Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB vs TGE speed | TGE and TGB are significantly different enough that you're not going to so much "convert" something ... read more | 12/04/2006 (10:41 pm) |
| Beta 3 - TGBX not working? | It should actually be execPrefs("commonPrefs.cs"); ... You can see whether it's getting the right pa... read more | 12/04/2006 (12:15 am) |
| Problems with TGB compiled with VC++ 2005 Express | I meant do exactly the same as what Adam said except use $(TargetDir) instead of typing the path... read more | 12/01/2006 (11:57 am) |
| Problems with TGB compiled with VC++ 2005 Express | You don't need to actually enter the path. Just set the WD to $(TargetDir) and the path gets set aut... read more | 11/30/2006 (7:31 pm) |
| How to learn C# - already know C | Just skim the docs that come with VC# and dive right in. If you have been programming for that lo... read more | 11/29/2006 (3:36 am) |
| Educational Install: Security v. operability | The obvious simple solution is just run/compile directly from the flash drive. Sure, it'll be a litt... read more | 11/26/2006 (10:36 pm) |
| Mouse input problem found (and solved) | You need to set canSaveDynamicFields = "1"; so that it doesnt happen next time you save the PlayGui.... read more | 11/21/2006 (4:08 am) |
| Ignition Key expired | The keys should now be working again.... read more | 11/15/2006 (8:37 am) |
| Ignition Key expired | The beta keys expire every now and then and have to be renewed by someone at GG. It won't just be yo... read more | 11/15/2006 (3:40 am) |
| Op_create_object & Registerobject() | No, you are way off base. Regardless of where in script you create an object, OP_CREATE_OBJECT do... read more | 11/15/2006 (3:31 am) |
| GuiControl bug, "AP | It is. We checked it into trunk before posting in this thread. There have been at least 2 new versio... read more | 11/10/2006 (11:35 am) |
| Constructor is getting slower. | What beta are you using ? There are some speed issues with selection in Beta 13 and below due to ... read more | 11/09/2006 (3:15 pm) |
| Datablocks in TGB | Datablocks are intended to provide static data needed by other objects. They are a networking optimi... read more | 11/03/2006 (9:25 am) |
| A couple of keyboard shortcut change requests | Ctrl+Y is standard on Windows. Cmd+Shift+Z is mainly a Mac thing, though some Windows apps use it. ... read more | 11/03/2006 (1:58 am) |
| Open up a native file explorer | Not in stock Torque.... read more | 10/30/2006 (11:42 pm) |
| Crash in Standard Zip Encryption Support resource | Hmm. Good catch. That's a pretty lame bug. I'll see about getting it into HEAD. T.... read more | 10/21/2006 (11:00 am) |
| Multiple Face Texturing problem | @Kip Carr, As Dave said, it will be done any time over the next couple of months. T.... read more | 10/19/2006 (8:26 pm) |
| Is there a new beta this week | Massive amounts of time was eaten up by Not-IGC so for a week or so not a lot got done. Thus, there ... read more | 10/16/2006 (1:46 pm) |
| Is GuiFadeinBitmapCtrl Resizeable? | Nope, just the line. if alphaFade isnt set, it works the same as before. If it is set, it works the ... read more | 09/27/2006 (8:46 am) |
| Is GuiFadeinBitmapCtrl Resizeable? | Stick it in engine/gui/game/ (adjust path for new naming scheme) replacing the one that's there, reb... read more | 09/27/2006 (4:15 am) |
| Is GuiFadeinBitmapCtrl Resizeable? | Gina, Don't say I never give you [url=http://private.tinyirc.net/guiFadeinBitmapCtrl.cc]anything[... read more | 09/27/2006 (12:19 am) |
| TGB on Windows 98? | That strstr should be a dStrstr ... which is probably the cause of the const error.... read more | 09/21/2006 (2:39 pm) |
| Question about Tom Bampton's Real-Time Networking | @John, Read the link that Stephen posted, that looks like it will fill in some of the gaps. As... read more | 09/15/2006 (9:51 am) |
| Ignition key and small bug | OK, so the cancel button was meant to cancel the registration check when in progress. I fixed it so ... read more | 09/14/2006 (6:35 pm) |
