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Christopher Dapo's Forum Posts

Thread Post Date Posted
Perhaps the scanty $20 price tag... I've got a sweet idea I'm planning to use once I have a game available for sale: Distribute the d... read more 07/03/2005 (1:11 pm)
MMO hardware @ Greg - Exactly it!... read more 07/03/2005 (12:46 pm)
How many video games have you made? I helped work on a top-down puzzle game for GID once... I [i]was[/i] helping the Realm Wars project... read more 07/03/2005 (12:24 pm)
How many team members? I'm here, and then there's, uh... Did I mention I'm here? Gee, I guess my scope is too big to ... read more 07/03/2005 (12:13 pm)
Crazy Idea? /also I've been reading about the inadiquicy of TGE documentation and it's something I'd like to ... read more 07/03/2005 (11:59 am)
Crazy Idea? Right now, my major obstical is getting my 'work' back, to work on it! Though I could use this clun... read more 07/03/2005 (11:49 am)
MMO hardware One thing I wish to work on in the future is integrating the clients into the main server architectu... read more 07/02/2005 (2:34 pm)
Team Recruiter Uh, yeah, you, uh, you do that... Seriously though I'm usually for the dreamer, they should have ... read more 07/02/2005 (2:07 pm)
MGT Needs You [quote] If you don't know what a case statement is, this job is not for you. [/quote] You mean ... read more 07/02/2005 (11:03 am)
3D Modeler, looking for a team. That's some nice work! Good luck in your persuits! - Ronixus... read more 07/01/2005 (3:35 pm)
Crazy Idea? @ Peter - Yes, I've already gone into extensive planning for many of the elements and extensive g... read more 07/01/2005 (7:58 am)
Crazy Idea? @ Peter (Continued) - [quote] You started off by saying it's based on politcal agenda, but the m... read more 06/30/2005 (8:45 pm)
Crazy Idea? @ Peter - [quote] In your example you said planet A would agree with planet B on a time and plac... read more 06/30/2005 (5:41 pm)
Crazy Idea? [quote] If cht chooses to use me as RTS unit, he will take control of my movements and actions, wic... read more 06/30/2005 (11:24 am)
Reviving the "Roleplaying experience" thread @ Michael - If you go a step further and provide those primatives as pre-assessed material, then ... read more 06/30/2005 (10:59 am)
When Dreams are too Fat to Fly... Failure applies to bad programs. Defeat applies to a lost battle. If you consistently battle it ou... read more 06/29/2005 (7:58 am)
Crazy Idea? @Thc-03 [quote] May I know how do you think to interact between players that choose RTS-Style ga... read more 06/28/2005 (4:11 pm)
Dungeon, Forest, City or Other? I think the best way for starting out a new player is by appealing to their character directly, thou... read more 06/27/2005 (8:12 am)
When Dreams are too Fat to Fly... @ Anton - [quote] How many times did Edison fail making a light bulb? [/quote] He never fail... read more 06/27/2005 (7:37 am)
Reviving the "Roleplaying experience" thread (Continued from above...) @ Michael - [quote] The problem here is that the randomness doesn't o... read more 06/26/2005 (12:29 pm)
Reviving the "Roleplaying experience" thread (Continued from above...) @ Joshua - [quote] 1. Property ownership(as in houses and vehicles). ... read more 06/26/2005 (11:27 am)
Reviving the "Roleplaying experience" thread Though you have actually asked a couple questions, ironicly they are completely related! You see,... read more 06/24/2005 (12:42 pm)
Reviving the "Roleplaying experience" thread (Continued...) @ Thomas - [quote] what if players could customize their character's fighting st... read more 06/23/2005 (6:03 am)
Reviving the "Roleplaying experience" thread Okie dokie... @ Nauris - Sweet idea! I'm thinking more along the lines of randomized creation of... read more 06/23/2005 (6:01 am)
Neural Nets & Games First off, give them use of senses. You can adhere all sorts of distingushable data to objects base... read more 06/22/2005 (6:36 pm)
We must stop the trend of shallow games! A quick buck is more important to industry than a buck they had to put effort into. 'Nuff said. ... read more 06/21/2005 (8:38 am)
