Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Syntax coloring for Torque Script on Mac? | Hey Rubes, Was it you that sent me the syntax file for it ? If so, thanks and sorry I never got b... read more | 06/23/2006 (4:53 pm) |
| Syntax coloring for Torque Script on Mac? | There aren't any [b]technical[/b] reasons to avoid XCode. It's just got one of the worst editors (an... read more | 06/23/2006 (3:37 pm) |
| Syntax coloring for Torque Script on Mac? | [quote]This make searching more complete, and provides a decent script editor.[/quote] I disagree... read more | 06/23/2006 (1:35 pm) |
| Snes Bomberman 4 clone | Maybe I didnt read enough into the thread, but I dont see why you're having a problem. You don't nee... read more | 06/23/2006 (1:31 pm) |
| My switch statement is possessed o_O | It will give you a "break outside of a loop" error/warning at run time. It will compile just fine.... read more | 06/22/2006 (4:02 pm) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | There's not really that much to it. All you need to look at is processTick() and interpolateTick() .... read more | 06/22/2006 (12:42 pm) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | As I see it, a scorched earth clone doesnt really need a lot in the way of physics. You could just w... read more | 06/22/2006 (5:51 am) |
| What is the purpose of datablocks... | There's a little more to it then just an object syncronized by the engine. Datablocks are intended t... read more | 06/22/2006 (3:28 am) |
| SimObject/SimGroup/SimSet Class functions | SimObject does not do the namespace stuff. Only ScriptObject, GuiControl and T2D's objects do. This ... read more | 06/21/2006 (1:48 pm) |
| Tgb-l | Linux version of TGB. TGB-I doesnt exist, its just you misreading the subject of the thread possibly... read more | 06/21/2006 (6:59 am) |
| Too many datablocks? What?!? | There is a maximum of 1024 datablocks. You can extend it if you edit the C++ code. However, if you'r... read more | 06/20/2006 (4:45 pm) |
| Keeping track of things in Multiplayer | Objects only "synchronize" over the network if you are using TGE networking, which stock TGB does no... read more | 06/20/2006 (2:06 pm) |
| Basetsd.h | The VS2005 projects have a custom build step that deletes it. You can eithe rjust ignore the message... read more | 06/20/2006 (2:03 pm) |
| RC2: Write files to root dir? | The resource manager prevents you from accessing files that aren't in a mod directory (with the rece... read more | 06/19/2006 (1:21 pm) |
| Now that the awful topic is gone... | God damnit, take the petty bickering elsewhere and stop ruining these forums for the rest of us. ... read more | 06/19/2006 (8:24 am) |
| RC3: Infinite recursion kills TGB with out warning | Speaking as someone who knows the console code better then most, I have to agree with Ben. This is o... read more | 06/18/2006 (12:31 am) |
| Compiling Scripts | Those are not syntax errors. They are valid TorqueScript. On this.moveRight ... You can access... read more | 06/17/2006 (11:00 pm) |
| Keyboard unaquired / aquired | Do you know/can you find out what version of T2D/TGB it first started appearing in ? T.... read more | 06/17/2006 (10:26 am) |
| Modulos operator (only Integers?) | The script % operator translate directly to the C++ % operator. It only works with ints. In C++ y... read more | 06/17/2006 (8:03 am) |
| Keyboard unaquired / aquired | Well, that's interesting then. The XInput patch adds XInput support to the Windows platform layer fo... read more | 06/17/2006 (4:04 am) |
| A Poll: Who uses T2D | Jay, Don't fight insanity, man. Embrace it. The world is so much more fun when you're completely ... read more | 06/16/2006 (4:58 pm) |
| Keyboard unaquired / aquired | Are you using the XInput patch ? I noticed the tilde problem starting to appear in TGE 1.4.2 after m... read more | 06/16/2006 (4:52 pm) |
| Main Menu Major Malpractice | Something like the Quake 4 menu would be fairly easy to do in stock TGE. It just requires a little u... read more | 06/11/2006 (4:39 pm) |
| Mini-Tut: debugging using the chat window | The correct way to do it would be to use messageClient() on the server. ChatHud.addLine() is fine if... read more | 06/11/2006 (2:17 pm) |
