Game Development Community

Chris Newman's Forum Posts

Thread Post Date Posted
Show your progress :) The almost complete first version of the GUI for the T2D Image Datablock Tool. [image]http://chaz... read more 03/22/2005 (7:26 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Cool, that's the guide I was talking about a few post ago but I couldn't rember the name. The versio... read more 03/22/2005 (12:29 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Freaky, were you just thinking this too? "Torque community gui doc project" We could make all th... read more 03/22/2005 (10:42 am)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Thanks Matt, Maybe you can help me with this lil gui problem. This program is already finished but... read more 03/22/2005 (9:14 am)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 Well i have my final gui design drawn out on paper, so ill be working on getting that into torques g... read more 03/21/2005 (9:09 pm)
TIDE jedit help please I just installed JEdit so ill take on this one. :) All it needs is a lil bit of common sence and co... read more 03/20/2005 (7:19 pm)
Whoa... overwhelmed [url]http://www.twinno.com/brainedpro/[/url] i belive that this editor can debug scripts. I havn... read more 03/20/2005 (6:36 pm)
Which editor for TorqueScript? I dont know of any editors that have "dot completion" for torque script yet.... read more 03/20/2005 (4:05 pm)
Torque In-game Script Editor (very early development) Awsome, looking forward to it.... read more 03/18/2005 (4:00 pm)
Torque In-game Script Editor (very early development) Cool I just found time to get started on my image datablock program. My gui is so ugly! :) but so... read more 03/18/2005 (3:25 pm)
What Scripting Environment to use?? Hmmm for some reason i cant find the torquescript syntax highlighting module for textpad.... read more 03/15/2005 (6:54 pm)
Which editor for TorqueScript? I seen a thread on this, ive been looking for it for a while, ill give you the link when i find it.... read more 03/15/2005 (6:35 pm)
Player's animation when mounted to a vehicle. Has anyone done this before?... read more 03/15/2005 (11:56 am)
They officially ran out of ideas...they gave Sonic a handgun That might be cool if it was a diff game char (not sonic related). Sonic games dont have guns...... read more 03/09/2005 (4:39 pm)
Writing game script?? One way to deal with it is take a piece of paper and draw a circle, that is your starting scene. Ass... read more 03/06/2005 (12:28 pm)
Torque VS. 3DState Game Engine I tried that when i was searching for a good engine. I bought Torque 2 years ago and was a lil overw... read more 03/06/2005 (11:45 am)
Noob, trying to decide @john There are many good free / cheap compilers out there, im on my way out the door so ill get ba... read more 03/05/2005 (5:14 pm)
Debug Gui (simple gui example/to use) Awsome, im adding this in. Ive been spending all my time trying to learn the gui system and not g... read more 03/04/2005 (4:26 pm)
Thank you No, Thank YOU!! :)... read more 03/03/2005 (5:57 pm)
DTS support? Or you could just simulate it with lots of animation. Just render your model to a image file. Rende... read more 03/03/2005 (9:57 am)
DTS support? I think having simple 3d support would be a awsome idea, just think of all the artistic style it wou... read more 03/03/2005 (8:02 am)
Image Datablock Utility @King Bob Thanks, im about to crash so ill look through it tommorow. I started work on the gui for... read more 03/01/2005 (8:09 pm)
Image Datablock Utility @Jason All docs for scripting are freely avaiable. The private sections for TGE deals with the c... read more 03/01/2005 (6:52 pm)
Image Datablock Utility @King Bob If you could point me in the direction of how to read file names in a dir, string manipu... read more 03/01/2005 (6:32 pm)
How to make a boat float on water? I was going to start from scratch, but lacked understanding of the engine. I was thinking of having ... read more 03/01/2005 (7:12 am)
Brickout Build 2 (pretty much final) Cool, ill try it out as soon as i get some more work done on my tool.... read more 02/28/2005 (7:55 pm)
Image Datablock Utility Im on it right now. This is a good way for me to learn gui controls too. Now i wish 2 years ago... read more 02/28/2005 (5:14 pm)
Brickout in progress Lol i was doing the same type of game too. for my paddle ball collisions, its all manual too, plus ... read more 02/28/2005 (3:32 am)
How do you enable collisions with tilemaps? Now i got it, dunno what i was doing wrong. Now all i need to figure out is what tile i hit.... read more 02/27/2005 (8:26 pm)
Image Datablock Utility Yeah, that would be a great idea. Know what, I think im on it as soon as i finish this lil clone ... read more 02/27/2005 (3:28 pm)
Shooter Demo Issue @Melv Haha alright, but great work on T2D. I love it, in fact as of last month i ditched work on my... read more 02/27/2005 (8:24 am)
Shooter Demo Issue Another thing i found. When there is alot of action going on and you decide to switch to fullscree... read more 02/27/2005 (7:43 am)
Shooter Demo Issue I had only one prob that i could not get to reproduce. After i killed one the the big guys, it slow... read more 02/26/2005 (9:04 pm)
Question about Torque 2D, oh and i almost forgot.. Drewl! @rex You only need a compiler if you make changes to the c++ code. When you use scripts, the engin... read more 02/26/2005 (6:47 pm)
How to make a boat float on water? @Richard I started a boat based off of the wheeled vehicle class. Changed the code so the wheels w... read more 02/26/2005 (10:43 am)
I'm a T2D Developer! Me too :)... read more 02/25/2005 (6:49 pm)
Turning off the automatic mission relight @Robert Does this mean that we can calculate the lightmaps during dev, then comment out those lines... read more 02/25/2005 (4:43 pm)
Helicopters There is. I seen a video on the forums of one a while ago. Im trying to find it. Ok found the thr... read more 02/23/2005 (6:03 pm)
BattleTech Simulator Demo 3 Available Maybe i am way to used to playing mech warrior Mercs. I like how they have there controls set up ... read more 01/26/2005 (1:05 pm)
BattleTech Simulator Demo 3 Available Good point now that im thinking about it, there was a Dragon Ball mod for quake 3, that had to ... read more 01/26/2005 (12:28 pm)
Okay everybody represent your `hood(neighborhood that is) Detriot, MI and many of its surronding areas, i move around a bit... read more 01/26/2005 (11:51 am)
BattleTech Simulator Demo 3 Available Cool so far is the torso twist ( < and > ) soposed to jump like that? I was expecting it to quick... read more 01/26/2005 (11:48 am)
BattleTech Simulator Demo 3 Available I tried but it says the page is missing to download the demo... read more 01/26/2005 (10:30 am)
SURVEY: How Old Are You??? I'm 23... read more 01/23/2005 (4:04 pm)
Appreciation for being an indie Damn man, This Sh** pisses me off. This is one thing i am afraid of if i ever work for a big compan... read more 11/12/2004 (7:45 pm)
Car slipping / turning at 65 mph and above Oh man lol im so confused right now now i changed max speed to 300 and left the default values fo... read more 11/07/2004 (10:47 am)
Car slipping / turning at 65 mph and above Ah ha i just noticed the higher i set the kinetic value the lower the speed it is before it starts... read more 11/07/2004 (10:28 am)
Car slipping / turning at 65 mph and above I just tried it on a clean version (deleted my dir and copied a brand new 1.3 over to it) The def... read more 11/07/2004 (10:25 am)
Car slipping / turning at 65 mph and above Ah perhaps i should mention im using version 1.3 and starter.racing. Then i made the flat terrain a... read more 11/07/2004 (9:09 am)
Car slipping / turning at 65 mph and above @Akio That was one of the values i was also messing with to get it to act better. No matter what i... read more 11/07/2004 (8:55 am)