Jorge Eduardo Blanco Segura's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [solved] an short question (and probably easy) | Thanks man. That does help :D That's what I needed actually.... read more | 01/23/2012 (4:10 pm) |
| [solved] Creating the Snake Enemy crashes my game unless... | Insane amount of thanks. I had actually found other threads with this same error, but none had a ... read more | 01/11/2012 (4:42 pm) |
| [solved] are there enemy States? | Hello! Thank you very much Hugo. After successfully implementing an attack state I realized how d... read more | 01/04/2012 (12:45 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | finally solved :) special thanks to Luis for helping me out. You can manipulate the platform v... read more | 12/03/2011 (10:52 pm) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | That would help. jblancosegura@gmail.com (couldn't find how to PM you) Thank you very much :)... read more | 11/28/2011 (11:21 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Bad news :( That line is already like that by default. I have exactly the same code there.... read more | 11/28/2011 (9:21 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Well, I've been extremely busy lately but now I'll give me some time to proceed hehehe. Anyways, ... read more | 11/27/2011 (10:28 am) |
| [solved] Re-activate collisions on one-way platforms before touching the ground | Thanks a lot, it would be really useful. At least now I know I'm not the only one :P... read more | 11/21/2011 (1:31 pm) |
| PSK Inventory system | Hello Keith! While I was learning about the GUI Editor (feature both present in Torque3D and Torq... read more | 11/20/2011 (11:36 pm) |
| [solved] So I need to modify the "Continous" weapon type... | In case anyone is wondering... I made a solution using a Shooting flag, initialized as 1. When... read more | 11/14/2011 (11:59 pm) |
| [solved] So I need to modify the "Continous" weapon type... | First of all, thank you very much for your detailed answer. It did work. The animation works prop... read more | 11/12/2011 (10:51 pm) |
| "Pixel" Retro platformer. | well, umm, I can't see the video... read more | 11/11/2011 (2:42 am) |
| What would you like to see addressed in Torque 2D? | This might involve a bit more than just T2D but...Android support. The market's growing fast. And wi... read more | 10/28/2011 (1:22 am) |