Game Development Community

Bryce "Cogburn" Weiner's Forum Posts

Thread Post Date Posted
Tradewars Hahaha... Funny you found this... You know that they are making a full game out of this? I forge... read more 07/18/2004 (6:29 pm)
Returning an array from a function There are spaces to be accounted for, but that's still good to know. Thanks Russell.... read more 07/16/2004 (5:31 pm)
Returning an array from a function Doh! Thank you. Cut and paste it is then. :)... read more 07/16/2004 (3:21 pm)
Obscure WaterBlock bug This sounds like its a slew of solutions. Any progress?... read more 07/14/2004 (1:00 pm)
Flying vehicleand terrain collision bug fixed? A resource? Never thought about it but I think it could be cleaned up enough to be usable. The... read more 05/24/2004 (7:03 am)
Flying vehicleand terrain collision bug fixed? Now I'm not saying that I fixed it... I'm just saying that in our testing we never encountered it. ... read more 05/23/2004 (2:39 pm)
Flying vehicleand terrain collision bug fixed? Ummmm.... How fast were your vehicles going? For practice, based on the flying vehicle code and s... read more 05/23/2004 (2:16 am)
Self-Teleportation? Need some ideas in right direction Odd this is so old.... But I saw something just this past week that struck a cord when I read this. ... read more 05/23/2004 (1:53 am)
Terrain Manager One last post for me on this one. ;) Stephen's points are worth addressing and I have given this a ... read more 05/18/2004 (7:27 am)
Terrain Thickness As James said, if you aren't planning to move UNDER the mesh then remove the tiling (detailed ad nau... read more 05/17/2004 (1:17 pm)
Is this standard Frames/Sec My ever eternal sidenote about FPS: Buy a copy of Tribes 2 for $10 in the bargain bin at BestBuy ... read more 05/17/2004 (1:08 pm)
Blackhawk helicopter as main player? The reason why this post was neglected is that there's no simple answer. I'll try to point you in... read more 05/17/2004 (12:58 pm)
Saved Game Feature [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4238[/url] Enjoy :)... read more 05/17/2004 (11:29 am)
Terrain Manager As someone who is an MMO fan as well as developer, here's my 2 cents. (puts on Torque Evangelist ... read more 05/16/2004 (9:44 pm)
Latest nVidia Drivers problem.. Not to be a spoiler but I'm using the 56.72 drivers with an FX-5200 and to be perfectly honest Torqu... read more 05/07/2004 (5:07 am)
The "Big Terrain" Solution never explored.. And share how you did it :)... read more 03/24/2004 (5:15 pm)
Player mesh with 2000 triangles... Ditto to the GF2MX info. Had one, trashed it. FX5200's are $99. But... if the comparison betwee... read more 03/07/2004 (11:29 am)
Implementing Deformable Terrain Ha! Found it! It wasn't an fx resource afterall. :) http://www.garagegames.com/index.php?sec=mg... read more 01/16/2004 (9:34 am)
Implementing Deformable Terrain Hehe... Good point... Not to mention that loose dirt and rock would fill in (landslides?). There ... read more 01/16/2004 (9:28 am)
Radiosity Percent Energy -1? Hehe... Kinda scarey to contemplate. I did however discover that this was caused by more than one... read more 01/10/2004 (12:36 pm)
Hiding interiors and objects Perhaps this link will help: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 01/08/2004 (5:07 am)
Sphere collisions If I understand your question correctly, you assume that your shape is always a perfect sphere, so r... read more 01/08/2004 (4:59 am)
TGERad - Radiosity Anyone notice that TranslucentDetails block radiant energy, rather than allow it to pass through bas... read more 01/05/2004 (12:57 pm)
The "Big Terrain" Solution never explored.. Thanks for the info... Seems its worth a look afterall.... read more 01/04/2004 (9:41 pm)
The "Big Terrain" Solution never explored.. @Eric: The SquareSize is what I referred to as "terrain scale" in my original message. Sorry if I w... read more 01/03/2004 (11:10 pm)
Implementing Deformable Terrain Bump. I've been intending to implement field artillery and deforming terrain on impact would be s... read more 01/03/2004 (3:31 pm)
TGEDayNight Released! Oddly enough that works.... Which made me think... TGEDayNight simply isn't modifying the ambient li... read more 12/23/2003 (2:10 pm)
TGEDayNight Released! Patched against the new HEAD w/ a little trial and error, but had it up and running in under 15 minu... read more 12/22/2003 (2:47 pm)
Muzzleflash - Emitter or Animation? Oddly enough, I just solved this problem myself. In the following example the smoke emitter fires f... read more 12/20/2003 (4:45 am)
Terrain Manager Could someone post a LIVE WORKING link to the current TerrainManager code that will patch against th... read more 08/25/2003 (12:33 pm)
True Aero/Fluid Wing Dynamics Which is my point exactly, James. The point here is to make a basis for a realistic flight physic... read more 07/21/2003 (3:31 pm)
True Aero/Fluid Wing Dynamics I shouldn't post questions after staying up all night :) Let me rephrase: What variable should b... read more 07/21/2003 (7:08 am)
rain, real rain... and other ideas, for melv ;p Just thinking out lound, but it sounds that adding splashes from falling rain would be quite easy. ... read more 06/10/2003 (11:00 pm)
Terrain Block size and Interior objects Turns out it was a side effect of the scaling patch. An upgrade to the latest HEAD and it vanished.... read more 06/05/2003 (10:53 pm)
Working on Terrain Manager class... FYI... the GL error was the canonical state... Nice job... Works like a charm on the latest HEAD. ... read more 06/03/2003 (4:56 pm)
Working on Terrain Manager class... Just an observation from playing with it, but if you step into the area where an RW arrow passes thr... read more 06/02/2003 (9:04 am)
Dynamic map loading && such.. @Nate: The effect you are trying to accomplish can be searched for in the forums under "portal". In... read more 06/01/2003 (1:23 am)
Working on Terrain Manager class... Sorry if I couldn't discern the follwoing from the years worth of this thread. :) What are the cu... read more 06/01/2003 (1:09 am)
Working on Terrain Manager class... Where is build 19? The last one on Donavan's site is Build 18 and has a note that it doesn't work. ... read more 05/30/2003 (7:25 am)
Function List? Ta-da. Tom Gift's .plan lists the shapeBase functions. Those are the ones that most people are l... read more 05/29/2003 (3:04 pm)
Function List? There is one on this site that I ran across and I have been scouring my history to find it since I d... read more 05/29/2003 (2:52 pm)
Multiple Bounding Boxes per object It's all in the query, isn't it. :) Thanks.... read more 05/26/2003 (12:41 pm)
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