George Ison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 64bit Support | Dude you rock!... read more | 02/26/2013 (12:22 pm) |
| TGB 1.8 Bugs | Thanks guys, don't know what we'd do without ya!... read more | 02/25/2013 (2:26 pm) |
| Full Screen Issues = Rejection | @Kevin I understand what your saying and the system I have developed based off concepts from Ronn... read more | 01/13/2013 (1:22 pm) |
| Full Screen Issues = Rejection | Ronny Im not having any luck with that. Screen sizes get huge...I've evidently failed to see your i... read more | 01/12/2013 (10:34 pm) |
| Full Screen Issues = Rejection | Ronnie, Thanks for the reply, BFG is one of the main folks we cater to and haven't yet run into ... read more | 01/12/2013 (9:32 am) |
| Minimizing.... | @Richard If you mean Client as in publisher, they want the programs to be able to handle differen... read more | 12/24/2012 (9:56 am) |
| Minimizing.... | ahahaha I feel you friend. If your interested in working on some casual projects in the future, giv... read more | 12/21/2012 (6:59 pm) |
| Ever felt unmotivated? | [quote]I especially find listening to music helps focus on game making. I also find that being al... read more | 12/20/2012 (11:12 pm) |
| Minimizing.... | Alpha... man thanks much for that. I'm not the best C++ dev for sure, most of the time poking aroun... read more | 12/20/2012 (11:05 pm) |
| Full Screen issues | Looks like we will have to control it manually like William suggests as its just not consistent enou... read more | 10/28/2012 (10:07 pm) |
| Full Screen issues | I will mess about with the GUI system a bit to see if I can come to some resolve. Taking Vlads stat... read more | 10/28/2012 (12:56 pm) |
| Full Screen issues | Essentially yes, what happens it t2d is trying to maintain the aspect ratio for example; lets say th... read more | 10/27/2012 (8:37 pm) |
| Recomendations on simple DRM solutions? | I can vouch that if you have your title published by any of the big portal publishers they will in f... read more | 10/27/2012 (2:20 pm) |
| Text gets smashed together into blocks after unminimizing game | We have seen this as well. It will happen nearly every-time if you start the game then immediately ... read more | 10/27/2012 (7:12 am) |
| Gui's do not work right after using build project if guiProfiles.cs is not included | Joseph, Just an FYI... We have experienced this as well. Something does not get compiled pro... read more | 09/04/2012 (12:16 pm) |
| FlyingVehicleData not working for me? | Michael, Glad to know im not crazy here. You are right though, I did figure out the problem thou... read more | 07/09/2012 (11:00 am) |
| Tile Maps | @Hugo, Yea I initially thought of this as well. I could not seem to find what it was if this we... read more | 01/06/2012 (12:01 pm) |
| TGB 1.7.5 to 1.7.6 Source Rect problem. | We have it here as well... Any one know how to set the sourcerect in code? I have looked throu... read more | 01/05/2012 (4:18 pm) |
| Tile Maps | Michael, Yes absolutely, on the scenewindow as well as the tile map object. Just like we have don... read more | 01/04/2012 (8:12 am) |
| Annoying jump bug... | Hugo, Got this figured out as well as all the other stuff a week or so back. Actually there is a... read more | 12/22/2011 (8:35 am) |
| Memory Management....... | Thanks friend and Merry Christmas to you and yours as well! I might take you up on that memory offe... read more | 12/22/2011 (8:14 am) |
| Experienced designer looking for help and/or possible partner. | Tony, shoot me an email bryan@sgmediasoft.com We specialize in casual games and software tools de... read more | 12/21/2011 (2:23 pm) |
| Memory Management....... | Hugo, Thanks a million man your help has been greatly appreciated on these issues. We have reduc... read more | 12/21/2011 (2:19 pm) |
| Memory Management....... | @Hugo, I definitely see your point here, I just didn't want to create even more code if we were e... read more | 12/20/2011 (12:35 pm) |
