Sebastian Potter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crash calling non-existing function of non-existing object | I am also getting a crash when calling any non-existent function multiple times. Easy workaround tho... read more | 04/24/2007 (4:57 am) |
| B3: Can't Remove Standard Behaviors | Removing resources is a touch broken in beta3. It removes them from the project but doesn't delete t... read more | 04/23/2007 (8:44 am) |
| Sound Behaviors | TGB Pro upgrade from indie so I can strip out the OpenAL implementation and replace it with Bass and... read more | 04/23/2007 (3:03 am) |
| Sound Behaviors | Even basic support for assigning AudioProfiles to t2dSceneObjects in the editor would be an enormous... read more | 04/22/2007 (6:25 pm) |
| Beta 3 Released | The GUI fixes are most welcomed, certainly makes life a lot easier. cloneWithBehaviors is now doing ... read more | 04/19/2007 (2:35 am) |
| Tgea Versus Tge? | @Arcanor - I had pretty high expectations for working with Atlas, not least of which was some kind o... read more | 04/16/2007 (9:19 am) |
| Gui builder | Gah, bashed my head against the keyboard for hours on this thinking it was a bug with my mainScreen.... read more | 04/15/2007 (7:15 am) |
| String Manipulation in TGE | Your string has a double quote in it. Always the first port of call when you get errors halfway thro... read more | 03/15/2007 (6:09 am) |
| Modernization Kit Beta | @Alex Thanks for the prompt reply. You don't sound snippy at all, I'd be exactly the same if some... read more | 03/14/2007 (3:25 am) |
| Modernization Kit Beta | I had all the same problems as T Squared, having downloaded the MK zip file (http://www.ttrgame.com/... read more | 03/13/2007 (4:48 pm) |
| Torque/1.5/WhatsNew | @Gareth: I agree completely. I'll get back to my job of managing the production of multi-million use... read more | 08/29/2006 (6:24 am) |
| Torque/1.5/WhatsNew | @Anton, If you're developing a project against an unreleased engine that is not feature-complete,... read more | 08/29/2006 (2:58 am) |
| Torque/1.5/WhatsNew | Anyone that thinks a change in release date of a few days or weeks is going to make a difference to ... read more | 08/27/2006 (6:21 pm) |
| User error or 1.1.1 tutorial bug? | Oh I didn't notice you're using the TDN tutorials. Basically, don't use TDN for the tutorials rig... read more | 08/23/2006 (4:25 pm) |
| User error or 1.1.1 tutorial bug? | I ran through the tutorials provided with 1.1.1 and can confirm that the shooter tutorial definitely... read more | 08/23/2006 (10:30 am) |
| PyTGE (also PyTSE) - Python Bindings | Josh - yeah. TorqueX opens up an entirely new realm of possibilities for people like me. Being able... read more | 08/21/2006 (5:08 pm) |
| How can I get player location and orientation ? | It took me just under a minute to find the answer by searching for rotation and position: [url=ht... read more | 08/21/2006 (3:38 am) |
| What is the " %this"? | [code] function DemoPlayer::onReachDestination(%this,%obj) { if (%obj.path !$= "") { if... read more | 08/19/2006 (5:34 pm) |
| OnRightMouseDown but no OnLeftMouseDown? | It's really not that confusing, although such things are always subjective. :) You could always j... read more | 08/19/2006 (5:11 pm) |
| Shooter - use of onUpdateScene() | Benjamin, You're updating your traceEnemy function every second with the [b]schedule(1000, "trace... read more | 08/18/2006 (9:19 am) |
| What is the " %this"? | [b]%this[/b] is the instance of the AIManager class, which is always the first parameter when you de... read more | 08/18/2006 (9:11 am) |
| Installing TGB | The demo installer is just a stub that downloads the files and installs them with uninstall.exe. If ... read more | 08/17/2006 (4:36 pm) |
| Cancel(); ? | Orion's right. There's only one place in your code where $smokeSchedule is assigned, and that's for ... read more | 08/17/2006 (4:24 pm) |
| Rotating | It's a modulo operator: gives the remainder of dividing the first value by the second. For exampl... read more | 08/16/2006 (6:12 am) |
| I just bought TSE!!! | Just bought mine in time for MS4. Now I get to port nearly a year's worth of work from TGE... :)... read more | 08/15/2006 (3:28 pm) |
