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Matt Harpold's Forum Posts

Thread Post Date Posted
Compiling & errors In RC3 the game scripts (executed from startgame() only, I think) are recompiled. Try throwing an "... read more 06/17/2006 (3:44 pm)
RC3: Can't open/create new projects / no changes being saved @Justin: ahhah! Yes, that's what it is. Works as advertised then. :)... read more 06/15/2006 (3:51 am)
RC3: Can't open/create new projects / no changes being saved I have a different(ish) problem. If I take a project I made in RC2 and copy it to the RC3 installed... read more 06/14/2006 (5:06 pm)
Wide Screen Support ? I think the maximise button was taken out in RC2 because it wasn't working properly. If you search ... read more 06/12/2006 (1:31 pm)
NewProject: Messenger Webcam voip Conference #include IANAL.h @Paul: It doesn't matter, if you include GPL code with other code you have to re... read more 05/28/2006 (3:47 pm)
NewProject: Messenger Webcam voip Conference #include IANAL.h @Paul: Unfortuantly you won't be able to distribute binaries to anyone if you us... read more 05/28/2006 (3:37 pm)
Level Editor + TileMap Integration @Rodney: Yeah, it doesn't work if you save an entire tilemap as a .lyr, but if you just save each ti... read more 05/12/2006 (7:32 pm)
Level Editor + TileMap Integration There is a way to load tilemap _layers_. Just save tilemap layers into ~/data/tilemaps (or T2D/data... read more 05/12/2006 (3:23 pm)
Beta2 Editor Scripts I'd just like to say that I have the same concerns as Jon do about not having the "full source" as w... read more 03/29/2006 (2:23 pm)
Beta 2 Level Editor Feedback Is there a reason for not including the script source for the editor? We need to be able to edit ... read more 03/25/2006 (5:05 pm)
Need help creating new t2d object.. Try http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/C_Tutorial but you can ignore the GUID... read more 03/01/2006 (10:46 pm)
ALPHA1 1.1 -- Request for help! DirectX wonkiness? I think they said there was something wrong with DX mode? I can't elaborate, but I recall it in one... read more 11/28/2005 (12:27 am)
Censorship @Chris: Lets stick you in a room for four days and force you to watch nothing but Barney and Telly... read more 09/30/2005 (6:20 pm)
Animated sprites? Incase anyone's interested, I hacked up a "better" tool that merges animation images all in one go a... read more 09/07/2005 (9:51 pm)
Status of 1.3? Tim: The reaction engine is pretty dead, I think.... read more 09/02/2005 (4:58 am)
T2D.NET : Upcomming Beta @Jason: I'd like to join the beta too! mharpold8 at comcast DOT net... read more 08/26/2005 (4:44 pm)
Weapon Licensing... I think in Counter Strike they use different names, but they're obviously certain weapons (AK47, MP5... read more 08/10/2005 (6:32 pm)
Gravity Wells and Black Holes Melv, I'd be interested in the grav code you emailed to everyone else, as well. Original Spacewar... read more 07/28/2005 (2:01 pm)
3D Modeling for 2D Games Any chance of getting the source to your app, or a resource for the tool?... read more 07/20/2005 (12:58 pm)
DTS support? I don't suppose there are any updates on the likelyhood of a resource that will get simple DTS shape... read more 05/21/2005 (6:09 pm)
Tiles Offset Oh man, we totall just ran into the same problem trying to do "fake" Isometric. If anyone else ha... read more 05/01/2005 (2:33 am)
T2D updates coming soon "SPACE MEAT!" :P... read more 04/19/2005 (7:53 pm)
T2D updates coming soon "A watched update never updates." ;)... read more 04/18/2005 (8:20 pm)
Individual tile world position I use the following [code] function calcwposfromtile(%tilexy,%object) { %pxy = %object.getPositi... read more 04/08/2005 (10:03 pm)
A* and Dijkstra's pathfinding algorithm using Torquescript? Yup, it is. I've done it, although it's not particularly efficient. I think "exodus" has done it as... read more 04/08/2005 (12:32 am)
About Eulas What's great is all the (mostly windows installer type apps) apps that present the GPL to you upon i... read more 04/06/2005 (10:01 pm)
FxSceneObject2D::startLinearTween() Here's the fix that seems to work ok for me. In F32 fxSceneObject2D::linearTween( F32 current, F32 ... read more 04/02/2005 (5:38 pm)
FxSceneObject2D::startLinearTween() I'm not sure why (yet), but this doesn't seem to work? It freaks out and goes off to a corner and t... read more 04/01/2005 (7:51 pm)
Object Tweening Just a heads up.. (This one had be scratching my head for a while, as I'm using A* and it was only m... read more 03/31/2005 (7:03 pm)
Fish Demo Looks awesome! Is there any chance of being able to get the Torquescript source for it? I _thin... read more 03/30/2005 (6:25 pm)
Cloudburst: GG private release @Brian: That requires a Mac OS X build of T2D, I believe, probably at least one with the modificatio... read more 03/11/2005 (6:35 pm)
Tile to logical coord Here's how I did it. %tilexy = tile from pickTile(%pos) (That is, the X/Y of the tile on the tilema... read more 03/11/2005 (12:34 pm)
Mouse pos You need to use .pickTile(%WorldPosition) which returns the X/Y of the tile in the tile map.... read more 03/11/2005 (12:05 am)
OO in T2D Script is Ready Sounds good to me! Please share. :)... read more 03/03/2005 (12:27 am)
DTS support? Does anyone have any pointers regarding putting dts models/animations in T2D, or how to drop/hack in... read more 03/02/2005 (8:03 pm)
Torque 2D? @Jay: "We are doing an 'early adopter' release of T2D, but we're not going to require ownership of ... read more 02/23/2005 (3:34 pm)
Torque 2D? @Jay: "We are doing an 'early adopter' release of T2D, but we're not going to require ownership of ... read more 02/23/2005 (2:16 pm)
Bryce and Torque The EULA/manual probably should say if things can't be used outside it. If the EULA doesn't say any... read more 02/15/2005 (10:22 pm)
2d game development ? T2D is going to be a bargain at any price, dude. ^_^... read more 02/15/2005 (12:26 pm)
2d game development ? T2D is going to be a bargain at any price, dude. ^_^... read more 02/15/2005 (12:23 pm)
How important is story to you? Where do games like Planescape Torment fall? Involving RPGs with lots of dialogue are not playable m... read more 02/08/2005 (6:53 pm)
Torque & IPv6 I think only XP (and linux/mac OS X, obviously) support IPv6, and that's only with an additional net... read more 02/08/2005 (1:16 pm)
Re: New Mission Oh! I think it has something to do with what's in the .mis file. For example, I made a new mission... read more 02/07/2005 (9:51 pm)
Okay everybody represent your `hood(neighborhood that is) Freak-friendly Portland, Oregon. :)... read more 01/26/2005 (1:02 pm)
GID 9 Announced, GID 8 Entries Up, Theme Wanted Any chance that T2D will be out in time for GID9?... read more 01/21/2005 (12:25 am)
my dear screen resolution In the latest version you can download from the GG site, the INI file will be overwritten with the d... read more 10/22/2004 (12:54 pm)
Full Screen Woes Kenney: Yeah, this happens when you alt-enter to fullscreen. It would be kind of nice if you can run... read more 03/24/2004 (2:38 am)
"lit" multi/sub-object textures on .dts models? Cool, thanks. :)... read more 01/13/2004 (12:52 pm)