | SO basically, we will be making Wing Commander 3/4 clones.... the best 3d games of the era.... read more | 05/08/2005 (10:22 pm) |
| Changing Terrain "squaresize" value | Sie wohnen in Wien? Das ist gut.... read more | 05/07/2005 (2:51 pm) |
| Changing Terrain "squaresize" value | Philip, sind sie aus Deutschland/Oesterreich/Schweiz? Ich habe Deutsche worte erkannt, wie "oder" un... read more | 05/07/2005 (11:01 am) |
| Physics in Torque | Yes, it has built in physics, but they are not Grade A, for instance, it is not always accurate, and... read more | 05/06/2005 (11:10 pm) |
| Flight Sim Possible in Torque? | Torque is capable of making ANYTHING.... read more | 05/06/2005 (7:50 pm) |
| Hi spanish people in GarageGames!!! | Guten Tag! Ich spreche kein Spanisch, aber ich spreche ziemlich... schlecht... Deutsch!... read more | 04/29/2005 (2:18 pm) |
| If you can program and you're friendly read this! | Does the function clientCmdPushActionMap exist? Also, for future measure, make your if/thens with... read more | 04/28/2005 (12:04 am) |
| Detecting Key release | When you release the key, it would run the same function, but %val would be 0.... read more | 04/27/2005 (10:41 pm) |
| Your favorite gaming memories... | I found it funny how Bolo always lagged for me on 56k, but I was able to play Half-Life fine...... read more | 04/25/2005 (6:31 pm) |
| GuiObjectViewer | You have to set up the material when it is rendered -- don't ask me how though. I look forward to se... read more | 04/25/2005 (5:03 pm) |
| Assert Fatal | Increase the allocation size. It is somewhere in the source... it is like 3 << something, change the... read more | 04/25/2005 (8:46 am) |
| Flying | Actually, in my opinion it is trivial -- remove gravity, then if he is moving forward, get the forwa... read more | 04/21/2005 (8:13 pm) |
| I got a question | Also, can you please try to use proper English instead of internet slang?... read more | 04/20/2005 (8:19 pm) |