Game Development Community

Zib's Forum Posts

Thread Post Date Posted
Having Problems with demo version You nor i or Ben or even Jeff Tunnel will never learn all of it, but a good place to start would be ... read more 12/08/2003 (4:31 am)
Easy modding Did i miss something here?. Does Jeff mean that a mod created from the TGE Demo can be sold, withou... read more 12/07/2003 (9:16 am)
Having Problems with demo version [quote]HEY thanks guys i got it working but i thought i could do something in the demo version i ... read more 12/07/2003 (8:32 am)
vehicles Also the sitting position for a motercycle has a different angle, try rotating the "pivot point only... read more 12/03/2003 (3:10 pm)
Unrendered Poly's ???? Hmm i did it again too, i also figured out, how in my case, it occured, while selecting faces for a ... read more 11/24/2003 (2:29 pm)
Disable vehicle You might want look at this too // Remove Power from all Wheels %obj.setWheelPowered(0,false)... read more 11/23/2003 (5:42 am)
Disable vehicle Hmmm if maxWheelSpeed = 40; then maxWheelSpeed = 0; at least thats were i would start looking, ... read more 11/23/2003 (5:01 am)
Unrendered Poly's ???? Yup your right Chris & Chris, it was a duplicated poly at the exact coords of the other, must have h... read more 11/23/2003 (3:40 am)
Unrendered Poly's ???? Eric yes its fine in Torque and also in the show tool of Torque, its also fine in the 4 viewports (i... read more 11/22/2003 (11:55 am)
Unrendered Poly's ???? L Foster How does this explain that: the model appears textured correctly in the 4 view ports, or a... read more 11/22/2003 (10:52 am)
Unrendered Poly's ???? Eric Im begining to think it is something to do with my card or drivers, for it. Just puzzled as i h... read more 11/22/2003 (9:25 am)
Unrendered Poly's ???? Eric Im not sure what you mean,? the lower shot (in engine) is an earlier shot with just a base tex... read more 11/22/2003 (8:06 am)
Unrendered Poly's ???? Thanks guys @ L Foster that was one of the things i tryed first, the strange thing is its only in th... read more 11/22/2003 (5:59 am)
Unrendered Poly's ???? As a note im also looking for a serious active project, to take part in, preferably as a texture art... read more 11/21/2003 (3:22 pm)
The end of 2003 and still nothing really done Sorry James i got the wrong end of the stick, but using third party tools and developing the odd one... read more 11/14/2003 (3:05 pm)
The end of 2003 and still nothing really done [quote]3: Map editor, This is a big one we need something better thatn a woefully outdate HL editor.... read more 11/14/2003 (2:34 pm)
N00bs help please Here ya go [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2119]Getting ... read more 11/14/2003 (1:53 pm)
Milkshape LOD good news All work on a milkshape exporter for DTS is good news, for one thing, its possible to get almost any... read more 11/14/2003 (11:11 am)
Adding sound to a projectile's explosion Rex your not exactly clear in what you wish to do, do you wish to change the explosion sound to a ri... read more 11/14/2003 (3:34 am)
Is their any information on hover, flying and water.. @Ward, this may be of some interest to you regarding walking vehicles as a player, i introduced some... read more 10/21/2002 (11:02 am)
Newbie max2dts question that looks a real mess, you realy need to do as Logan says and look at how your scene is set up, you... read more 08/22/2002 (10:13 am)
TGE Book : Intermediate Thread I aggree with Joe some specefic art orintated scripting should be included, including all the pitfal... read more 08/21/2002 (1:34 pm)
Glass As Ward says the insertion of a dts glass object is the best route to go, also you might consider th... read more 08/18/2002 (12:49 pm)
Texturing model questions Greg he did say he was new, you just confused him probably, hehe translucent textures and alpha on a... read more 04/05/2002 (1:15 pm)
Different wearable objects such as helmets? I imagine you would have to set up some mount dummys, and probably colaberate with your coders on mo... read more 04/05/2002 (12:48 pm)
Joe M or anyelse familiar with the exporter which probably means you will need the support of IBM and some mainframe rendering network to run it... read more 04/05/2002 (11:11 am)
What about copy-protection of the games themselves? HMM this post interested me so i decided to see just how easy it would be to make one of of the late... read more 05/18/2001 (12:13 pm)
release date There isnt a certain release date GG did hope to release it by the end of april, but i think it was ... read more 05/05/2001 (6:47 am)
V12 Release Update: May 2nd Huh im sure some of the comunity would help with some things, depending on what this demo is gonna b... read more 05/03/2001 (6:08 pm)
Is there a release date?? Well Chris as i said ealier release dates are illusive, in all fairness their never was an april rel... read more 05/03/2001 (3:33 pm)
When is a project idea too radical For my 2 cents worth i dont post ideas i think of that are taking a different approach, until ive pu... read more 05/03/2001 (11:49 am)
Hey some of you might be interested in this! This seems like a good idea all round, but you will need to first create some kind of network of art... read more 05/02/2001 (4:15 pm)
Is there a release date?? Yes i understand but as Edward says throw us a bone, i for one have absolutly no doubt as to weather... read more 05/02/2001 (2:23 pm)
Why are you complaining? As far as selling games over the internet is concerned i think that the fact that its imediaitly ava... read more 05/02/2001 (10:35 am)
Are Writers Obsolete? So Chris reading your post what sort of affect do you think that Clive Barker working on Undying wil... read more 05/02/2001 (6:04 am)
Are Writers Obsolete? I dont think writers are obsolete i do however find them illusuve reclusive and bloody hard to track... read more 05/02/2001 (4:44 am)
Kind of an odd question... Personaly I think most of the people concerned would see this has somone showing real commitment in ... read more 05/01/2001 (2:10 pm)
Have we mastered the art of 2D animation? Andrew i sense in your statement that your happy with what you have and aint gonna go daft spending ... read more 05/01/2001 (11:22 am)
Nendo vs Animation Master? on the same note after reading some of the reviews and interveiws various people have apparently off... read more 04/30/2001 (4:53 pm)
Why are you complaining? Well i dont think many of you have actualy read and understood the copy of the licence aggreemant th... read more 04/30/2001 (2:40 pm)
Nendo vs Animation Master? If your just breaking into modeling i would suggest milkshape a 30 day trial is available and can re... read more 04/30/2001 (12:18 pm)
Hmm, are there no artists interested in games? You cant teach someone artistic talent, its as simple as that, as far as the lack of high calibare a... read more 04/29/2001 (5:38 pm)
Engine Capabilities (details) hmm cant you just import your geometry fom Max to the engine whats the big deal, with engines ive wo... read more 04/29/2001 (4:16 pm)
Hmm, are there no artists interested in games? As a conventional artist of some 20+ years and having recently combined that with my, relativly new ... read more 04/28/2001 (1:31 pm)
Space Sim (how big is to big?) OK i think i can help a bit here mate as far as polys are concerned the average poly count in a figh... read more 04/28/2001 (8:56 am)
Can you think "outside the box"? Well i play online extensivly and acually i think the lobbys\chat rooms and general communication in... read more 04/28/2001 (8:18 am)
3d modeling program ? Well Milkshape is a Good 3d moddeling enviroment, ive used it since the early versions, and once mas... read more 04/28/2001 (7:58 am)