Bryce "Cogburn" Weiner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Possible "Atlas chunk not loaded" bug? | Mission loading is handled via scripting, so making that determination via the engine is a bit trick... read more | 03/09/2007 (9:04 pm) |
| Atlas bug | There wouldn't be any. The function is only called when the material requested isn't found in the R... read more | 03/09/2007 (8:57 pm) |
| TGEA Polycounts | [quote]Give an artist an engine, any engine, and they will bring it to it's knees. It's what artists... read more | 03/09/2007 (2:08 pm) |
| FoliageReplicator Upgrades For TSE | 1) There's a general problem with viewing alpha transparencies through waterblocks. I think it's a ... read more | 03/08/2007 (7:40 pm) |
| DRL - Is this normal or did I break something | It was our discussion in another thread that sparked my experimentation. I know it has an effect on... read more | 03/07/2007 (7:59 pm) |
| Transparent DTS, help. | Emissive foliage? Funky. :)... read more | 03/07/2007 (5:28 pm) |
| Porting Laser to TGEA - Done | Email me. cogburn AT versusthegame DOT com... read more | 03/07/2007 (5:25 pm) |
| Help with Low FPS | While TA's buildings are pretty, they are far from what I'd call "optimized". Are they technica... read more | 03/05/2007 (3:49 pm) |
| Loading shaders inside ResourceManager | There's ONE issue that makes my implementation sloppy. #include'd files are not loaded via D3DXCo... read more | 03/05/2007 (9:13 am) |
| GuiTextEditCtrl flawed | LOL... Then I get +1 :)... read more | 03/04/2007 (2:57 pm) |
| Porting Laser to TGEA - Done | You ever get this working in 1.0?... read more | 03/04/2007 (2:05 am) |
| Atlas terrain not Culling | This is new turf for me... but I'm looking at SceneState::isObjectRendered and wondering if you coul... read more | 03/02/2007 (11:18 pm) |
| Muzzle Flash Problem | Well the DTS itself has some flaws. There's some faces missing behind the muzzle break and the bill... read more | 03/02/2007 (12:42 am) |
| GLOBAL sun light still broken? | I'm just beginning to learn shader coding... but recently I've been wondering if it isn't worth tryi... read more | 03/01/2007 (1:04 am) |
| Muzzle Flash Problem | I was a deskside technician for years. The first thing I learned to do when troubleshooting a piece... read more | 03/01/2007 (12:50 am) |
| RC1 Bug - DDS textures are not cached | Mmm... I just wrote a relief map shader based on the one posted around here somewhere and was wonde... read more | 02/26/2007 (4:38 pm) |
| L3DT Atlas plugin binary | [url=http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dt_atlas]BundySoft to the rescue[/ur... read more | 02/24/2007 (10:09 pm) |
| Atlas Hole Cutting Update? | EDIT: I should have read all the posts... I'm wondering if you just set a flag on a shapeBase obj... read more | 02/24/2007 (12:32 am) |
| Audio.cpp... our old friend | Ok... The problem isn't OGG or WAV... its stereo or mono. Stereo sounds do not work, but I conver... read more | 02/19/2007 (8:16 pm) |
| Audio.cpp... our old friend | Looks like its not as bad as I first suspected (as usual), but it's definitely engine based. If I... read more | 02/19/2007 (8:00 pm) |
| Applying shader to engine-generated objects | I went to Starbucks after I posted... and while standing in line it dawned on my its not setShader()... read more | 02/19/2007 (8:59 am) |
| Atlas Hole Cutting Update? | Have I totally misunderstood what the options for not rendering terrain inside interiors does? Li... read more | 02/18/2007 (2:33 pm) |
| Afx And Tgea (tse)? | Same here. While we're not developing a "fantasy" genre game... Some of the technology and effects ... read more | 02/18/2007 (2:31 pm) |
| Porting Laser to TGEA - Done | Dunno if you fixed this... but you have 2 typos that are causing your offset issue. [code] /... read more | 02/17/2007 (3:35 pm) |
| TGEA RC1 Bug : ProjectileData LightRadius | Your last post pointed me in the right direction. My terrain lighting issue was absolutely the sh... read more | 02/14/2007 (8:18 pm) |
| TGEA crashs on new DXSDK, a way to avoid | You're getting this error when you run the engine, right? shdrConsts.h resides in the example/sha... read more | 02/14/2007 (7:24 pm) |
