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Bryce "Cogburn" Weiner's Forum Posts

Thread Post Date Posted
Possible "Atlas chunk not loaded" bug? Mission loading is handled via scripting, so making that determination via the engine is a bit trick... read more 03/09/2007 (9:04 pm)
Atlas bug There wouldn't be any. The function is only called when the material requested isn't found in the R... read more 03/09/2007 (8:57 pm)
TGEA Polycounts [quote]Give an artist an engine, any engine, and they will bring it to it's knees. It's what artists... read more 03/09/2007 (2:08 pm)
FoliageReplicator Upgrades For TSE 1) There's a general problem with viewing alpha transparencies through waterblocks. I think it's a ... read more 03/08/2007 (7:40 pm)
DRL - Is this normal or did I break something It was our discussion in another thread that sparked my experimentation. I know it has an effect on... read more 03/07/2007 (7:59 pm)
Transparent DTS, help. Emissive foliage? Funky. :)... read more 03/07/2007 (5:28 pm)
Porting Laser to TGEA - Done Email me. cogburn AT versusthegame DOT com... read more 03/07/2007 (5:25 pm)
Help with Low FPS While TA's buildings are pretty, they are far from what I'd call "optimized". Are they technica... read more 03/05/2007 (3:49 pm)
Loading shaders inside ResourceManager There's ONE issue that makes my implementation sloppy. #include'd files are not loaded via D3DXCo... read more 03/05/2007 (9:13 am)
GuiTextEditCtrl flawed LOL... Then I get +1 :)... read more 03/04/2007 (2:57 pm)
Porting Laser to TGEA - Done You ever get this working in 1.0?... read more 03/04/2007 (2:05 am)
Atlas terrain not Culling This is new turf for me... but I'm looking at SceneState::isObjectRendered and wondering if you coul... read more 03/02/2007 (11:18 pm)
Muzzle Flash Problem Well the DTS itself has some flaws. There's some faces missing behind the muzzle break and the bill... read more 03/02/2007 (12:42 am)
GLOBAL sun light still broken? I'm just beginning to learn shader coding... but recently I've been wondering if it isn't worth tryi... read more 03/01/2007 (1:04 am)
Muzzle Flash Problem I was a deskside technician for years. The first thing I learned to do when troubleshooting a piece... read more 03/01/2007 (12:50 am)
RC1 Bug - DDS textures are not cached Mmm... I just wrote a relief map shader based on the one posted around here somewhere and was wonde... read more 02/26/2007 (4:38 pm)
L3DT Atlas plugin binary [url=http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dt_atlas]BundySoft to the rescue[/ur... read more 02/24/2007 (10:09 pm)
Atlas Hole Cutting Update? EDIT: I should have read all the posts... I'm wondering if you just set a flag on a shapeBase obj... read more 02/24/2007 (12:32 am)
Audio.cpp... our old friend Ok... The problem isn't OGG or WAV... its stereo or mono. Stereo sounds do not work, but I conver... read more 02/19/2007 (8:16 pm)
Audio.cpp... our old friend Looks like its not as bad as I first suspected (as usual), but it's definitely engine based. If I... read more 02/19/2007 (8:00 pm)
Applying shader to engine-generated objects I went to Starbucks after I posted... and while standing in line it dawned on my its not setShader()... read more 02/19/2007 (8:59 am)
Atlas Hole Cutting Update? Have I totally misunderstood what the options for not rendering terrain inside interiors does? Li... read more 02/18/2007 (2:33 pm)
Afx And Tgea (tse)? Same here. While we're not developing a "fantasy" genre game... Some of the technology and effects ... read more 02/18/2007 (2:31 pm)
Porting Laser to TGEA - Done Dunno if you fixed this... but you have 2 typos that are causing your offset issue. [code] /... read more 02/17/2007 (3:35 pm)
TGEA RC1 Bug : ProjectileData LightRadius Your last post pointed me in the right direction. My terrain lighting issue was absolutely the sh... read more 02/14/2007 (8:18 pm)
TGEA crashs on new DXSDK, a way to avoid You're getting this error when you run the engine, right? shdrConsts.h resides in the example/sha... read more 02/14/2007 (7:24 pm)
