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Mike Kuklinski's Forum Posts

Thread Post Date Posted
Hiding a DIF realtime? If it's overhead, I wouldn't use a DIF -- I would use a DTS.... I suppose it depends on what you are... read more 11/04/2005 (9:50 pm)
Skinning Question Might be more accurate to say 'Switching Skins'? I am only taking this from the selection screen on ... read more 11/04/2005 (10:58 am)
What attracts you to Torque? Most definately the popularity. When you are a TGE owner, or especially a TSE owner, people know you... read more 11/04/2005 (10:56 am)
What to use Randy -- I doubt the OS really depends on DX5... Windows 2000 doesn't render very much -- plus, even... read more 11/03/2005 (1:43 pm)
SkySphere for TSE You can always change the texture to make it as if you were in an atmosphere... (also, my skyspheres... read more 11/03/2005 (1:38 pm)
Dipping Nose Well, if you drop a car from the top of the sky, the nose would -not- dip, because gravity effects a... read more 10/28/2005 (12:58 pm)
Lasers....again Tribes 2 had lasers :)... read more 10/23/2005 (4:07 pm)
Convert Global Velocity to Local Velocity You can do Point3F->len()... they are really the exact same thing... I rarely use VectorF...... read more 10/22/2005 (9:04 pm)
Loop hole I still have no clue what he is talking about.... read more 10/21/2005 (11:58 pm)
Loop hole "Umm... yeah.... umm.... uhuh.... yeah... umm.... what?" -- Peter Griffin on Roseanne.... read more 10/21/2005 (5:38 pm)
SkySphere for TSE The poles should be oriented on the Z axis. If you figure out how to fix the meridian clamping error... read more 10/21/2005 (12:47 pm)
Using RenderToTexture for object imposters? My opinion is that you are, according to our conversation on IRC, going for a very, very high-end ma... read more 10/20/2005 (11:10 pm)
SkySphere for TSE No, it's just easier to set up. I have no idea how to account for the meridian error. My new skys... read more 10/20/2005 (5:18 pm)
Sun/Lens Flare Client Side Of course it fades to white, with near-bias. I would, but I am trying to keep a hold on some tech... read more 10/20/2005 (4:03 pm)
Sun/Lens Flare Client Side I wrote my own Lens Flare object using TSE Gui Code, and wrote it in TGE as well... it's... ummm... ... read more 10/20/2005 (3:57 pm)
Help with Skybox I have no idea. I built it onto 1.2, and have since moved onto TSE.... read more 10/20/2005 (3:51 pm)
Help with Skybox You could use that (seeing as I wrote it). Note that there is/will be a 1px distortion across one of... read more 10/20/2005 (3:47 pm)
Sun/Lens Flare Client Side Umm... me.... read more 10/20/2005 (3:46 pm)
Sun/Lens Flare Client Side I handle Lens Flare using a GUI Object.... read more 10/20/2005 (3:27 pm)
SkySphere for TSE I have a functioning TSE SkySphere based loosely off my my earlier TGE code, however, I believe you ... read more 10/20/2005 (3:26 pm)
Help with Skybox You are trying to map a skybox with one texture? Given those dimensions, that sounds like a sphere-m... read more 10/20/2005 (3:22 pm)
Using RenderToTexture for object imposters? What would look more realistic is also a key question you are missing here. Also, you are not tak... read more 10/19/2005 (6:30 pm)
Using RenderToTexture for object imposters? I still do not really understand why you are rendering imposters to ANOTHER imposter... I would help... read more 10/19/2005 (6:21 pm)
TSE Atlas and interior buildings... What do buildings have to do with the Atlas terrain engine? Regardless, from what I know, DIF/Int... read more 10/18/2005 (11:34 pm)
How to get Normal maps showing in the engine? MapTo = founty; == Map to the texture name - extension, not the shape.... read more 10/18/2005 (9:28 pm)
How to get Normal maps showing in the engine? BumpTex[1] = "testmap_bump"; should be on the 0th... not the 1st.... read more 10/18/2005 (7:06 pm)
