Game Development Community

George Ison's Forum Posts

Thread Post Date Posted
64bit Support Dude you rock!... read more 02/26/2013 (12:22 pm)
TGB 1.8 Bugs Thanks guys, don't know what we'd do without ya!... read more 02/25/2013 (2:26 pm)
Full Screen Issues = Rejection @Kevin I understand what your saying and the system I have developed based off concepts from Ronn... read more 01/13/2013 (1:22 pm)
Full Screen Issues = Rejection Ronny Im not having any luck with that. Screen sizes get huge...I've evidently failed to see your i... read more 01/12/2013 (10:34 pm)
Full Screen Issues = Rejection Ronnie, Thanks for the reply, BFG is one of the main folks we cater to and haven't yet run into ... read more 01/12/2013 (9:32 am)
Minimizing.... @Richard If you mean Client as in publisher, they want the programs to be able to handle differen... read more 12/24/2012 (9:56 am)
Minimizing.... ahahaha I feel you friend. If your interested in working on some casual projects in the future, giv... read more 12/21/2012 (6:59 pm)
Ever felt unmotivated? [quote]I especially find listening to music helps focus on game making. I also find that being al... read more 12/20/2012 (11:12 pm)
Minimizing.... Alpha... man thanks much for that. I'm not the best C++ dev for sure, most of the time poking aroun... read more 12/20/2012 (11:05 pm)
Full Screen issues Looks like we will have to control it manually like William suggests as its just not consistent enou... read more 10/28/2012 (10:07 pm)
Full Screen issues I will mess about with the GUI system a bit to see if I can come to some resolve. Taking Vlads stat... read more 10/28/2012 (12:56 pm)
Full Screen issues Essentially yes, what happens it t2d is trying to maintain the aspect ratio for example; lets say th... read more 10/27/2012 (8:37 pm)
Recomendations on simple DRM solutions? I can vouch that if you have your title published by any of the big portal publishers they will in f... read more 10/27/2012 (2:20 pm)
Text gets smashed together into blocks after unminimizing game We have seen this as well. It will happen nearly every-time if you start the game then immediately ... read more 10/27/2012 (7:12 am)
Gui's do not work right after using build project if guiProfiles.cs is not included Joseph, Just an FYI... We have experienced this as well. Something does not get compiled pro... read more 09/04/2012 (12:16 pm)
FlyingVehicleData not working for me? Michael, Glad to know im not crazy here. You are right though, I did figure out the problem thou... read more 07/09/2012 (11:00 am)
Tile Maps @Hugo, Yea I initially thought of this as well. I could not seem to find what it was if this we... read more 01/06/2012 (12:01 pm)
TGB 1.7.5 to 1.7.6 Source Rect problem. We have it here as well... Any one know how to set the sourcerect in code? I have looked throu... read more 01/05/2012 (4:18 pm)
Tile Maps Michael, Yes absolutely, on the scenewindow as well as the tile map object. Just like we have don... read more 01/04/2012 (8:12 am)
Annoying jump bug... Hugo, Got this figured out as well as all the other stuff a week or so back. Actually there is a... read more 12/22/2011 (8:35 am)
Memory Management....... Thanks friend and Merry Christmas to you and yours as well! I might take you up on that memory offe... read more 12/22/2011 (8:14 am)
Experienced designer looking for help and/or possible partner. Tony, shoot me an email bryan@sgmediasoft.com We specialize in casual games and software tools de... read more 12/21/2011 (2:23 pm)
Memory Management....... Hugo, Thanks a million man your help has been greatly appreciated on these issues. We have reduc... read more 12/21/2011 (2:19 pm)
Memory Management....... @Hugo, I definitely see your point here, I just didn't want to create even more code if we were e... read more 12/20/2011 (12:35 pm)
Memory Management....... Hugo, Question about the code you posted, does t2dsceneWindow.endlevel not do the same thing? ... read more 12/20/2011 (9:07 am)