| TGEA RC1 Bug : ProjectileData LightRadius | @John: Yes, but I wanted to be specific as to not relate potentially unrelated issues. I compiled... read more | 02/14/2007 (7:13 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | This was for a buddy of mine and I can't find the code. I did brush up on the concept enough to poi... read more | 02/14/2007 (5:32 pm) |
| TGEA RC1 Bug : ProjectileData LightRadius | I haven't seen this one added to at all, but there seems to be a general lighting issue in RC1. I'm... read more | 02/13/2007 (4:47 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | Around the target? Like a hula-hoop? Why not just create an animated client-side object and moun... read more | 02/13/2007 (4:40 pm) |
| Tgea Rc1 Release | @Guimo: It's a new internal contest at GG: RCID - Release Candidate In a Day! I hope with all th... read more | 02/12/2007 (3:05 pm) |
| Running TSE MS4 | For what it's worth, Vaio graphics incompatibilities are fairly common in gaming circles. TES 4: ... read more | 02/12/2007 (2:57 pm) |
| L3dt atlas plugin | Just to clarify James's discovery for the record: Compiling the l3dt_atlas plugin requires MFC, w... read more | 02/12/2007 (2:51 pm) |
| Adding Custom Icon to VC8 Express | My pleasure. :) As a general rule, most preexisting functionality common to a language (such as ... read more | 02/12/2007 (2:42 pm) |
| Alchemy System - in theory | Figured I'd share our "recipe" system. I used to be a bit of a math geek and our system is based... read more | 02/04/2007 (12:28 am) |
| PhysX port | Make sure your objects have collision meshes. :)... read more | 01/31/2007 (8:06 pm) |
| Atlas Hole Cutting Update? | The problem, as stated, is that the level of resolution for terrain removal is the chunk. But JC'... read more | 01/31/2007 (8:04 pm) |
| FoliageReplicator Upgrades For TSE | The difference in realism is striking. You definately need to Resource these changes, and IMO wor... read more | 01/30/2007 (4:59 pm) |
| Atlas Hole Cutting Update? | Interesting. I'm starting to get a feel for what's going on. Chunk size is determined when the ... read more | 01/30/2007 (4:54 pm) |
| Atlas Hole Cutting Update? | @Vashner: that was the route we had already planned to persue, but I still can't help but ask. :) ... read more | 01/28/2007 (10:39 pm) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | I'm not at my desk at home so I can't look it up, but wasn't there a global to control the render di... read more | 01/25/2007 (3:53 pm) |
| Atlas2 Unique Terrain Detail | [image]http://www.versusthegame.com/forums/index.php?act=Attach&type=post&id=784[/image] I'm hopi... read more | 01/23/2007 (8:11 pm) |
| Weapons go through the character over all map | Sounds like there's some engine modification required to Item::updatePos so that any collisions when... read more | 01/01/2007 (8:04 pm) |
| One large world limitation? | While it's a little OT and hopefully won't hijack the thread... Gonna hafta agree w/ Randy... For... read more | 12/18/2006 (5:11 pm) |
| Rotating the camera with the weapon | If you're refering to doing this on a player model, [i]think[/i] there's an easy hack... Just mount ... read more | 12/18/2006 (4:53 pm) |
| Torque Networking Speed | What is the rate of fire and projectile speed for your weapon? Projectiles with a speed of over 1... read more | 12/18/2006 (4:49 pm) |
| Will TSE/TAT/TGEA ever be completed? | I've always tried resisting these threads, but this one time I'm gonna ramble my thoughts. Have I... read more | 12/03/2006 (4:40 pm) |
| Atlas2/Legacy Terrain Detail Shader.. What Gives? | (Continued) [code] // ----------------------------------------------------------------------------... read more | 11/27/2006 (12:00 am) |
| Change log? | Let's not forget that this is not a "live" product and is still in development. Safe to assume th... read more | 11/16/2006 (10:34 pm) |
| Anybody seeing characters suddenly fall through the terrain | Now I don't know if this is a problem w/ Atlas2 as it was w/ TGE, but if you scaled a character mode... read more | 10/01/2006 (3:54 pm) |