Paul Yoskowitz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Water Fog Issue? | yeah, and i guess the word "fog" made me think it would be more like the normal fog and ma... read more | 02/18/2015 (6:42 am) |
| Windows7 stating T3D is not responding although all is fine | Seems like that would be a good PR if its solid... read more | 02/12/2015 (7:55 am) |
| Water Fog Issue? | ok, I think I see the difference now, underwater isn't a "fog" per se... as it is a "... read more | 02/09/2015 (8:37 am) |
| Destructible terrain....terraforming | Bill Vee had voxel working with T3D on a rudimentary level some time ago. http://www.garagegames.... read more | 01/27/2015 (5:04 am) |
| Terrain Occlusion Issues? | im not finding it in the script yet what I found was in code: sceneCullingState.cpp bool ... read more | 01/21/2015 (12:49 pm) |
| Terrain Occlusion Issues? | these are 2 posts i saw on it before, but they are older https://www.garagegames.com/community/re... read more | 01/20/2015 (6:12 am) |
| DTS Converter | pyoskowitz@winterleafentertainment.com and thank you... read more | 01/17/2015 (11:30 pm) |
| DTS Converter | im looking for a FROM DTS. if Blender has one, can u get me a link please... read more | 01/17/2015 (10:32 pm) |
| LuaPlus binding with Tilde debugger. | @Anthony: if u want to see how WLE got C# and TS both to work in the engine, go to www.omniengine... read more | 12/24/2014 (8:58 pm) |
| LuaPlus binding with Tilde debugger. | *applauds Az*... read more | 12/23/2014 (11:44 am) |
| LuaPlus binding with Tilde debugger. | Personally (and yes im biased) it needs to be handled like OMNI where TS is left intact but its made... read more | 12/23/2014 (9:07 am) |
| Artist and level designers | ok Id love to add "flow maps" to the wish list but I used all my votes earlier. Daniel, ca... read more | 12/21/2014 (8:11 am) |
| Volumetric Clouds in T3d ? | Francisco: How difficult was it to integrate SilverLining into T3D?... read more | 12/12/2014 (4:03 pm) |
| Torque and the FPS Template Debate | I agree w Richard. IMO that would be a great way to go. it would even allow for other means of fundi... read more | 12/09/2014 (8:24 am) |
| Artist and level designers | ok, u missed my point. that page http://torque3d.wikidot.com/community:projects looks like the... read more | 11/27/2014 (6:16 pm) |
| Artist and level designers | @Buckmaster but that looks like stuff already being worked on, not a "wish list" Wou... read more | 11/27/2014 (5:55 am) |
| Artist and level designers | Az helped http://torque3d.wikidot.com/community:projects so are u just wanting me to put in the ... read more | 11/27/2014 (2:39 am) |
| Artist and level designers | link plz and ill start filling it up :)... read more | 11/27/2014 (2:08 am) |
| Artist and level designers | ok, so we have a list of items so far.... SC - what do we need to do to start writing these up? ... read more | 11/26/2014 (11:37 pm) |
| Why is there so much jittering/choppiness at larger distances? | so that's how all the MMOs and all the other engines nowadays do this?... read more | 11/24/2014 (10:44 am) |
| Artist and level designers | and i figured that would be better than translating MY version of what they said. i can do i thou... read more | 11/24/2014 (6:27 am) |
| Artist and level designers | @JeffR "May want to edit a few of those. Their grammar kinda goes wonky and I can't make out w... read more | 11/24/2014 (4:15 am) |
| Why is there so much jittering/choppiness at larger distances? | So then whats the way to fix it? redo how all the numeric values are stored - from what to what?... read more | 11/23/2014 (9:32 pm) |
| Artist and level designers | Added a few more to the initial post... read more | 11/23/2014 (9:30 pm) |
| Fog setup help | [url]http://www.garagegames.com/community/blogs/view/22823[/url] ... read more | 11/21/2014 (7:56 am) |
| Artist and level designers | Adding something to the pipe that I think has fallen to the wayside: what ever happened with AssI... read more | 11/20/2014 (8:57 am) |
| Artist and level designers | Moved 2 more to the initial post. @GamerX is there an Open Source one for trees, sky, water, etc... read more | 11/20/2014 (4:59 am) |
| terrain lines in the fog | Added as an issue... read more | 11/18/2014 (4:11 pm) |
| terrain lines in the fog | yessir... read more | 11/18/2014 (3:58 pm) |
| terrain lines in the fog | [url]http://i62.tinypic.com/2lu6z4w.png[/url]... read more | 11/18/2014 (2:33 pm) |
| Artist and level designers | @Andy not that im aware of... read more | 11/18/2014 (10:27 am) |
| Artist and level designers | @ D Fasel the only problem I see with that solution is that what if im looking into a zone through... read more | 11/18/2014 (4:53 am) |
| Immersive AI Engine by Gavin Bunney | Deleted... read more | 11/17/2014 (4:28 pm) |
| Artist and level designers | Something Ive been noticing shadows still show if u are inside a zone and looking out at a static, ... read more | 11/17/2014 (3:27 pm) |
| Social Media Marketing | Twitter: [url]https://twitter.com/DoA_MMO[/url] FaceBook: [url]https://www.facebook.com/DawnOfA... read more | 11/16/2014 (7:21 pm) |
| Artist and level designers | I tried organizing all this on the initial post. please let me know if this needs to be changed or m... read more | 11/16/2014 (6:57 pm) |
| Artist and level designers | @Andy and that's been a bother for a while now - light bleeding through the seems... read more | 11/16/2014 (6:49 am) |
| Immersive AI Engine by Gavin Bunney | awesome.... so until then, how about a few of us make a plugin for T3D MIT with this? can someon... read more | 11/15/2014 (7:15 pm) |
| Immersive AI Engine by Gavin Bunney | Fixed.... read more | 11/14/2014 (6:39 am) |
| Artist and level designers | after chatting with our character artist last nite, i have a question... is character import as big ... read more | 11/13/2014 (4:16 am) |
| Artist and level designers | I think we could remove the forest and groundcover all together if we move to an "objectReplica... read more | 11/11/2014 (6:17 pm) |
| Artist and level designers | so is it worth adding collision to the Groundcover editor? what about the ability to have trees only... read more | 11/11/2014 (5:49 pm) |
| Artist and level designers | http://www.crispysoft.com/prod_genepak.html the site is still there. ... read more | 11/04/2014 (3:10 pm) |
| Artist and level designers | so where would as list of fixes needed go so that they aren't lost?... read more | 11/04/2014 (1:18 pm) |
| Artist and level designers | well, it seems like there is a decent list here of broken (or not quite 100%) features that needs ad... read more | 11/04/2014 (3:12 am) |
| Artist and level designers | ive hear the Zip File functionality works... how about making an interface for it... read more | 11/03/2014 (4:30 pm) |
| Artist and level designers | instead of just prefabs, in IRC they also discussed a possible way to do something simular to the T2... read more | 11/03/2014 (11:06 am) |
| Artist and level designers | Add in a drop down or something for all the 'metrics' the forest brushes (occasionally) disappear... read more | 11/03/2014 (10:32 am) |
| Artist and level designers | something that was mentioned in IRC is to replace the terrain material painter with something simula... read more | 11/03/2014 (10:23 am) |
| Artist and level designers | "interior/structure designer like Constructor" - why not something like Blender then? Just... read more | 11/03/2014 (7:58 am) |