| Memory Management....... | Hugo, Question about the code you posted, does t2dsceneWindow.endlevel not do the same thing? ... read more | 12/20/2011 (9:07 am) |
| Memory Management....... | Hugo, You just helped us out tremendously friend. Thank you very much. We actually found that t... read more | 12/20/2011 (9:04 am) |
| Objects & Effects in GUI's | Hey Simon, Well I don't know right off what your looking for per'se but we have successfully lear... read more | 12/17/2011 (6:10 pm) |
| Games Running on Facebook? | Just an FYI... Portalarium does have potential and luckily is now opensource. "We've ac... read more | 12/17/2011 (11:19 am) |
| Objects & Effects in GUI's | Thanks for this info, we have developed entirely new methods now based on this. Really opens things... read more | 12/17/2011 (11:14 am) |
| What would you like to see addressed in Torque 2D? | browser based deployment...... read more | 12/17/2011 (10:55 am) |
| Torque 2D (TGB) 1.7.6 Released | Very good, much appreciated.... read more | 12/17/2011 (10:48 am) |
| Annoying jump bug... | @Hugo Sorry for being vague there. What's happening is once our level is loaded and we are ready... read more | 12/01/2011 (12:59 pm) |
| TGB Bug Causing Platform Problems. | @Pedro You are right, I guess I should clarify that for me and I maybe an outcast here, the debug... read more | 11/29/2011 (8:29 pm) |
| TGB Bug Causing Platform Problems. | Keith, Im running win7 on everything and Im not having any issues. Ever now and again I will exp... read more | 11/18/2011 (8:15 am) |
| TGB Bug Causing Platform Problems. | Keith, Once you have both, pieces of code merged into the engine and compiled. You have to grab... read more | 10/29/2011 (8:27 am) |
| TGB Bug Causing Platform Problems. | Keith, Confirmed. I applied the TGB bug fix for Torsion to the source. Then went back using Mic... read more | 10/27/2011 (11:14 am) |
| ProgressBar?? | I think I may know what the problem is, I'll let you know and if it is, Im so going to kick myself..... read more | 10/26/2011 (7:30 pm) |
| ProgressBar?? | I thought so as well, yes I did. I actually had tried it previously with and without quotes. Someth... read more | 10/26/2011 (7:28 pm) |
| ProgressBar?? | Hey thanks for the response. Actually I had tried that already as well as progBar.getValue(); to ... read more | 10/26/2011 (7:24 pm) |
| TGB Bug Causing Platform Problems. | I understand, but since we are on the topic I wanted to let you know I went straight and purchased i... read more | 10/18/2011 (2:12 pm) |
| TGB Bug Causing Platform Problems. | Thanks David, Just for reference, this might be something you want to inform folks of when purcha... read more | 10/18/2011 (1:37 pm) |
| TGB Bug Causing Platform Problems. | David thanks for the reply. Unfortunately, I don't own the PRO kit, just the standard. I have look... read more | 10/18/2011 (12:26 pm) |
| T2D & Torsion Cant debug.....? | Thanks Simon I believe this might do it, will give it a try. :EDIT: Worked perfectly, but just i... read more | 10/18/2011 (10:57 am) |
| Web Based Games | Thanks Scott, I will check that out. Do we know of any future updates coming that will advance the ... read more | 09/29/2011 (1:33 pm) |
| Game Mechanics Kit Still Work? | Thanks E.B, that's what I needed to know!... read more | 09/11/2011 (11:37 am) |
| Simpler Tutorials? | I think BloodKnight said it best at #10. I have been using Torque since GG was re-established and a... read more | 07/03/2011 (9:19 pm) |
| T3D vs TGEA? | Guys, I been watching this thread and Im glad I did. I dont mean to hijack it here in anyway but I ... read more | 07/03/2011 (8:03 pm) |
| Torque Rigging/Animation | lol I hear ya! Thanks man for lending me your time and knowledge, very much appreciated. I'm reall... read more | 05/13/2011 (10:00 pm) |
| Torque Rigging/Animation | Guys, thanks for your replies. Rex i cant see the image, but that information was extremely hel... read more | 05/13/2011 (11:42 am) |
| Foot Sounds Not Working? | Ivan, Thanks, I modified the code as suggested. However, the CleanUp tool from the Toolbox stats... read more | 02/22/2011 (2:22 pm) |