Bryce "Cogburn" Weiner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A Question about mounting and damage | Turns out it wasn't TGE, but a fault in my video card RAM. A quick trip to Best Buy solved that. ... read more | 06/20/2005 (2:35 pm) |
| Horrible Framerate on NVIDIA cards | Good show. I finally got the HEAD of TSE to compile and run... and when it did run it took off! ... read more | 06/20/2005 (2:24 pm) |
| A Question about mounting and damage | LOL this solution is.... not good. After about 2 minutes the game hard locks, and not even the 3 ... read more | 06/19/2005 (1:50 pm) |
| Disabling collisions on mounted objects | Heh... Too funny. I just ran into this issue myself. For our game we want mounted weapons and eq... read more | 06/19/2005 (12:40 pm) |
| A Question about mounting and damage | It's too late for some decent testing but I'm going to leave it for after Father's Day brunch.... Bu... read more | 06/19/2005 (1:00 am) |
| A Question about mounting and damage | I dont see anything in shapebase.cc or projectile.cc that would indicate that this is happening... ... read more | 06/19/2005 (12:30 am) |
| Want to make a MMORPG? Here's the computer for you! | Dig a little deeper and you'll see all the things that contributed to Wish not being profitable. ... read more | 06/17/2005 (11:28 pm) |
| A Question: Sound mapping attached to materials | @Kip: That is precisely what I was after. Some sort of datablock that can be attached to objects so... read more | 06/17/2005 (12:58 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | It took about 1.5 hours of tinkering with the CHM open, but wow... Once you get the hang of how Atla... read more | 06/17/2005 (7:58 am) |
| Major GeForce 6600 GT performance issues | I kept playing with things and once I started to add my own Atlas terrain.... the FPS jumped up to 1... read more | 06/16/2005 (10:46 pm) |
| Major GeForce 6600 GT performance issues | This is a worthy task so I've downgraded my drivers to the earliest version I could find online. Th... read more | 06/16/2005 (8:59 am) |
| Major GeForce 6600 GT performance issues | @Stephen: You're using the 66.74 driver set. What happens when you use 71.84? The only differen... read more | 06/16/2005 (7:48 am) |
| Major GeForce 6600 GT performance issues | Bump for relevance. I ran TSE on my 6800 OC GT tonight for the first time and was underwhelmed at... read more | 06/16/2005 (1:00 am) |
| Screen "shakes" in network play | I was just about to start typing when I read the final post... :) I've done this so many times in... read more | 06/15/2005 (8:07 pm) |
| Moving with interiors | This is a fundamental issue of TGE. You MIGHT want to check out the Pathed Interior resource. I... read more | 04/14/2005 (5:45 pm) |
| Launching games with an online mode -- how to get players | I'm a big fan of the partially functional free product. Give a taste of what the game is like, ma... read more | 04/08/2005 (10:38 am) |
| Mounting and controls | Exactly Katrina. What you are making is in effect a vehicle. Duplicate the mounting code from th... read more | 04/01/2005 (11:16 am) |
| Inventory Dilema | When a player uses an inventory item... say... pulls the trigger of their weapon and uses ammo... th... read more | 04/01/2005 (11:13 am) |
| Melee Hand to Hand | Animations aside, the invisible weapon is exactly correct. Think of it more like invisible boxing... read more | 02/24/2005 (11:42 am) |
| Do mounted objects have collision? | Long answer: If I am not mistaken, if the bounding box of the player object extends beyond that o... read more | 01/06/2005 (11:53 pm) |
| Torque likes it hot! | Hehe... Was gonna say... FarCry makes my machine spike over 60C, but I guess that's what happens wh... read more | 12/12/2004 (5:07 am) |
| Terrain Manager | As a fan of the semi-MMO idea... Here's my 2 cents on this revived thread.... In regards to the G... read more | 12/12/2004 (4:59 am) |
| I need a flat terrain. Please help! | Why not import an all black image into the terrain editor? Viola! Instant 100% flat terrain.... read more | 12/11/2004 (5:53 am) |
