Michael Zajac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| using the splash ring code as an explosion shockwave? | I hate to bump this.. but does anyone know what to do here..?... read more | 01/21/2002 (1:56 pm) |
| using the splash ring code as an explosion shockwave? | I see the code there, but I don't know exactly what some of it does, so I don't know what to copy ov... read more | 01/09/2002 (3:39 pm) |
| using the splash ring code as an explosion shockwave? | I meant in the actual C++ code, in explosion.cc and explosion.h. There is no shockwave code to use ... read more | 01/07/2002 (6:00 pm) |
| crash on load | It was the drivers, thanks.... read more | 12/29/2001 (4:28 pm) |
| Ungh.. what's with the online documentation?? | Aha.... read more | 12/27/2001 (6:54 pm) |
| Display Option Boxes and may other boxes are blank | Ah. Could you mail them in a zip to panth9996@hotmail.com if it isn't too much trouble?... read more | 12/24/2001 (11:00 am) |
| Display Option Boxes and may other boxes are blank | I've been having this problem too.. but I don't seem to see what fonts I need..... read more | 12/18/2001 (5:17 pm) |
| WWI Anyone? | I've actually have my own idea for a WWI game, but with a few changes from the the actual war. And ... read more | 12/18/2001 (1:11 pm) |
| beams don't work | I saw shockwave things in explosion.cc, however the code wasn't complete, so it wouldn't work.... read more | 10/26/2001 (12:12 pm) |
| Mission edited on Torque 1.0, not working on Torque 1.1 | Hrm.. I just rebuilt it just to make sure.. and it still fails to work..... read more | 10/24/2001 (5:51 pm) |
| Mission edited on Torque 1.0, not working on Torque 1.1 | All of them.. the options.. editor things.. like the terraformer options.... read more | 10/24/2001 (1:53 pm) |
| Mission edited on Torque 1.0, not working on Torque 1.1 | Ah.. I overlooked that.. But maps are not saving.. and text on dropdown menus will not appear.. s... read more | 10/23/2001 (6:06 pm) |
| Mission edited on Torque 1.0, not working on Torque 1.1 | The missions included work just fine. However, I copied a map that I made on the original version... read more | 10/23/2001 (11:53 am) |
| Mission edited on Torque 1.0, not working on Torque 1.1 | I've had this same error.. so then I corrected the paths. This time the map loaded, but then it cra... read more | 10/20/2001 (4:13 pm) |
| objects and in game gui screens.. and teleporting | Er.. nevermind.. I just need to figure out now how to enable the player to drop an object..... read more | 09/02/2001 (7:03 pm) |
| objects and in game gui screens.. and teleporting |
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09/01/2001 (7:36 am) |
| objects and in game gui screens.. and teleporting | I'm trying to make a serve function that respawns the play a certain point.. I used the current spaw... read more | 08/25/2001 (5:10 pm) |
| Complete Working Weapon Example | How do we allow the player to throw items with a key binding and function, and drop them on death?... read more | 08/24/2001 (6:11 pm) |
| objects and in game gui screens.. and teleporting | Well... not quite teleporting.. just respawing at another drop point..... read more | 08/23/2001 (8:25 pm) |
| Another set of Energy / Health Gui Objects | Heh.. I can't get this working either.. I put all the headers and .cc files into the project and ... read more | 08/23/2001 (6:53 pm) |
| objects and in game gui screens.. and teleporting | Hrm.. no responses yet.. Maybe if I say exactly what I want to do..? I want to make a linking boo... read more | 08/23/2001 (6:34 pm) |
| Another set of Energy / Health Gui Objects | Add the news files to the project.... read more | 08/23/2001 (11:18 am) |
| a plea to people with max | Oh! Thanks a lot! :-)... read more | 08/21/2001 (9:42 pm) |
| a plea to people with max | Hrm... I'm not familiar with that... enlighten me. :-)... read more | 08/21/2001 (9:14 pm) |
| Stupid question regarding test app | Basically, distribute any V12 tool or app you build freely, just not the source. :-)... read more | 08/20/2001 (9:38 pm) |
