Game Development Community

Matt Kronyak's Forum Posts

Thread Post Date Posted
Questions/Comments on T3D @Tom: Well done on writing such a level-headed response.... read more 06/08/2009 (12:57 pm)
Specular Masking? We ran into issues in TGEA where we wanted both translucency and a specular map but couldn't get the... read more 06/04/2009 (9:24 pm)
Torque 3D Show Off Thread! Thanks for the feedback guys. I like to think our artists are awesome. ;) We do have a game behin... read more 05/30/2009 (7:04 pm)
Torque 3D Show Off Thread! A few quick screenshots of some of our art assets loaded up in the Warrior Camp level (with all of t... read more 05/30/2009 (2:48 am)
what's your favorite software to record videos of torque? FRAPS for recording and Windows Movie Maker for editing.... read more 05/29/2009 (2:13 am)
Question, Server / Client seperation, can you ? @Bo We authenticate things via our game rules in the C# server. For example, if a player is tryi... read more 05/26/2009 (9:06 am)
Question, Server / Client seperation, can you ? I have been working on an MMO for over a year now and use a similar architecture as many here has su... read more 05/26/2009 (8:26 am)
Nominate A Resource! As someone else mentioned, being able to control animation playback speed from a script command woul... read more 05/25/2009 (6:10 am)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain I'm now seeing this issue in Beta 2 with default map settings. Beta 1 does not appear this way. Ch... read more 05/22/2009 (11:24 pm)
Nominate A Resource! Is there a way to swap materials on objects in T3D? If not, something like this resource would be e... read more 05/22/2009 (3:17 am)
Bug: Glow material property not working @David: After deleting my prefs and dso's I gave it a shot and glow appears to be working for me now... read more 05/14/2009 (2:42 pm)
cloth, ladies and gentlemen, I give you cloth!! @Caylo: The opposite of an optimist is a pessimist, not an existentialist. ;)... read more 05/06/2009 (12:53 am)
Bug: Glow material property not working @Henry: My material definition did have a normal map. I removed the normal map but glow is still n... read more 05/04/2009 (1:06 pm)
Bug: Glow material property not working I dropped in a material.cs file and model / textures that I had from TGEA and loaded it up. Glow wa... read more 05/04/2009 (9:08 am)
Beta 1 Bug - Groundcover grass shadows/Depth-Buffer [url]http://www.garagegames.com/community/forums/viewthread/90385[/url] Tom Spilman said he's wor... read more 05/03/2009 (10:59 pm)
Beta Bug with Foliage Replicator fxFoliageReplicator does appear to be missing from the editor. The engine still implements / suppor... read more 05/03/2009 (12:57 am)
Console is screwed up Along with the textbox being behind the middle of the console output screen I have also had the foll... read more 05/02/2009 (1:17 pm)
Performance Question: What FPS Should I be Seeing? Nice catch on the FSAA value being set to 60x. Using the fix above I was able to use full screen, 1... read more 05/01/2009 (5:20 pm)
Performance Question: What FPS Should I be Seeing? I positioned the camera to face what appears to be a destroyed church (the largest building in the l... read more 05/01/2009 (5:08 pm)
Performance Question: What FPS Should I be Seeing? My dev machine system specs: Vista 64 (just did a fresh install about a month ago) Intel i7 920 qu... read more 05/01/2009 (3:56 pm)
Torque 3D Beta 1 Bug - Foliagereplicator not updated @Konrad: I just read your new comment (I was writing while you were posting). Having it touch ever... read more 05/01/2009 (1:47 pm)
Torque 3D Beta 1 Bug - Foliagereplicator not updated @Konrad: I can't check since I'm at work right now but did replicators ever update when the terrain ... read more 05/01/2009 (1:44 pm)
Torque 3D Beta 1 BUG: Commands not working @Bloodknight: I don't have the code in front of me right now but this same thing happens with TGEA (... read more 05/01/2009 (1:02 pm)
BUG: Groundcover and Advanced Lighting Shadow issue @Ross: Thinking about how ground cover works vs how fxFoliageReplicator works, I can see why it wou... read more 05/01/2009 (12:58 pm)
