Marton Gyorgy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision "lag" | Yes, the messed-up looking bouncing. How can I make sure that the forced update happens on the clien... read more | 08/01/2011 (4:20 pm) |
| Collision "lag" | Thank you for your answers. I am trying to solve this with forcing a working collision set update li... read more | 08/01/2011 (1:07 am) |
| Using FixedFunctioin material | Thank you for the tip, I will go this way then!... read more | 05/26/2011 (2:15 pm) |
| Extending Player class | Yes, I use the older 1.0.1 version.... read more | 05/23/2011 (4:49 am) |
| T3D performance vs TGE | I tried to use ProcessedFFMaterial but it crashed the game. Here is the call stack: > Blocks_D... read more | 05/23/2011 (2:56 am) |
| Extending Player class | I think you should not include the reload variable in the onNewDataBlock just [code]bool onNewDataBl... read more | 05/23/2011 (2:04 am) |
| Extending Player class | Yes, it was the desctructor. I implement onNewDataBlock then, thanks!... read more | 05/23/2011 (1:55 am) |
| T3D performance vs TGE | Thanks Sean! I will try this!... read more | 05/21/2011 (11:58 am) |
| T3D performance vs TGE | Will pureLIGHT help me running fast on integrated graphic cards?... read more | 05/21/2011 (11:23 am) |
| T3D performance vs TGE | Unfortunately I need 3D so TGB is not an option for me. Maybe I work with TGE then. I am not explici... read more | 05/21/2011 (7:26 am) |
| T3D performance vs TGE | Could you point me to this demo?... read more | 05/21/2011 (7:17 am) |
| T3D performance vs TGE | Is there (or will be in the future) any way to set T3D not to use shaders? Including small source co... read more | 05/21/2011 (6:29 am) |
| detail 0 (Collision-1) bounds exceed that of shape | Thank you very much for your detailed answer I am afraid I will have to return to it in the future. ... read more | 05/21/2011 (3:41 am) |
| detail 0 (Collision-1) bounds exceed that of shape | Thanks for the reply, the problem solved somehow. After some reexporting and playing with meshes it ... read more | 05/21/2011 (3:36 am) |
| detail 0 (Collision-1) bounds exceed that of shape | I tried with Col-1 but it was not recognized as collision mesh. By the way the milkshape exporter do... read more | 05/10/2011 (6:42 am) |