Game Development Community

Doug Poston's Forum Posts

Thread Post Date Posted
The Skinner box, and why so many game designers take the easy path. A good article on "skinnerian gameplay": http://www.bogost.com/blog/cow_clicker_1.shtml... read more 09/30/2011 (12:39 pm)
The ritual of passage, how long should a player play before having fun? It really depends on the target audience of your game. Some hardcore players (like your friend) love... read more 09/30/2011 (12:33 pm)
Worried about the direction the AAA industry is taking. The trend of "software as a service" has been coming for a long time now. Not just in game... read more 09/30/2011 (9:47 am)
Can players create a compelling experience by themselve? I think the real trick to a successful multiplayer sandbox experience is collecting like minded peop... read more 09/23/2011 (12:45 pm)
State of the file If my memory serves me, each platform handles file locking differently. I think the 'LockFile' is th... read more 09/23/2011 (12:27 pm)
State of the file I think we need more information on what you need to have happen. You have two applications tryin... read more 09/23/2011 (12:18 pm)
new to game dev... +1 to John's advice on starting small. Think of the simplest game you can, then throw that idea a... read more 09/16/2011 (1:03 pm)
Car Driving Simulator - is Torque a right choice? From the developer side, anybody with C/C++ or Java programming experience should be able to underst... read more 09/16/2011 (12:52 pm)
Car Driving Simulator - is Torque a right choice? As an employee, my answer is going to be bias. ;) But I think Torque would be a good choice for y... read more 09/09/2011 (12:22 pm)
.cs conversion from A8 to Torque A8 .cs (aka Lite-C) is very close to normal "ANSI-C". If you want to keep your origina... read more 09/02/2011 (12:46 pm)
character/Entity Editor for Torque? Welcome to Torque. Looks like you can still pick up "Multiplayer Gaming and Engine Coding fo... read more 09/02/2011 (12:33 pm)
How to do the platformer i want? Sounds like a reasonable design. Like Joseph said, if you don't have previous experience in makin... read more 09/02/2011 (12:20 pm)
In a game with no safe inventory storage, how do you fight mules? If you still think this is key to your design, you can still let the player log out but their invent... read more 09/02/2011 (12:17 pm)
indiecity.com ? Supposedly opening soon.. 85/15 possible split Unless it has a really good 'hook' (something to set itself apart from all the other services), I do... read more 08/19/2011 (12:32 pm)
Suggestions for improvements to the site of GarageGames From past experience, if you implement a scoring system on a forum some people will see it as a game... read more 08/12/2011 (12:27 pm)
T3D 1.1 beta 3 - AiPlayer Offset Scale Relative To Own Bounds And Not Space Time Continuum - LOGGED - RESOLVED Steve, I'm running through a backlog of bugs. Do you know if this is still an issue in the latest... read more 08/10/2011 (2:25 pm)
Alienware I would recommend, whatever laptop you get, set up a second monitor if you're going to do developmen... read more 08/05/2011 (12:57 pm)
Torque 3D Show Off Thread! @ Alfio: That is a great looking city. I'd love to see it filled up with people and cars. :)... read more 07/29/2011 (1:05 pm)
Basics: Can Torque handle Parkour-Type-Games? What follows is my opinion, based on years of seeing great projects getting started but never finish... read more 07/29/2011 (12:57 pm)
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