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Matt Kronyak's Forum Posts

Thread Post Date Posted
Setting Texture Filepath For DTS Files In TGEA you can put your textures wherever you want so long as you create a material definition. In... read more 07/11/2007 (12:32 pm)
Horsepack Purchase Thread Awesome! I can't wait to get my hands on it. That is a huge value-add for this pack. By the way... read more 07/05/2007 (10:17 am)
Horsepack Purchase Thread Any chance of you guys (the creators of this pack) providing a TGEA port of horse.h and horse.cpp?... read more 06/30/2007 (1:46 am)
RenderFirstPerson RenderFirstPerson determines whether you will see your own player model from a first person perspect... read more 06/26/2007 (8:29 pm)
Torsion 1.1.130 Beta Sounds good Tom. I look forward to see what you come up with... read more 06/25/2007 (11:26 am)
Torsion 1.1.130 Beta @Tom, I understand feature requests are handled on a case by case basis, but do you prefer them bein... read more 06/25/2007 (9:58 am)
Horsepack Purchase Thread Purchased.... read more 06/21/2007 (8:24 pm)
Torsion 1.1.130 Beta This is really a very minor issue but it seems that the "Scroll left" and "Scroll right" arrow butto... read more 06/17/2007 (7:53 pm)
Torsion 1.1.130 Beta Ah, thanks for pointing that out Tom. From the explanation in the thread you linked to it does appe... read more 06/13/2007 (10:25 pm)
Torsion 1.1.130 Beta I'm using TGEA 1.01. I've noticed that pre-compile reports no errors even if certain syntax errors ... read more 06/13/2007 (7:55 pm)
Still learning. how would i do this? (player movement, TGEA) As for MathUtils::getAnglesFromVector, I'm not sure off hand if that has been exposed to script or n... read more 06/08/2007 (9:03 am)
Still learning. how would i do this? (player movement, TGEA) Dean, good job working this out on your own and not giving up. A "word" is basically a space delimi... read more 06/08/2007 (8:57 am)
Anybody integrating Flash with TGE? I haven't tested this resource (I'm not using Flash for anything) but this may be useful: [url=http... read more 06/07/2007 (3:51 pm)
Lost Colony causing a stir in the MMOFPS community Check out their latest screenshots. Looks awfully familiar for some reason.... http://www.lostco... read more 12/24/2006 (9:38 pm)
Where To Begin Since you already have at least some programming experience I would suggest deciding on one specific... read more 12/19/2006 (3:07 pm)
MMO rpg/fps with mmo kit @Brian Irvin I didn't run away nor was I attacking you. If you were offended by those brief initia... read more 10/17/2006 (3:35 pm)
MMO rpg/fps with mmo kit This guy cannot be serious.... read more 10/16/2006 (2:23 pm)
OverLord Question Congrats on the new job Jacob. I look forward to downloading the latest version of Overlord once it... read more 10/12/2006 (4:26 pm)
3D artist seeking employment Are you interested in doing paid contract work? I am currently in need of custom art assets (that I... read more 10/12/2006 (10:21 am)
MS4 - Waterblock, FullReflect Following the steps Jaimi posted I can reproduce this bug. When running the debug .exe you get: ... read more 09/09/2006 (4:57 pm)
TSE license The EULA (End User License Agreement) for the TSE indie license is here: [url]http://www.garagegames... read more 08/23/2006 (9:04 am)
Fantasy character pack available Seems like you are really hustling over there at Arteria, Steve. Keep up the great work.... read more 08/18/2006 (9:34 am)
Persistent Characters and MMORPG Network Architectures Also I should add that there will obviously be different considerations for different systems. How ... read more 08/08/2006 (3:29 pm)
Persistent Characters and MMORPG Network Architectures @Jonathon That's the kind of determination you need to make based on your infastructure. Is send... read more 08/08/2006 (3:20 pm)
Persistent Characters and MMORPG Network Architectures @Jonathan Stevens [quote] Not exactly what I meant by encryption. I'm talking about a key based en... read more 08/08/2006 (3:07 pm)
Persistent Characters and MMORPG Network Architectures @Flybynight Studios [quote] Matt: It's cool that you've had such extensive experiences with MS ... read more 08/08/2006 (2:36 pm)
Persistent Characters and MMORPG Network Architectures @Flybynight Studios [quote] What do you mean built in encryption? Do you mean the querries are enc... read more 08/08/2006 (2:01 pm)
Persistent Characters and MMORPG Network Architectures I'm pretty sure that MS SQL can handle an MMO if designed, setup and optimized correctly (just like ... read more 08/06/2006 (12:54 am)
New class in script? Try changing your SimObject name to something other than your class name (so that they are not the s... read more 07/29/2006 (12:04 am)
SQL Safety. The only thing you really need to worry about is a client trying to pass in a single quote (') and t... read more 06/14/2006 (1:01 pm)
Programming Guide to torque "The Game Programmer's Guide to Torque" is, in my opinion, far superior to "3D Game Programming All ... read more 05/27/2006 (5:43 pm)
Rotation Problem Ramen is correct. (this is what I get for posting from work, doh!) Setting the exact desired rotati... read more 05/25/2006 (2:56 pm)
Concealing resources. I haven't tried this myself, but look into getFileCRC and computeCRC. These may be able to help you... read more 05/25/2006 (2:37 pm)
Open Torque with Torque I know your limitation indicates doing this mostly from torquescript but... I suspect your idea that... read more 05/25/2006 (2:26 pm)
Rotation Problem If you want to set the rotation of an object you can use setTransform. Simply provide the original ... read more 05/25/2006 (2:09 pm)
Anyone got an idea for me? Sounds like you are off to a good start. The server hardware and bandwidth should be more than enou... read more 05/25/2006 (1:53 pm)
Anyone got an idea for me? This sounds more like an infastructure issue that you need to deal with than a code issue. I would ... read more 05/25/2006 (12:58 pm)
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