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Tom Bampton's Forum Posts

Thread Post Date Posted
Syntax coloring for Torque Script on Mac? Hey Rubes, Was it you that sent me the syntax file for it ? If so, thanks and sorry I never got b... read more 06/23/2006 (4:53 pm)
Syntax coloring for Torque Script on Mac? There aren't any [b]technical[/b] reasons to avoid XCode. It's just got one of the worst editors (an... read more 06/23/2006 (3:37 pm)
Syntax coloring for Torque Script on Mac? [quote]This make searching more complete, and provides a decent script editor.[/quote] I disagree... read more 06/23/2006 (1:35 pm)
Snes Bomberman 4 clone Maybe I didnt read enough into the thread, but I dont see why you're having a problem. You don't nee... read more 06/23/2006 (1:31 pm)
My switch statement is possessed o_O It will give you a "break outside of a loop" error/warning at run time. It will compile just fine.... read more 06/22/2006 (4:02 pm)
TGB v1.1 - Possible to make networked Scorched Earth now? There's not really that much to it. All you need to look at is processTick() and interpolateTick() .... read more 06/22/2006 (12:42 pm)
TGB v1.1 - Possible to make networked Scorched Earth now? As I see it, a scorched earth clone doesnt really need a lot in the way of physics. You could just w... read more 06/22/2006 (5:51 am)
What is the purpose of datablocks... There's a little more to it then just an object syncronized by the engine. Datablocks are intended t... read more 06/22/2006 (3:28 am)
SimObject/SimGroup/SimSet Class functions SimObject does not do the namespace stuff. Only ScriptObject, GuiControl and T2D's objects do. This ... read more 06/21/2006 (1:48 pm)
Tgb-l Linux version of TGB. TGB-I doesnt exist, its just you misreading the subject of the thread possibly... read more 06/21/2006 (6:59 am)
Too many datablocks? What?!? There is a maximum of 1024 datablocks. You can extend it if you edit the C++ code. However, if you'r... read more 06/20/2006 (4:45 pm)
Keeping track of things in Multiplayer Objects only "synchronize" over the network if you are using TGE networking, which stock TGB does no... read more 06/20/2006 (2:06 pm)
Basetsd.h The VS2005 projects have a custom build step that deletes it. You can eithe rjust ignore the message... read more 06/20/2006 (2:03 pm)
RC2: Write files to root dir? The resource manager prevents you from accessing files that aren't in a mod directory (with the rece... read more 06/19/2006 (1:21 pm)
Now that the awful topic is gone... God damnit, take the petty bickering elsewhere and stop ruining these forums for the rest of us. ... read more 06/19/2006 (8:24 am)
RC3: Infinite recursion kills TGB with out warning Speaking as someone who knows the console code better then most, I have to agree with Ben. This is o... read more 06/18/2006 (12:31 am)
Compiling Scripts Those are not syntax errors. They are valid TorqueScript. On this.moveRight ... You can access... read more 06/17/2006 (11:00 pm)
Keyboard unaquired / aquired Do you know/can you find out what version of T2D/TGB it first started appearing in ? T.... read more 06/17/2006 (10:26 am)
Modulos operator (only Integers?) The script % operator translate directly to the C++ % operator. It only works with ints. In C++ y... read more 06/17/2006 (8:03 am)
Keyboard unaquired / aquired Well, that's interesting then. The XInput patch adds XInput support to the Windows platform layer fo... read more 06/17/2006 (4:04 am)
A Poll: Who uses T2D Jay, Don't fight insanity, man. Embrace it. The world is so much more fun when you're completely ... read more 06/16/2006 (4:58 pm)
Keyboard unaquired / aquired Are you using the XInput patch ? I noticed the tilde problem starting to appear in TGE 1.4.2 after m... read more 06/16/2006 (4:52 pm)
Main Menu Major Malpractice Something like the Quake 4 menu would be fairly easy to do in stock TGE. It just requires a little u... read more 06/11/2006 (4:39 pm)
Mini-Tut: debugging using the chat window The correct way to do it would be to use messageClient() on the server. ChatHud.addLine() is fine if... read more 06/11/2006 (2:17 pm)
