Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modifier keys fail to register with moveMap.bindCmd | You might need to use "ctrl-a" rather then "ctrl a" ... i seem to remember ActionMap looking for the... read more | 04/25/2007 (1:19 am) |
| Instrumenting bitstream ? : Instrumented | Hmm, the more I think about this the more I think it should be like the profiler. For example, you t... read more | 04/04/2007 (9:58 am) |
| Instrumenting bitstream ? : Instrumented | I implemented something similar a while back, but it was only for the pack/unpack ... no stack. I fo... read more | 04/04/2007 (5:54 am) |
| GG, I want a refund | John, I think that is something like the very first milestone list, maybe not quite, but it's def... read more | 04/03/2007 (1:44 am) |
| Zip Objects | Ah, sorry, I just checked, the default password is "changeme" (minus quotes) ... at least that is sl... read more | 04/02/2007 (8:53 pm) |
| Zip Objects | Since we are being crystal clear, I feel that I should point out that I am deliberately tempting fat... read more | 04/02/2007 (8:46 pm) |
| Zip Objects | Technically, in Torque every directory in the same dir as the exe is a mod. When I say "mod zips" I ... read more | 04/02/2007 (8:03 pm) |
| Zip Objects | The new code supports mod zips in exactly the same way the previous code did. That is a feature prov... read more | 04/02/2007 (4:12 pm) |
| Zip Objects | Hi, To clear up any confusion... I completely rewrote the zip code for 1.5. Existing zip relat... read more | 04/02/2007 (3:42 pm) |
| Working directory of Constructor | The cursor issue is likely that you overwrote the common directory. Constructor uses native cursors,... read more | 03/30/2007 (10:09 am) |
| Eval() not aware of *all* variables in scope | Hmm. Looking at the code, an eval() is identical to an exec() except the code comes from a string in... read more | 03/27/2007 (9:37 am) |
| Eval() not aware of *all* variables in scope | As I said, %obj.call() was a fairly recent addition. I thought it had made it into 1.1.3 but I guess... read more | 03/27/2007 (4:59 am) |
| Eval() not aware of *all* variables in scope | You can fake variable arguments. Just specify a whole bunch of them in the function decl and when ca... read more | 03/26/2007 (6:27 pm) |
| Eval() not aware of *all* variables in scope | Ignoring the fact that this may or may not be a bug with eval, the easy fix is don't use eval: [c... read more | 03/26/2007 (6:22 am) |
| Pseudo-3D Dungeon View | Whilst on the whole this is a cool idea, i think there are some glaring problems ... I don't thin... read more | 03/19/2007 (5:42 am) |
| Has anyone reverse engineered a .cs.dso file yet? | A handful of hours was more of an exaggeration then a joke. It would mostly be a matter of copy/past... read more | 02/18/2007 (8:33 pm) |
| Has anyone reverse engineered a .cs.dso file yet? | I could knock up a .dso disassembler in a handful of hours. Decompiling back to a .cs is a different... read more | 02/18/2007 (8:11 pm) |
| How would I do gibs? | Try using debris with shapes that look more like gibs then debris.... read more | 02/18/2007 (5:57 am) |
| Where do you get your ideas?" is the wrong question. | It's also never a good idea to post on forums when inebriated, but that's another story :) For th... read more | 02/13/2007 (1:17 am) |
| In-tgb Script Ide | SimObject names are not technically unique. You can have multiple objects with the same name, but Si... read more | 02/12/2007 (11:11 pm) |
| In-tgb Script Ide | [quote]Tom: Yes they get re-exec-ed, but then they are twice /multiple times in the editor instead o... read more | 02/12/2007 (10:32 pm) |
| What is being worked on for the next release(s) of TGB? | [quote]and TNL may provide more things then you may even possibly need ... :)[/quote] Yes, like m... read more | 02/12/2007 (8:30 am) |
| Where do you get your ideas?" is the wrong question. | Game Idea == The result of either some creative discussion or random acts / thoughts Game Design ==... read more | 02/12/2007 (8:14 am) |
| Constructors | Just for the sake of a complete discussion, if you're using a custom C++ object then you also have o... read more | 02/11/2007 (10:55 pm) |
