Game Development Community

Tom Bampton's Forum Posts

Thread Post Date Posted
Hello, C++ Gurus! - returning a derived class enum from the base The safest/most automatic way is the DECLARE_CONOBJECT route and suck up the shitty side to it. You ... read more 07/31/2006 (3:04 pm)
Langc for TGB (Localization tool) @Richard, Ahh, I get you now, I didn't realise it was missing from TGB. It probably either just g... read more 07/25/2006 (10:30 pm)
Your thoughts on recent Torque reviews [quote]@ stefan and Cliff Get F***ed [/quote] They weren't directing it at you. Hilarious overr... read more 07/25/2006 (4:09 pm)
Namespace help. i want to be like GuiControls. Orion, I've had the misfortune to have to debug a bunch of script namespace related issues recent... read more 07/25/2006 (3:05 pm)
Namespace help. i want to be like GuiControls. @Orion, Exposing the functionality to script as a ConsoleMethod is doing stuff in script that sho... read more 07/25/2006 (2:01 pm)
Langc for TGB (Localization tool) @Jason, The automatic translation thing is [b]not[/b] langc's purpose, and never was. langc exist... read more 07/25/2006 (1:46 pm)
Namespace help. i want to be like GuiControls. Have a look at the code for ScriptObject. To get the script namespace linking you can just gank Scri... read more 07/25/2006 (12:19 pm)
Langc for TGB (Localization tool) As far as I remember, langc uses Torque Lib. It only uses code from the Torque core, nothing TGE spe... read more 07/25/2006 (12:07 pm)
Your thoughts on recent Torque reviews [quote]Saying that GTA3 looked like a PS1 game is incredibly ignorant.[/quote] I really don't car... read more 07/23/2006 (3:09 pm)
Your thoughts on recent Torque reviews GTA3 - PS2 game, looked like a PS1 game GTA Vice City - Slightly better then GTA 3, but still looks... read more 07/23/2006 (11:57 am)
Your thoughts on recent Torque reviews @Mark, There are lots of reasons for bad reviews. The main ones that spring to mind are: * Som... read more 07/22/2006 (4:10 pm)
Your thoughts on recent Torque reviews The Torque community has [b]always[/b] been quiet at weekends. For a large chunk of the community th... read more 07/22/2006 (1:19 pm)
GID k: August 19th - 20th, Theme: Duct Tape Beth, There have been individual teams that have done that. Craig, Phil and I did a live GID for ... read more 07/21/2006 (3:52 pm)
TS parser bug Hey Tom2, If you have a look at CMDgram.y, when it's defining expr, it explicitly makes that synt... read more 07/19/2006 (2:43 am)
I shouldn't be able to access /TGB but I can I think the permissions were relaxed a bit when TGB shipped due to the trial version. Not 100% sure ... read more 07/16/2006 (1:10 am)
CastRay using a cone-shape? On the subject of frustrum culling, check out util/frustrumCuller.cc in 1.4 ... its really damn usef... read more 07/15/2006 (2:14 pm)
Sim::findObject("Terrain") returns null Judging soley by what you pasted above, getTerrainHeight() works for the [b]old terrain only[/b].... read more 07/14/2006 (11:10 pm)
TGB as a prototype tool for TGE? The only way to get used to TGE is to use it. Come up with some simple idea that touches similar cod... read more 07/11/2006 (1:33 am)
TGB as a prototype tool for TGE? With a little care you can seperate enough to move core gameplay between the two. However, it genera... read more 07/10/2006 (11:51 pm)
List of TGB developers - Please Add Your Name Programmer.... read more 07/09/2006 (5:44 pm)
Civ 5 - the MMO I think that this idea would suck worse then a vaccuum cleaner modified to work with a jet engine at... read more 07/06/2006 (11:16 am)
No demo exe for mac in sdk?? On the Mac, you want the .app folder ... on a real Mac, it shows like a .exe does on Windows. Note t... read more 07/05/2006 (3:20 pm)
Spyware in Torque Demo? It will be the RSS news feed. It does exist in the purchased version, because it's a useful feature.... read more 07/04/2006 (9:49 pm)
Environment/workspace setup Regardless of what engine I use, I have a seperate SVN repo for every project that includes source +... read more 07/04/2006 (10:25 am)
