Game Development Community

Bryce "Cogburn" Weiner's Forum Posts

Thread Post Date Posted
A Question about mounting and damage Turns out it wasn't TGE, but a fault in my video card RAM. A quick trip to Best Buy solved that. ... read more 06/20/2005 (2:35 pm)
Horrible Framerate on NVIDIA cards Good show. I finally got the HEAD of TSE to compile and run... and when it did run it took off! ... read more 06/20/2005 (2:24 pm)
A Question about mounting and damage LOL this solution is.... not good. After about 2 minutes the game hard locks, and not even the 3 ... read more 06/19/2005 (1:50 pm)
Disabling collisions on mounted objects Heh... Too funny. I just ran into this issue myself. For our game we want mounted weapons and eq... read more 06/19/2005 (12:40 pm)
A Question about mounting and damage It's too late for some decent testing but I'm going to leave it for after Father's Day brunch.... Bu... read more 06/19/2005 (1:00 am)
A Question about mounting and damage I dont see anything in shapebase.cc or projectile.cc that would indicate that this is happening... ... read more 06/19/2005 (12:30 am)
Want to make a MMORPG? Here's the computer for you! Dig a little deeper and you'll see all the things that contributed to Wish not being profitable. ... read more 06/17/2005 (11:28 pm)
A Question: Sound mapping attached to materials @Kip: That is precisely what I was after. Some sort of datablock that can be attached to objects so... read more 06/17/2005 (12:58 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) It took about 1.5 hours of tinkering with the CHM open, but wow... Once you get the hang of how Atla... read more 06/17/2005 (7:58 am)
Major GeForce 6600 GT performance issues I kept playing with things and once I started to add my own Atlas terrain.... the FPS jumped up to 1... read more 06/16/2005 (10:46 pm)
Major GeForce 6600 GT performance issues This is a worthy task so I've downgraded my drivers to the earliest version I could find online. Th... read more 06/16/2005 (8:59 am)
Major GeForce 6600 GT performance issues @Stephen: You're using the 66.74 driver set. What happens when you use 71.84? The only differen... read more 06/16/2005 (7:48 am)
Major GeForce 6600 GT performance issues Bump for relevance. I ran TSE on my 6800 OC GT tonight for the first time and was underwhelmed at... read more 06/16/2005 (1:00 am)
Screen "shakes" in network play I was just about to start typing when I read the final post... :) I've done this so many times in... read more 06/15/2005 (8:07 pm)
Moving with interiors This is a fundamental issue of TGE. You MIGHT want to check out the Pathed Interior resource. I... read more 04/14/2005 (5:45 pm)
Launching games with an online mode -- how to get players I'm a big fan of the partially functional free product. Give a taste of what the game is like, ma... read more 04/08/2005 (10:38 am)
Mounting and controls Exactly Katrina. What you are making is in effect a vehicle. Duplicate the mounting code from th... read more 04/01/2005 (11:16 am)
Inventory Dilema When a player uses an inventory item... say... pulls the trigger of their weapon and uses ammo... th... read more 04/01/2005 (11:13 am)
Melee Hand to Hand Animations aside, the invisible weapon is exactly correct. Think of it more like invisible boxing... read more 02/24/2005 (11:42 am)
Do mounted objects have collision? Long answer: If I am not mistaken, if the bounding box of the player object extends beyond that o... read more 01/06/2005 (11:53 pm)
Torque likes it hot! Hehe... Was gonna say... FarCry makes my machine spike over 60C, but I guess that's what happens wh... read more 12/12/2004 (5:07 am)
Terrain Manager As a fan of the semi-MMO idea... Here's my 2 cents on this revived thread.... In regards to the G... read more 12/12/2004 (4:59 am)
I need a flat terrain. Please help! Why not import an all black image into the terrain editor? Viola! Instant 100% flat terrain.... read more 12/11/2004 (5:53 am)
TSE Crashes On D3D Init Interesting. I very well may have had an old version of the SDK on my system from another project... read more 11/16/2004 (12:21 pm)
