Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multithreading | Ah, but the fact that it scares the pants off you and that its a huge technical challenge is what ma... read more | 02/16/2006 (11:33 am) |
| Multithreading | Michael, It is best not to worry about threadsafety. Incorrect use of mutexes can cause really ha... read more | 02/16/2006 (2:02 am) |
| Multithreading | I deliberately wrote the TDN article to be a reference rather then a tutorial to put people off it d... read more | 02/15/2006 (10:38 pm) |
| T2d Vs. Tgb | Although T2D is a very powerful engine, it is aimed at people who probably havent coded before and d... read more | 02/14/2006 (10:32 pm) |
| Torque Wants 1.4+GB RAM | The easy "fix" for this is: in platformWin32/winWindow.cc, function InitOpenGL() there is an Asse... read more | 02/14/2006 (4:11 am) |
| Alt-tab Problem | It's fixed in current T2D beta, which is on almost-1.4.1 so it will be fixed in TGE 1.4.1... read more | 02/11/2006 (4:41 am) |
| Compiling with #define TORQUE_LIB in TGE 1.4 | You probably dont want to have TORQUE_LIB defined when building the .exe. I dont know exactly what t... read more | 02/10/2006 (9:22 pm) |
| TGE on WinXP x64 ? | Re: OGL drivers ... if your card is supported by official nVidia x64 drivers, you wont have that pro... read more | 02/10/2006 (3:47 pm) |
| Beta 1.1 Fonts | .uft files do not cache the whole font like .gft files did. It only caches glyphs that have actually... read more | 02/10/2006 (2:33 pm) |
| TGE on WinXP x64 ? | I have a 64bit box for my debug box. I initially put XP x64 on it ... The problem is this: You... read more | 02/10/2006 (2:25 pm) |
| Thousander Club | 1000 hours. My initial reaction was "1000 hours is nothing" ... so ... lets get the calculator out a... read more | 02/07/2006 (12:54 am) |
| Ozark Games Wood Texture Pack #1--FREE | If you know nothing now, and knew nothing then ... then you knew then what you know now and you can ... read more | 02/06/2006 (7:26 pm) |
| Pre-exec'ing or BASgram modification? | Um. I think you are extremely confused. The BAS parser is TorqueBasic, I wrote that in 2004. At whic... read more | 02/04/2006 (8:13 am) |
| Beta1.1: platformNetAsync compiler issues | PlatformNetAsync.cc is only needed on Unix. It shouldnt be in the VC projects. Remove it and you'll ... read more | 02/04/2006 (7:26 am) |
| Deleting Objects in C | @Melv, I know what safeDelete() does/how it works ;-) From what Phil pasted at the start of the t... read more | 01/29/2006 (6:01 pm) |
| Deleting Objects in C | You shouldnt have to call unregisterObject() directly. obj->deleteObject(); will do all the neccessa... read more | 01/29/2006 (5:03 am) |
| Memory Leak in WinFont.cc, TGE 1.4 | Hmm. I think you have gotten some code confused ... There are two versions of the font rendering ... read more | 01/26/2006 (3:15 pm) |
| Feedback on new Directory structure in 1.1 Alpha3b | @Jason, There's no reason why you can't make those changes in your personal project. Torque doesn... read more | 01/22/2006 (1:41 pm) |
| Feedback on new Directory structure in 1.1 Alpha3b | My first reaction to the new directory structure was "omg! its different! it sucks!" ... ... then... read more | 01/22/2006 (2:09 am) |
| Building with vc 2005 express | @David, That was covered earlier in this thread. Did you read it ? Anyway, delete Torque's lib... read more | 01/21/2006 (8:18 am) |
| Building with vc 2005 express | It's worth pointing out that vc8 is still very new. It's only just come out of beta in the last coup... read more | 01/21/2006 (4:12 am) |
| Visual Studio 2005 compiling; My experince. | The easiest fix for the PVOID64 problem is this: Delete basetsd.h from Torque's lib/directx direc... read more | 01/20/2006 (1:41 pm) |
| Building with vc 2005 express | Just a quick update ... I just tried building Alpha 3 with VS2005 Pro, same problem as Phillip ab... read more | 01/20/2006 (12:59 pm) |
| Building with vc 2005 express | @Philip, Easy solution: Turn off browse info Better solution: Open all the .vcproj files for vc8... read more | 01/20/2006 (2:30 am) |