Beta Documentation Feedback This looks great. Nice work. Regarding the .cs vs .ts comment in one of the earlier posts (not tha... read more 04/24/2009 (11:13 pm)
TGEA 1.7.1 -- deleting material.cs crashes executable The reason Andy's script is not working is because you can't directly execute a .dso file. Even if ... read more 04/21/2009 (9:01 pm)
Licensing: Best way to get tools to level designers? @Chris: In that case simply gifting the funds for the basic version to the level designers seems mor... read more 04/20/2009 (1:10 pm)
Site barely readable in IE 6 @D.L. IE8 came out last week actually. They support both (more) strict W3C standards mode, and a b... read more 04/11/2009 (8:19 pm)
The giganimous feedback thread of March-April Made a post earlier here: [url]http://www.garagegames.com/community/forums/viewthread/88767[/url]... read more 04/07/2009 (5:35 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available Congrats on the new release.... read more 04/07/2009 (3:50 pm)
afxAnimLockData locking out the mouse? Alain, what I did for this was a simple change to player.cpp In [b]void Player::updateMove(const ... read more 03/29/2009 (5:10 pm)
AFX Development Outlook Jeff, thanks for the thorough response. I would definitely expect any version of AFX that might bec... read more 03/21/2009 (1:14 pm)
AFX Development Outlook Is there any news regarding AFX for T3D?... read more 03/19/2009 (3:22 pm)
AFX:CoreTech for TGEA - Why buy? (Please be blunt) @Kevin, AFX is more than just a "spells package". Its an entire framework for choreographing effect... read more 01/05/2009 (11:09 am)
Disappointed. As far as the search goes I've found I often get better results if I have it sort by date instead of... read more 01/04/2009 (8:46 pm)
Disappointed. @Ron: I assume you mean opacity maps, not alpha maps ;)... read more 01/04/2009 (7:19 pm)
Convert from mBounds to?? You could use either getBounds or getExtent. You might as well use getExtent. Simply replace eve... read more 12/29/2008 (5:10 pm)
Show the Cursor? Canvas.cursorOff(); and Canvas.cursorOn(); You may also be interested in lockMouse(true/false);... read more 12/26/2008 (2:55 am)
Rotating fxShapeReplicator and fxFoliageReplicator Andy, the code you sent me did exactly what I needed to! I ran a test with the full code you sent a... read more 12/26/2008 (1:53 am)
Rotating fxShapeReplicator and fxFoliageReplicator Andy, I got the email and will check out the code. I'll let you know how it goes.... read more 12/25/2008 (6:03 pm)
Rotating fxShapeReplicator and fxFoliageReplicator Andy, thanks for the response. I'm aware that TGE and TGEA do their rendering completely differentl... read more 12/24/2008 (4:36 am)
Day/Night cycle for TGEA v2 I don't think that inspectPostApply is available on the sun object. If I recall correctly it was re... read more 12/08/2008 (9:36 am)
Alpha map problem Try adjusting the alphaRef property of the material (valid values are 0 through 255).... read more 12/07/2008 (7:46 pm)
GroundCover Atlas Changes @JC, no problem. I sent it again (its from my gmail address -- my firstname . lastname @ gmail).... read more 11/24/2008 (10:17 am)
GroundCover Atlas Changes J.C., is the best email to reach you at the one in your public profile? I sent you an email last we... read more 11/23/2008 (11:45 pm)
Material files. Why? TGEA will automatically create a simple material using just the diffuse texture for you if you don't... read more 11/21/2008 (6:59 pm)
Waterblock problem when joining a multiplayer world Glad it helped.... read more 11/05/2008 (8:48 pm)
Waterblock problem when joining a multiplayer world This sounds like an issue I (and others) ran into before: [url]http://www.garagegames.com/mg/forums/... read more 11/02/2008 (7:04 am)
TGEA 1.7.1 Atlas with 8 blended textures? I posted a brief resource for this. Its currently awaiting approval: [url]http://www.garagegames.co... read more 10/02/2008 (6:36 pm)
TGEA 1.7.1 Atlas with 8 blended textures? I will put up a resource by the end of the week (possibly tonight if I have time). As for blurrin... read more 10/01/2008 (9:49 am)