Game Development Community

Tom Bampton's Forum Posts

Thread Post Date Posted
TGB vs TGE speed TGE and TGB are significantly different enough that you're not going to so much "convert" something ... read more 12/04/2006 (10:41 pm)
Beta 3 - TGBX not working? It should actually be execPrefs("commonPrefs.cs"); ... You can see whether it's getting the right pa... read more 12/04/2006 (12:15 am)
Problems with TGB compiled with VC++ 2005 Express I meant do exactly the same as what Adam said except use $(TargetDir) instead of typing the path... read more 12/01/2006 (11:57 am)
Problems with TGB compiled with VC++ 2005 Express You don't need to actually enter the path. Just set the WD to $(TargetDir) and the path gets set aut... read more 11/30/2006 (7:31 pm)
How to learn C# - already know C Just skim the docs that come with VC# and dive right in. If you have been programming for that lo... read more 11/29/2006 (3:36 am)
Educational Install: Security v. operability The obvious simple solution is just run/compile directly from the flash drive. Sure, it'll be a litt... read more 11/26/2006 (10:36 pm)
Mouse input problem found (and solved) You need to set canSaveDynamicFields = "1"; so that it doesnt happen next time you save the PlayGui.... read more 11/21/2006 (4:08 am)
Ignition Key expired The keys should now be working again.... read more 11/15/2006 (8:37 am)
Ignition Key expired The beta keys expire every now and then and have to be renewed by someone at GG. It won't just be yo... read more 11/15/2006 (3:40 am)
Op_create_object & Registerobject() No, you are way off base. Regardless of where in script you create an object, OP_CREATE_OBJECT do... read more 11/15/2006 (3:31 am)
GuiControl bug, "AP It is. We checked it into trunk before posting in this thread. There have been at least 2 new versio... read more 11/10/2006 (11:35 am)
Constructor is getting slower. What beta are you using ? There are some speed issues with selection in Beta 13 and below due to ... read more 11/09/2006 (3:15 pm)
Datablocks in TGB Datablocks are intended to provide static data needed by other objects. They are a networking optimi... read more 11/03/2006 (9:25 am)
A couple of keyboard shortcut change requests Ctrl+Y is standard on Windows. Cmd+Shift+Z is mainly a Mac thing, though some Windows apps use it. ... read more 11/03/2006 (1:58 am)
Open up a native file explorer Not in stock Torque.... read more 10/30/2006 (11:42 pm)
Crash in Standard Zip Encryption Support resource Hmm. Good catch. That's a pretty lame bug. I'll see about getting it into HEAD. T.... read more 10/21/2006 (11:00 am)
Multiple Face Texturing problem @Kip Carr, As Dave said, it will be done any time over the next couple of months. T.... read more 10/19/2006 (8:26 pm)
Is there a new beta this week Massive amounts of time was eaten up by Not-IGC so for a week or so not a lot got done. Thus, there ... read more 10/16/2006 (1:46 pm)
Is GuiFadeinBitmapCtrl Resizeable? Nope, just the line. if alphaFade isnt set, it works the same as before. If it is set, it works the ... read more 09/27/2006 (8:46 am)
Is GuiFadeinBitmapCtrl Resizeable? Stick it in engine/gui/game/ (adjust path for new naming scheme) replacing the one that's there, reb... read more 09/27/2006 (4:15 am)
Is GuiFadeinBitmapCtrl Resizeable? Gina, Don't say I never give you [url=http://private.tinyirc.net/guiFadeinBitmapCtrl.cc]anything[... read more 09/27/2006 (12:19 am)
TGB on Windows 98? That strstr should be a dStrstr ... which is probably the cause of the const error.... read more 09/21/2006 (2:39 pm)
Question about Tom Bampton's Real-Time Networking @John, Read the link that Stephen posted, that looks like it will fill in some of the gaps. As... read more 09/15/2006 (9:51 am)
Ignition key and small bug OK, so the cancel button was meant to cancel the registration check when in progress. I fixed it so ... read more 09/14/2006 (6:35 pm)
