Chris Newman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Show your progress :) | The almost complete first version of the GUI for the T2D Image Datablock Tool. [image]http://chaz... read more | 03/22/2005 (7:26 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Cool, that's the guide I was talking about a few post ago but I couldn't rember the name. The versio... read more | 03/22/2005 (12:29 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Freaky, were you just thinking this too? "Torque community gui doc project" We could make all th... read more | 03/22/2005 (10:42 am) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Thanks Matt, Maybe you can help me with this lil gui problem. This program is already finished but... read more | 03/22/2005 (9:14 am) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Well i have my final gui design drawn out on paper, so ill be working on getting that into torques g... read more | 03/21/2005 (9:09 pm) |
| TIDE jedit help please | I just installed JEdit so ill take on this one. :) All it needs is a lil bit of common sence and co... read more | 03/20/2005 (7:19 pm) |
| Whoa... overwhelmed | [url]http://www.twinno.com/brainedpro/[/url] i belive that this editor can debug scripts. I havn... read more | 03/20/2005 (6:36 pm) |
| Which editor for TorqueScript? | I dont know of any editors that have "dot completion" for torque script yet.... read more | 03/20/2005 (4:05 pm) |
| Torque In-game Script Editor (very early development) | Awsome, looking forward to it.... read more | 03/18/2005 (4:00 pm) |
| Torque In-game Script Editor (very early development) | Cool I just found time to get started on my image datablock program. My gui is so ugly! :) but so... read more | 03/18/2005 (3:25 pm) |
| What Scripting Environment to use?? | Hmmm for some reason i cant find the torquescript syntax highlighting module for textpad.... read more | 03/15/2005 (6:54 pm) |
| Which editor for TorqueScript? | I seen a thread on this, ive been looking for it for a while, ill give you the link when i find it.... read more | 03/15/2005 (6:35 pm) |
| Player's animation when mounted to a vehicle. | Has anyone done this before?... read more | 03/15/2005 (11:56 am) |
| They officially ran out of ideas...they gave Sonic a handgun | That might be cool if it was a diff game char (not sonic related). Sonic games dont have guns...... read more | 03/09/2005 (4:39 pm) |
| Writing game script?? | One way to deal with it is take a piece of paper and draw a circle, that is your starting scene. Ass... read more | 03/06/2005 (12:28 pm) |
| Torque VS. 3DState Game Engine | I tried that when i was searching for a good engine. I bought Torque 2 years ago and was a lil overw... read more | 03/06/2005 (11:45 am) |
| Noob, trying to decide | @john There are many good free / cheap compilers out there, im on my way out the door so ill get ba... read more | 03/05/2005 (5:14 pm) |
| Debug Gui (simple gui example/to use) | Awsome, im adding this in. Ive been spending all my time trying to learn the gui system and not g... read more | 03/04/2005 (4:26 pm) |
| Thank you | No, Thank YOU!! :)... read more | 03/03/2005 (5:57 pm) |
| DTS support? | Or you could just simulate it with lots of animation. Just render your model to a image file. Rende... read more | 03/03/2005 (9:57 am) |
| DTS support? | I think having simple 3d support would be a awsome idea, just think of all the artistic style it wou... read more | 03/03/2005 (8:02 am) |
| Image Datablock Utility | @King Bob Thanks, im about to crash so ill look through it tommorow. I started work on the gui for... read more | 03/01/2005 (8:09 pm) |
| Image Datablock Utility | @Jason All docs for scripting are freely avaiable. The private sections for TGE deals with the c... read more | 03/01/2005 (6:52 pm) |
| Image Datablock Utility | @King Bob If you could point me in the direction of how to read file names in a dir, string manipu... read more | 03/01/2005 (6:32 pm) |
| How to make a boat float on water? | I was going to start from scratch, but lacked understanding of the engine. I was thinking of having ... read more | 03/01/2005 (7:12 am) |
