addict^2's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I make a moving camera in a cutscene? | I had previously been using setCameraObject and was getting my third person view stuck in the fly ca... read more | 05/05/2011 (1:55 pm) |
| AI Bounds Transforms | Thanks will give that try!... read more | 03/26/2011 (5:30 pm) |
| AI Bounds Transforms | What if the Player was a car? It looks like I will have to fiddle with either changing the AIVehicl... read more | 03/26/2011 (6:29 am) |
| AI Bounds Transforms | @Richard Can you explain your understanding of the purpose of the bounding box versus the collision... read more | 03/25/2011 (12:31 pm) |
| AI Bounds Transforms | @Steve At first I tried using the AIWheeledVehicle class from this resource: http://www.garagega... read more | 03/25/2011 (12:29 pm) |
| AI Bounds Transforms | I should clarify this issue some more. At the heart of the problem is player-player collision, in t... read more | 03/25/2011 (2:11 am) |
| AI Bounds Transforms | So would you suggest that I use the same code from that section within _move or updateMove?... read more | 03/25/2011 (2:00 am) |
| AI Bounds Transforms | So after spending a little time away from this issue I've gone back to tackling it. It seems that m... read more | 03/24/2011 (6:25 pm) |
| GUI Depth of Field | I think you might have misunderstood. When an event triggers a pop up message, I am looking to blur... read more | 03/12/2011 (11:03 am) |
| TSStatic Instancing Speed | Thanks so much!... read more | 02/23/2011 (7:02 pm) |
| TSStatic Instancing Speed | Sorry to bump; new (related) question. I switched to using StaticShape instances, and now the missi... read more | 02/23/2011 (4:14 pm) |
| Circular water | Yes that is a single river instance.... read more | 02/14/2011 (5:06 pm) |
| Circular water | [image]http://i.imgur.com/HfdsX.png[/image]... read more | 02/14/2011 (1:14 pm) |
| Circular water | Thanks!... read more | 02/13/2011 (3:35 pm) |
| Circular water | I ended up using a single river like deepscratch mentioned, but as I need to do this for several res... read more | 02/13/2011 (3:11 pm) |
| Circular water | The ability to trim a water block over having just another shape seems more powerful. Than instead ... read more | 02/13/2011 (2:51 pm) |
| Circular water | @Morrock Thanks I hadn't thought of that I'll give it a shot.... read more | 02/11/2011 (11:47 pm) |
| Circular water | The player just has to be able to see it when flying. Being able to interact with the water was som... read more | 02/11/2011 (8:11 pm) |
| TSStatic Instancing Speed | Well I am definitely stumped on this problem. I'll post again if manually tagging the strings gives... read more | 02/10/2011 (3:45 am) |
| TSStatic Instancing Speed | I've been screwing around with the pack and unpack functions the past few days trying to implement a... read more | 02/08/2011 (2:07 pm) |
| TSStatic Instancing Speed | @Manoel Thanks I will take a look into these solutions right away. Can you point in the right direc... read more | 02/03/2011 (1:38 pm) |
| TSStatic Instancing Speed | @Tom Sure I will send you the mission file right away. I believe that I am using PhysX collision. ... read more | 02/02/2011 (3:23 pm) |