| Is Gid Dead? | Muwahahah! >:)... read more | 02/09/2007 (10:03 pm) |
| Is Gid Dead? | GID will probably be back somewhen between now and the end of April depending on how busy / forgetfu... read more | 02/09/2007 (7:24 pm) |
| Something to keep in mind when posting jobs | @Neo, That's a good link. There are a lot of people that post asking for contractors here that wo... read more | 02/07/2007 (6:24 pm) |
| Beta 16 reports | Mantis has had a Constructor section since before I joined the team. That was just before the first ... read more | 02/01/2007 (4:11 am) |
| Sim-lawn | If you haven't already, I highly suggest googling ALS ... the article I linked was only the start of... read more | 01/31/2007 (8:48 pm) |
| Sim-lawn | [quote]Heh, oh gosh no.. unfortunatly Dreamfall The Longest Journey is already THE game that is as f... read more | 01/31/2007 (6:22 pm) |
| Need help for torque basic | @Ken, Muwahahah! ... Oops :/ T.... read more | 01/30/2007 (4:23 pm) |
| Distribute a Free Game made with TGB -- Questions | Small point, but you should check where you got the art from and whether it is OK to ship with it. J... read more | 01/28/2007 (9:28 pm) |
| When will the Constructor be released? | @Alfred, A lot of the people complaining about C'tor don't stop to actually think before complain... read more | 01/27/2007 (10:08 am) |
| When will the Constructor be released? | Here are a couple of facts you may or may not know about Constructor: * There are 3 external cont... read more | 01/26/2007 (10:32 am) |
| Post an photo of your "office | It's not Legends, it's Legions.... read more | 01/26/2007 (9:26 am) |
| Post an photo of your "office | This is what my "office" looked like around GDC time last year. I bet you can't guess what I was wor... read more | 01/26/2007 (5:27 am) |
| Is Gid Dead? | The only rule is it must be done within a very lax definition of a day (currently we define a day as... read more | 01/21/2007 (10:32 am) |
| Is Gid Dead? | Nope, I have just been horrendously busy so there was nobody to organise them. There are some ext... read more | 01/21/2007 (5:22 am) |
| Will there be support for doors, elevators etc. in future? | [quote]Oh dear! And that from an Associate... Maybe, you can prove your claims? Any queries? I dou... read more | 01/19/2007 (9:27 am) |
| Will there be support for doors, elevators etc. in future? | [quote]I just wonder when something so important will make it's way into standard Torque.[/quote] ... read more | 01/19/2007 (6:25 am) |
| Constructor | Turning C'tor into a poly soup editor would be significant work. Getting your knickers in a twist ov... read more | 01/12/2007 (11:04 am) |
| When will the Constructor be released? | Here is a sneak preview of the latest beta. Whilst I have censored the areas you're probably not all... read more | 01/07/2007 (4:23 pm) |
| Script math too slow | You don't need to use onUpdateScene() ... just stick everything in a SimSet, write a custom ITickabl... read more | 01/06/2007 (1:49 am) |
| SpeedHacking Torque for fun and profit. | [quote]I can now trust that my TGE 1.5 project isn't able to be cheated in this way.[/quote] Actu... read more | 01/06/2007 (1:44 am) |
| Script math too slow | Torque runs at a 32ms tick rate. It is also to all intents and purposes single threaded. If you caus... read more | 01/05/2007 (9:30 pm) |
| Lost my key... | Mail Matt F and let him know... read more | 01/05/2007 (9:11 pm) |
| SpeedHacking Torque for fun and profit. | So, let me make this absolutely crystal clear. The way stock Torque networking works, the server ... read more | 01/05/2007 (9:01 am) |
| C:\Documents and Settings\All Users\Application Data | [quote]or you can add shell32.dll to you root of your game directory[/quote] That's against Micro... read more | 01/04/2007 (11:07 pm) |
| C:\Documents and Settings\All Users\Application Data | Read the MSDN docs for SHGetSpecialFolderPath(), add a new TGB Platform function that uses it, add a... read more | 12/29/2006 (7:37 am) |
| Lost Colony causing a stir in the MMOFPS community | [quote]The company has license agreements with Microsoft, Sony, Torque, and Unreal Tournament.[/quot... read more | 12/28/2006 (12:19 pm) |