Game Development Community

Christopher Dapo's Forum Posts

Thread Post Date Posted
Looking for the Latest Industry Information.. Thanks Jay, you hit the nail on the head on why my questions were posted here due to the limited res... read more 01/31/2006 (7:01 pm)
Unity Engine It's mostly Mac only yet features DX9 support for $1k, go figure...... read more 08/26/2005 (1:46 am)
Age To me, that's like asking at what age you should begin to draw. Granted, when it comes to games, th... read more 08/26/2005 (1:38 am)
Xbox 360 Pricing and Models Announced @Anton - Loved that! :D... read more 08/20/2005 (2:54 am)
What is Nintendo's "Revolutionary" weapon? I'm sorry, Ajari, but this couldn't go without - [quote] @Joe remember back in the day when Mort... read more 08/20/2005 (2:37 am)
What is Nintendo's "Revolutionary" weapon? Just to add to the fire in your debate on weither you should factor in Cube/Boy sales together, I ow... read more 08/20/2005 (2:09 am)
RPG Magic System Design Nice JD ;)... read more 08/20/2005 (12:16 am)
What is Nintendo's "Revolutionary" weapon? I doubt it's the fully 3D capable analogue controller I've designed... Maybe next generation?! ;)... read more 08/06/2005 (11:00 am)
Inside Look: Derivitive Data Structures [code] <- airSurface(cityA,1,10,1,objectEvent) <- objectLocation(1,10,1,fallingAction) ... read more 08/06/2005 (10:03 am)
Inside Look: Derivitive Data Structures The Object parent group comes directly in referance to the worldSurface group. Hence, every object ... read more 08/06/2005 (9:05 am)
My take on an RTS/FPS hybrid RTS games are based on leadership under confrontation, FPS games focus more on individuals under con... read more 08/05/2005 (7:35 am)
Security: Protecting your game from hackers and pirates @ Pat - I'm not getting into an estranged debate with you over wether I am wasting my time or not... read more 07/25/2005 (8:54 am)
Security: Protecting your game from hackers and pirates @ Jason - [quote] If you do, or maybe if you can write an Eliptic curve implementation yourself,... read more 07/24/2005 (1:30 pm)
Security: Protecting your game from hackers and pirates The code above is not an algorithm, it is a purely cryptographic encoding system. The only thing ab... read more 07/24/2005 (11:33 am)
Security: Protecting your game from hackers and pirates I give anyone props if they can even come close to cracking the code above, any portion of it. Heck... read more 07/24/2005 (10:07 am)
Security: Protecting your game from hackers and pirates The below is a simple message done in RonzCode, including the key to work it: [code] 0XT9T52P2XL... read more 07/24/2005 (9:57 am)
We need more games like Zelda for N64!!! I have OOT: Masters Quest for the Gamecube. It does a great job of twisting the dungeons around, bu... read more 07/24/2005 (9:48 am)
Urban Games Announcing Their First Title Wow, sounds like 13 CD, just with a focus on spy action/suspense instead of horror. Maybe we can ... read more 07/23/2005 (12:28 pm)
Security: Protecting your game from hackers and pirates The encryption I speak of can be put in place of any data that requires security since it also can c... read more 07/23/2005 (8:48 am)
Another blow for game devs in general Gee, you'd think this guy actually demonstrated the use of Sims2 for pediphillia, eh? ...And he's... read more 07/23/2005 (7:05 am)
Another blow for game devs in general Hehe, good point, I guess no more Mario Paint for Johnny, either, don't want him making something un... read more 07/21/2005 (8:06 am)
Article on GameSpot Sweet artical! Pretty on par with how I see things as well, and, although I see plenty of areas t... read more 07/21/2005 (8:03 am)
Gameplay,gameplay experience I believe you are asking for help in profession categories and ways to categorize for their use in c... read more 07/21/2005 (7:57 am)
Gameplay,gameplay experience @ Henning - I see where you're going, my suggestion is to focus on only implementing something if... read more 07/21/2005 (6:37 am)
Emotes and Animations as meaningful in-game communication? @ Sebastian - [quote] ...one of the main problems that I had with my design for npc/player commu... read more 07/21/2005 (6:28 am)