| TSE Crashes On D3D Init | Interesting. I very well may have had an old version of the SDK on my system from another project... read more | 11/16/2004 (12:21 pm) |
| LNK2001: ___security_cookie | Took me a minute to find it myself. Here's the link. [url]http://www.microsoft.com/downloads/d... read more | 11/14/2004 (11:58 am) |
| I just bought TSE!!! | Add one more to the list. :)... read more | 11/14/2004 (10:53 am) |
| Working on flight-sim-like physics. Hit a first bump. | Definately check out the link that Bruno suggested. If that doesn't work for you ... try this. ... read more | 11/01/2004 (9:14 pm) |
| Sword Trails | Nice implementation. I think I'm gonna try attaching these to projectiles rather that using the p... read more | 11/01/2004 (9:04 pm) |
| Keys being read on both Up and Down state | Ha! Staring me right in the face! You are the man. Much obliged.... read more | 10/07/2004 (7:24 pm) |
| Weapon fire detection in C++? | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6235... read more | 08/11/2004 (5:52 pm) |
| PropertyMap.cs | Wow... How did I miss this thread. @Sam: Adding friction would be good. I was thinking of adding... read more | 08/11/2004 (5:42 pm) |
| Creating client side only objects - howto? | Here's my question to you: Why create an object? Why not rewrite the behavior of the crosshair to ... read more | 08/11/2004 (5:33 pm) |
| Weapon fire detection in C++? | It's really a matter of setting aside the time. Since there's intrest I'll get it together tonight.... read more | 08/11/2004 (2:12 pm) |
| Weapon fire detection in C++? | I tried the shapeBase route, but that just hardlocked the game as soon as the control was first rend... read more | 08/08/2004 (3:44 pm) |
| Weapon fire detection in C++? | The problem is this is for a GUI control and must work in multiplayer... Basically it's an implem... read more | 08/08/2004 (11:59 am) |
| Interiors larger than exteriors (eg Doctor Who's Tardis) | Hmmm It really depends on your requirements. If you don't need to have direct access between bot... read more | 08/01/2004 (7:45 pm) |
| 2-Bits are Plenty | Man... makes me nostalgic for my AT&T 6300 Plus...... read more | 08/01/2004 (3:43 pm) |
| ... | @Matt: It was really a half educated stab in the dark since someone had mentioned rounding, I was wo... read more | 07/25/2004 (10:13 am) |
| Crossing portal cause fault | I know there is a brush limit for Map2Dif that is really low... around 1k or so. But I *have* seen ... read more | 07/25/2004 (10:03 am) |
| ... | Snooping around in morianUtil.cc, in the function createBoundedWinding, all of the relevant variable... read more | 07/23/2004 (4:37 pm) |
| 3DS -> .MAP -> Torque New Tool? | The beginner's tutorial has loads of screenshots and is geared for GMax... but that's a stone's thro... read more | 07/23/2004 (4:09 pm) |
| Storing inventory... | If you are storing data server-side, if you have access to a database server I'd recommend that firs... read more | 07/23/2004 (3:43 pm) |
| Crossing portal cause fault | Q1: Anything that can read and write a .MAP file is Torque compatible. Don't forget that the tool y... read more | 07/23/2004 (3:40 pm) |
| Minions of Mirth | Josh... I gotta tell ya... Do the OSX version. You'll get manical fans (if you don't have already)... read more | 07/21/2004 (4:41 pm) |
| "Stagnated game industry" | I'll just say this... Indie game development is one of the few hobbies that one can engage in, like ... read more | 07/21/2004 (12:48 am) |
| Using cloak... | Whats the difference in how the engine handles a "cloaked" texture as opposed to a regular texture? ... read more | 07/19/2004 (11:43 am) |
| Help sending files over a network connection. | I don't *think* you can send any datatypes across a commandToServer/commandToClient connection. I t... read more | 07/19/2004 (11:41 am) |
| GuiTextList | In your declaration of the control... there is a "columns" field... see below. (from debugger.ui)... read more | 07/19/2004 (11:33 am) |
| TorqueBASIC: A Scripting Language | Wow... What a can of worms :) Personally I think that a non-BASIC syntax serves non-programmers b... read more | 07/18/2004 (7:16 pm) |
| "Stagnated game industry" |
Speaking for the "stupid" people |
07/18/2004 (7:06 pm) |