LNK2001: ___security_cookie Took me a minute to find it myself. Here's the link. [url]http://www.microsoft.com/downloads/d... read more 11/14/2004 (11:58 am)
I just bought TSE!!! Add one more to the list. :)... read more 11/14/2004 (10:53 am)
Working on flight-sim-like physics. Hit a first bump. Definately check out the link that Bruno suggested. If that doesn't work for you ... try this. ... read more 11/01/2004 (9:14 pm)
Sword Trails Nice implementation. I think I'm gonna try attaching these to projectiles rather that using the p... read more 11/01/2004 (9:04 pm)
Keys being read on both Up and Down state Ha! Staring me right in the face! You are the man. Much obliged.... read more 10/07/2004 (7:24 pm)
Weapon fire detection in C++? Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6235... read more 08/11/2004 (5:52 pm)
PropertyMap.cs Wow... How did I miss this thread. @Sam: Adding friction would be good. I was thinking of adding... read more 08/11/2004 (5:42 pm)
Creating client side only objects - howto? Here's my question to you: Why create an object? Why not rewrite the behavior of the crosshair to ... read more 08/11/2004 (5:33 pm)
Weapon fire detection in C++? It's really a matter of setting aside the time. Since there's intrest I'll get it together tonight.... read more 08/11/2004 (2:12 pm)
Weapon fire detection in C++? I tried the shapeBase route, but that just hardlocked the game as soon as the control was first rend... read more 08/08/2004 (3:44 pm)
Weapon fire detection in C++? The problem is this is for a GUI control and must work in multiplayer... Basically it's an implem... read more 08/08/2004 (11:59 am)
Interiors larger than exteriors (eg Doctor Who's Tardis) Hmmm It really depends on your requirements. If you don't need to have direct access between bot... read more 08/01/2004 (7:45 pm)
2-Bits are Plenty Man... makes me nostalgic for my AT&T 6300 Plus...... read more 08/01/2004 (3:43 pm)
... @Matt: It was really a half educated stab in the dark since someone had mentioned rounding, I was wo... read more 07/25/2004 (10:13 am)
Crossing portal cause fault I know there is a brush limit for Map2Dif that is really low... around 1k or so. But I *have* seen ... read more 07/25/2004 (10:03 am)
... Snooping around in morianUtil.cc, in the function createBoundedWinding, all of the relevant variable... read more 07/23/2004 (4:37 pm)
3DS -> .MAP -> Torque New Tool? The beginner's tutorial has loads of screenshots and is geared for GMax... but that's a stone's thro... read more 07/23/2004 (4:09 pm)
Storing inventory... If you are storing data server-side, if you have access to a database server I'd recommend that firs... read more 07/23/2004 (3:43 pm)
Crossing portal cause fault Q1: Anything that can read and write a .MAP file is Torque compatible. Don't forget that the tool y... read more 07/23/2004 (3:40 pm)
Minions of Mirth Josh... I gotta tell ya... Do the OSX version. You'll get manical fans (if you don't have already)... read more 07/21/2004 (4:41 pm)
"Stagnated game industry" I'll just say this... Indie game development is one of the few hobbies that one can engage in, like ... read more 07/21/2004 (12:48 am)
Using cloak... Whats the difference in how the engine handles a "cloaked" texture as opposed to a regular texture? ... read more 07/19/2004 (11:43 am)
Help sending files over a network connection. I don't *think* you can send any datatypes across a commandToServer/commandToClient connection. I t... read more 07/19/2004 (11:41 am)
GuiTextList In your declaration of the control... there is a "columns" field... see below. (from debugger.ui)... read more 07/19/2004 (11:33 am)
TorqueBASIC: A Scripting Language Wow... What a can of worms :) Personally I think that a non-BASIC syntax serves non-programmers b... read more 07/18/2004 (7:16 pm)
"Stagnated game industry" Speaking for the "stupid" people : I am developing an FPS because I LOVE the concept. Pure... read more 07/18/2004 (7:06 pm)