Christopher Dapo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for the Latest Industry Information.. | Thanks Jay, you hit the nail on the head on why my questions were posted here due to the limited res... read more | 01/31/2006 (7:01 pm) |
| Unity Engine | It's mostly Mac only yet features DX9 support for $1k, go figure...... read more | 08/26/2005 (1:46 am) |
| Age | To me, that's like asking at what age you should begin to draw. Granted, when it comes to games, th... read more | 08/26/2005 (1:38 am) |
| Xbox 360 Pricing and Models Announced | @Anton - Loved that! :D... read more | 08/20/2005 (2:54 am) |
| What is Nintendo's "Revolutionary" weapon? | I'm sorry, Ajari, but this couldn't go without - [quote] @Joe remember back in the day when Mort... read more | 08/20/2005 (2:37 am) |
| What is Nintendo's "Revolutionary" weapon? | Just to add to the fire in your debate on weither you should factor in Cube/Boy sales together, I ow... read more | 08/20/2005 (2:09 am) |
| RPG Magic System Design | Nice JD ;)... read more | 08/20/2005 (12:16 am) |
| What is Nintendo's "Revolutionary" weapon? | I doubt it's the fully 3D capable analogue controller I've designed... Maybe next generation?! ;)... read more | 08/06/2005 (11:00 am) |
| Inside Look: Derivitive Data Structures | [code] <- airSurface(cityA,1,10,1,objectEvent) <- objectLocation(1,10,1,fallingAction) ... read more | 08/06/2005 (10:03 am) |
| Inside Look: Derivitive Data Structures | The Object parent group comes directly in referance to the worldSurface group. Hence, every object ... read more | 08/06/2005 (9:05 am) |
| My take on an RTS/FPS hybrid | RTS games are based on leadership under confrontation, FPS games focus more on individuals under con... read more | 08/05/2005 (7:35 am) |
| Security: Protecting your game from hackers and pirates | @ Pat - I'm not getting into an estranged debate with you over wether I am wasting my time or not... read more | 07/25/2005 (8:54 am) |
| Security: Protecting your game from hackers and pirates | @ Jason - [quote] If you do, or maybe if you can write an Eliptic curve implementation yourself,... read more | 07/24/2005 (1:30 pm) |
| Security: Protecting your game from hackers and pirates | The code above is not an algorithm, it is a purely cryptographic encoding system. The only thing ab... read more | 07/24/2005 (11:33 am) |
| Security: Protecting your game from hackers and pirates | I give anyone props if they can even come close to cracking the code above, any portion of it. Heck... read more | 07/24/2005 (10:07 am) |
| Security: Protecting your game from hackers and pirates | The below is a simple message done in RonzCode, including the key to work it: [code] 0XT9T52P2XL... read more | 07/24/2005 (9:57 am) |
| We need more games like Zelda for N64!!! | I have OOT: Masters Quest for the Gamecube. It does a great job of twisting the dungeons around, bu... read more | 07/24/2005 (9:48 am) |
| Urban Games Announcing Their First Title | Wow, sounds like 13 CD, just with a focus on spy action/suspense instead of horror. Maybe we can ... read more | 07/23/2005 (12:28 pm) |
| Security: Protecting your game from hackers and pirates | The encryption I speak of can be put in place of any data that requires security since it also can c... read more | 07/23/2005 (8:48 am) |
| Another blow for game devs in general | Gee, you'd think this guy actually demonstrated the use of Sims2 for pediphillia, eh? ...And he's... read more | 07/23/2005 (7:05 am) |
| Another blow for game devs in general | Hehe, good point, I guess no more Mario Paint for Johnny, either, don't want him making something un... read more | 07/21/2005 (8:06 am) |
| Article on GameSpot | Sweet artical! Pretty on par with how I see things as well, and, although I see plenty of areas t... read more | 07/21/2005 (8:03 am) |
| Gameplay,gameplay experience | I believe you are asking for help in profession categories and ways to categorize for their use in c... read more | 07/21/2005 (7:57 am) |
| Gameplay,gameplay experience | @ Henning - I see where you're going, my suggestion is to focus on only implementing something if... read more | 07/21/2005 (6:37 am) |
| Emotes and Animations as meaningful in-game communication? | @ Sebastian - [quote] ...one of the main problems that I had with my design for npc/player commu... read more | 07/21/2005 (6:28 am) |
