Chris Newman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting TIDE to work with jEdit? | Grab it from the JEDIT website. Then download the Tide.jar file from [url]https://sourceforge.net... read more | 05/11/2005 (7:26 pm) |
| Getting TIDE to work with jEdit? | Did you grab JEDIT from the jedit website or off the tide website?... read more | 05/11/2005 (7:16 pm) |
| Getting TIDE to work with jEdit? | Yes you need a net connection to download a plugin for it. [quote] Install the newest version of... read more | 05/11/2005 (6:25 pm) |
| ... | *raises hand... read more | 05/11/2005 (5:50 pm) |
| AIPlayer probs | Ya i replaced the model and the prob was solved.... read more | 05/11/2005 (5:42 pm) |
| AIPlayer probs | Well when I get home today, I'm going to use the starter.fps to do testing because if I use my whole... read more | 05/11/2005 (9:23 am) |
| AIPlayer probs | Lol well i just copied all my scripts over to stock TGE (and made a few edits) and the AIplayer see... read more | 05/10/2005 (9:38 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | Right now time is very slim. But yes ill do that when im finished with the TGE project im working o... read more | 05/09/2005 (5:30 pm) |
| A T2D GUI system | Dude, Your really gonna have to quit doing this stuff! My teammates are gonna kill me if i quit ou... read more | 05/07/2005 (10:10 am) |
| 'Better' shadows? | [url]http://www.synapsegaming.com/content/linkedimages/DynamicShadows1.avi[/url] Vid of the impro... read more | 05/06/2005 (9:35 pm) |
| 'Better' shadows? | Well you can get way better shadows using the lighting pack. there is also this resource [url]... read more | 05/06/2005 (9:23 pm) |
| Flight Sim Possible in Torque? | Hehe i guess you didnt see this snapshot [url]http://www.garagegames.com/mg/snapshot/view.php?qid=... read more | 05/06/2005 (8:30 pm) |
| Buying the Engine On the 7th Of May | I tried out quite a few engines and the one thing that stands out besides Torque being the best :) ... read more | 05/06/2005 (6:33 pm) |
| A T2D GUI system | Sweet maybe ill give this a shot for the GUI of the T2D animation editor!... read more | 05/06/2005 (2:55 pm) |
| Buying the Engine On the 7th Of May | Its alright, just craked me up a bit. I seen that thread, i let things get to me too but i try to... read more | 05/06/2005 (2:39 pm) |
| Buying the Engine On the 7th Of May | @King Bob hmmmm that post above looks similar to another post. :)... read more | 05/06/2005 (2:22 pm) |
| Buying the Engine On the 7th Of May | [quote] Buying this engine would at least help support the community I spend most of my time on. [... read more | 05/06/2005 (12:58 pm) |
| Just bought the SDK and I need some help :) | 1) Write a script function to rotate the model when hes not facing the right direction. If needed ... read more | 05/06/2005 (7:35 am) |
| Buying the Engine On the 7th Of May | Benefit of being an SDK owner: The vast amount of info in the private forums.... read more | 05/06/2005 (7:27 am) |
| How do i get the position of every client? | Haha Thanks Matt Just what i was looking for.... read more | 05/05/2005 (4:41 pm) |
| How do i get the position of every client? | Im still looking on how to get every clients player position. Can anyone give me any insight?... read more | 05/05/2005 (3:09 pm) |
| How do i get the position of every client? | I figured that out after a bit right now im doing. [code] // Give the client control of the playe... read more | 05/01/2005 (7:27 pm) |
| I remember seeing a post for.. | I seen that other post that you found a way. It was just a link for other who came across this thre... read more | 04/30/2005 (9:12 pm) |
| I remember seeing a post for.. | You can have a few diff datablocks (one for each type of player that your decision making code come ... read more | 04/30/2005 (7:58 pm) |
