Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiObjectView | [url=http://www.burntwasp.com/guiObjectViewTSE.zip]Here[/url] is a GuiObjectView for TSE that I just... read more | 04/11/2006 (6:16 am) |
| GetDataBlockGroup doesn't work in remote client | Err, no. You don't have to modify the code at all. From script: [code] for(%i = 0;%i < Server... read more | 04/10/2006 (1:48 am) |
| GetDataBlockGroup doesn't work in remote client | Datablocks are added to the ServerConnection (GameConnection is also a SimGroup or a SimSet, I forge... read more | 04/10/2006 (12:44 am) |
| TSE Update - Milestone 3 release | TSE was a rewrite of the rendering code, not the entire engine.... read more | 04/09/2006 (11:00 am) |
| Question to GG staff | [quote]While 150$ did not bought you in this specific case priviledges, they bought tou a set of rig... read more | 04/08/2006 (7:02 am) |
| TSE Update - Milestone 3 release | From [url=http://www.jbrowse.com/text/unicode.shtml]The Bluffers Guide to Unicode[/url]: [quote] ... read more | 04/07/2006 (3:25 pm) |
| TSE Update - Milestone 3 release | @Anton, See Ben Curley's post two posts before yours. T.... read more | 04/07/2006 (1:53 pm) |
| TorqueNet Lite | No, TNL is not the same thing. Also, unless you want a world of pain, you can't use TNL with TGB... read more | 04/07/2006 (1:52 pm) |
| Fixes still needed? | Oggs definately play from zips in HEAD. I don't know about the memory manager.... read more | 04/06/2006 (12:35 pm) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | No I'm not, I much prefer winding people up ;-)... read more | 04/03/2006 (10:04 am) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | It could have been said that way. This one is actually a "get it out of the way so that there isnt t... read more | 04/03/2006 (9:30 am) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | Nope. It would be bad form to cancel another GID because of a lack of c'tor, though, so you'll just ... read more | 04/03/2006 (8:50 am) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | My main objection to late entries in the past has been getting the site updated becomes a pain in th... read more | 04/03/2006 (5:44 am) |
| MS4 within a few months | OK, so this thread inevitably spilled over onto IRC ... at which point I realised something ... I... read more | 04/03/2006 (4:55 am) |
| MS4 within a few months | [quote]Is a fact that you are lossing money (possible future licensees) and current cutomers because... read more | 04/03/2006 (2:04 am) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | If you want to GID early thats fine. Officially it's always the saturday and sunday, but some people... read more | 04/02/2006 (11:36 am) |
| GID j 8th / 9th April 2006, Theme: Extreme Forces | Brian, 31st February 2009 T.... read more | 04/02/2006 (10:37 am) |
| MS4 within a few months | @Dan, Your inaccuracies are as hilarious as your spelling. Have a nice day, T.... read more | 04/02/2006 (10:34 am) |
| MS4 within a few months | It is clear from the above posts that some "facts" are being invented to push forward the individual... read more | 04/02/2006 (6:52 am) |
| Beta2 Editor Scripts | To reiterate the point on code changes making the editors useless ... Everything I am doing with ... read more | 03/29/2006 (1:19 pm) |
| Beta2 Editor Scripts | If it's just bug reproduction issues, it would be nice if the editor source was available seperately... read more | 03/27/2006 (10:34 am) |
| Ghost IDs | [url]http://tdn.garagegames.com/wiki/Torque/Networking/Ghosting[/url] [url]http://tdn.garagegames.c... read more | 03/26/2006 (11:19 pm) |
| TorqueNet Lite | I think "TorqueNet Lite" is more a marketing term that makes a bit more sense then "turn based netwo... read more | 03/25/2006 (10:46 pm) |
| Weird executef call from a new thread | The object form of Con::executef [b]is not threadsafe[/b]. Have you read [url=http://tdn.garagega... read more | 03/24/2006 (5:01 pm) |
| Indie Licence question | The EULAs for the content packs are generally for a single product, so that may be where you saw it.... read more | 03/24/2006 (8:44 am) |
