Matt Kronyak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Setting Texture Filepath For DTS Files | In TGEA you can put your textures wherever you want so long as you create a material definition. In... read more | 07/11/2007 (12:32 pm) |
| Horsepack Purchase Thread | Awesome! I can't wait to get my hands on it. That is a huge value-add for this pack. By the way... read more | 07/05/2007 (10:17 am) |
| Horsepack Purchase Thread | Any chance of you guys (the creators of this pack) providing a TGEA port of horse.h and horse.cpp?... read more | 06/30/2007 (1:46 am) |
| RenderFirstPerson | RenderFirstPerson determines whether you will see your own player model from a first person perspect... read more | 06/26/2007 (8:29 pm) |
| Torsion 1.1.130 Beta | Sounds good Tom. I look forward to see what you come up with... read more | 06/25/2007 (11:26 am) |
| Torsion 1.1.130 Beta | @Tom, I understand feature requests are handled on a case by case basis, but do you prefer them bein... read more | 06/25/2007 (9:58 am) |
| Horsepack Purchase Thread | Purchased.... read more | 06/21/2007 (8:24 pm) |
| Torsion 1.1.130 Beta | This is really a very minor issue but it seems that the "Scroll left" and "Scroll right" arrow butto... read more | 06/17/2007 (7:53 pm) |
| Torsion 1.1.130 Beta | Ah, thanks for pointing that out Tom. From the explanation in the thread you linked to it does appe... read more | 06/13/2007 (10:25 pm) |
| Torsion 1.1.130 Beta | I'm using TGEA 1.01. I've noticed that pre-compile reports no errors even if certain syntax errors ... read more | 06/13/2007 (7:55 pm) |
| Still learning. how would i do this? (player movement, TGEA) | As for MathUtils::getAnglesFromVector, I'm not sure off hand if that has been exposed to script or n... read more | 06/08/2007 (9:03 am) |
| Still learning. how would i do this? (player movement, TGEA) | Dean, good job working this out on your own and not giving up. A "word" is basically a space delimi... read more | 06/08/2007 (8:57 am) |
| Anybody integrating Flash with TGE? | I haven't tested this resource (I'm not using Flash for anything) but this may be useful: [url=http... read more | 06/07/2007 (3:51 pm) |
| Lost Colony causing a stir in the MMOFPS community | Check out their latest screenshots. Looks awfully familiar for some reason.... http://www.lostco... read more | 12/24/2006 (9:38 pm) |
| Where To Begin | Since you already have at least some programming experience I would suggest deciding on one specific... read more | 12/19/2006 (3:07 pm) |
| MMO rpg/fps with mmo kit | @Brian Irvin I didn't run away nor was I attacking you. If you were offended by those brief initia... read more | 10/17/2006 (3:35 pm) |
| MMO rpg/fps with mmo kit | This guy cannot be serious.... read more | 10/16/2006 (2:23 pm) |
| OverLord Question | Congrats on the new job Jacob. I look forward to downloading the latest version of Overlord once it... read more | 10/12/2006 (4:26 pm) |
| 3D artist seeking employment | Are you interested in doing paid contract work? I am currently in need of custom art assets (that I... read more | 10/12/2006 (10:21 am) |
| MS4 - Waterblock, FullReflect | Following the steps Jaimi posted I can reproduce this bug. When running the debug .exe you get: ... read more | 09/09/2006 (4:57 pm) |
| TSE license | The EULA (End User License Agreement) for the TSE indie license is here: [url]http://www.garagegames... read more | 08/23/2006 (9:04 am) |
| Fantasy character pack available | Seems like you are really hustling over there at Arteria, Steve. Keep up the great work.... read more | 08/18/2006 (9:34 am) |
| Persistent Characters and MMORPG Network Architectures | Also I should add that there will obviously be different considerations for different systems. How ... read more | 08/08/2006 (3:29 pm) |
| Persistent Characters and MMORPG Network Architectures | @Jonathon That's the kind of determination you need to make based on your infastructure. Is send... read more | 08/08/2006 (3:20 pm) |
| Persistent Characters and MMORPG Network Architectures | @Jonathan Stevens [quote] Not exactly what I meant by encryption. I'm talking about a key based en... read more | 08/08/2006 (3:07 pm) |
| Persistent Characters and MMORPG Network Architectures | @Flybynight Studios [quote] Matt: It's cool that you've had such extensive experiences with MS ... read more | 08/08/2006 (2:36 pm) |
| Persistent Characters and MMORPG Network Architectures | @Flybynight Studios [quote] What do you mean built in encryption? Do you mean the querries are enc... read more | 08/08/2006 (2:01 pm) |
| Persistent Characters and MMORPG Network Architectures | I'm pretty sure that MS SQL can handle an MMO if designed, setup and optimized correctly (just like ... read more | 08/06/2006 (12:54 am) |
| New class in script? | Try changing your SimObject name to something other than your class name (so that they are not the s... read more | 07/29/2006 (12:04 am) |
| SQL Safety. | The only thing you really need to worry about is a client trying to pass in a single quote (') and t... read more | 06/14/2006 (1:01 pm) |
| Programming Guide to torque | "The Game Programmer's Guide to Torque" is, in my opinion, far superior to "3D Game Programming All ... read more | 05/27/2006 (5:43 pm) |
| Rotation Problem | Ramen is correct. (this is what I get for posting from work, doh!) Setting the exact desired rotati... read more | 05/25/2006 (2:56 pm) |
| Concealing resources. | I haven't tried this myself, but look into getFileCRC and computeCRC. These may be able to help you... read more | 05/25/2006 (2:37 pm) |
| Open Torque with Torque | I know your limitation indicates doing this mostly from torquescript but... I suspect your idea that... read more | 05/25/2006 (2:26 pm) |
| Rotation Problem | If you want to set the rotation of an object you can use setTransform. Simply provide the original ... read more | 05/25/2006 (2:09 pm) |
| Anyone got an idea for me? | Sounds like you are off to a good start. The server hardware and bandwidth should be more than enou... read more | 05/25/2006 (1:53 pm) |
| Anyone got an idea for me? | This sounds more like an infastructure issue that you need to deal with than a code issue. I would ... read more | 05/25/2006 (12:58 pm) |