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Randy Sewell's Forum Posts

Thread Post Date Posted
Spawning outside of Terrain For reference, this is my current code. Somehow a respawn gets dropped, and it happens anywhere bet... read more 09/08/2012 (6:54 am)
Spawning outside of Terrain Made solid progress with pickTile, but there is still some anomaly that seems to crop up quite often... read more 09/08/2012 (6:18 am)
Spawning outside of Terrain So, this bit of code works up to the point where I add the "return %this.spawnHandyMan();"... read more 09/08/2012 (5:09 am)
Spawning outside of Terrain Where they actually spawn is working as I need it to. They spawn randomly at the edge of a box that... read more 09/07/2012 (6:27 pm)
Spawning outside of Terrain Hmm, I am probably going to have to use pickTile for the tileLayer, and pickRadius for other objects... read more 09/07/2012 (7:04 am)
Tilemaps & active tiles Well I am aiming for a Terraria quality digging space, so everything should pretty much be air-tight... read more 09/07/2012 (4:42 am)
Tilemaps & active tiles Anyone? Static Tiles able to do the above? Should I instead use Active Tiles, or maybe even Sprite... read more 09/06/2012 (4:13 am)
Spawning outside of Terrain Anyone know why pickRadius isn't detecting a tilemap or the tiles within? Does this just not wo... read more 09/06/2012 (4:10 am)
Spawning outside of Terrain Also, I created walls at the top and bottom using tile objects, and whenever the enemy tries to spaw... read more 09/01/2012 (11:18 pm)
Spawning outside of Terrain Another bit to add to this problem. I changed my level from tile objects to a tilemap and now t... read more 09/01/2012 (11:03 pm)
Spawning outside of Terrain Just one problem left. [code] if (%i > 0 ) { echo ("Too close!"); ... read more 08/31/2012 (6:31 am)
Spawning outside of Terrain You sir, are my hero. :) ... read more 08/31/2012 (5:56 am)
TGB Static Sprites List Anyone figure this out? ... read more 08/18/2012 (7:31 am)
(Solved) Enemy targeting Nevermind, solved by partially combining functions. And I managed to have my psion fire himself a... read more 08/18/2012 (6:53 am)
Projectiles and tilemap collisions? and bestpractice states... So I can't get my projectiles to collide with the tilemap either and this is the only thread that ev... read more 08/12/2012 (6:14 am)
Making Objects Appear every so and so Sounds like you need a scrolling tilemap? Look for Tilemaps in the documentation, or you can find m... read more 08/08/2012 (1:36 am)
Solved - Mouse Targeting Got it! :) Thank you Rpahut for the angletopoint tip. Definitely evened out the aim. I used... read more 08/07/2012 (3:41 am)
Solved - Mouse Targeting One of the problems I keep running into with the above code is that it is not applying velocity to t... read more 08/07/2012 (1:06 am)
Solved - Mouse Targeting I had tried the setLinearVelocityPolar() but it didn't give very good results. I figured that was b... read more 08/05/2012 (6:29 am)
Solved - Mouse Targeting Also, does anyone know why ;quot; is placed instead of apostrophes? Is there some plugin I need to ... read more 08/05/2012 (1:40 am)