Ignition key and small bug The beta keys expired again. I mailed Matt about it so hopefully it'll get fixed soon. I'll have a l... read more 09/14/2006 (6:23 pm)
Question about Tom Bampton's Real-Time Networking @John, 1) I don't remember. Stephen wrote up some detailed information on TGE mission loading on ... read more 09/13/2006 (9:32 pm)
Selection dosent work to well If you hold down shift and click on a brush it will add to the selection if that brush isn't already... read more 09/12/2006 (8:46 am)
Mac Mini good enough for TGB work? If you want some hard stats (single core Intel Mac Mini with 512MB RAM): Full clean re-build time... read more 09/11/2006 (12:41 pm)
Is the TGB Installer Necessary? As I understand it, the main reason for the installers is to make it easier for those that are inexp... read more 09/11/2006 (9:49 am)
FindObjectByInternalName bug Your CTest::test function is flawed. It's printing %object1.value twice.... read more 09/07/2006 (6:29 am)
Serious concerns about people easily decompiling code [quote] The way Torque scripts are set up, it should be fairly easy. Is that a serious problem?[... read more 09/07/2006 (5:17 am)
C# blackmagic.. or the missery of a C++ programer Look into properties. You don't generally need to use accessors in C# in the C++ sense of accessors.... read more 09/02/2006 (1:37 pm)
Console Grammer files The BAS stuff is TorqueBasic. It's an experiment of mine that somehow ended up in stock. It has some... read more 08/31/2006 (3:30 pm)
Looping a Theora Video If i remember rightly, the problem with the flashing on looping was just a really simple issue with ... read more 08/30/2006 (9:08 pm)
How to pause a scheduled event in script? I just want to clarify ... schedule IDs are [b]not[/b] objects. You can't store them in a SimSet/Gro... read more 08/26/2006 (2:18 am)
Snakes on a Plane [quote]I sense the next theme for GID.......[/quote] GID is about creating bandwagons, not jumpin... read more 08/23/2006 (10:21 pm)
How Do I Get My Ad Noticed? @Trane, I think you need to rethink the way you are going about this. Reading through your ad, wh... read more 08/23/2006 (12:33 pm)
GuiControl bug, "AP [quote]This is one of the nastier bugs I've ever seen in Torque[/quote] I second that. This is on... read more 08/11/2006 (12:28 pm)
Our own console I'll stump up the second 2 cents.... read more 08/10/2006 (2:35 am)
Constructor Undo System - Managing Expectations If this post reads like crap its because ive been awake for far too long. The undo history form i... read more 08/05/2006 (3:27 am)
Calling function multiple times at once using schedule No. You can schedule a function multiple times and have the time they'll run at be the "same," howev... read more 08/05/2006 (3:05 am)
Constructor Undo System - Managing Expectations I've already hit Mantis and posted comments in those bugs. There were bugs from a couple of people i... read more 08/04/2006 (3:08 pm)
Paid: Need chat-system rewrite Drop me a mail to the address in my profile. I am incredibly busy right now but I might be able to h... read more 08/02/2006 (10:46 pm)
XML Console Parser Problem It is a VERY common misconception, but in Torque script you [b]cant[/b] do e.g. if("string") ... it ... read more 08/02/2006 (5:13 pm)
Calling functions "by name For normal functions (not methods on object): [code] %funcName = "myFunction"; call(%funcName, ... read more 07/31/2006 (11:10 pm)
Hello, C++ Gurus! - returning a derived class enum from the base @Orion, [quote]In the case of objects which don't fool with NextFreeMask themselves, i think it s... read more 07/31/2006 (9:08 pm)
Combining netmasks, eg Shield, Cloak, Invincible I havent checked, but it might be because it uses the max as a max count to write/readRangedU32 to w... read more 07/31/2006 (7:36 pm)
Combining netmasks, eg Shield, Cloak, Invincible If you're not changing skins (or are changing them, but infrequently), lump SKinMask in with cloak, ... read more 07/31/2006 (3:55 pm)