Strategy Game Theme So what? Even if it is a small market, if your gameplay and content are on par to make it stand out... read more 07/21/2005 (5:55 am)
Another blow for game devs in general Blah, blah, blah... This is why I'm planning on releasing games as two (or more) audience sensiti... read more 07/21/2005 (5:42 am)
In-game FMVs I know exactly what you mean, Andrew. The constant turmoil of stagnant games have disturbed me for ... read more 07/21/2005 (4:57 am)
GID14 entries now up, missing entries, props to Matt Langley Ben Versaw and I GID-ed in August of last year. - Ronixus... read more 07/20/2005 (7:59 pm)
Reviving the "Roleplaying experience" thread Derivitive Data Structuring - Structured data that derives from parent data which is context sensiti... read more 07/18/2005 (5:59 pm)
Retro GID Possibility I have the Atari collection for Windows and it comes with the actual BASIC program, so I get to do t... read more 07/17/2005 (11:44 am)
Favorite RPG battle system? I plan on integrating a combination of both turn-based combat and realtime combat by focusing on the... read more 07/17/2005 (11:26 am)
Round terrain? You could also try creating a flat geographic mapping system, hard coded into the engine to simulate... read more 07/15/2005 (8:37 pm)
Reviving the "Roleplaying experience" thread I have thought long and hard about what measures to take to integrate a community feel into a large ... read more 07/15/2005 (2:33 pm)
What is Nintendo's "Revolutionary" weapon? I'd just like to add to the fire a little bit on Nintendo's behalf. One thing they've always done a... read more 07/12/2005 (3:55 am)
Reviving the "Roleplaying experience" thread @ Alex - The key here is going back to the roots - what makes RPG gameplay significantly a "role"... read more 07/11/2005 (2:36 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games I've yet to look at the sites you've provided though from reading your original post I have some thi... read more 07/09/2005 (1:21 pm)
Reviving the "Roleplaying experience" thread (Continued from above...) This all leads us to the technicalities of such a system within a MMORP... read more 07/09/2005 (12:36 pm)
Reviving the "Roleplaying experience" thread I think this is a good time to talk about Linear Situation Assortment And Assessment. This can be b... read more 07/09/2005 (11:35 am)
Security: Protecting your game from hackers and pirates This is from the work I've done on my RonzCode. It explains how using the code in your program can ... read more 07/08/2005 (8:59 am)
Whatts your favorite lvling system? I'm with Brian on that one...... read more 07/08/2005 (8:20 am)
Reviving the "Roleplaying experience" thread The above was a basic outline of the story I've worked on for Infinity (MMORPG). I posted it in ref... read more 07/07/2005 (9:07 pm)
Whatts your favorite lvling system? I remember the days when I played LOT5R (Legend Of The 5 Rings). That game had a very justified sys... read more 07/06/2005 (11:48 am)
Developing a Gameplay-Friendly Plot Sweet story and all, just make sure that it coincides with gameplay elements. The others who've pos... read more 07/06/2005 (11:28 am)
Reviving the "Roleplaying experience" thread @ Alex - And so it goes... There was once terror across the lands. A grand mage who commanded... read more 07/06/2005 (10:59 am)
MMO hardware [quote] Security also comes into play, as if my computer is hosting some of the data (lets say a si... read more 07/04/2005 (2:14 pm)
Sci-Fi Apocalypse Gee, isn't that borderline? ;) I've had an idea similar to this, though not exactly FPS (more 'in... read more 07/04/2005 (1:58 pm)
What is your staus as a Game Developer? All but 4, though not exactly 1 in some areas either. I'm also more of an artist and designer than ... read more 07/04/2005 (1:37 pm)
What brought you to GarageGames? An artist since 3, I've been interested in making games since I started playing on my mom's old pong... read more 07/04/2005 (1:27 pm)
Sci-Fi Apocalypse I think Jason hit it on the nail with #3 - Why not have them stealing the world vegitation?! That c... read more 07/03/2005 (1:23 pm)