Bryce "Cogburn" Weiner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bryce Weiner's Cone of Fire Resource | Hehe... I'm the Director of IT for a growing company and sometimes the job steals the time that I ha... read more | 06/04/2006 (3:09 pm) |
| Terrain Lighting/Fog of War...? | My only suggestion isn't to "obscure" terrain and features and reveal them, but to simply not render... read more | 05/12/2006 (3:26 am) |
| Bryce Weiner's Cone of Fire Resource | Update: Work took hold while the CVS was down, but I've gotten a copy of MS3 and I'll be updating th... read more | 05/07/2006 (6:17 pm) |
| TSE Particles Not Rendering | And if you use the default Crossbow.cs do the particles appear?... read more | 04/29/2006 (5:25 pm) |
| Bryce Weiner's Cone of Fire Resource | I always say I don't troll these forums enough. :( I have been intending on redoing that resource... read more | 04/27/2006 (11:25 pm) |
| Lighting in TSE? | @John: Just out of curiosity, are you going to release an "EA" version prior to MS4?... read more | 04/27/2006 (11:19 pm) |
| Render: laser with 'persistence of vision' effect | Are you using the Beam.cc resource or are you using some projectile variant? Reason being, what y... read more | 03/25/2006 (2:27 am) |
| Startup Project With Growing Community Seeking Talent | LEAD FOLEY ARTIST: Create the various audio effects required for the suspension of disbelief and ov... read more | 02/05/2006 (1:37 am) |
| Persistent Characters and MMORPG Network Architectures | My *ONLY* reason for suggesting commerical software was approaching it from a "begin with the end in... read more | 01/17/2006 (10:12 pm) |
| Persistent Characters and MMORPG Network Architectures | IMHO, PHP, while functional, is not exactly the best way to go. It requires a lot of additional ser... read more | 01/15/2006 (9:19 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | Ok so, I'm an idiot. :) I wasn't doing a GFX->setTexture and it was using every bitmap on the scr... read more | 11/20/2005 (5:09 pm) |
| 1.4's DynamicTexture and GUIs | Bump. Resource? :)... read more | 11/20/2005 (1:13 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | PrimBuild was the way to go... I have it working and 99% complete. I do have one problem that is d... read more | 11/18/2005 (6:34 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | That might be on the right track, but this is not a persistant animation. I would need to be able t... read more | 11/16/2005 (11:52 pm) |
| A problem with money: too much too fast | We've opted for a "sponsorship" program, where people can purchase GG.com widgets that we need (Sold... read more | 10/02/2005 (8:38 pm) |
| A problem with money: too much too fast | Thank you all for your quick and well considered responses. I'm starting to relax from my panic. :)... read more | 09/30/2005 (12:07 am) |
| What makes a web game fun? | PO-TA-TOES? As someone who tries to avoid work as much as possible, here's my thoughts on what ma... read more | 09/26/2005 (8:00 pm) |
| GeForce FX 5500 & TSE | FX cards that have a model number less than 5900 are notorious for having problems with shaders. ... read more | 09/26/2005 (7:59 am) |
| Rea,red rain(well, no, its white) | Make sure that you aren't using a dml for the texture. There's a lot of resources about that use dm... read more | 09/25/2005 (5:45 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Covington, Kentucky Sorry Anthony, you aren't the only one being held hostage here. :)... read more | 09/09/2005 (5:54 am) |
| Monitoring Client Position Changes on Server | [quote] and continues repeating the count up and down... it is almost as if the server has a virtua... read more | 09/03/2005 (11:12 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | The one thing I haven't seen mentioned in this thread is the future for cross-platform TGE. Does th... read more | 08/07/2005 (12:56 pm) |
| Information on TGE 1.4 (NOT asking when its coming out) | Check out void main() in /engine/game/main.cc. =p Just remember that the scripting language: A) ... read more | 07/27/2005 (5:14 pm) |
| Community Problems: Mod theft and exploits | I like your idea of a proprietary "key" inserted into "approved" mods. Mod creators must have the... read more | 07/27/2005 (5:04 pm) |