Internet and Torque The thing about networking is to do it properly it effects the [b]entire[/b] engine design. An engin... read more 06/10/2006 (11:38 am)
TGB1.1 Mac - Why Installer? When TGB final ships, is there any chance that there will be a zipped build in addition to the insta... read more 06/09/2006 (2:13 am)
Why is MutexHandle::lock() non-blocking by default? @LateralPunk, Not neccessarily. I've hammered on the thread code a lot and have already fixed a f... read more 06/04/2006 (2:17 pm)
Why is MutexHandle::lock() non-blocking by default? It's probably just a typo. I added the blocking flag to Mutex since I needed non-blocking mutexes an... read more 06/03/2006 (6:46 am)
Clunky torqueScript, need help streamlining [quote] function playBedActivation(%this) { ... } function playReclinerActivation(%this) ... read more 05/26/2006 (8:30 am)
Tgb And Opentnl? The license "problem" can be rectified by purchasing a commercial license. The main problem with ... read more 05/23/2006 (4:44 pm)
Jmtcw I agree with you about the tutorials being overly chatty. The problem with those tutorials are they'... read more 05/22/2006 (6:37 am)
Jmtcw @Dave, [quote]Just my point. These things may be obvious to "aficionados" but to us more casual f... read more 05/22/2006 (5:47 am)
Jmtcw [quote]5. "... through the console... " ??? What console? I see it when I press the backtick key (le... read more 05/22/2006 (4:14 am)
Con::execute - 0 has no namespace: onAnimationStart Hmm. Guess I must have missed that. T.... read more 05/20/2006 (11:06 am)
Con::execute - 0 has no namespace: onAnimationStart Because the object form of Con::executef() automatically adds the %this var but it doesnt automatica... read more 05/20/2006 (8:42 am)
Con::execute - 0 has no namespace: onAnimationStart The 1 in Con::executef() should be 2.... read more 05/20/2006 (6:48 am)
Is EVAL my new best friend? A rough rule of thumb to eval is: If you find yourself having to use eval(), you are probably doing ... read more 05/12/2006 (10:45 pm)
Starting from scratch There are a billion and one forums posts and resources on this. Try using the search. In summary,... read more 05/11/2006 (7:27 pm)
Losing Control Object, Bit read errors. Advice on how to debug? Almost all bitstream related errors are either due to a mismatched packUpdate() / unpackUpdate() (or... read more 05/11/2006 (7:23 pm)
TGB contractors ? There's no index of contractors, unfortunately. The best way to find someone is to post in the mo... read more 05/10/2006 (9:37 am)
Any method to #include in TorqueScript? The only valid syntax inside an object instantiation is member definitions and other instantiations,... read more 05/04/2006 (6:33 pm)
OpenSVN - free Subversion Host Just a small point, but I wouldnt trust external SVN hosts with code that you don't want publically ... read more 05/04/2006 (4:40 pm)
Real-time Networking The best way to get up to speed with that kind of stuff is to look at how TGE does it. The implement... read more 05/03/2006 (12:55 pm)
Real-time Networking It provides working networked datablocks (datablocks are "broken" in TGB because they were repurpose... read more 05/03/2006 (9:23 am)
Real-time Networking If you want real time networking now, you can add it yourself (if you have TGE) by following the [ur... read more 05/03/2006 (8:06 am)
Trying to upgrade MS2->MS3 - GUI threading trouble It's a known bug in TGE 1.4 ... there's a number of threads on it. It's probably just moved over to ... read more 04/30/2006 (1:52 pm)
Trying to upgrade MS2->MS3 - GUI threading trouble The "threaded" GUI is just for the demo thing, it is all script. You don't have to use it. Just use ... read more 04/30/2006 (7:51 am)
The Revolution is over! Nintendo Wii it is. Just imagine a typical car journey with excitable kids in the back. They're hammering on about how m... read more 04/27/2006 (4:06 pm)
Where is Ben Garney? [url=http://en.wikipedia.org/wiki/Where%27s_Wally]Click here[/url] if you're bored ;-)... read more 04/12/2006 (3:05 pm)
GuiObjectView Ah, I just tried it too, doesnt seem to work at all. Oh well. Maybe someone can get it working and p... read more 04/11/2006 (6:41 am)