| Brickout Build 2 (pretty much final) | Cool, ill try it out as soon as i get some more work done on my tool.... read more | 02/28/2005 (7:55 pm) |
| Image Datablock Utility | Im on it right now. This is a good way for me to learn gui controls too. Now i wish 2 years ago... read more | 02/28/2005 (5:14 pm) |
| Brickout in progress | Lol i was doing the same type of game too. for my paddle ball collisions, its all manual too, plus ... read more | 02/28/2005 (3:32 am) |
| How do you enable collisions with tilemaps? | Now i got it, dunno what i was doing wrong. Now all i need to figure out is what tile i hit.... read more | 02/27/2005 (8:26 pm) |
| Image Datablock Utility | Yeah, that would be a great idea. Know what, I think im on it as soon as i finish this lil clone ... read more | 02/27/2005 (3:28 pm) |
| Shooter Demo Issue | @Melv Haha alright, but great work on T2D. I love it, in fact as of last month i ditched work on my... read more | 02/27/2005 (8:24 am) |
| Shooter Demo Issue | Another thing i found. When there is alot of action going on and you decide to switch to fullscree... read more | 02/27/2005 (7:43 am) |
| Shooter Demo Issue | I had only one prob that i could not get to reproduce. After i killed one the the big guys, it slow... read more | 02/26/2005 (9:04 pm) |
| Question about Torque 2D, oh and i almost forgot.. Drewl! | @rex You only need a compiler if you make changes to the c++ code. When you use scripts, the engin... read more | 02/26/2005 (6:47 pm) |
| How to make a boat float on water? | @Richard I started a boat based off of the wheeled vehicle class. Changed the code so the wheels w... read more | 02/26/2005 (10:43 am) |
| I'm a T2D Developer! | Me too :)... read more | 02/25/2005 (6:49 pm) |
| Turning off the automatic mission relight | @Robert Does this mean that we can calculate the lightmaps during dev, then comment out those lines... read more | 02/25/2005 (4:43 pm) |
| Helicopters | There is. I seen a video on the forums of one a while ago. Im trying to find it. Ok found the thr... read more | 02/23/2005 (6:03 pm) |
| BattleTech Simulator Demo 3 Available | Maybe i am way to used to playing mech warrior Mercs. I like how they have there controls set up ... read more | 01/26/2005 (1:05 pm) |
| BattleTech Simulator Demo 3 Available | Good point now that im thinking about it, there was a Dragon Ball mod for quake 3, that had to ... read more | 01/26/2005 (12:28 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Detriot, MI and many of its surronding areas, i move around a bit... read more | 01/26/2005 (11:51 am) |
| BattleTech Simulator Demo 3 Available | Cool so far is the torso twist ( < and > ) soposed to jump like that? I was expecting it to quick... read more | 01/26/2005 (11:48 am) |
| BattleTech Simulator Demo 3 Available | I tried but it says the page is missing to download the demo... read more | 01/26/2005 (10:30 am) |
| SURVEY: How Old Are You??? | I'm 23... read more | 01/23/2005 (4:04 pm) |
| Appreciation for being an indie | Damn man, This Sh** pisses me off. This is one thing i am afraid of if i ever work for a big compan... read more | 11/12/2004 (7:45 pm) |
| Car slipping / turning at 65 mph and above | Oh man lol im so confused right now now i changed max speed to 300 and left the default values fo... read more | 11/07/2004 (10:47 am) |
| Car slipping / turning at 65 mph and above | Ah ha i just noticed the higher i set the kinetic value the lower the speed it is before it starts... read more | 11/07/2004 (10:28 am) |
| Car slipping / turning at 65 mph and above | I just tried it on a clean version (deleted my dir and copied a brand new 1.3 over to it) The def... read more | 11/07/2004 (10:25 am) |
| Car slipping / turning at 65 mph and above | Ah perhaps i should mention im using version 1.3 and starter.racing. Then i made the flat terrain a... read more | 11/07/2004 (9:09 am) |
| Car slipping / turning at 65 mph and above | @Akio That was one of the values i was also messing with to get it to act better. No matter what i... read more | 11/07/2004 (8:55 am) |