Do you think violent video games make people violent? I think they should give credit to games for making people less violent. If it wasn't for the chanc... read more 06/21/2005 (8:04 am)
Neural Nets & Games The difference is basicly: Basic AI - If (situation) then (reaction) Learning AI - Do ... read more 06/13/2005 (3:51 pm)
Murphy's Law as a gameplay element @Alfred - That's why you make sure it happens at 'exceptionally rare' times. My guess is that it'd ... read more 06/13/2005 (3:23 pm)
Is T easy to use to make a First Person Fighting game? This is similar to what I've had planned for 13 Cemetery Dr. though with more emphasis on weapons co... read more 06/11/2005 (2:45 am)
Coming Soon - A glimpse into creativity! Silent Hill is one of the few I've yet to experience for myself. I'll check it out soon though, now... read more 06/10/2005 (12:25 am)
Reviving the "Roleplaying experience" thread [quote] Eveyone else is just some average Joe trying to accomplish the same quests to get the same ... read more 06/09/2005 (2:05 am)
Coming Soon - A glimpse into creativity! [quote] Will it be an interactive horror film perhaps? [/quote] As close as I can get it! I've... read more 06/08/2005 (8:08 pm)
Reviving the "Roleplaying experience" thread [quote] Try as hard as you might to vary xp, randomly change xp based on lvl of mob, location and o... read more 06/07/2005 (7:29 pm)
2005 and Beyond Prospects? I think it's just hard times in general that the buzz is about, not just game development, but most ... read more 06/01/2005 (4:39 pm)
Electronic Arts says indie won't cut it I'd like to hear Will Wright's opinion about EA's remarks. I bet he laughed his ass off when he hea... read more 06/01/2005 (4:27 pm)
A game style I've only seen once, but would love to play again. /pondering... I question it, weither Blaster Master came out before Metroid did... If so, I bet ... read more 06/01/2005 (5:03 am)
A healthy (harsh) assesment of games that are made today @Melissa It's nice to hear an opinion from the 'other side' as some might say. I also agree that... read more 06/01/2005 (4:53 am)
Coming Soon - A glimpse into creativity! It's been a while since I've been through to post here. I believe this one should hit a little clos... read more 06/01/2005 (4:30 am)
Crazy Idea? [quote] The idea is good you just need to make it. Its just easier for people to make games that ar... read more 06/01/2005 (4:24 am)
Screenies or Texts? Honestly, I try to be as descriptive as possible, though generalizing things helps to bring across a... read more 05/31/2005 (3:04 pm)
Crazy Idea? @Thc-03 A) Did I mention there's also a single player (story) mode? Besides, when you can appeal... read more 05/31/2005 (2:29 pm)
Crazy Idea? I actually started the design based off of a Pen & Paper style strategy game I created. I once star... read more 05/31/2005 (10:27 am)
Would you play this? Maybe you should explain to us how the gameplay works with this as you've described. Answer why you... read more 05/31/2005 (9:55 am)
A healthy (harsh) assesment of games that are made today /begin rant Well, it's nice to see all of my game designs appeal correctly and thoroughly, I just... read more 05/31/2005 (9:06 am)
Murphy's Law as a gameplay element Awesome idea! My only suggestion would be to look into the instancing of something bad happeneing, ... read more 05/30/2005 (11:28 am)
Seeking all talent!!! You should try out using Games-match.com, they've been picking up the pace on development jobs there... read more 05/30/2005 (11:19 am)
A new model @Micheal I, indeed, agree with where you're going with this. As painful as it is, I also find it... read more 05/30/2005 (11:05 am)
Can milkshape be used to create and animate a player model? There's a great resource I used myself that goes into detail on how to do everything you need to do ... read more 05/28/2005 (9:27 am)
A Great New Idea........ @Danny - I love your attention to the historical accuracy of the medieval lifestyle you dream of... read more 05/28/2005 (8:38 am)