Game Development Community

Christopher Dapo's Forum Posts

Thread Post Date Posted
GG Exclusive game Go crazy with it, sounds terrific!... read more 05/28/2005 (7:40 am)
Crazy Idea? My design for Universal Genocide is quite similar to this. It's both a War Strategy and FPS in one,... read more 05/28/2005 (7:29 am)
RPG like no other...I think Joshua Spencer beat me to it, but yes, Eternal Darkness: Sanity's Requiem for the Nintendo Gamecube ... read more 05/28/2005 (7:05 am)
Intellectual property... to what extent? [quote] I believe most of us take ideas from others games/movies/books when we are coming up with o... read more 05/28/2005 (6:45 am)
Nintendo supporting indies????? It used to be that, in order to get "in" with the N, you had to either have a proven track record of... read more 05/27/2005 (11:47 am)
C coding question? Sounds like a simple binary (true/false) applied to that player instance to me. But I wouldn't know... read more 05/01/2005 (11:30 am)
Why such negativity associated with FPS We're working on a FPS Horror game, and like you've mentioned, it was ideal for Torque due to the FP... read more 04/30/2005 (10:06 am)
Who wasted there money? :P I stuck around here on GG for the past 4 years without Torque, if that tells you how much it's worth... read more 04/29/2005 (7:44 pm)
Demo: textures missing or wrong It's saved my texture changes... [image]www.freewebs.com/cldstudios/Peninsula6.JPG[/image] But b... read more 04/29/2005 (10:21 am)
yes I bought the SDK Bwaw? ... Bwaw! (that was a nice, long read, phew! Awesome!)... read more 04/28/2005 (10:19 am)
Single or multiplayer RPG's Well, if you observe the differences of the two, single player RPG's focus more on an epic quest to ... read more 04/27/2005 (9:32 pm)
RPG Rules Rough Draft Nice work on that, Steven! It's a shame I won't be using it though, as the RPG I have in mind follo... read more 04/27/2005 (10:31 am)
Short adventure game Awesome idea Nick! My design suggestions: Take a hint of Miyamoto's - for the play itself, you c... read more 04/27/2005 (10:09 am)
Cheat prevention Yes, I've seen and played with a few of those as well, but what I'm talking about would severely lim... read more 04/24/2005 (8:45 am)
Cheat prevention Picture it like this: Pretend it's like a puzzle of sorts - most of the script is actually quite ... read more 04/24/2005 (3:28 am)
I hate, Hate, HATE IT when... Thanks for the tips, guys! Yes it's indeed a major pain and usually I do tend to draft in notepad... read more 04/22/2005 (9:44 pm)
Threads: Starting/Stopping: The most sensible example of something similar that came to mind for me is, well, how would you impl... read more 04/22/2005 (5:56 pm)
Cheat prevention After I get used to the engine, I plan on implementing a unique verification procedure for use in th... read more 04/22/2005 (5:36 pm)
Magic Spells? Everyone could use this spell - 84 - Deny Reality (Awesome find!)... read more 04/20/2005 (7:49 pm)
PC's In The Toilet... An Opportunity?? PC's aren't going anywhere. In fact, from what I've seen from these most recent years, PC users are... read more 04/17/2005 (9:24 am)
GG is under appreciated AI is actually one of the issues I've been trying to address as well. Right now I'm working on maki... read more 04/17/2005 (6:58 am)
Neverending game... I'm planning something along these lines mainly for a MMORPG, but with some differences. Generally,... read more 04/10/2005 (9:49 am)
Indies, the last hope... You dumb@sses! Rants aren't professional! They got up there, not to bullsh*t, but to speak about t... read more 03/24/2005 (1:21 am)
GG is under appreciated [quote] Its just the way things work. [/quote] Maybe a good goal would be to make things work b... read more 03/19/2005 (7:29 am)
The Top Scary Ways Monsters Attack One of the [i]problems[/i] of cheap AI is that it can be easily exploited - Any time I play a game a... read more 03/10/2005 (8:09 am)