| FindObject on client | For an altimeter, do you really want the distance from the ground, or the distance from sea level? ... read more | 07/27/2005 (5:01 pm) |
| Avalanche | Another technique would be to follow the example of the crossbow explosions from starter.fps. Mak... read more | 07/19/2005 (3:59 pm) |
| Weapons - Gun problem | DTS Plus you say? Check the names of your shapes. By default, Milkshape increments numbers at th... read more | 07/17/2005 (8:10 pm) |
| Community Problems: Mod theft and exploits | When I said "name names" I meant naming mods to avoid because they contained malicious code. Not ne... read more | 07/15/2005 (7:31 am) |
| Should I get Torque? Or BlitzMax | To answer your question... Yes, you can do that in TGE and even moreso with TSE. The TGE WaterBl... read more | 07/15/2005 (7:30 am) |
| Community Problems: Mod theft and exploits | You should have ZERO tolerance for cheaters and exploits. Short of going into the engine and remo... read more | 07/14/2005 (2:54 pm) |
| How does main.cs's OnStart() call the other OnStart() functions | Main.cc contains the code that executes the [b]main.cs[/b] that resides in the same directory as the... read more | 07/09/2005 (11:32 am) |
| Security: Protecting your game from hackers and pirates | IMHO.... Multiplayer based games are easier to control because you can create an "account" system... read more | 07/08/2005 (12:21 pm) |
| What brought you to GarageGames? | @Josh Moore: I know the Exec Producer of that SG1: Alliance.... Sorry :(... read more | 07/05/2005 (5:45 pm) |
| Minions of Mirth - Truly Open Alpha | 3am Alpha announcement post. For that level of dedication I'm gonna check it out. :) As one wh... read more | 07/03/2005 (7:26 am) |
| A Question about mounting and damage | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6538]Check this resource... read more | 07/02/2005 (9:14 am) |
| 3d audio emmiters sereo switched | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6863]Apply this resource... read more | 06/30/2005 (2:58 pm) |
| TGE-ODE integration 2 | *starts chanting* CODE CODE CODE CODE CODE CODE CODE.... <3... read more | 06/30/2005 (2:55 pm) |
| Moving around INSIDE vehicles? | @Thc-03: Its not a vehicle... Its a carefully crafted DIF object made to operate like a vehicle if ... read more | 06/30/2005 (2:46 pm) |
| A Question about mounting and damage | To be honest, the further I got into this the more I realized that I should attack the problem diffe... read more | 06/30/2005 (2:35 pm) |
| Cheating/Exploiting serverCmd Functions in Multiplayer TGE Games | Stefan has the easiest solution. I have the server generate a hash value PER COMMAND that is pass... read more | 06/30/2005 (8:45 am) |
| Looking for a SetColor method... | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8005[/url]... read more | 06/28/2005 (3:26 pm) |
| TGE-ODE integration 2 | We all know the speed at which new features are added to the codebase. Please don't take offense, w... read more | 06/28/2005 (6:49 am) |
| How suitable IS TSE for an MMOG? | @Ian on mySQL: My one true gaming claim to fame was an extremely successfull web-based game. ... read more | 06/26/2005 (11:17 pm) |
| Any way of having prerendered CG backdrops? | Reduce your water video to individual frames and cover your billboard with an IFL texture that conta... read more | 06/22/2005 (7:59 pm) |
| How suitable IS TSE for an MMOG? | Again, it was a rough estimate of players per physical server. I always figured an MMORPG has a L... read more | 06/22/2005 (7:52 pm) |
| How suitable IS TSE for an MMOG? | I exaggerate to clarify. :) The "Wish" (failed MMO) servers were just auctioned off on eBay for $12... read more | 06/22/2005 (1:27 pm) |
| Best Hand to Hand Combat you've seen in a game | ONI definately takes #1 for HTH. A close second is Guild Wars. GW actually utilizes advanced hit... read more | 06/22/2005 (7:20 am) |
| How suitable IS TSE for an MMOG? | I get posts deleted all the time for speaking out of turn... so maybe this one will stay up. :) A... read more | 06/22/2005 (6:58 am) |
| Scoping and ghosting | @David: Maybe I'm missing something, but ghosting inventories on the server seems.... overly com... read more | 06/20/2005 (4:33 pm) |
| TSE DIF options | I'd recommend a middle route. There are several Max2MAP programs out there. Really all you need to... read more | 06/20/2005 (4:10 pm) |