Game Development Community

Tom Bampton's Forum Posts

Thread Post Date Posted
GuiObjectView [url=http://www.burntwasp.com/guiObjectViewTSE.zip]Here[/url] is a GuiObjectView for TSE that I just... read more 04/11/2006 (6:16 am)
GetDataBlockGroup doesn't work in remote client Err, no. You don't have to modify the code at all. From script: [code] for(%i = 0;%i < Server... read more 04/10/2006 (1:48 am)
GetDataBlockGroup doesn't work in remote client Datablocks are added to the ServerConnection (GameConnection is also a SimGroup or a SimSet, I forge... read more 04/10/2006 (12:44 am)
TSE Update - Milestone 3 release TSE was a rewrite of the rendering code, not the entire engine.... read more 04/09/2006 (11:00 am)
Question to GG staff [quote]While 150$ did not bought you in this specific case priviledges, they bought tou a set of rig... read more 04/08/2006 (7:02 am)
TSE Update - Milestone 3 release From [url=http://www.jbrowse.com/text/unicode.shtml]The Bluffers Guide to Unicode[/url]: [quote] ... read more 04/07/2006 (3:25 pm)
TSE Update - Milestone 3 release @Anton, See Ben Curley's post two posts before yours. T.... read more 04/07/2006 (1:53 pm)
TorqueNet Lite No, TNL is not the same thing. Also, unless you want a world of pain, you can't use TNL with TGB... read more 04/07/2006 (1:52 pm)
Fixes still needed? Oggs definately play from zips in HEAD. I don't know about the memory manager.... read more 04/06/2006 (12:35 pm)
GID j 8th / 9th April 2006, Theme: Extreme Forces No I'm not, I much prefer winding people up ;-)... read more 04/03/2006 (10:04 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces It could have been said that way. This one is actually a "get it out of the way so that there isnt t... read more 04/03/2006 (9:30 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces Nope. It would be bad form to cancel another GID because of a lack of c'tor, though, so you'll just ... read more 04/03/2006 (8:50 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces My main objection to late entries in the past has been getting the site updated becomes a pain in th... read more 04/03/2006 (5:44 am)
MS4 within a few months OK, so this thread inevitably spilled over onto IRC ... at which point I realised something ... I... read more 04/03/2006 (4:55 am)
MS4 within a few months [quote]Is a fact that you are lossing money (possible future licensees) and current cutomers because... read more 04/03/2006 (2:04 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces If you want to GID early thats fine. Officially it's always the saturday and sunday, but some people... read more 04/02/2006 (11:36 am)
GID j 8th / 9th April 2006, Theme: Extreme Forces Brian, 31st February 2009 T.... read more 04/02/2006 (10:37 am)
MS4 within a few months @Dan, Your inaccuracies are as hilarious as your spelling. Have a nice day, T.... read more 04/02/2006 (10:34 am)
MS4 within a few months It is clear from the above posts that some "facts" are being invented to push forward the individual... read more 04/02/2006 (6:52 am)
Beta2 Editor Scripts To reiterate the point on code changes making the editors useless ... Everything I am doing with ... read more 03/29/2006 (1:19 pm)
Beta2 Editor Scripts If it's just bug reproduction issues, it would be nice if the editor source was available seperately... read more 03/27/2006 (10:34 am)
Ghost IDs [url]http://tdn.garagegames.com/wiki/Torque/Networking/Ghosting[/url] [url]http://tdn.garagegames.c... read more 03/26/2006 (11:19 pm)
TorqueNet Lite I think "TorqueNet Lite" is more a marketing term that makes a bit more sense then "turn based netwo... read more 03/25/2006 (10:46 pm)
Weird executef call from a new thread The object form of Con::executef [b]is not threadsafe[/b]. Have you read [url=http://tdn.garagega... read more 03/24/2006 (5:01 pm)
Indie Licence question The EULAs for the content packs are generally for a single product, so that may be where you saw it.... read more 03/24/2006 (8:44 am)
