Toby W. Allen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a Flying Vehicle | Try looking on free models sites such as Turbosquid... read more | 08/15/2006 (4:29 am) |
| Corrup Files/Projects + Saving | Adam, Thanks for that - I don't have a full license, so I'm just testing this, and while I can see ... read more | 06/22/2006 (12:01 pm) |
| Normal mapping | Showtools doens't support normal maps. 3ds max and Maya will be your best solution.... read more | 05/05/2006 (1:31 am) |
| Mesh not showing up in showtool or game | This is most likely a LOD problem. Check the FAQ on TDN about this. Essentially you've either put to... read more | 04/03/2006 (3:15 am) |
| Dts model with animated textures | Check out the IFL section of the Max materials TDN tutorial... read more | 03/23/2006 (7:20 am) |
| Plane masks? | You need to be using .png files to allow for the alpha mask to be used to only display the leaf. ... read more | 03/16/2006 (6:05 am) |
| Unable to find object error | I think this has to do with your player model not being loaded correctly. These functions basically ... read more | 03/09/2006 (4:06 pm) |
| Bounding Box | Nick, Have you read the basic shape tutorial on the Torque Developer Network. This should be your f... read more | 03/01/2006 (8:51 am) |
| TDN Tutorial: Flying Vehicle Help | [code] //------------------------ // Particle Emitters //------------------------ //FighterS... read more | 02/15/2006 (6:03 pm) |
| TDN Tutorial: Flying Vehicle Help | Well I have that, which is what I don.t get - I got the nodes places 'Contrail0' and 'Contrail1' wit... read more | 02/15/2006 (6:03 pm) |
| SkySphere for TSE | Can you repost the link to the TSE Space Skybox?? Toby.... read more | 02/14/2006 (2:16 pm) |
| Gui Skinning problems | Surely this must be in a profile somewhere.. check the editor stuff? Toby.... read more | 02/11/2006 (9:03 am) |
| Making DTSs 'Snap' together | Search the resources there are some available for this... read more | 02/10/2006 (5:13 am) |
| Creating a vehicle | Your best option to re-export a vehicle right now is to use the buggy and re-do the mesh, copy over ... read more | 02/09/2006 (3:47 am) |
| Particles | ParticleEmitterData -> sizes[0] = "0.5"; It's an array, so the first is 0 and goes up for... read more | 01/20/2006 (3:39 pm) |
| Need a game Dev summary | Check out TDN.... read more | 01/08/2006 (3:53 pm) |
| GUI window look | Steve, I've just updated the GUI section with some key information about this. The main thing is the... read more | 01/03/2006 (1:10 pm) |
| New and exciting ways not to be able to log in to TDN | Well most of the problems I get are timeouts, which I then go back and refresh the page, and it's co... read more | 01/03/2006 (1:38 am) |
| Need help to export model from 3DsMax6 to DST | Have you tried exporting this model as a simple model, no bones, just a static object? That should f... read more | 12/27/2005 (1:28 am) |
| Walkthrough Simulation | What do you mean by walkthrough simulation of a model you provide? Slightly confused, Toby.... read more | 12/23/2005 (8:27 am) |
| Student challenges | As for the graphics, why bother with Blender, when you can get 3ds for 75 pounds per student. Which ... read more | 12/23/2005 (6:48 am) |
| Students Profile | Could you not set a type of game, with some basic art and textures to get them going for a few genre... read more | 12/22/2005 (5:04 am) |
| Is Torque right for my school? | I've read the posts here and I've found it very interesting, I've touched on this subject a little w... read more | 12/22/2005 (4:53 am) |
| cartoon outlining (cartoon rendering part1) | So what's the code fix for this? Does this relate to the Environment mapping or bugs in the video dr... read more | 12/18/2005 (3:43 am) |
| Particle colour | Chris, All you have to do is change the color in the particle editor. Set the alpha to negative (I ... read more | 10/22/2005 (4:46 pm) |
