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Sebastian Potter's Forum Posts

Thread Post Date Posted
Crash calling non-existing function of non-existing object I am also getting a crash when calling any non-existent function multiple times. Easy workaround tho... read more 04/24/2007 (4:57 am)
B3: Can't Remove Standard Behaviors Removing resources is a touch broken in beta3. It removes them from the project but doesn't delete t... read more 04/23/2007 (8:44 am)
Sound Behaviors TGB Pro upgrade from indie so I can strip out the OpenAL implementation and replace it with Bass and... read more 04/23/2007 (3:03 am)
Sound Behaviors Even basic support for assigning AudioProfiles to t2dSceneObjects in the editor would be an enormous... read more 04/22/2007 (6:25 pm)
Beta 3 Released The GUI fixes are most welcomed, certainly makes life a lot easier. cloneWithBehaviors is now doing ... read more 04/19/2007 (2:35 am)
Tgea Versus Tge? @Arcanor - I had pretty high expectations for working with Atlas, not least of which was some kind o... read more 04/16/2007 (9:19 am)
Gui builder Gah, bashed my head against the keyboard for hours on this thinking it was a bug with my mainScreen.... read more 04/15/2007 (7:15 am)
String Manipulation in TGE Your string has a double quote in it. Always the first port of call when you get errors halfway thro... read more 03/15/2007 (6:09 am)
Modernization Kit Beta @Alex Thanks for the prompt reply. You don't sound snippy at all, I'd be exactly the same if some... read more 03/14/2007 (3:25 am)
Modernization Kit Beta I had all the same problems as T Squared, having downloaded the MK zip file (http://www.ttrgame.com/... read more 03/13/2007 (4:48 pm)
Torque/1.5/WhatsNew @Gareth: I agree completely. I'll get back to my job of managing the production of multi-million use... read more 08/29/2006 (6:24 am)
Torque/1.5/WhatsNew @Anton, If you're developing a project against an unreleased engine that is not feature-complete,... read more 08/29/2006 (2:58 am)
Torque/1.5/WhatsNew Anyone that thinks a change in release date of a few days or weeks is going to make a difference to ... read more 08/27/2006 (6:21 pm)
User error or 1.1.1 tutorial bug? Oh I didn't notice you're using the TDN tutorials. Basically, don't use TDN for the tutorials rig... read more 08/23/2006 (4:25 pm)
User error or 1.1.1 tutorial bug? I ran through the tutorials provided with 1.1.1 and can confirm that the shooter tutorial definitely... read more 08/23/2006 (10:30 am)
PyTGE (also PyTSE) - Python Bindings Josh - yeah. TorqueX opens up an entirely new realm of possibilities for people like me. Being able... read more 08/21/2006 (5:08 pm)
How can I get player location and orientation ? It took me just under a minute to find the answer by searching for rotation and position: [url=ht... read more 08/21/2006 (3:38 am)
What is the " %this"? [code] function DemoPlayer::onReachDestination(%this,%obj) { if (%obj.path !$= "") { if... read more 08/19/2006 (5:34 pm)
OnRightMouseDown but no OnLeftMouseDown? It's really not that confusing, although such things are always subjective. :) You could always j... read more 08/19/2006 (5:11 pm)
Shooter - use of onUpdateScene() Benjamin, You're updating your traceEnemy function every second with the [b]schedule(1000, "trace... read more 08/18/2006 (9:19 am)
What is the " %this"? [b]%this[/b] is the instance of the AIManager class, which is always the first parameter when you de... read more 08/18/2006 (9:11 am)
Installing TGB The demo installer is just a stub that downloads the files and installs them with uninstall.exe. If ... read more 08/17/2006 (4:36 pm)
Cancel(); ? Orion's right. There's only one place in your code where $smokeSchedule is assigned, and that's for ... read more 08/17/2006 (4:24 pm)
Rotating It's a modulo operator: gives the remainder of dividing the first value by the second. For exampl... read more 08/16/2006 (6:12 am)
I just bought TSE!!! Just bought mine in time for MS4. Now I get to port nearly a year's worth of work from TGE... :)... read more 08/15/2006 (3:28 pm)
