Jacob Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fails to start | Hey James, I know your a smart guy so I won't ask you any dumb questions. :D First, why type of v... read more | 01/11/2009 (6:54 pm) |
| How to script using the CONSOLE for Torque Game Engine? | @Shane - First, Welcome to GarageGames, this is a great community and I hope you find all the answer... read more | 01/10/2009 (11:59 am) |
| What object is passed to a trigger? | How are you assigning the variable to the player? I am a little rusty on triggers, but you should ha... read more | 01/03/2009 (5:37 pm) |
| Looking for some TGEA starter information | All of the more advanced Torque users are welcome to correct me, but from my understanding, all of y... read more | 01/03/2009 (1:27 am) |
| A Simple Question | @Jared - I don't know what you are trying to accomplish, but I think you are going about it the wron... read more | 01/02/2009 (9:48 pm) |
| 3DS Max problem.. | @Houssen - This could be the result of many different things, so a bit of information is in order. F... read more | 01/02/2009 (12:10 am) |
| AIplayer.cs Questions | @Areal - I have been working with Torque now for about 4 years, and I am just now getting to a point... read more | 12/30/2008 (12:30 am) |
| Random Dungeon Generation Theory | @Maxwell - Again, you amaze me. You managed to do in a few hours what it was taking me days to accom... read more | 12/21/2008 (8:15 pm) |
| Random Dungeon Generation Theory | @Maxwell - absolutely amazing! In about 50 lines of code you managed to guide me all the way through... read more | 12/21/2008 (9:53 am) |
| Random Dungeon Generation Theory | @Morrock - That looks really good. I would love to take a look at your algorithm once you get it wor... read more | 12/21/2008 (2:38 am) |
| Random Dungeon Generation Theory | Yet another update for today. As it turns out, polysoup does exactly want i wanted it to. This is a ... read more | 12/18/2008 (9:14 pm) |
| Random Dungeon Generation Theory | @Mike - Because the dif files are in different places on every generation, you have to re-light the ... read more | 12/18/2008 (2:54 pm) |
| Random Dungeon Generation Theory | Time for another update! Below is a platform randomly generated from 20X20 Squares. [image]http:... read more | 12/18/2008 (10:41 am) |
| Random Dungeon Generation Theory | @Mike - Currently, there are no algorithms in place, so that is why that last shot appears so random... read more | 12/18/2008 (7:21 am) |
| Random Dungeon Generation Theory | First, I want to say thanks to all you guys that are taking the time to help me out. I think I am on... read more | 12/17/2008 (11:20 pm) |
| Random Dungeon Generation Theory | Below is the function I have written to create a virtual grid and set the position of the grid for .... read more | 12/17/2008 (2:27 pm) |
| Random Dungeon Generation Theory | So here is an image of my preliminary testing. What you see is a .mis that was generated randomly wh... read more | 12/17/2008 (10:34 am) |
| Help with Design Theory | But the theory here is to have a new datablock created when a new player enters, named after the pla... read more | 12/11/2008 (5:20 pm) |
| Get Collision Target's Datablock *SOLVED | [url=http://tdn.garagegames.com/wiki/Determining_collision_source_destination]This TDN article[/url]... read more | 12/11/2008 (10:00 am) |
| Sprint Button Resource trouble | Did you run the batch files to delete your Prefs and DSOs?... read more | 10/15/2008 (11:46 am) |
| TLK Resources? | Hey Eric, Just wondering if you could toss some TLK Resource access my way as well. In particular "h... read more | 11/10/2006 (11:09 am) |
| yes I bought the SDK | I feel like a hungry baby at a topless bar...... read more | 07/15/2003 (8:35 pm) |