Christopher Dapo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG Exclusive game | Go crazy with it, sounds terrific!... read more | 05/28/2005 (7:40 am) |
| Crazy Idea? | My design for Universal Genocide is quite similar to this. It's both a War Strategy and FPS in one,... read more | 05/28/2005 (7:29 am) |
| RPG like no other...I think | Joshua Spencer beat me to it, but yes, Eternal Darkness: Sanity's Requiem for the Nintendo Gamecube ... read more | 05/28/2005 (7:05 am) |
| Intellectual property... to what extent? | [quote] I believe most of us take ideas from others games/movies/books when we are coming up with o... read more | 05/28/2005 (6:45 am) |
| Nintendo supporting indies????? | It used to be that, in order to get "in" with the N, you had to either have a proven track record of... read more | 05/27/2005 (11:47 am) |
| C coding question? | Sounds like a simple binary (true/false) applied to that player instance to me. But I wouldn't know... read more | 05/01/2005 (11:30 am) |
| Why such negativity associated with FPS | We're working on a FPS Horror game, and like you've mentioned, it was ideal for Torque due to the FP... read more | 04/30/2005 (10:06 am) |
| Who wasted there money? :P | I stuck around here on GG for the past 4 years without Torque, if that tells you how much it's worth... read more | 04/29/2005 (7:44 pm) |
| Demo: textures missing or wrong | It's saved my texture changes... [image]www.freewebs.com/cldstudios/Peninsula6.JPG[/image] But b... read more | 04/29/2005 (10:21 am) |
| yes I bought the SDK | Bwaw? ... Bwaw! (that was a nice, long read, phew! Awesome!)... read more | 04/28/2005 (10:19 am) |
| Single or multiplayer RPG's | Well, if you observe the differences of the two, single player RPG's focus more on an epic quest to ... read more | 04/27/2005 (9:32 pm) |
| RPG Rules Rough Draft | Nice work on that, Steven! It's a shame I won't be using it though, as the RPG I have in mind follo... read more | 04/27/2005 (10:31 am) |
| Short adventure game | Awesome idea Nick! My design suggestions: Take a hint of Miyamoto's - for the play itself, you c... read more | 04/27/2005 (10:09 am) |
| Cheat prevention | Yes, I've seen and played with a few of those as well, but what I'm talking about would severely lim... read more | 04/24/2005 (8:45 am) |
| Cheat prevention | Picture it like this: Pretend it's like a puzzle of sorts - most of the script is actually quite ... read more | 04/24/2005 (3:28 am) |
| I hate, Hate, HATE IT when... | Thanks for the tips, guys! Yes it's indeed a major pain and usually I do tend to draft in notepad... read more | 04/22/2005 (9:44 pm) |
| Threads: Starting/Stopping: | The most sensible example of something similar that came to mind for me is, well, how would you impl... read more | 04/22/2005 (5:56 pm) |
| Cheat prevention | After I get used to the engine, I plan on implementing a unique verification procedure for use in th... read more | 04/22/2005 (5:36 pm) |
| Magic Spells? | Everyone could use this spell - 84 - Deny Reality (Awesome find!)... read more | 04/20/2005 (7:49 pm) |
| PC's In The Toilet... An Opportunity?? | PC's aren't going anywhere. In fact, from what I've seen from these most recent years, PC users are... read more | 04/17/2005 (9:24 am) |
| GG is under appreciated | AI is actually one of the issues I've been trying to address as well. Right now I'm working on maki... read more | 04/17/2005 (6:58 am) |
| Neverending game... | I'm planning something along these lines mainly for a MMORPG, but with some differences. Generally,... read more | 04/10/2005 (9:49 am) |
| Indies, the last hope... | You dumb@sses! Rants aren't professional! They got up there, not to bullsh*t, but to speak about t... read more | 03/24/2005 (1:21 am) |
| GG is under appreciated | [quote] Its just the way things work. [/quote] Maybe a good goal would be to make things work b... read more | 03/19/2005 (7:29 am) |
| The Top Scary Ways Monsters Attack | One of the [i]problems[/i] of cheap AI is that it can be easily exploited - Any time I play a game a... read more | 03/10/2005 (8:09 am) |
