Andrew H's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem Making Player | Hmm. I'll have to try that.... read more | 07/13/2012 (8:56 am) |
| Problem Making Player | Hello? Anyone?... read more | 07/08/2012 (3:21 pm) |
| Problem Making Player | I still haven't figured it out, I could use some help...... read more | 07/03/2012 (9:18 pm) |
| Problem Making Player | Reposted to TGB Platformer Kit (Private): http://www.garagegames.com/community/forums/viewthread/130... read more | 06/28/2012 (12:30 pm) |
| Camera that follows the player | I've tried this, because I was having the same problem. But the class stuff still won't link. T2D sa... read more | 06/17/2012 (5:40 pm) |
| Problem With PSK Tutorial [SOLVED] | Never mind. Discovered the TDN tutorial of the demo level: http://tdn.garagegames.com/wiki/TGB/Platf... read more | 06/17/2012 (4:13 pm) |
| Deleting ".cs" files leaving ".dso" files through script | Oh, yeah. That looks like it would work a lot better. Thanks.... read more | 01/06/2012 (2:02 pm) |
| Organizing Imagemaps, animations, etc.? | No, I'm organizing my sprites like that already, assuming you mean filepaths. I meant within T2D its... read more | 12/26/2011 (2:35 pm) |
| Organizing Imagemaps, animations, etc.? | Please? I could use a little help!... read more | 12/24/2011 (3:47 pm) |
| Memory Management....... | This helped my memory-hogging problems as well! I figured I might as well make it as efficient as po... read more | 12/20/2011 (11:47 am) |
| Playing video files in Torque? [SOLVED] | I figured it out! I convert it to *.ogv instead of *.ogg, and it works! Well, I guess experimentatio... read more | 11/22/2011 (8:54 am) |
| Playing video files in Torque? [SOLVED] | Okay, with Patrick's video, it outputs this: [code] Ogg logical stream 74aa is Theora 400x304 29... read more | 11/22/2011 (8:49 am) |
| Playing video files in Torque? [SOLVED] | I don't understand. If it's just Ogg audio T2D crashes. If it's an Ogg video file it doesn't play an... read more | 11/21/2011 (12:50 pm) |
| Playing video files in Torque? [SOLVED] | Erm, now I have a new problem - there's no sound. Does that have to be done separately or something?... read more | 11/20/2011 (6:01 pm) |
| Playing video files in Torque? [SOLVED] | Oh, never mind. I figured it out. ... read more | 11/20/2011 (3:32 pm) |
| Playing video files in Torque? [SOLVED] | Ah. I am using VLC Player as well, but it comes out as just audio. ... read more | 11/20/2011 (3:21 pm) |
| Playing video files in Torque? [SOLVED] | Hello? Little help? I thought .ogg was an audio format - no picture data.... read more | 11/20/2011 (12:23 pm) |
| Playing video files in Torque? [SOLVED] | What format is it that you must convert it to? Ogg Vorbis? If so, how do you do so without losing pi... read more | 11/18/2011 (5:59 pm) |
| Playing video files in Torque? [SOLVED] | Okay. If it doesn't work quite right, I'll find a different way. ... read more | 11/14/2011 (3:48 pm) |
| alxStop Not Working [SOLVED] | That worked! Thanks, Patrick!... read more | 11/11/2011 (4:17 pm) |
| alxStop Not Working [SOLVED] | Please? I could use some help!... read more | 11/11/2011 (5:36 am) |
| alxStop Not Working [SOLVED] | Hello? Little help here!... read more | 11/10/2011 (12:35 pm) |
| alxStop Not Working [SOLVED] | I tried that as well - doing $musicHandle = alxPlay(mainMenuMusic) and then alxStop($musicHandle). N... read more | 11/08/2011 (5:53 pm) |
| Music Not Loud Enough [SOLVED] | You need to make sure the audio description's type field is set to equal $musicAudioType, Vlad.... read more | 11/06/2011 (1:29 pm) |
| Music Not Loud Enough [SOLVED] | No, not in the code itself. Open up your game, push the ~ button to open the developer console, and ... read more | 11/04/2011 (6:04 am) |
| Music Not Loud Enough [SOLVED] | Aha! The problem was that in OptionsDLG, it had music volume set to 0.8 (I'm using the channel it ed... read more | 11/03/2011 (1:27 pm) |
