Game Development Community

Kenneth Hamilton's Forum Posts

Thread Post Date Posted
Introduction and the Future of Torque @Daniel I totally get where you're coming from. I honestly wasn't thinking of Python being an abs... read more 07/13/2014 (4:10 pm)
Introduction and the Future of Torque @Daniel Nice example, man. I agree with Richard that an examples repository would be a nice thing... read more 07/13/2014 (1:13 pm)
Introduction and the Future of Torque @Roger I think you're misunderstanding me. I'm not necessarily advocating for new features. I thi... read more 06/20/2014 (12:06 pm)
Physically Based Rendering Not sure if this is relevant to the answer you're looking for in regards to lighting, but the Godot ... read more 06/17/2014 (12:31 pm)
Introduction and the Future of Torque @Richard Like I said before, it's been a long while since I've done any real programming, so my k... read more 06/16/2014 (2:02 pm)
Introduction and the Future of Torque @Richard Thanks for the info. TBH I haven't done much in the way of serious programming in 20 yea... read more 06/15/2014 (5:06 pm)
Introduction and the Future of Torque @Mark Yeah, I'd read over that roadmap some time ago, and remember it talking about how Ton's pla... read more 06/15/2014 (11:25 am)
Introduction and the Future of Torque @Daniel I think that goes back in to what you were saying with leveraging Torque's auto-reload fu... read more 06/11/2014 (10:50 pm)
Introduction and the Future of Torque @Daniel I'm in complete agreement with you. I think it would be best if we could used application... read more 06/11/2014 (9:51 pm)
Introduction and the Future of Torque @Robert Thanks for the feedback. I completely agree that whatever course we take, we need to take... read more 06/11/2014 (11:26 am)
Introduction and the Future of Torque @raa I won't argue with you about Lua being the stronger of the languages. That was one of the re... read more 06/10/2014 (8:13 pm)
Introduction and the Future of Torque @Daniel I think it'd be a great idea to add some of that export functionality. If I remember cor... read more 06/10/2014 (6:06 pm)
Introduction and the Future of Torque @all For anyone interested, there seems to be some conversation starting up over at blenderartist... read more 06/09/2014 (6:46 pm)
Introduction and the Future of Torque @Jeff That's great to hear. Time shouldn't be too much of an issue, this is done on a voluntary b... read more 06/09/2014 (5:25 pm)
Introduction and the Future of Torque @Lukas I thought I'd remembered something about a few different implementations for integrating ... read more 06/09/2014 (5:12 pm)
Introduction and the Future of Torque @Daniel I agree that the community's size would be something of a hindrance to any open project. ... read more 06/09/2014 (9:13 am)
Introduction and the Future of Torque @Kory I completely agree with you, the only reason I didn't add anything about finished titles was ... read more 06/08/2014 (6:26 pm)
New Committee insights & feedback @Phillip I completely agree. I think it's also worth mentioning Blender's Open Movie Projects. ... read more 03/24/2014 (10:56 am)