| The Top Scary Ways Monsters Attack | ...With cheap AI and perfect accuracy. ;)... read more | 03/10/2005 (7:21 am) |
| They officially ran out of ideas...they gave Sonic a handgun | Of all the potential the Sonic series could have, and they go and 'thug out' a platformer, jeez! I'... read more | 03/10/2005 (7:13 am) |
| Challenge | [quote] Death Race - [i]Working Title[/i] [/quote] Wow, how many times do people use that same ... read more | 03/07/2005 (2:05 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Morehead City, NC But I have to shout out to my homies back in NY!... read more | 03/01/2005 (4:20 am) |
| Did WoW push the bounds of the MMOG genre? | Once I complete my first project, I'm most likely going to work on the MMOG I've been planning. I'm... read more | 03/01/2005 (3:53 am) |
| Poll: current # of game ideas? | About 3.4 billion roughly... I'm going to concentrate on one for now though, Torque [i]is[/i] juicy... read more | 02/28/2005 (1:29 pm) |
| Curved roads. | It's not too easy to implement 3D roads in bitmap form either, but maybe my efforts can help you out... read more | 08/19/2004 (8:50 pm) |
| Will the real Beaver Patrol Pleas stand up? | How about "Beaver Dam Nation - The Woodland War" :)... read more | 08/19/2004 (3:36 pm) |
| Critiques | Hmm, that church looks pretty dark for a chuch. Looks cool though, especially with the orc wanderin... read more | 08/14/2004 (5:29 pm) |
| Another take on MMOs? MMODRPG | [quote] There will always be that lot of players that don't care about role-playing and are only in... read more | 08/14/2004 (1:25 pm) |
| Optimal gameplay length of an indie game? | To me, game length and it's representation of time consumed is only evaluated after the game. In ot... read more | 08/14/2004 (9:11 am) |
| Concept needed | Here's one concept I just did up real quick. Let me know if this works for what you want to do. ... read more | 08/14/2004 (8:46 am) |
| Testris pong? Would it work? | My thoughts... 1) Different, but the overall concept needs work. 2) I'm into puzzle games, but w... read more | 08/13/2004 (8:54 pm) |
| Concept needed | Eric, has this been taken care of yet? If not, I can do up a couple concepts for you, no sweat! :)... read more | 08/13/2004 (8:01 pm) |
| Blah.. can't pay for torque | I'm waiting untill I can afford it again, but would it be a viable solution to use Western Union mon... read more | 08/13/2004 (11:49 am) |
| An article every new developer should read: | Great artical all the same! Hope nobody is offended by my reply there... :)... read more | 08/13/2004 (11:18 am) |
| Dark basic first time user | I would honestly suggest to you to persue your questions on Darkbasic's own forums, only considering... read more | 08/13/2004 (10:14 am) |
| New At Game designing | One of the best suggestions I can give you on behalf of designing a game is to always question how t... read more | 08/13/2004 (9:59 am) |
| Super Mario MMORPG (idea) | @ Anthony - You know, you could always try designing a complete fantasy of your own! That's the joy... read more | 08/13/2004 (9:28 am) |
| Another take on MMOs? MMODRPG | @ Jase & Alex - I'll prove otherwise some day. :)... read more | 08/12/2004 (10:07 am) |
| Go Smack Dmoore | Here's a link about this error [url=www.garagegames.com/docs/torque/general/ch11s06.html]here[/url].... read more | 08/12/2004 (9:56 am) |
| Hmmm... anyone? | You could always try a chain reaction style dominoes game. Maybe have a little guy 'racing' the dom... read more | 08/07/2004 (5:13 pm) |
| RTS Pack: demo art submissions | Appologies for the lack of explaination on the airship, the concept partially comes from another new... read more | 08/07/2004 (1:01 am) |
| RTS Pack: demo art submissions | This might not be exactly within the theme, but with a little modification I think it would work for... read more | 08/07/2004 (12:05 am) |
| Super Mario MMORPG (idea) | POP QUIZ! 1) Back when Super Mario Bros. for the NES debuted, what were the bricks made from? 2)... read more | 08/06/2004 (11:38 pm) |