| Music Not Loud Enough [SOLVED] | Looking at it - that's pretty much what I did.... read more | 11/03/2011 (10:02 am) |
| Music Not Loud Enough [SOLVED] | Me too. Seriously. If any other sounds come from my system, I get a call from NASA telling me their ... read more | 11/03/2011 (7:33 am) |
| Remembering if fullscreen/windowed [SOLVED] | Yes! That should work perfectly! Thanks a bunch, everyone!... read more | 10/30/2011 (8:17 am) |
| Remembering if fullscreen/windowed [SOLVED] | No...that won't work. Uh, is there a way I can access a PORTION of a variable?... read more | 10/29/2011 (6:14 pm) |
| Remembering if fullscreen/windowed [SOLVED] | Never mind! I figured that out - I use the "$pref::Video::resolution" variable. It'll be h... read more | 10/29/2011 (6:06 pm) |
| Remembering if fullscreen/windowed [SOLVED] | Okay. So how do I remember the resolution when it is NOT in fullscreen?... read more | 10/29/2011 (5:45 pm) |
| Remembering if fullscreen/windowed [SOLVED] | Please? I could use some help here!... read more | 10/29/2011 (4:43 pm) |
| respawnTime at random | Got it. I'll get to work as soon as I have access to a mouse at all times (I lost mine, and now the ... read more | 10/18/2011 (7:42 pm) |
| respawnTime at random | Hmm...interesting. I'll do a little research later - try some different ways of doing things, then l... read more | 10/18/2011 (12:36 pm) |
| respawnTime at random | I think I see the problem. It actually IS random - it's just random in such tiny amounts you can't s... read more | 10/18/2011 (9:07 am) |
| respawnTime at random | Alright - here's a solution. Your spider is moving along a path. All you need to do is setup world l... read more | 10/17/2011 (4:33 pm) |
| respawnTime at random | Have you made sure that your spider is in the spider class? Also, you will need to make sure the fun... read more | 10/16/2011 (1:15 pm) |
| respawnTime at random | Okay - try this: [code] $respawnTime = getRandom(minAmount, maxAmount); [/code] In this exam... read more | 10/16/2011 (8:05 am) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | I imagine it would.... read more | 10/13/2011 (3:16 pm) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | No, he actually meant to set it to relative. I didn't know it, but there's a 'relative' setting for ... read more | 10/12/2011 (2:23 pm) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | So, I have to do that for all of the GUI items? Okay...... read more | 10/12/2011 (12:44 pm) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Right? That's how I'd do it?... read more | 10/09/2011 (11:13 am) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Okay - so for this: [code] new GuiTextCtrl(Welcome) { canSaveDynamicFields = "0"... read more | 10/08/2011 (10:50 am) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Okay - that resolution would be 800X600. Done and done, that's what I design it in. Now, please clar... read more | 10/07/2011 (6:27 pm) |
| GUI resizing and repositioning for different resolutions? [SOLVED] | Please? Think [url=http://store.steampowered.com/app/98200/?snr=1_4_4__13]Frozen Synapse[/url].... read more | 10/07/2011 (4:22 pm) |
| Problems using variables in GuiTextCtrl [SOLVED] | Okay, so somehow the problem is that I am executing it before the variables are set. Either way, whe... read more | 10/05/2011 (6:32 pm) |
| exec command not creating DSO! [SOLVED] | Thanks, but I've already had success with XML - with built-in T2D functions, no less!... read more | 10/05/2011 (3:20 pm) |
| exec command not creating DSO! [SOLVED] | Okay - I'm getting fed up with all this stuff here. I'm gonna try XML now.... read more | 10/05/2011 (7:03 am) |
| GUI controls missing in builds [SOLVED] | No, I meant there are many folders labeled game/gameScripts in the built version. Do I paste the fil... read more | 10/04/2011 (2:00 pm) |