| Internet and Torque | The thing about networking is to do it properly it effects the [b]entire[/b] engine design. An engin... read more | 06/10/2006 (11:38 am) |
| TGB1.1 Mac - Why Installer? | When TGB final ships, is there any chance that there will be a zipped build in addition to the insta... read more | 06/09/2006 (2:13 am) |
| Why is MutexHandle::lock() non-blocking by default? | @LateralPunk, Not neccessarily. I've hammered on the thread code a lot and have already fixed a f... read more | 06/04/2006 (2:17 pm) |
| Why is MutexHandle::lock() non-blocking by default? | It's probably just a typo. I added the blocking flag to Mutex since I needed non-blocking mutexes an... read more | 06/03/2006 (6:46 am) |
| Clunky torqueScript, need help streamlining | [quote] function playBedActivation(%this) { ... } function playReclinerActivation(%this) ... read more | 05/26/2006 (8:30 am) |
| Tgb And Opentnl? | The license "problem" can be rectified by purchasing a commercial license. The main problem with ... read more | 05/23/2006 (4:44 pm) |
| Jmtcw | I agree with you about the tutorials being overly chatty. The problem with those tutorials are they'... read more | 05/22/2006 (6:37 am) |
| Jmtcw | @Dave, [quote]Just my point. These things may be obvious to "aficionados" but to us more casual f... read more | 05/22/2006 (5:47 am) |
| Jmtcw | [quote]5. "... through the console... " ??? What console? I see it when I press the backtick key (le... read more | 05/22/2006 (4:14 am) |
| Con::execute - 0 has no namespace: onAnimationStart | Hmm. Guess I must have missed that. T.... read more | 05/20/2006 (11:06 am) |
| Con::execute - 0 has no namespace: onAnimationStart | Because the object form of Con::executef() automatically adds the %this var but it doesnt automatica... read more | 05/20/2006 (8:42 am) |
| Con::execute - 0 has no namespace: onAnimationStart | The 1 in Con::executef() should be 2.... read more | 05/20/2006 (6:48 am) |
| Is EVAL my new best friend? | A rough rule of thumb to eval is: If you find yourself having to use eval(), you are probably doing ... read more | 05/12/2006 (10:45 pm) |
| Starting from scratch | There are a billion and one forums posts and resources on this. Try using the search. In summary,... read more | 05/11/2006 (7:27 pm) |
| Losing Control Object, Bit read errors. Advice on how to debug? | Almost all bitstream related errors are either due to a mismatched packUpdate() / unpackUpdate() (or... read more | 05/11/2006 (7:23 pm) |
| TGB contractors ? | There's no index of contractors, unfortunately. The best way to find someone is to post in the mo... read more | 05/10/2006 (9:37 am) |
| Any method to #include in TorqueScript? | The only valid syntax inside an object instantiation is member definitions and other instantiations,... read more | 05/04/2006 (6:33 pm) |
| OpenSVN - free Subversion Host | Just a small point, but I wouldnt trust external SVN hosts with code that you don't want publically ... read more | 05/04/2006 (4:40 pm) |
| Real-time Networking | The best way to get up to speed with that kind of stuff is to look at how TGE does it. The implement... read more | 05/03/2006 (12:55 pm) |
| Real-time Networking | It provides working networked datablocks (datablocks are "broken" in TGB because they were repurpose... read more | 05/03/2006 (9:23 am) |
| Real-time Networking | If you want real time networking now, you can add it yourself (if you have TGE) by following the [ur... read more | 05/03/2006 (8:06 am) |
| Trying to upgrade MS2->MS3 - GUI threading trouble | It's a known bug in TGE 1.4 ... there's a number of threads on it. It's probably just moved over to ... read more | 04/30/2006 (1:52 pm) |
| Trying to upgrade MS2->MS3 - GUI threading trouble | The "threaded" GUI is just for the demo thing, it is all script. You don't have to use it. Just use ... read more | 04/30/2006 (7:51 am) |
| The Revolution is over! Nintendo Wii it is. | Just imagine a typical car journey with excitable kids in the back. They're hammering on about how m... read more | 04/27/2006 (4:06 pm) |
| Where is Ben Garney? | [url=http://en.wikipedia.org/wiki/Where%27s_Wally]Click here[/url] if you're bored ;-)... read more | 04/12/2006 (3:05 pm) |
| GuiObjectView | Ah, I just tried it too, doesnt seem to work at all. Oh well. Maybe someone can get it working and p... read more | 04/11/2006 (6:41 am) |