Synapse Gaming: Exciting New Product Announcement John, that's fantastic news and a great step forward for TSE. What does the TLK integration with ... read more 08/07/2006 (4:25 pm)
PyTGE (also PyTSE) - Python Bindings Josh, thank you *so* much for releasing this. You've just saved me an awful lot of time and effort. ... read more 07/12/2006 (5:48 am)
List of TGB developers - Please Add Your Name Evolved Games Sebastian Potter Programmer/Designer Also considering licensing for my day job, b... read more 07/10/2006 (6:28 am)
TGB Trial Install issue Well just I bought TGB anyway. :) It would still be nice to have a working demo. Something that r... read more 07/08/2006 (6:06 pm)
TGB Trial Install issue I cannot install the trial either, which is a shame because if this is the kind of experience I can ... read more 07/07/2006 (5:52 am)
Scoring problem? This thread in the public mod forum might help. I haven't implemented it myself, but the explanation... read more 02/12/2006 (5:29 pm)
Alt+c player view problems Have you removed the player from your game (ensure that the server/scripts/game.cs is the one that s... read more 02/12/2006 (5:21 pm)
Torque Lighting Kit 1.4 is now available John, Congrats on TLK 1.4. I was really impressed with the difference that the 1.3 lighting pack ... read more 02/11/2006 (3:17 am)
Are AudioEmitters broken? Stefan, For those of us who aren't familiar enough with AudioEmitters, but are having issues with... read more 02/09/2006 (8:32 am)
1.4 and feeds.feedburner.com I only noticed the RSS feeds in TGE1.4 by their absence, and the broken Feedburner RSS. Actually, af... read more 12/30/2005 (6:30 pm)
AIGuard help... @Graham Evans: Tricky one at first glance, and I don't know the AIGuard class, but it helps to kn... read more 12/27/2005 (6:37 pm)
Foreach not working... Torquescript and arrays... I had such a nightmare with this. That was, until I discovered the [ur... read more 07/20/2005 (8:33 am)
Emotes and Animations as meaningful in-game communication? Heh, hey Alfred. :) Following on from [url=http://www.gamedev.net/community/forums/topic.asp?topi... read more 07/20/2005 (8:05 am)
Content Pack2 and white terrain Matthew, When I open a mission where the textures have an incorrect path and go into the terrain ... read more 07/14/2005 (7:15 pm)
Content Pack2 and white terrain I had this same issue, caused by Tim's setup using the path fps/data/terrain/blah. Caused me no end ... read more 07/14/2005 (2:23 pm)
Weapon Fire after death I think that the way the DemoPlayer datablock does it is in the Armor::onDisabled callback: [code... read more 07/14/2005 (2:18 pm)
Dynamically changing the volume of a sound effect I thought that OpenAL worked on the decibel scale, making volume adjustment logarithmic and not line... read more 07/14/2005 (2:12 pm)
Frustrum/Rendering question I think that the way I'd tackle this (I haven't tried it yet, but my design calls for something simi... read more 07/14/2005 (1:57 pm)
Console function dumpFunctions? dumpClasses? You're looking for dumpConsoleClasses() and dumpConsoleFunctions()... read more 07/12/2005 (3:43 pm)
How to start console It's default.bind.cs (not default.binds.cs), and it's in starter.fps/client/scripts Don't forget ... read more 07/12/2005 (3:34 pm)
Day Night and Lighting Pack Hey John, That works perfectly, thanks for the tip. Having the lighting model in sync with the su... read more 07/12/2005 (6:56 am)
Day Night and Lighting Pack I hope people are still tracking this thread... I've applied the Day/Night resource (Sam's Cele... read more 07/08/2005 (1:04 am)
3 weeks with Torque Hey David, I definitely see where you're coming from. The scripts that make up the starter.fps ba... read more 07/07/2005 (8:27 am)
Developing a Gameplay-Friendly Plot Hey Brian, First up, nice work on actually taking the time to sit down and think about your game ... read more 07/05/2005 (8:58 pm)
Whatts your favorite lvling system? Levelling is an awful, artificial system for lazy developers to plug static numbers into something t... read more 07/05/2005 (8:45 pm)
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