Whats wrong with this shader? Is the bump map an actual bump map, or a normal map?... read more 10/17/2005 (11:48 am)
Big waves in TSE? Correct... the waves, as far as I can tell, are just an effect of the normal map.... read more 10/16/2005 (12:10 am)
Physics a bit hit and miss The collision system itself in Torque does have it's share of problems. I really do believe that is ... read more 10/15/2005 (10:16 pm)
My rocky transition from T2D to TGE... a little help Of course it is normal behaviour... it is called when the key is pressed, and once when it is depres... read more 10/15/2005 (7:00 pm)
My rocky transition from T2D to TGE... a little help And the FlyingVehicle updateForce code is an excellent example of how velocities should be handled i... read more 10/13/2005 (7:12 pm)
My rocky transition from T2D to TGE... a little help Don't set the position, rotation, and scale in the datablock --- I do not beleive they would be repl... read more 10/13/2005 (7:04 pm)
Application failed to start You probably compiled it with SSE/SSE2 optimization, and his CPU does not support it.... read more 10/11/2005 (7:40 pm)
Turret Code Crossbow Bug There is a problem with the default angle code in regards to pitch, IIRC.... read more 10/10/2005 (12:01 am)
Sphere Shading Error I disabled the normal mapping to test, as well as specular.... I am still getting that ridge.... read more 10/08/2005 (9:22 am)
Compact TGE I have a TGE Lite lying around on my SVN, for things like utilities and stuff.... read more 10/06/2005 (6:22 pm)
Anyone got TSE compiled on Win2k? Well, I compile TSE and TGE on Windows 2000 regularly using Visual C++ 2005 (Beta 2)...... read more 09/17/2005 (11:27 pm)
Barebones tse mission This is the private TGE forum, not the private TSE forum.... read more 09/16/2005 (8:45 am)
DTS Collision issue We didn't tell you to give the projectile a LOS Collision, we told you to give the object LOS Collis... read more 09/12/2005 (6:12 am)
DTS Collision issue Convex means that all the object bulges outwards, ie, /\, not inward EVER, IE, \_. Also, LOS collisi... read more 09/10/2005 (8:27 am)
Newton Physics Engine integrated (Part 1) I contacted them about Novadex/PhysX, and they said that as long as I 'properly' support their PPU C... read more 09/10/2005 (8:23 am)
Newton Physics Engine integrated (Part 1) I was working on this a bit, but I have been switching to Novadex.... read more 09/09/2005 (8:10 pm)
How do I use "applyImpulse"? VectorF is a PointF, therefore, it would be in the format applyImpulse("x y z", "x y z");... read more 09/09/2005 (3:19 pm)
How do I find all the variables of the "player" object? There was a Tribes 2 mod that included a jump pad -- it didn't use a physical zone. Instead, it appl... read more 09/09/2005 (3:15 pm)
Sphere terrain How many would use it? I am unfortunately working on other projects, such as Kuiper and it's related Space Content Pack.... read more 09/09/2005 (12:30 pm)
Space Content Pack My Skysphere code has been released free as a resource already :) Just not a TSE version. [URL]ht... read more 09/09/2005 (12:22 pm)
Sphere terrain How many would use it? I have my theories as to how this would be done with Atlas... primarily, you map the terrain as a 1x... read more 09/08/2005 (9:45 pm)
Simple problem, but I can't solve it The game doesn't choose a cs file for the player character -- it chooses a Datablock within the cs f... read more 08/28/2005 (11:48 am)
Need Master Server Code Harold -- I know, but I am just saying not to discount his other work :) I have looked through TNL, ... read more 08/27/2005 (1:34 pm)
Need Master Server Code Nice response, David. Not really, you were extremely straightforward and discounted all the work tha... read more 08/26/2005 (5:10 pm)