| Dumb question: what is unicode? | This is a good rundown on what Unicode is: [url]http://www.jbrowse.com/text/unicode.shtml[/url]... read more | 01/19/2006 (8:30 am) |
| Where is the "lang" mod? | Manoel, I've found my original dev copy of the script side of the localization and the localized ... read more | 01/17/2006 (5:48 pm) |
| Where is the "lang" mod? | For some unknown reason its not in TGE1.4. It should be, as well as the localized version of starter... read more | 01/17/2006 (11:11 am) |
| Where is Danny Ngan?? | I would hazzard a guess that he's in Seattle right now. Edit: Sorry, I couldnt resist that ;-) ... read more | 01/16/2006 (9:50 am) |
| Attention GG Employees! Is the shader engine multithreaded? | No version of TGE is truly multithreaded in the sense that the game engine itself uses threads. TGE ... read more | 01/11/2006 (12:48 pm) |
| How to use Unicode Font in TGE 1.4.0? | No problem. I just clarified the BOM issue in the TorqueUnicode TDN article so hopefully it wont be ... read more | 01/10/2006 (6:14 pm) |
| How to use Unicode Font in TGE 1.4.0? | Make sure you're not saving a BOM in the file. That will confuse TGE's script parser.... read more | 01/10/2006 (8:53 am) |
| Torque localization and RTS kit usage? | [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1082[/url]... read more | 12/27/2005 (2:56 am) |
| Is this legal? | A rough rule of thumb ... if you have to post a thread on some forums entitled "Is this legal?" then... read more | 12/26/2005 (3:31 pm) |
| Programmer Tips: Debugging | I pull this URL out a lot on IRC, seems appropriate here ... [url]http://www.0x68.com/shorts/debu... read more | 12/24/2005 (12:26 pm) |
| HTTP, (Including Filez) | The problem with Windows is you cannot modify / delete / rename / etc a .exe that is currently runni... read more | 12/23/2005 (1:43 am) |
| STL resource | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37248]this thread[/url].... read more | 12/22/2005 (2:10 am) |
| Using Zip Files | Ogg files work from zips in 1.4. The ogg loading code needs the ability to seek, which I assume was ... read more | 12/21/2005 (2:14 pm) |
| How to do multithreading in script? | You can't... read more | 12/20/2005 (11:58 pm) |
| John I bought you Kit | Oops, I forgot about this thread. John, probably not much chance of me getting to Eugene before ... read more | 12/18/2005 (11:27 am) |
| Some GUI weirdos in 1.4 | @Apparatus, I got the same thing and thought it was a bug. Then after some poking around I discov... read more | 12/18/2005 (7:36 am) |
| Torque and (STL) Container,... classes | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37248]this thread[/url]. It's in ... read more | 12/17/2005 (10:31 am) |
| TGE 1.4 and the STL | I havent tested performance either, mainly because i havent needed it for anything all that critical... read more | 12/15/2005 (1:38 pm) |
| Remove 1st person view | No, you [b]cant[/b] call toggleFirstPerson() there. startRace() runs on the [b]server[/b] and toggle... read more | 12/13/2005 (7:50 am) |
| Can't use unicode | I use TextPad personally and have never had any problems with Unicode. You can choose what character... read more | 12/13/2005 (7:45 am) |
| Can't use unicode | First you need to either change an existing or create a new GuiControlProfile that specifies a font ... read more | 12/13/2005 (3:34 am) |
| GuiGenericBarHud code | No, the inheritance tree I was thinking was something like ... [code] GuiBaseBar - Basic horizon... read more | 12/12/2005 (11:36 pm) |
| GuiGenericBarHud code | So, the question now becomes, why not subclass GuiProgressCtrl to add those features, rather then ad... read more | 12/12/2005 (10:09 pm) |
| GuiGenericBarHud code | Stupid question ... but what's the point? Torque already has a GuiProgressBarCtrl which pretty much ... read more | 12/12/2005 (9:45 pm) |
| Windows Me Crash | I think its a combination of the crappy video card, hardly any video RAM, and crappy drivers. My lap... read more | 12/12/2005 (9:35 am) |
| When is the nxt GID | The next GID will probably not be til January some time. December is always a really bad month since... read more | 12/10/2005 (11:16 am) |