| Strategy Game Theme | So what? Even if it is a small market, if your gameplay and content are on par to make it stand out... read more | 07/21/2005 (5:55 am) |
| Another blow for game devs in general | Blah, blah, blah... This is why I'm planning on releasing games as two (or more) audience sensiti... read more | 07/21/2005 (5:42 am) |
| In-game FMVs | I know exactly what you mean, Andrew. The constant turmoil of stagnant games have disturbed me for ... read more | 07/21/2005 (4:57 am) |
| GID14 entries now up, missing entries, props to Matt Langley | Ben Versaw and I GID-ed in August of last year. - Ronixus... read more | 07/20/2005 (7:59 pm) |
| Reviving the "Roleplaying experience" thread | Derivitive Data Structuring - Structured data that derives from parent data which is context sensiti... read more | 07/18/2005 (5:59 pm) |
| Retro GID Possibility | I have the Atari collection for Windows and it comes with the actual BASIC program, so I get to do t... read more | 07/17/2005 (11:44 am) |
| Favorite RPG battle system? | I plan on integrating a combination of both turn-based combat and realtime combat by focusing on the... read more | 07/17/2005 (11:26 am) |
| Round terrain? | You could also try creating a flat geographic mapping system, hard coded into the engine to simulate... read more | 07/15/2005 (8:37 pm) |
| Reviving the "Roleplaying experience" thread | I have thought long and hard about what measures to take to integrate a community feel into a large ... read more | 07/15/2005 (2:33 pm) |
| What is Nintendo's "Revolutionary" weapon? | I'd just like to add to the fire a little bit on Nintendo's behalf. One thing they've always done a... read more | 07/12/2005 (3:55 am) |
| Reviving the "Roleplaying experience" thread | @ Alex - The key here is going back to the roots - what makes RPG gameplay significantly a "role"... read more | 07/11/2005 (2:36 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | I've yet to look at the sites you've provided though from reading your original post I have some thi... read more | 07/09/2005 (1:21 pm) |
| Reviving the "Roleplaying experience" thread | (Continued from above...) This all leads us to the technicalities of such a system within a MMORP... read more | 07/09/2005 (12:36 pm) |
| Reviving the "Roleplaying experience" thread | I think this is a good time to talk about Linear Situation Assortment And Assessment. This can be b... read more | 07/09/2005 (11:35 am) |
| Security: Protecting your game from hackers and pirates | This is from the work I've done on my RonzCode. It explains how using the code in your program can ... read more | 07/08/2005 (8:59 am) |
| Whatts your favorite lvling system? | I'm with Brian on that one...... read more | 07/08/2005 (8:20 am) |
| Reviving the "Roleplaying experience" thread | The above was a basic outline of the story I've worked on for Infinity (MMORPG). I posted it in ref... read more | 07/07/2005 (9:07 pm) |
| Whatts your favorite lvling system? | I remember the days when I played LOT5R (Legend Of The 5 Rings). That game had a very justified sys... read more | 07/06/2005 (11:48 am) |
| Developing a Gameplay-Friendly Plot | Sweet story and all, just make sure that it coincides with gameplay elements. The others who've pos... read more | 07/06/2005 (11:28 am) |
| Reviving the "Roleplaying experience" thread | @ Alex - And so it goes... There was once terror across the lands. A grand mage who commanded... read more | 07/06/2005 (10:59 am) |
| MMO hardware | [quote] Security also comes into play, as if my computer is hosting some of the data (lets say a si... read more | 07/04/2005 (2:14 pm) |
| Sci-Fi Apocalypse | Gee, isn't that borderline? ;) I've had an idea similar to this, though not exactly FPS (more 'in... read more | 07/04/2005 (1:58 pm) |
| What is your staus as a Game Developer? | All but 4, though not exactly 1 in some areas either. I'm also more of an artist and designer than ... read more | 07/04/2005 (1:37 pm) |
| What brought you to GarageGames? | An artist since 3, I've been interested in making games since I started playing on my mom's old pong... read more | 07/04/2005 (1:27 pm) |
| Sci-Fi Apocalypse | I think Jason hit it on the nail with #3 - Why not have them stealing the world vegitation?! That c... read more | 07/03/2005 (1:23 pm) |