Game Development Community

Harry Durnan's Forum Posts

Thread Post Date Posted
GUI question and some other noob asks Torque 2D MIT isn't a bad engine. It's just unfortunate that most of the community has drifted off ... read more 11/26/2017 (6:55 pm)
GUI question and some other noob asks I saw this and meant to reply, but then hadn't logged back on here in a while. While you've probabl... read more 09/10/2017 (1:50 pm)
Can You Do New Lines In Text other than a guiMLTextCtrl? I poked around the C++ code a little and the short answer is no. The new TextSprites don't handle s... read more 07/07/2017 (4:47 pm)
Xcode Build Settings Oddly no, even using the settings that compiled for ITorque, Torque MIT still gives me this error. ... read more 05/19/2016 (9:18 pm)
Trying to compile ITorque 2D on a MacMini [Resolved] Hey, finally got it to build after posting this :/ Had to change the c++ language it was using to a... read more 05/18/2016 (8:58 pm)
Paid - need programmer to hook up a Torque 2D game in Steam Thomas, do you still need help with this? I have done a this for my game, It's A Wipe!, which was d... read more 01/01/2016 (7:49 pm)
Looking for Debugging Advice Thanks, I'll give it a try :)... read more 03/17/2014 (9:42 pm)
Looking for Debugging Advice Well, my question with TGB is that since it compiles the executable, how do you get it to generate a... read more 01/24/2014 (8:33 pm)
Looking for Debugging Advice Ok, probably a dumb follow up question: How does one go about loading symbols for your compiled gam... read more 01/15/2014 (6:12 pm)
Looking for Debugging Advice Found this article that should hopefully help - going to try this out: http://blogs.msdn.com/b/amb/a... read more 01/14/2014 (6:52 pm)
Looking for Debugging Advice The TGB process was compiled as the default Win32 that is in my MS Visual C++ express. I'm actually... read more 01/14/2014 (5:12 am)
Auto Updater Thank you, Robert! I'll try giving this a go and see if I can get it to work :)... read more 08/11/2013 (10:29 am)
Auto Updater No, I haven't turned up a copy of the Updated TCPObject to handle binary transfers that was used by ... read more 08/10/2013 (5:50 am)
t2dStaticSprite and instability issues I'll give it a try, though it will be a ton of reworking stuff. I'm not sure why it's only an issue... read more 08/07/2013 (9:34 pm)
Mouse and Multiple Monitors Let me know if you get it fixed in T2D MIT :D I did find an article on doing it in Windows C++, but... read more 08/05/2013 (6:04 pm)
My game just got released on bigfishgames.com Congratulations on releasing your game :)... read more 07/31/2013 (5:01 pm)
Finally... released... game :o Thank you, thank you. A blog would be nice, it's just hard to find the time. It seems like I've ... read more 07/31/2013 (5:19 am)
Oddness with ALX Music handles... Gah, I keep meaning to look at this. Been a little busy finally releasing my game :o I know I ... read more 07/29/2013 (9:40 pm)
Really simply question about playing animation on collision From the error it looks like your trying to pass it a t2dStaticSprite. You need to declare it as a ... read more 07/27/2013 (6:51 am)
Need Assistance With My GUI Fly-In Code What sort of behavior are you seeing from it? Is it just not moving? if( !%Obj.Position.X = ... read more 07/27/2013 (6:44 am)
Need Assistance With My GUI Fly-In Code Using schedules to move is probably the best way to go about it in this engine. I'm not really sure... read more 07/25/2013 (5:07 am)
Method for Getting MouseDown on TopMost Object Only Not exactly, but it's in the same vein. I ran into that issue when I started my project and ended u... read more 07/11/2013 (10:38 pm)
Script for getting the system clock's value? I took a quick look through and didn't see anything obviously in the current code that would let you... read more 07/09/2013 (4:49 pm)
Method for Getting MouseDown on TopMost Object Only Dredging up this old thread, but I actually ran into issues with this implementation and maybe this ... read more 07/09/2013 (5:15 am)
Auto Updater Thank you. I didn't see it, though I did find this resource: [url]http://www.garagegames.com/commun... read more 07/08/2013 (8:52 pm)