TGEA RC1 Bug : ProjectileData LightRadius @John: Yes, but I wanted to be specific as to not relate potentially unrelated issues. I compiled... read more 02/14/2007 (7:13 pm)
Stumped: Translating TGE Bitmap Texture alteration -> TSE This was for a buddy of mine and I can't find the code. I did brush up on the concept enough to poi... read more 02/14/2007 (5:32 pm)
TGEA RC1 Bug : ProjectileData LightRadius I haven't seen this one added to at all, but there seems to be a general lighting issue in RC1. I'm... read more 02/13/2007 (4:47 pm)
Stumped: Translating TGE Bitmap Texture alteration -> TSE Around the target? Like a hula-hoop? Why not just create an animated client-side object and moun... read more 02/13/2007 (4:40 pm)
Tgea Rc1 Release @Guimo: It's a new internal contest at GG: RCID - Release Candidate In a Day! I hope with all th... read more 02/12/2007 (3:05 pm)
Running TSE MS4 For what it's worth, Vaio graphics incompatibilities are fairly common in gaming circles. TES 4: ... read more 02/12/2007 (2:57 pm)
L3dt atlas plugin Just to clarify James's discovery for the record: Compiling the l3dt_atlas plugin requires MFC, w... read more 02/12/2007 (2:51 pm)
Adding Custom Icon to VC8 Express My pleasure. :) As a general rule, most preexisting functionality common to a language (such as ... read more 02/12/2007 (2:42 pm)
Alchemy System - in theory Figured I'd share our "recipe" system. I used to be a bit of a math geek and our system is based... read more 02/04/2007 (12:28 am)
PhysX port Make sure your objects have collision meshes. :)... read more 01/31/2007 (8:06 pm)
Atlas Hole Cutting Update? The problem, as stated, is that the level of resolution for terrain removal is the chunk. But JC'... read more 01/31/2007 (8:04 pm)
FoliageReplicator Upgrades For TSE The difference in realism is striking. You definately need to Resource these changes, and IMO wor... read more 01/30/2007 (4:59 pm)
Atlas Hole Cutting Update? Interesting. I'm starting to get a feel for what's going on. Chunk size is determined when the ... read more 01/30/2007 (4:54 pm)
Atlas Hole Cutting Update? @Vashner: that was the route we had already planned to persue, but I still can't help but ask. :) ... read more 01/28/2007 (10:39 pm)
Atlas2 Detail Texture - Kinda working in MS4.2 I'm not at my desk at home so I can't look it up, but wasn't there a global to control the render di... read more 01/25/2007 (3:53 pm)
Atlas2 Unique Terrain Detail [image]http://www.versusthegame.com/forums/index.php?act=Attach&type=post&id=784[/image] I'm hopi... read more 01/23/2007 (8:11 pm)
Weapons go through the character over all map Sounds like there's some engine modification required to Item::updatePos so that any collisions when... read more 01/01/2007 (8:04 pm)
One large world limitation? While it's a little OT and hopefully won't hijack the thread... Gonna hafta agree w/ Randy... For... read more 12/18/2006 (5:11 pm)
Rotating the camera with the weapon If you're refering to doing this on a player model, [i]think[/i] there's an easy hack... Just mount ... read more 12/18/2006 (4:53 pm)
Torque Networking Speed What is the rate of fire and projectile speed for your weapon? Projectiles with a speed of over 1... read more 12/18/2006 (4:49 pm)
Will TSE/TAT/TGEA ever be completed? I've always tried resisting these threads, but this one time I'm gonna ramble my thoughts. Have I... read more 12/03/2006 (4:40 pm)
Atlas2/Legacy Terrain Detail Shader.. What Gives? (Continued) [code] // ----------------------------------------------------------------------------... read more 11/27/2006 (12:00 am)
Change log? Let's not forget that this is not a "live" product and is still in development. Safe to assume th... read more 11/16/2006 (10:34 pm)
Anybody seeing characters suddenly fall through the terrain Now I don't know if this is a problem w/ Atlas2 as it was w/ TGE, but if you scaled a character mode... read more 10/01/2006 (3:54 pm)