Puzzle Games Tutorial The script new does not have constructors. The argument is the name of the object. You can access ob... read more 07/04/2006 (6:37 am)
VC 7.1 debugging & torque It's set in the machine specific .opt file. It's not part of the project. This is deliberate since t... read more 07/03/2006 (4:29 pm)
TSE "Milestone 3.5" Update VS used to be just plain Visual Studio. When VS2002 and 2003 came around it got renamed to VS.NET. N... read more 07/03/2006 (9:59 am)
What are your pc's specs? My day-to-day dev environment consists of: Dev Box: AMD Athlon XP 3200+ 2.2Ghz, 2Gb PC3200 RAM, 8... read more 07/02/2006 (7:46 am)
SimObject/SimGroup/SimSet Class functions So, completely by accident today, I came across this little thing called ScriptGroup. Guess what it ... read more 06/30/2006 (4:51 pm)
TGB without LevelEditor The Level Builder is a great tool, especially if you're new to TGB. There is nothing wrong with it a... read more 06/30/2006 (11:08 am)
Creating Dynamic Cubes in C Ah, OK ... forgot about commercial licenses ;) T.... read more 06/30/2006 (10:50 am)
Creating Dynamic Cubes in C Your profile says you don't have a Torque license. This requires C++ code, so you need a Torque lice... read more 06/30/2006 (10:25 am)
Torque_disable_memory_manager Search the resources/forums posts for info on using STL with Torque ... STL also requires the memory... read more 06/30/2006 (5:52 am)
HOw out of date am I OK, so going by [url]http://msdn.microsoft.com/vstudio/products/compare/default.aspx[/url] ... S... read more 06/28/2006 (3:35 pm)
HOw out of date am I If you use the professional version (any version of VC) then it's likely the express version will an... read more 06/28/2006 (2:06 pm)
Merging Game Builder into TGE Well that's fine :) The offer is there if anyone wants it. Just figured it might be a good way to ju... read more 06/27/2006 (3:02 pm)
Merging Game Builder into TGE OK, here's a suggestion. My usual contracting rates are $50/hr. I estimate this would take me about ... read more 06/27/2006 (1:13 pm)
Merging Game Builder into TGE Pauliver, Sure. Pay someone to do it :) T.... read more 06/27/2006 (11:07 am)
Merging Game Builder into TGE Comprehensive guide on merging T2D with TGE: Step 1: Merge core/gui changes into TGE using your f... read more 06/27/2006 (8:56 am)
Things I need to use Constructor for real [quote]Way to instill confidence in the beta testers Tom. ;P[/quote] Nah, I didn't write any code... read more 06/27/2006 (4:59 am)
Exposing C++ code to Torque Script... Multiple inheritance [b]is[/b] a problem if either your base class or both DC1 and DC2 are derived f... read more 06/27/2006 (4:54 am)
Things I need to use Constructor for real [quote]#1) Undo. I know, Tom's working on it. :)[/quote] Right now, in fact ... that said, I'm on... read more 06/26/2006 (5:44 pm)
problem numpad keys Try pressing num lock - regardless of whether it's on or not.... read more 06/26/2006 (8:02 am)
Interfacing Suggestions thread I think WASD needs to go in just to stop Matt and myself looking like idiots for placing our fingers... read more 06/25/2006 (6:26 pm)
Multi-core processors? No. To take advantage of multiple cores it would have to be threaded. TGE/TSE/TGB are single threade... read more 06/24/2006 (5:42 pm)
Using true as a variable seems to do nothing Ahhhhhhh. I can't test it right now (my only non-clean copy of the LB is hacked to hell and back and... read more 06/24/2006 (12:48 pm)
Snes Bomberman 4 clone You are still trying to make it more complicated then it is. You only process input when the player ... read more 06/24/2006 (10:28 am)
Using true as a variable seems to do nothing Arguably, directly comparing something to true or false is somewhat pointless. If you are in a situa... read more 06/24/2006 (10:08 am)
These forums are dead... [quote]I usually read what people have read[/quote] Are you psychic ?... read more 06/24/2006 (10:03 am)
Using true as a variable seems to do nothing Sounds like maybe something else was wrong, true and false work fine for me. You can verify it by go... read more 06/23/2006 (7:40 pm)