| Prefs.cs files always get overwritten | The initial prefs come from defaults.cs, prefs.cs is written out every time because it's providing [... read more | 03/17/2006 (3:44 am) |
| Torquebasic | @Joe, It has been over a year since I looked at the code, I dont remember all that much about it ... read more | 03/10/2006 (12:39 am) |
| Torquebasic | Short potted history of TorqueBASIC: There was a long and raging thread about creating BASIC in T... read more | 03/09/2006 (1:15 am) |
| Torque Network Consultant Needed - Paid | Hey, I was going to email you, but there's no address in your profile. Can you drop me a mail to ... read more | 03/08/2006 (7:27 am) |
| T2D 1.1 - build under VC6 and / or XCode 1.5 | Damn right! I suspect the solution to XCode is the same.... read more | 03/07/2006 (1:14 am) |
| T2D 1.1 - build under VC6 and / or XCode 1.5 | OMG, Davis? You're still alive ? All the project directory names changed. The vc7 projects are in... read more | 03/06/2006 (8:44 pm) |
| LUA issues with Unicode | There are string conversion functions in TGE. Read the TorqueUnicode page on TDN.... read more | 03/04/2006 (8:46 pm) |
| Networking Questions | CommandToClient/commandToServer runs on top of TGE's existing (and efficient) netcode to allow easy ... read more | 03/03/2006 (8:04 am) |
| Networking Questions | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=40608]Yes[/url].... read more | 03/02/2006 (3:19 pm) |
| Debug vs Release version issue | You probably havent initialised mWaterCoverage in the c'tor... read more | 03/02/2006 (11:07 am) |
| Networking Questions | 1) UDP 2) Yes, all standard Torque networking uses UDP. The only exception is TCPObject and HTTPObj... read more | 03/01/2006 (8:17 pm) |
| Datablocks & Networking | It will indeed send the information twice for the reason Stephen describes (though I'd use the word ... read more | 02/26/2006 (1:12 pm) |
| T2D Real Time Networking TDN Article | Hmm.. good question. In this case, no, its stand alone, thats why I posted this thread. Usually you ... read more | 02/25/2006 (12:08 pm) |
| Network Design | See the last few posts in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=38263]this ... read more | 02/23/2006 (5:56 am) |
| Turn-based Multiplayer Questions.... | Stephen, Ah! Sorry. I thought you were saying that you didnt need GameBase in T2D. I should read ... read more | 02/23/2006 (5:55 am) |
| Turn-based Multiplayer Questions.... | I know this isnt what you're asking, but some free advice from someone who's been there: TGB had ... read more | 02/22/2006 (2:27 pm) |
| Turn-based Multiplayer Questions.... | Just a quick FYI, I have been writing up a TDN article on getting the real networking back in. It's ... read more | 02/22/2006 (3:58 am) |
| Mod division | I doubt it would end up in the official engine since its more of a kludge for your particular situat... read more | 02/19/2006 (3:59 am) |
| MicroThreads/CoRoutines/Lightweight Threads | I can definately see how they're useful. Though, I've generally found in the 3 or 4 years I've been ... read more | 02/18/2006 (6:08 pm) |
| MicroThreads/CoRoutines/Lightweight Threads | Well, it's possible my definition of coroutines is also wrong ;-) The problem with multiple virtu... read more | 02/18/2006 (5:21 pm) |
| MicroThreads/CoRoutines/Lightweight Threads | Simplified answer because I'm tired and can't think straight: Yes, I've given thought to it. It w... read more | 02/18/2006 (4:15 pm) |
| Mod division | I wouldnt say its the only way ... Another kludge would be to move that logic to a C++ console funct... read more | 02/18/2006 (2:34 pm) |
| Mod division | Looking at the code for the interpreter ... The int stack is U32. Therefore, when doing any integ... read more | 02/18/2006 (12:19 pm) |
| Dissappointing Problems | I second everything Brandon said, and add the following: Visual C++ 2005 Express Edition is a rea... read more | 02/18/2006 (7:45 am) |
| Forum post deleted that GG doesnt like?? | I'd vote for this threads deletion, but then we'd probably just get another thread complaining that ... read more | 02/17/2006 (5:25 am) |