| Transparent objects | Typically, I've found that if you can't see the model, but you've exported it normally, it has somet... read more | 10/16/2005 (3:17 am) |
| UK Game in a Day Live Event - Any Interest? | NO problem for this - As it stands I could get some rooms and places in the University of Leeds, whi... read more | 10/14/2005 (9:04 am) |
| Cel-shading for my game | How is that cel-shaded? No offence ment... Toby.... read more | 10/05/2005 (10:37 am) |
| Exporting Simple Character Model | Search the forums for this subject, it has been documented a lot.... read more | 09/15/2005 (5:02 pm) |
| Torque 3d on the psp? | Windows 95 run on Firmwire 1.5 and below, so my guess is that it would do at some stage. I'd love to... read more | 08/14/2005 (2:44 pm) |
| FxShapeReplicator Idea: Drop Objects | Well then if you could select a shape and drop that as an object, so that you can tweak it means you... read more | 08/09/2005 (9:58 am) |
| Sticky: Biped+Extra Models | Curious if anyone had tried to have two models attached to the bones... As this technique works in m... read more | 08/09/2005 (9:37 am) |
| Sticky: Biped+Extra Models | OK - This technique works to attach the biped to the second model and it's nice -- However, the seco... read more | 06/20/2005 (3:27 pm) |
| Can foliage replicator be used for clouds? | You do use it for clouds because if you tried the clouds would just fall to the ground as it appears... read more | 06/19/2005 (3:15 am) |
| Multiple Personalized Character Animations | BTW guys - You're code is a little short. It's not as easy as just binding the key for the animation... read more | 06/18/2005 (4:39 pm) |
| Batman Begins is worth seeing | One of the stunt guys for the Shadow Warriors in Batman Begins is the guy that did all of our mocap ... read more | 06/16/2005 (5:04 am) |
| Sticky: Biped+Extra Models | The SkinWrap technique works like a charm - Cheers for this! Toby.... read more | 06/08/2005 (4:52 pm) |
| Has ANYONE Actually got a figure INTO Torque with Animations? | In max you would set these animations to be blend of the root mode. So you take the root pose, then ... read more | 06/07/2005 (3:02 am) |
| Creating Terrains | Typicall I use Bryce to make the HeightMap and then capture the screen, edit the map in PS and use i... read more | 05/15/2005 (4:58 pm) |
| Sticky: Biped+Extra Models | Thanks for the advice! @Logan: Just to be clear you mean code or script? I'll check out the Skin... read more | 05/12/2005 (1:29 pm) |
| Max6/7 exporter !! Updated 12/25/04 . | Matt, Is the latest version still in Debug mode? As the one I took off the main artist page takes m... read more | 05/12/2005 (11:10 am) |
| (fixed) Why the 5 most recent posts were very useful | Agree too!... read more | 05/10/2005 (1:37 am) |
| Player Mounted Head | Figured out the problem - had to tweak the game.cs a little and use: function BasicPlayerShape::onA... read more | 05/07/2005 (6:29 am) |
| Invisible Terrain Feature | We're currently implementing it as a dynamic field option and then I'll post a little more. Toby.... read more | 05/04/2005 (11:37 am) |
| Player Mounted Head | I still can't mount that bastard and well here are the files - [url=http://www.gdsleeds.com/mantis/b... read more | 05/04/2005 (11:32 am) |
| Player Mounted Head | Cheers Gonzo, My mistake. It now tried to load it, but I can't get it working still as the console t... read more | 04/26/2005 (2:14 pm) |
| No Fog | 8000 is a bit much... righty I've settled for 1500-2000 which works in most cases. Forget this p... read more | 04/26/2005 (11:56 am) |
| No Fog | Ben, That's not what I want.. but i want to be able to see a large part of the map, which for the m... read more | 04/26/2005 (11:44 am) |
| No Fog | Umm I tired that, but it just crashs Torque and, if you have the fog as a full color, then you it do... read more | 04/26/2005 (7:32 am) |
| Player Mounted Head | Thanks for this - I miscopied the script stuff, while it's not mounting I get this error, which I'm ... read more | 04/25/2005 (5:58 am) |