Matt Harpold's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling & errors | In RC3 the game scripts (executed from startgame() only, I think) are recompiled. Try throwing an "... read more | 06/17/2006 (3:44 pm) |
| RC3: Can't open/create new projects / no changes being saved | @Justin: ahhah! Yes, that's what it is. Works as advertised then. :)... read more | 06/15/2006 (3:51 am) |
| RC3: Can't open/create new projects / no changes being saved | I have a different(ish) problem. If I take a project I made in RC2 and copy it to the RC3 installed... read more | 06/14/2006 (5:06 pm) |
| Wide Screen Support ? | I think the maximise button was taken out in RC2 because it wasn't working properly. If you search ... read more | 06/12/2006 (1:31 pm) |
| NewProject: Messenger Webcam voip Conference | #include IANAL.h @Paul: It doesn't matter, if you include GPL code with other code you have to re... read more | 05/28/2006 (3:47 pm) |
| NewProject: Messenger Webcam voip Conference | #include IANAL.h @Paul: Unfortuantly you won't be able to distribute binaries to anyone if you us... read more | 05/28/2006 (3:37 pm) |
| Level Editor + TileMap Integration | @Rodney: Yeah, it doesn't work if you save an entire tilemap as a .lyr, but if you just save each ti... read more | 05/12/2006 (7:32 pm) |
| Level Editor + TileMap Integration | There is a way to load tilemap _layers_. Just save tilemap layers into ~/data/tilemaps (or T2D/data... read more | 05/12/2006 (3:23 pm) |
| Beta2 Editor Scripts | I'd just like to say that I have the same concerns as Jon do about not having the "full source" as w... read more | 03/29/2006 (2:23 pm) |
| Beta 2 Level Editor Feedback | Is there a reason for not including the script source for the editor? We need to be able to edit ... read more | 03/25/2006 (5:05 pm) |
| Need help creating new t2d object.. | Try http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/C_Tutorial but you can ignore the GUID... read more | 03/01/2006 (10:46 pm) |
| ALPHA1 1.1 -- Request for help! DirectX wonkiness? | I think they said there was something wrong with DX mode? I can't elaborate, but I recall it in one... read more | 11/28/2005 (12:27 am) |
| Censorship | @Chris: Lets stick you in a room for four days and force you to watch nothing but Barney and Telly... read more | 09/30/2005 (6:20 pm) |
| Animated sprites? | Incase anyone's interested, I hacked up a "better" tool that merges animation images all in one go a... read more | 09/07/2005 (9:51 pm) |
| Status of 1.3? | Tim: The reaction engine is pretty dead, I think.... read more | 09/02/2005 (4:58 am) |
| T2D.NET : Upcomming Beta | @Jason: I'd like to join the beta too! mharpold8 at comcast DOT net... read more | 08/26/2005 (4:44 pm) |
| Weapon Licensing... | I think in Counter Strike they use different names, but they're obviously certain weapons (AK47, MP5... read more | 08/10/2005 (6:32 pm) |
| Gravity Wells and Black Holes | Melv, I'd be interested in the grav code you emailed to everyone else, as well. Original Spacewar... read more | 07/28/2005 (2:01 pm) |
| 3D Modeling for 2D Games | Any chance of getting the source to your app, or a resource for the tool?... read more | 07/20/2005 (12:58 pm) |
| DTS support? | I don't suppose there are any updates on the likelyhood of a resource that will get simple DTS shape... read more | 05/21/2005 (6:09 pm) |
| Tiles Offset | Oh man, we totall just ran into the same problem trying to do "fake" Isometric. If anyone else ha... read more | 05/01/2005 (2:33 am) |
| T2D updates coming soon | "SPACE MEAT!" :P... read more | 04/19/2005 (7:53 pm) |
| T2D updates coming soon | "A watched update never updates." ;)... read more | 04/18/2005 (8:20 pm) |
