Game Development Community

Toby W. Allen's Forum Posts

Thread Post Date Posted
Making a Flying Vehicle Try looking on free models sites such as Turbosquid... read more 08/15/2006 (4:29 am)
Corrup Files/Projects + Saving Adam, Thanks for that - I don't have a full license, so I'm just testing this, and while I can see ... read more 06/22/2006 (12:01 pm)
Normal mapping Showtools doens't support normal maps. 3ds max and Maya will be your best solution.... read more 05/05/2006 (1:31 am)
Mesh not showing up in showtool or game This is most likely a LOD problem. Check the FAQ on TDN about this. Essentially you've either put to... read more 04/03/2006 (3:15 am)
Dts model with animated textures Check out the IFL section of the Max materials TDN tutorial... read more 03/23/2006 (7:20 am)
Plane masks? You need to be using .png files to allow for the alpha mask to be used to only display the leaf. ... read more 03/16/2006 (6:05 am)
Unable to find object error I think this has to do with your player model not being loaded correctly. These functions basically ... read more 03/09/2006 (4:06 pm)
Bounding Box Nick, Have you read the basic shape tutorial on the Torque Developer Network. This should be your f... read more 03/01/2006 (8:51 am)
TDN Tutorial: Flying Vehicle Help [code] //------------------------ // Particle Emitters //------------------------ //FighterS... read more 02/15/2006 (6:03 pm)
TDN Tutorial: Flying Vehicle Help Well I have that, which is what I don.t get - I got the nodes places 'Contrail0' and 'Contrail1' wit... read more 02/15/2006 (6:03 pm)
SkySphere for TSE Can you repost the link to the TSE Space Skybox?? Toby.... read more 02/14/2006 (2:16 pm)
Gui Skinning problems Surely this must be in a profile somewhere.. check the editor stuff? Toby.... read more 02/11/2006 (9:03 am)
Making DTSs 'Snap' together Search the resources there are some available for this... read more 02/10/2006 (5:13 am)
Creating a vehicle Your best option to re-export a vehicle right now is to use the buggy and re-do the mesh, copy over ... read more 02/09/2006 (3:47 am)
Particles ParticleEmitterData -> sizes[0] = "0.5"; It's an array, so the first is 0 and goes up for... read more 01/20/2006 (3:39 pm)
Need a game Dev summary Check out TDN.... read more 01/08/2006 (3:53 pm)
GUI window look Steve, I've just updated the GUI section with some key information about this. The main thing is the... read more 01/03/2006 (1:10 pm)
New and exciting ways not to be able to log in to TDN Well most of the problems I get are timeouts, which I then go back and refresh the page, and it's co... read more 01/03/2006 (1:38 am)
Need help to export model from 3DsMax6 to DST Have you tried exporting this model as a simple model, no bones, just a static object? That should f... read more 12/27/2005 (1:28 am)
Walkthrough Simulation What do you mean by walkthrough simulation of a model you provide? Slightly confused, Toby.... read more 12/23/2005 (8:27 am)
Student challenges As for the graphics, why bother with Blender, when you can get 3ds for 75 pounds per student. Which ... read more 12/23/2005 (6:48 am)
Students Profile Could you not set a type of game, with some basic art and textures to get them going for a few genre... read more 12/22/2005 (5:04 am)
Is Torque right for my school? I've read the posts here and I've found it very interesting, I've touched on this subject a little w... read more 12/22/2005 (4:53 am)
cartoon outlining (cartoon rendering part1) So what's the code fix for this? Does this relate to the Environment mapping or bugs in the video dr... read more 12/18/2005 (3:43 am)
Particle colour Chris, All you have to do is change the color in the particle editor. Set the alpha to negative (I ... read more 10/22/2005 (4:46 pm)
Transparent objects Typically, I've found that if you can't see the model, but you've exported it normally, it has somet... read more 10/16/2005 (3:17 am)
UK Game in a Day Live Event - Any Interest? NO problem for this - As it stands I could get some rooms and places in the University of Leeds, whi... read more 10/14/2005 (9:04 am)
Cel-shading for my game How is that cel-shaded? No offence ment... Toby.... read more 10/05/2005 (10:37 am)
Exporting Simple Character Model Search the forums for this subject, it has been documented a lot.... read more 09/15/2005 (5:02 pm)
Torque 3d on the psp? Windows 95 run on Firmwire 1.5 and below, so my guess is that it would do at some stage. I'd love to... read more 08/14/2005 (2:44 pm)
FxShapeReplicator Idea: Drop Objects Well then if you could select a shape and drop that as an object, so that you can tweak it means you... read more 08/09/2005 (9:58 am)
Sticky: Biped+Extra Models Curious if anyone had tried to have two models attached to the bones... As this technique works in m... read more 08/09/2005 (9:37 am)
Sticky: Biped+Extra Models OK - This technique works to attach the biped to the second model and it's nice -- However, the seco... read more 06/20/2005 (3:27 pm)
Can foliage replicator be used for clouds? You do use it for clouds because if you tried the clouds would just fall to the ground as it appears... read more 06/19/2005 (3:15 am)
Multiple Personalized Character Animations BTW guys - You're code is a little short. It's not as easy as just binding the key for the animation... read more 06/18/2005 (4:39 pm)
Batman Begins is worth seeing One of the stunt guys for the Shadow Warriors in Batman Begins is the guy that did all of our mocap ... read more 06/16/2005 (5:04 am)
Sticky: Biped+Extra Models The SkinWrap technique works like a charm - Cheers for this! Toby.... read more 06/08/2005 (4:52 pm)
Has ANYONE Actually got a figure INTO Torque with Animations? In max you would set these animations to be blend of the root mode. So you take the root pose, then ... read more 06/07/2005 (3:02 am)
Creating Terrains Typicall I use Bryce to make the HeightMap and then capture the screen, edit the map in PS and use i... read more 05/15/2005 (4:58 pm)
Sticky: Biped+Extra Models Thanks for the advice! @Logan: Just to be clear you mean code or script? I'll check out the Skin... read more 05/12/2005 (1:29 pm)
Max6/7 exporter !! Updated 12/25/04 . Matt, Is the latest version still in Debug mode? As the one I took off the main artist page takes m... read more 05/12/2005 (11:10 am)
(fixed) Why the 5 most recent posts were very useful Agree too!... read more 05/10/2005 (1:37 am)
Player Mounted Head Figured out the problem - had to tweak the game.cs a little and use: function BasicPlayerShape::onA... read more 05/07/2005 (6:29 am)
Invisible Terrain Feature We're currently implementing it as a dynamic field option and then I'll post a little more. Toby.... read more 05/04/2005 (11:37 am)
Player Mounted Head I still can't mount that bastard and well here are the files - [url=http://www.gdsleeds.com/mantis/b... read more 05/04/2005 (11:32 am)
Player Mounted Head Cheers Gonzo, My mistake. It now tried to load it, but I can't get it working still as the console t... read more 04/26/2005 (2:14 pm)
No Fog 8000 is a bit much... righty I've settled for 1500-2000 which works in most cases. Forget this p... read more 04/26/2005 (11:56 am)
No Fog Ben, That's not what I want.. but i want to be able to see a large part of the map, which for the m... read more 04/26/2005 (11:44 am)
No Fog Umm I tired that, but it just crashs Torque and, if you have the fog as a full color, then you it do... read more 04/26/2005 (7:32 am)
Player Mounted Head Thanks for this - I miscopied the script stuff, while it's not mounting I get this error, which I'm ... read more 04/25/2005 (5:58 am)
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