| Active Tiles... | Hmmmmm Do i smell another Tut coming on, on how to best put this baby to use?... read more | 04/30/2005 (5:02 pm) |
| Nice Widget | Sweet, too bad i dont have a mac. *Edit lol it just showed up on the news section.... read more | 04/29/2005 (5:03 pm) |
| Nice Widget | What is the GG widget?... read more | 04/29/2005 (4:49 pm) |
| Congrats Matt! | Good job man!... read more | 04/29/2005 (4:08 pm) |
| Bots going nowhere (well, "0,0,0") | :) One of the members of my team was working with the spawn script and noticed the running player... read more | 04/28/2005 (9:10 pm) |
| Bots going nowhere (well, "0,0,0") | [code] AIPlayer::AIPlayer() { mMoveDestination.set( 0.0f, 0.0f, 0.0f ); mMoveSpeed = 1.0f;... read more | 04/28/2005 (8:55 pm) |
| Bots going nowhere (well, "0,0,0") | I have the same problem [code] function CreateBots() { AIPlayer::spawnBot(Beast0,"5 -22... read more | 04/28/2005 (7:51 pm) |
| Guibitmapbutton help | Yup Yup Thats what my issue was. Thanks guys.... read more | 04/26/2005 (6:02 pm) |
| Guibitmapbutton help | Ill give that a shot. lol Matt, must have missed that when i skimmed through it a few days ago on... read more | 04/26/2005 (5:58 pm) |
| Guibitmapbutton help | So i guess no one else has this problem? hmmm now on to figuring out what im doing wrong.... read more | 04/26/2005 (5:36 pm) |
| No Fog | In the world editor. Under sky Visibility and fog. Just increase the numbers in the varibles.... read more | 04/26/2005 (3:23 am) |
| Mancala T2D | Cool I used to play that on my old cell phone.... read more | 04/24/2005 (6:55 pm) |
| Need to know where to start? | Haha Great stuff Matt You just keep putting stuff out. Now when i get done with my TGE project, i... read more | 04/24/2005 (9:50 am) |
| T2D 1.0.2 DirectX Fix | @Melv i have it bookedmarked. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 04/23/2005 (7:35 am) |
| Looking for code aces | @robert As soon as I get the ok from Mr Boyer, I have some emails I sent to the rest of the team, o... read more | 04/22/2005 (9:08 am) |
| Looking for code aces | At your service! Oh wait, i already am.... but a few more people is always a good thing.... read more | 04/22/2005 (3:30 am) |
| cartoon outlining (cartoon rendering part1) | Marble blast uses it for shadows, the mirrors in TGE uses it, and best of all John Carmack uses it f... read more | 04/21/2005 (4:16 am) |
| cartoon outlining (cartoon rendering part1) | There are 2 other solutions im working on. 1. Using the stencil buffer, google for it and you will ... read more | 04/20/2005 (7:38 pm) |
| cartoon outlining (cartoon rendering part1) | Ill reduce the size when I get home, also I'm going to look in the stencil shadow resource for the e... read more | 04/20/2005 (7:17 am) |
| cartoon outlining (cartoon rendering part1) | Eh [image]http://chazcross.phase9studios.com/files/torque/pics/cell/stick.jpg[/image] Nvidia- Op... read more | 04/19/2005 (8:47 pm) |
| T2D updates coming soon | Wow you guys are like a pack of wolves that got a scent of some fresh meat. lol... read more | 04/19/2005 (6:46 pm) |
| cartoon outlining (cartoon rendering part1) | I just found this thread.....[url]http://www.garagegames.com/mg/forums/result.thread.php?qt=19759[/u... read more | 04/19/2005 (4:22 pm) |
| T2D updates coming soon | Great news, Regrettably i wont be able to take a look a T2d again for a bit as I just joined a team... read more | 04/18/2005 (3:41 pm) |
| cartoon outlining (cartoon rendering part1) | Toby can you do me a favor and email me the sphere and the art source file (max, milkshap.. What eve... read more | 04/18/2005 (7:46 am) |
| cartoon outlining (cartoon rendering part1) | Well to be sure I would need access to some carefully created objects. I don't think the code is the... read more | 04/18/2005 (4:57 am) |
| Im a little unsure how to make a hud like this | Not yet, but i will now. Thanks!... read more | 04/17/2005 (8:06 pm) |