Game slowing down to crash?? One thing to check out, if you look at your game running with task manager - is it eating up more an... read more 06/08/2013 (8:25 am)
Screen corruption issue that got my game rejected I ran into this issue with my game when working on it. It's been quite a while, but I think I fixed... read more 06/08/2013 (8:19 am)
TGB 1.8 Bugs The crash does seem to be fixed. Screenshot code is still not in the build, and I still get odd &qu... read more 03/04/2013 (5:53 pm)
TGB 1.8 Bugs [quote]Alright everyone. We have a patch ready that we will be uploading soon. [/quote] How's it ... read more 03/02/2013 (7:31 am)
TGB 1.8 Bugs Another item I found, the ability to take screen shots seems to have been removed in this build. ... read more 02/25/2013 (6:28 pm)
TGB 1.8 Bugs Good to hear that a patch is coming out for this! I look forward to trying it. On the bright si... read more 02/25/2013 (5:08 am)
TGB 1.8 Bugs Yea, I shouldn't have tried to udpate to 1.8 :/ - It crashes switching to full screen mode - on ... read more 02/24/2013 (9:05 pm)
zlib and libpng -- too old? I tried updating both of these to the most recent versions - zlib 1.2.7 and libpng 1.5.13 into T2D 1... read more 10/09/2012 (4:52 am)
Method for Getting MouseDown on TopMost Object Only Started implementing this to fix an issue and it works pretty well :) Though, the second part is:... read more 09/26/2012 (9:12 pm)
A few questions about music Have you tried playing two songs at the same time? It should be something like: new AudioDescrip... read more 09/13/2012 (3:43 pm)
[Solved]Layering a video file. Very nice to hear you figured out how to get videos working properly! I'm sure this will come in ha... read more 09/04/2012 (8:26 pm)
Steam's Greenlight project Good luck with your game! I has already upvoted it, as I tend to do with most serious indy products... read more 09/02/2012 (4:31 am)
Steam's Greenlight project Thanks for the up vote :) Let me know when you get your game listed on there and I'll be sure to vo... read more 08/31/2012 (5:14 pm)
Game crashes playing my video file I vaguely recall seeing something about doing this by using two canvases of different sizes. It's b... read more 08/28/2012 (5:32 am)
problems drawing t2dStaticSprite after level change I think the issue may be that deleting the variables is not the same thing as deleting the objects t... read more 08/11/2012 (12:28 pm)
TGB Success Stories and Show-Off :/ No posts here in over a year! Well, I finally finished a demo for my game. (Still technicall... read more 07/21/2012 (11:58 am)
setting resolution onStart Well, if you just want it to default to full screen, you can add the following at the start of the p... read more 07/21/2012 (11:51 am)
Sprite based GUI mouse click through issue. You can make the behavior conditional to a certain degree. So, from my understanding, you have a lo... read more 07/16/2012 (11:35 am)
Window Focus Issues Actually, think I figured this out right after I posted the above (figures)... I think I just needed... read more 07/15/2012 (10:51 am)
Window Focus Issues Hmm, still having a small issue with this. If you start running the game and immediatly tab away, i... read more 07/15/2012 (10:46 am)
Stop animation Well, it's not pretty.. but when you want the animations to freeze you could replace them with stati... read more 07/08/2012 (4:41 pm)
fileDelete() woes This still has a bit of an issue where the resourceManager seems to hold onto the deleted file... is... read more 07/08/2012 (10:51 am)
fileDelete() woes Well, finally managing to not be -totally- incompetent with C++, I managed to restore the old getUse... read more 07/08/2012 (10:02 am)
Window Focus Issues Yup, I think I was compiling it wrong :o I managed to get it working :)Thanks for the help!... read more 06/27/2012 (4:30 pm)
Window Focus Issues Nevermind, it's ConsoleFunction (case sensitive) - which fixed the errors. Hmm, still having troubl... read more 06/27/2012 (10:40 am)
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