Memory Management....... Hugo, You just helped us out tremendously friend. Thank you very much. We actually found that t... read more 12/20/2011 (9:04 am)
Objects & Effects in GUI's Hey Simon, Well I don't know right off what your looking for per'se but we have successfully lear... read more 12/17/2011 (6:10 pm)
Games Running on Facebook? Just an FYI... Portalarium does have potential and luckily is now opensource. "We've ac... read more 12/17/2011 (11:19 am)
Objects & Effects in GUI's Thanks for this info, we have developed entirely new methods now based on this. Really opens things... read more 12/17/2011 (11:14 am)
What would you like to see addressed in Torque 2D? browser based deployment...... read more 12/17/2011 (10:55 am)
Torque 2D (TGB) 1.7.6 Released Very good, much appreciated.... read more 12/17/2011 (10:48 am)
Annoying jump bug... @Hugo Sorry for being vague there. What's happening is once our level is loaded and we are ready... read more 12/01/2011 (12:59 pm)
TGB Bug Causing Platform Problems. @Pedro You are right, I guess I should clarify that for me and I maybe an outcast here, the debug... read more 11/29/2011 (8:29 pm)
TGB Bug Causing Platform Problems. Keith, Im running win7 on everything and Im not having any issues. Ever now and again I will exp... read more 11/18/2011 (8:15 am)
TGB Bug Causing Platform Problems. Keith, Once you have both, pieces of code merged into the engine and compiled. You have to grab... read more 10/29/2011 (8:27 am)
TGB Bug Causing Platform Problems. Keith, Confirmed. I applied the TGB bug fix for Torsion to the source. Then went back using Mic... read more 10/27/2011 (11:14 am)
ProgressBar?? I think I may know what the problem is, I'll let you know and if it is, Im so going to kick myself..... read more 10/26/2011 (7:30 pm)
ProgressBar?? I thought so as well, yes I did. I actually had tried it previously with and without quotes. Someth... read more 10/26/2011 (7:28 pm)
ProgressBar?? Hey thanks for the response. Actually I had tried that already as well as progBar.getValue(); to ... read more 10/26/2011 (7:24 pm)
TGB Bug Causing Platform Problems. I understand, but since we are on the topic I wanted to let you know I went straight and purchased i... read more 10/18/2011 (2:12 pm)
TGB Bug Causing Platform Problems. Thanks David, Just for reference, this might be something you want to inform folks of when purcha... read more 10/18/2011 (1:37 pm)
TGB Bug Causing Platform Problems. David thanks for the reply. Unfortunately, I don't own the PRO kit, just the standard. I have look... read more 10/18/2011 (12:26 pm)
T2D & Torsion Cant debug.....? Thanks Simon I believe this might do it, will give it a try. :EDIT: Worked perfectly, but just i... read more 10/18/2011 (10:57 am)
Web Based Games Thanks Scott, I will check that out. Do we know of any future updates coming that will advance the ... read more 09/29/2011 (1:33 pm)
Game Mechanics Kit Still Work? Thanks E.B, that's what I needed to know!... read more 09/11/2011 (11:37 am)
Simpler Tutorials? I think BloodKnight said it best at #10. I have been using Torque since GG was re-established and a... read more 07/03/2011 (9:19 pm)
T3D vs TGEA? Guys, I been watching this thread and Im glad I did. I dont mean to hijack it here in anyway but I ... read more 07/03/2011 (8:03 pm)
Torque Rigging/Animation lol I hear ya! Thanks man for lending me your time and knowledge, very much appreciated. I'm reall... read more 05/13/2011 (10:00 pm)
Torque Rigging/Animation Guys, thanks for your replies. Rex i cant see the image, but that information was extremely hel... read more 05/13/2011 (11:42 am)
Foot Sounds Not Working? Ivan, Thanks, I modified the code as suggested. However, the CleanUp tool from the Toolbox stats... read more 02/22/2011 (2:22 pm)
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