Bryce "Cogburn" Weiner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tradewars | Hahaha... Funny you found this... You know that they are making a full game out of this? I forge... read more | 07/18/2004 (6:29 pm) |
| Returning an array from a function | There are spaces to be accounted for, but that's still good to know. Thanks Russell.... read more | 07/16/2004 (5:31 pm) |
| Returning an array from a function | Doh! Thank you. Cut and paste it is then. :)... read more | 07/16/2004 (3:21 pm) |
| Obscure WaterBlock bug | This sounds like its a slew of solutions. Any progress?... read more | 07/14/2004 (1:00 pm) |
| Flying vehicleand terrain collision bug fixed? | A resource? Never thought about it but I think it could be cleaned up enough to be usable. The... read more | 05/24/2004 (7:03 am) |
| Flying vehicleand terrain collision bug fixed? | Now I'm not saying that I fixed it... I'm just saying that in our testing we never encountered it. ... read more | 05/23/2004 (2:39 pm) |
| Flying vehicleand terrain collision bug fixed? | Ummmm.... How fast were your vehicles going? For practice, based on the flying vehicle code and s... read more | 05/23/2004 (2:16 am) |
| Self-Teleportation? Need some ideas in right direction | Odd this is so old.... But I saw something just this past week that struck a cord when I read this. ... read more | 05/23/2004 (1:53 am) |
| Terrain Manager | One last post for me on this one. ;) Stephen's points are worth addressing and I have given this a ... read more | 05/18/2004 (7:27 am) |
| Terrain Thickness | As James said, if you aren't planning to move UNDER the mesh then remove the tiling (detailed ad nau... read more | 05/17/2004 (1:17 pm) |
| Is this standard Frames/Sec | My ever eternal sidenote about FPS: Buy a copy of Tribes 2 for $10 in the bargain bin at BestBuy ... read more | 05/17/2004 (1:08 pm) |
| Blackhawk helicopter as main player? | The reason why this post was neglected is that there's no simple answer. I'll try to point you in... read more | 05/17/2004 (12:58 pm) |
| Saved Game Feature | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4238[/url] Enjoy :)... read more | 05/17/2004 (11:29 am) |
| Terrain Manager | As someone who is an MMO fan as well as developer, here's my 2 cents. (puts on Torque Evangelist ... read more | 05/16/2004 (9:44 pm) |
| Latest nVidia Drivers problem.. | Not to be a spoiler but I'm using the 56.72 drivers with an FX-5200 and to be perfectly honest Torqu... read more | 05/07/2004 (5:07 am) |
| The "Big Terrain" Solution never explored.. | And share how you did it :)... read more | 03/24/2004 (5:15 pm) |
| Player mesh with 2000 triangles... | Ditto to the GF2MX info. Had one, trashed it. FX5200's are $99. But... if the comparison betwee... read more | 03/07/2004 (11:29 am) |
| Implementing Deformable Terrain | Ha! Found it! It wasn't an fx resource afterall. :) http://www.garagegames.com/index.php?sec=mg... read more | 01/16/2004 (9:34 am) |
| Implementing Deformable Terrain | Hehe... Good point... Not to mention that loose dirt and rock would fill in (landslides?). There ... read more | 01/16/2004 (9:28 am) |
| Radiosity Percent Energy -1? | Hehe... Kinda scarey to contemplate. I did however discover that this was caused by more than one... read more | 01/10/2004 (12:36 pm) |
| Hiding interiors and objects | Perhaps this link will help: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 01/08/2004 (5:07 am) |
| Sphere collisions | If I understand your question correctly, you assume that your shape is always a perfect sphere, so r... read more | 01/08/2004 (4:59 am) |
| TGERad - Radiosity | Anyone notice that TranslucentDetails block radiant energy, rather than allow it to pass through bas... read more | 01/05/2004 (12:57 pm) |
| The "Big Terrain" Solution never explored.. | Thanks for the info... Seems its worth a look afterall.... read more | 01/04/2004 (9:41 pm) |
| The "Big Terrain" Solution never explored.. | @Eric: The SquareSize is what I referred to as "terrain scale" in my original message. Sorry if I w... read more | 01/03/2004 (11:10 pm) |
| Implementing Deformable Terrain | Bump. I've been intending to implement field artillery and deforming terrain on impact would be s... read more | 01/03/2004 (3:31 pm) |
| TGEDayNight Released! | Oddly enough that works.... Which made me think... TGEDayNight simply isn't modifying the ambient li... read more | 12/23/2003 (2:10 pm) |
| TGEDayNight Released! | Patched against the new HEAD w/ a little trial and error, but had it up and running in under 15 minu... read more | 12/22/2003 (2:47 pm) |
| Muzzleflash - Emitter or Animation? | Oddly enough, I just solved this problem myself. In the following example the smoke emitter fires f... read more | 12/20/2003 (4:45 am) |
| Terrain Manager | Could someone post a LIVE WORKING link to the current TerrainManager code that will patch against th... read more | 08/25/2003 (12:33 pm) |
| True Aero/Fluid Wing Dynamics | Which is my point exactly, James. The point here is to make a basis for a realistic flight physic... read more | 07/21/2003 (3:31 pm) |
| True Aero/Fluid Wing Dynamics | I shouldn't post questions after staying up all night :) Let me rephrase: What variable should b... read more | 07/21/2003 (7:08 am) |
| rain, real rain... and other ideas, for melv ;p | Just thinking out lound, but it sounds that adding splashes from falling rain would be quite easy. ... read more | 06/10/2003 (11:00 pm) |
| Terrain Block size and Interior objects | Turns out it was a side effect of the scaling patch. An upgrade to the latest HEAD and it vanished.... read more | 06/05/2003 (10:53 pm) |
| Working on Terrain Manager class... | FYI... the GL error was the canonical state... Nice job... Works like a charm on the latest HEAD. ... read more | 06/03/2003 (4:56 pm) |
| Working on Terrain Manager class... | Just an observation from playing with it, but if you step into the area where an RW arrow passes thr... read more | 06/02/2003 (9:04 am) |
| Dynamic map loading && such.. | @Nate: The effect you are trying to accomplish can be searched for in the forums under "portal". In... read more | 06/01/2003 (1:23 am) |
| Working on Terrain Manager class... | Sorry if I couldn't discern the follwoing from the years worth of this thread. :) What are the cu... read more | 06/01/2003 (1:09 am) |
| Working on Terrain Manager class... | Where is build 19? The last one on Donavan's site is Build 18 and has a note that it doesn't work. ... read more | 05/30/2003 (7:25 am) |
| Function List? | Ta-da. Tom Gift's .plan lists the shapeBase functions. Those are the ones that most people are l... read more | 05/29/2003 (3:04 pm) |
| Function List? | There is one on this site that I ran across and I have been scouring my history to find it since I d... read more | 05/29/2003 (2:52 pm) |
| Multiple Bounding Boxes per object | It's all in the query, isn't it. :) Thanks.... read more | 05/26/2003 (12:41 pm) |