| Individual tile world position | I use the following [code] function calcwposfromtile(%tilexy,%object) { %pxy = %object.getPositi... read more | 04/08/2005 (10:03 pm) |
| A* and Dijkstra's pathfinding algorithm using Torquescript? | Yup, it is. I've done it, although it's not particularly efficient. I think "exodus" has done it as... read more | 04/08/2005 (12:32 am) |
| About Eulas | What's great is all the (mostly windows installer type apps) apps that present the GPL to you upon i... read more | 04/06/2005 (10:01 pm) |
| FxSceneObject2D::startLinearTween() | Here's the fix that seems to work ok for me. In F32 fxSceneObject2D::linearTween( F32 current, F32 ... read more | 04/02/2005 (5:38 pm) |
| FxSceneObject2D::startLinearTween() | I'm not sure why (yet), but this doesn't seem to work? It freaks out and goes off to a corner and t... read more | 04/01/2005 (7:51 pm) |
| Object Tweening | Just a heads up.. (This one had be scratching my head for a while, as I'm using A* and it was only m... read more | 03/31/2005 (7:03 pm) |
| Fish Demo | Looks awesome! Is there any chance of being able to get the Torquescript source for it? I _thin... read more | 03/30/2005 (6:25 pm) |
| Cloudburst: GG private release | @Brian: That requires a Mac OS X build of T2D, I believe, probably at least one with the modificatio... read more | 03/11/2005 (6:35 pm) |
| Tile to logical coord | Here's how I did it. %tilexy = tile from pickTile(%pos) (That is, the X/Y of the tile on the tilema... read more | 03/11/2005 (12:34 pm) |
| Mouse pos | You need to use .pickTile(%WorldPosition) which returns the X/Y of the tile in the tile map.... read more | 03/11/2005 (12:05 am) |
| OO in T2D Script is Ready | Sounds good to me! Please share. :)... read more | 03/03/2005 (12:27 am) |
| DTS support? | Does anyone have any pointers regarding putting dts models/animations in T2D, or how to drop/hack in... read more | 03/02/2005 (8:03 pm) |
| Torque 2D? | @Jay: "We are doing an 'early adopter' release of T2D, but we're not going to require ownership of ... read more | 02/23/2005 (3:34 pm) |
| Torque 2D? | @Jay: "We are doing an 'early adopter' release of T2D, but we're not going to require ownership of ... read more | 02/23/2005 (2:16 pm) |
| Bryce and Torque | The EULA/manual probably should say if things can't be used outside it. If the EULA doesn't say any... read more | 02/15/2005 (10:22 pm) |
| 2d game development ? | T2D is going to be a bargain at any price, dude. ^_^... read more | 02/15/2005 (12:26 pm) |
| 2d game development ? | T2D is going to be a bargain at any price, dude. ^_^... read more | 02/15/2005 (12:23 pm) |
| How important is story to you? | Where do games like Planescape Torment fall? Involving RPGs with lots of dialogue are not playable m... read more | 02/08/2005 (6:53 pm) |
| Torque & IPv6 | I think only XP (and linux/mac OS X, obviously) support IPv6, and that's only with an additional net... read more | 02/08/2005 (1:16 pm) |
| Re: New Mission | Oh! I think it has something to do with what's in the .mis file. For example, I made a new mission... read more | 02/07/2005 (9:51 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Freak-friendly Portland, Oregon. :)... read more | 01/26/2005 (1:02 pm) |
| GID 9 Announced, GID 8 Entries Up, Theme Wanted | Any chance that T2D will be out in time for GID9?... read more | 01/21/2005 (12:25 am) |
| my dear screen resolution | In the latest version you can download from the GG site, the INI file will be overwritten with the d... read more | 10/22/2004 (12:54 pm) |
| Full Screen Woes | Kenney: Yeah, this happens when you alt-enter to fullscreen. It would be kind of nice if you can run... read more | 03/24/2004 (2:38 am) |
| "lit" multi/sub-object textures on .dts models? | Cool, thanks. :)... read more | 01/13/2004 (12:52 pm) |