| large maps? | I was hoping of finding another way besides the tiles size. In a T2 map tutorial I heard it caused p... read more | 08/20/2001 (9:27 pm) |
| lockup on query server | Hrm.. I'm running ZoneAlarm, which has never made it lock up before.. but when I shut it down now, t... read more | 08/19/2001 (6:01 pm) |
| Updates to the V12 Engine | They say fixing the sound system is high on the priority list.... read more | 08/18/2001 (9:51 pm) |
| Master Server | I was about to ask this also. :-)... read more | 08/18/2001 (9:12 pm) |
| screenshots? | Ah.. thanks. :) I thought I had seen it before, so I went back to look through files but couldn... read more | 08/16/2001 (8:14 pm) |
| Writing Reviews | I might be interested. :-) I've uh.. had some experience by interviewing Nathan Mates who worked ... read more | 08/02/2001 (7:13 pm) |
| Looking for dedicated team to add my skills to..... | My team is definitely in need of more modellers .. or artists in general. We're going to create an f... read more | 07/13/2001 (6:29 am) |
| 2001th post |
Oh.. darn.. missed it. |
07/13/2001 (6:23 am) |
| Please take note that... | >>-im making an MMORPG True dat.. BTW, I'm somewhat of an intermediate programmer with a team... read more | 07/05/2001 (7:14 pm) |
| Forests in V12? | Low-poly?... read more | 07/02/2001 (7:11 pm) |
| Paid Jobs $40/hr. All areas open! | About the writer thing.. Would you settle for a %age? Or would you think that is too much of a risk?... read more | 07/02/2001 (5:12 pm) |
| Paid Jobs $40/hr. All areas open! | How does he know how long you've actually worked? And do you really trust him with your personal ... read more | 06/24/2001 (5:14 pm) |
| Paid Jobs $40/hr. All areas open! | Even beta testing? ;-) I can design, program, and script.. but I'm on another team. So I can desi... read more | 06/18/2001 (6:27 pm) |
| Death to the PC Game | The X-Box, 8gb harddisk, ha... haha.. 64mb of total mem, thats whats on my old pentium from '96, ... read more | 06/15/2001 (12:43 pm) |
| "Unknown Company Name" is looking for 3d modellers, and texturer | Ok, I have our website up for all you interested people. http://storm.prohosting.com/~wsint/... read more | 06/03/2001 (3:24 pm) |
| FPS using real maps from Satellite data | In a Battlezone II map ,someone had used a USGS map of Mt.St.Helens in Washington, USA. I never had ... read more | 05/25/2001 (11:54 am) |
| "Unknown Company Name" is looking for 3d modellers, and texturer | Hrm.. they are a little fuzzy... ANYONE interested? :) I'n getting WSI's website up shortly.... read more | 05/22/2001 (5:02 pm) |
| "Unknown Company Name" is looking for 3d modellers, and texturer | We will start designing soon. We wanted to see if we could build a decent team. We will be puttin... read more | 05/12/2001 (3:43 pm) |
| "Unknown Company Name" is looking for 3d modellers, and texturer | An action game like t2. Although having a little more focus on a mission campaign.... read more | 05/11/2001 (11:54 am) |
| What about copy-protection of the games themselves? | I just noticed in the FAQ, it says, "most games will be free", and "games that look promising will g... read more | 05/09/2001 (5:28 pm) |
| What's Your OS? | Win98se, it's like a malicious virus that kills your pc, but I can live with it. :-)... read more | 05/07/2001 (11:57 am) |
| RTS/FPS blending | [quote]. I think that Battlezone did the mix the best so far and I believe that their HUD had a lot ... read more | 05/05/2001 (6:40 pm) |
| Hey some of you might be interested in this! | Base textures: is that a simple texture to start from, or a texture the way that we would want it fr... read more | 05/05/2001 (2:05 pm) |
| Hey some of you might be interested in this! | I'm having a lot of trouble finding artists for my team. This does seem like a good final resort... read more | 05/04/2001 (4:02 pm) |
| Possible MM model | For an MM Model... how about taking an extra percentage from the money the game makes, and use that ... read more | 04/30/2001 (2:40 pm) |