| Ignition key and small bug | The beta keys expired again. I mailed Matt about it so hopefully it'll get fixed soon. I'll have a l... read more | 09/14/2006 (6:23 pm) |
| Question about Tom Bampton's Real-Time Networking | @John, 1) I don't remember. Stephen wrote up some detailed information on TGE mission loading on ... read more | 09/13/2006 (9:32 pm) |
| Selection dosent work to well | If you hold down shift and click on a brush it will add to the selection if that brush isn't already... read more | 09/12/2006 (8:46 am) |
| Mac Mini good enough for TGB work? | If you want some hard stats (single core Intel Mac Mini with 512MB RAM): Full clean re-build time... read more | 09/11/2006 (12:41 pm) |
| Is the TGB Installer Necessary? | As I understand it, the main reason for the installers is to make it easier for those that are inexp... read more | 09/11/2006 (9:49 am) |
| FindObjectByInternalName bug | Your CTest::test function is flawed. It's printing %object1.value twice.... read more | 09/07/2006 (6:29 am) |
| Serious concerns about people easily decompiling code | [quote] The way Torque scripts are set up, it should be fairly easy. Is that a serious problem?[... read more | 09/07/2006 (5:17 am) |
| C# blackmagic.. or the missery of a C++ programer | Look into properties. You don't generally need to use accessors in C# in the C++ sense of accessors.... read more | 09/02/2006 (1:37 pm) |
| Console Grammer files | The BAS stuff is TorqueBasic. It's an experiment of mine that somehow ended up in stock. It has some... read more | 08/31/2006 (3:30 pm) |
| Looping a Theora Video | If i remember rightly, the problem with the flashing on looping was just a really simple issue with ... read more | 08/30/2006 (9:08 pm) |
| How to pause a scheduled event in script? | I just want to clarify ... schedule IDs are [b]not[/b] objects. You can't store them in a SimSet/Gro... read more | 08/26/2006 (2:18 am) |
| Snakes on a Plane | [quote]I sense the next theme for GID.......[/quote] GID is about creating bandwagons, not jumpin... read more | 08/23/2006 (10:21 pm) |
| How Do I Get My Ad Noticed? | @Trane, I think you need to rethink the way you are going about this. Reading through your ad, wh... read more | 08/23/2006 (12:33 pm) |
| GuiControl bug, "AP | [quote]This is one of the nastier bugs I've ever seen in Torque[/quote] I second that. This is on... read more | 08/11/2006 (12:28 pm) |
| Our own console | I'll stump up the second 2 cents.... read more | 08/10/2006 (2:35 am) |
| Constructor Undo System - Managing Expectations | If this post reads like crap its because ive been awake for far too long. The undo history form i... read more | 08/05/2006 (3:27 am) |
| Calling function multiple times at once using schedule | No. You can schedule a function multiple times and have the time they'll run at be the "same," howev... read more | 08/05/2006 (3:05 am) |
| Constructor Undo System - Managing Expectations | I've already hit Mantis and posted comments in those bugs. There were bugs from a couple of people i... read more | 08/04/2006 (3:08 pm) |
| Paid: Need chat-system rewrite | Drop me a mail to the address in my profile. I am incredibly busy right now but I might be able to h... read more | 08/02/2006 (10:46 pm) |
| XML Console Parser Problem | It is a VERY common misconception, but in Torque script you [b]cant[/b] do e.g. if("string") ... it ... read more | 08/02/2006 (5:13 pm) |
| Calling functions "by name | For normal functions (not methods on object): [code] %funcName = "myFunction"; call(%funcName, ... read more | 07/31/2006 (11:10 pm) |
| Hello, C++ Gurus! - returning a derived class enum from the base | @Orion, [quote]In the case of objects which don't fool with NextFreeMask themselves, i think it s... read more | 07/31/2006 (9:08 pm) |
| Combining netmasks, eg Shield, Cloak, Invincible | I havent checked, but it might be because it uses the max as a max count to write/readRangedU32 to w... read more | 07/31/2006 (7:36 pm) |
| Combining netmasks, eg Shield, Cloak, Invincible | If you're not changing skins (or are changing them, but infrequently), lump SKinMask in with cloak, ... read more | 07/31/2006 (3:55 pm) |