| Synapse Gaming: Exciting New Product Announcement | John, that's fantastic news and a great step forward for TSE. What does the TLK integration with ... read more | 08/07/2006 (4:25 pm) |
| PyTGE (also PyTSE) - Python Bindings | Josh, thank you *so* much for releasing this. You've just saved me an awful lot of time and effort. ... read more | 07/12/2006 (5:48 am) |
| List of TGB developers - Please Add Your Name | Evolved Games Sebastian Potter Programmer/Designer Also considering licensing for my day job, b... read more | 07/10/2006 (6:28 am) |
| TGB Trial Install issue | Well just I bought TGB anyway. :) It would still be nice to have a working demo. Something that r... read more | 07/08/2006 (6:06 pm) |
| TGB Trial Install issue | I cannot install the trial either, which is a shame because if this is the kind of experience I can ... read more | 07/07/2006 (5:52 am) |
| Scoring problem? | This thread in the public mod forum might help. I haven't implemented it myself, but the explanation... read more | 02/12/2006 (5:29 pm) |
| Alt+c player view problems | Have you removed the player from your game (ensure that the server/scripts/game.cs is the one that s... read more | 02/12/2006 (5:21 pm) |
| Torque Lighting Kit 1.4 is now available | John, Congrats on TLK 1.4. I was really impressed with the difference that the 1.3 lighting pack ... read more | 02/11/2006 (3:17 am) |
| Are AudioEmitters broken? | Stefan, For those of us who aren't familiar enough with AudioEmitters, but are having issues with... read more | 02/09/2006 (8:32 am) |
| 1.4 and feeds.feedburner.com | I only noticed the RSS feeds in TGE1.4 by their absence, and the broken Feedburner RSS. Actually, af... read more | 12/30/2005 (6:30 pm) |
| AIGuard help... | @Graham Evans: Tricky one at first glance, and I don't know the AIGuard class, but it helps to kn... read more | 12/27/2005 (6:37 pm) |
| Foreach not working... | Torquescript and arrays... I had such a nightmare with this. That was, until I discovered the [ur... read more | 07/20/2005 (8:33 am) |
| Emotes and Animations as meaningful in-game communication? | Heh, hey Alfred. :) Following on from [url=http://www.gamedev.net/community/forums/topic.asp?topi... read more | 07/20/2005 (8:05 am) |
| Content Pack2 and white terrain | Matthew, When I open a mission where the textures have an incorrect path and go into the terrain ... read more | 07/14/2005 (7:15 pm) |
| Content Pack2 and white terrain | I had this same issue, caused by Tim's setup using the path fps/data/terrain/blah. Caused me no end ... read more | 07/14/2005 (2:23 pm) |
| Weapon Fire after death | I think that the way the DemoPlayer datablock does it is in the Armor::onDisabled callback: [code... read more | 07/14/2005 (2:18 pm) |
| Dynamically changing the volume of a sound effect | I thought that OpenAL worked on the decibel scale, making volume adjustment logarithmic and not line... read more | 07/14/2005 (2:12 pm) |
| Frustrum/Rendering question | I think that the way I'd tackle this (I haven't tried it yet, but my design calls for something simi... read more | 07/14/2005 (1:57 pm) |
| Console function dumpFunctions? dumpClasses? | You're looking for dumpConsoleClasses() and dumpConsoleFunctions()... read more | 07/12/2005 (3:43 pm) |
| How to start console | It's default.bind.cs (not default.binds.cs), and it's in starter.fps/client/scripts Don't forget ... read more | 07/12/2005 (3:34 pm) |
| Day Night and Lighting Pack | Hey John, That works perfectly, thanks for the tip. Having the lighting model in sync with the su... read more | 07/12/2005 (6:56 am) |
| Day Night and Lighting Pack | I hope people are still tracking this thread... I've applied the Day/Night resource (Sam's Cele... read more | 07/08/2005 (1:04 am) |
| 3 weeks with Torque | Hey David, I definitely see where you're coming from. The scripts that make up the starter.fps ba... read more | 07/07/2005 (8:27 am) |
| Developing a Gameplay-Friendly Plot | Hey Brian, First up, nice work on actually taking the time to sit down and think about your game ... read more | 07/05/2005 (8:58 pm) |
| Whatts your favorite lvling system? | Levelling is an awful, artificial system for lazy developers to plug static numbers into something t... read more | 07/05/2005 (8:45 pm) |