Doug Poston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Skinner box, and why so many game designers take the easy path. | A good article on "skinnerian gameplay": http://www.bogost.com/blog/cow_clicker_1.shtml... read more | 09/30/2011 (12:39 pm) |
| The ritual of passage, how long should a player play before having fun? | It really depends on the target audience of your game. Some hardcore players (like your friend) love... read more | 09/30/2011 (12:33 pm) |
| Worried about the direction the AAA industry is taking. | The trend of "software as a service" has been coming for a long time now. Not just in game... read more | 09/30/2011 (9:47 am) |
| Can players create a compelling experience by themselve? | I think the real trick to a successful multiplayer sandbox experience is collecting like minded peop... read more | 09/23/2011 (12:45 pm) |
| State of the file | If my memory serves me, each platform handles file locking differently. I think the 'LockFile' is th... read more | 09/23/2011 (12:27 pm) |
| State of the file | I think we need more information on what you need to have happen. You have two applications tryin... read more | 09/23/2011 (12:18 pm) |
| new to game dev... | +1 to John's advice on starting small. Think of the simplest game you can, then throw that idea a... read more | 09/16/2011 (1:03 pm) |
| Car Driving Simulator - is Torque a right choice? | From the developer side, anybody with C/C++ or Java programming experience should be able to underst... read more | 09/16/2011 (12:52 pm) |
| Car Driving Simulator - is Torque a right choice? | As an employee, my answer is going to be bias. ;) But I think Torque would be a good choice for y... read more | 09/09/2011 (12:22 pm) |
| .cs conversion from A8 to Torque | A8 .cs (aka Lite-C) is very close to normal "ANSI-C". If you want to keep your origina... read more | 09/02/2011 (12:46 pm) |
| character/Entity Editor for Torque? | Welcome to Torque. Looks like you can still pick up "Multiplayer Gaming and Engine Coding fo... read more | 09/02/2011 (12:33 pm) |
| How to do the platformer i want? | Sounds like a reasonable design. Like Joseph said, if you don't have previous experience in makin... read more | 09/02/2011 (12:20 pm) |
| In a game with no safe inventory storage, how do you fight mules? | If you still think this is key to your design, you can still let the player log out but their invent... read more | 09/02/2011 (12:17 pm) |
| indiecity.com ? Supposedly opening soon.. 85/15 possible split | Unless it has a really good 'hook' (something to set itself apart from all the other services), I do... read more | 08/19/2011 (12:32 pm) |
| Suggestions for improvements to the site of GarageGames | From past experience, if you implement a scoring system on a forum some people will see it as a game... read more | 08/12/2011 (12:27 pm) |
| T3D 1.1 beta 3 - AiPlayer Offset Scale Relative To Own Bounds And Not Space Time Continuum - LOGGED - RESOLVED | Steve, I'm running through a backlog of bugs. Do you know if this is still an issue in the latest... read more | 08/10/2011 (2:25 pm) |
| Alienware | I would recommend, whatever laptop you get, set up a second monitor if you're going to do developmen... read more | 08/05/2011 (12:57 pm) |
| Torque 3D Show Off Thread! | @ Alfio: That is a great looking city. I'd love to see it filled up with people and cars. :)... read more | 07/29/2011 (1:05 pm) |
| Basics: Can Torque handle Parkour-Type-Games? | What follows is my opinion, based on years of seeing great projects getting started but never finish... read more | 07/29/2011 (12:57 pm) |