The Top Scary Ways Monsters Attack ...With cheap AI and perfect accuracy. ;)... read more 03/10/2005 (7:21 am)
They officially ran out of ideas...they gave Sonic a handgun Of all the potential the Sonic series could have, and they go and 'thug out' a platformer, jeez! I'... read more 03/10/2005 (7:13 am)
Challenge [quote] Death Race - [i]Working Title[/i] [/quote] Wow, how many times do people use that same ... read more 03/07/2005 (2:05 pm)
Okay everybody represent your `hood(neighborhood that is) Morehead City, NC But I have to shout out to my homies back in NY!... read more 03/01/2005 (4:20 am)
Did WoW push the bounds of the MMOG genre? Once I complete my first project, I'm most likely going to work on the MMOG I've been planning. I'm... read more 03/01/2005 (3:53 am)
Poll: current # of game ideas? About 3.4 billion roughly... I'm going to concentrate on one for now though, Torque [i]is[/i] juicy... read more 02/28/2005 (1:29 pm)
Curved roads. It's not too easy to implement 3D roads in bitmap form either, but maybe my efforts can help you out... read more 08/19/2004 (8:50 pm)
Will the real Beaver Patrol Pleas stand up? How about "Beaver Dam Nation - The Woodland War" :)... read more 08/19/2004 (3:36 pm)
Critiques Hmm, that church looks pretty dark for a chuch. Looks cool though, especially with the orc wanderin... read more 08/14/2004 (5:29 pm)
Another take on MMOs? MMODRPG [quote] There will always be that lot of players that don't care about role-playing and are only in... read more 08/14/2004 (1:25 pm)
Optimal gameplay length of an indie game? To me, game length and it's representation of time consumed is only evaluated after the game. In ot... read more 08/14/2004 (9:11 am)
Concept needed Here's one concept I just did up real quick. Let me know if this works for what you want to do. ... read more 08/14/2004 (8:46 am)
Testris pong? Would it work? My thoughts... 1) Different, but the overall concept needs work. 2) I'm into puzzle games, but w... read more 08/13/2004 (8:54 pm)
Concept needed Eric, has this been taken care of yet? If not, I can do up a couple concepts for you, no sweat! :)... read more 08/13/2004 (8:01 pm)
Blah.. can't pay for torque I'm waiting untill I can afford it again, but would it be a viable solution to use Western Union mon... read more 08/13/2004 (11:49 am)
An article every new developer should read: Great artical all the same! Hope nobody is offended by my reply there... :)... read more 08/13/2004 (11:18 am)
Dark basic first time user I would honestly suggest to you to persue your questions on Darkbasic's own forums, only considering... read more 08/13/2004 (10:14 am)
New At Game designing One of the best suggestions I can give you on behalf of designing a game is to always question how t... read more 08/13/2004 (9:59 am)
Super Mario MMORPG (idea) @ Anthony - You know, you could always try designing a complete fantasy of your own! That's the joy... read more 08/13/2004 (9:28 am)
Another take on MMOs? MMODRPG @ Jase & Alex - I'll prove otherwise some day. :)... read more 08/12/2004 (10:07 am)
Go Smack Dmoore Here's a link about this error [url=www.garagegames.com/docs/torque/general/ch11s06.html]here[/url].... read more 08/12/2004 (9:56 am)
Hmmm... anyone? You could always try a chain reaction style dominoes game. Maybe have a little guy 'racing' the dom... read more 08/07/2004 (5:13 pm)
RTS Pack: demo art submissions Appologies for the lack of explaination on the airship, the concept partially comes from another new... read more 08/07/2004 (1:01 am)
RTS Pack: demo art submissions This might not be exactly within the theme, but with a little modification I think it would work for... read more 08/07/2004 (12:05 am)
Super Mario MMORPG (idea) POP QUIZ! 1) Back when Super Mario Bros. for the NES debuted, what were the bricks made from? 2)... read more 08/06/2004 (11:38 pm)