Prefs.cs files always get overwritten The initial prefs come from defaults.cs, prefs.cs is written out every time because it's providing [... read more 03/17/2006 (3:44 am)
Torquebasic @Joe, It has been over a year since I looked at the code, I dont remember all that much about it ... read more 03/10/2006 (12:39 am)
Torquebasic Short potted history of TorqueBASIC: There was a long and raging thread about creating BASIC in T... read more 03/09/2006 (1:15 am)
Torque Network Consultant Needed - Paid Hey, I was going to email you, but there's no address in your profile. Can you drop me a mail to ... read more 03/08/2006 (7:27 am)
T2D 1.1 - build under VC6 and / or XCode 1.5 Damn right! I suspect the solution to XCode is the same.... read more 03/07/2006 (1:14 am)
T2D 1.1 - build under VC6 and / or XCode 1.5 OMG, Davis? You're still alive ? All the project directory names changed. The vc7 projects are in... read more 03/06/2006 (8:44 pm)
LUA issues with Unicode There are string conversion functions in TGE. Read the TorqueUnicode page on TDN.... read more 03/04/2006 (8:46 pm)
Networking Questions CommandToClient/commandToServer runs on top of TGE's existing (and efficient) netcode to allow easy ... read more 03/03/2006 (8:04 am)
Networking Questions [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=40608]Yes[/url].... read more 03/02/2006 (3:19 pm)
Debug vs Release version issue You probably havent initialised mWaterCoverage in the c'tor... read more 03/02/2006 (11:07 am)
Networking Questions 1) UDP 2) Yes, all standard Torque networking uses UDP. The only exception is TCPObject and HTTPObj... read more 03/01/2006 (8:17 pm)
Datablocks & Networking It will indeed send the information twice for the reason Stephen describes (though I'd use the word ... read more 02/26/2006 (1:12 pm)
T2D Real Time Networking TDN Article Hmm.. good question. In this case, no, its stand alone, thats why I posted this thread. Usually you ... read more 02/25/2006 (12:08 pm)
Network Design See the last few posts in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=38263]this ... read more 02/23/2006 (5:56 am)
Turn-based Multiplayer Questions.... Stephen, Ah! Sorry. I thought you were saying that you didnt need GameBase in T2D. I should read ... read more 02/23/2006 (5:55 am)
Turn-based Multiplayer Questions.... I know this isnt what you're asking, but some free advice from someone who's been there: TGB had ... read more 02/22/2006 (2:27 pm)
Turn-based Multiplayer Questions.... Just a quick FYI, I have been writing up a TDN article on getting the real networking back in. It's ... read more 02/22/2006 (3:58 am)
Mod division I doubt it would end up in the official engine since its more of a kludge for your particular situat... read more 02/19/2006 (3:59 am)
MicroThreads/CoRoutines/Lightweight Threads I can definately see how they're useful. Though, I've generally found in the 3 or 4 years I've been ... read more 02/18/2006 (6:08 pm)
MicroThreads/CoRoutines/Lightweight Threads Well, it's possible my definition of coroutines is also wrong ;-) The problem with multiple virtu... read more 02/18/2006 (5:21 pm)
MicroThreads/CoRoutines/Lightweight Threads Simplified answer because I'm tired and can't think straight: Yes, I've given thought to it. It w... read more 02/18/2006 (4:15 pm)
Mod division I wouldnt say its the only way ... Another kludge would be to move that logic to a C++ console funct... read more 02/18/2006 (2:34 pm)
Mod division Looking at the code for the interpreter ... The int stack is U32. Therefore, when doing any integ... read more 02/18/2006 (12:19 pm)
Dissappointing Problems I second everything Brandon said, and add the following: Visual C++ 2005 Express Edition is a rea... read more 02/18/2006 (7:45 am)
Forum post deleted that GG doesnt like?? I'd vote for this threads deletion, but then we'd probably just get another thread complaining that ... read more 02/17/2006 (5:25 am)