Game Development Community

Tom Bampton's Forum Posts

Thread Post Date Posted
G3D SDK, Ideas Needed! Bloody hell, this is ballooning ;-) @Sam, Couple of things: if you're only using vectors, avoi... read more 07/23/2003 (1:08 pm)
G3D SDK, Ideas Needed! @George, Is the email address in your profile valid? If so, I'll email you details. There's a bui... read more 07/23/2003 (10:01 am)
Feature List @Sam, I wasnt very clear. The Milkshape exporter is easy, it's the G3D SDK itself that isnt. You ... read more 07/23/2003 (6:24 am)
Feature List Sorry, been busy today. Pub, doncha know (hush, Chris ;-)..) Errm, guess everythings been answere... read more 07/22/2003 (4:53 pm)
Feature List @Sam, Mouse pick would be easy to do, but isnt there by default. See here for a beta Milkshap... read more 07/22/2003 (3:08 am)
Torque and Taxes Has anyone got any further information on this for non-US citizens? Places (on the net) to find more... read more 07/21/2003 (8:37 am)
Milkshape 3D Exporter No worries. Not much further to go now before it's all in a releasable state.... read more 07/16/2003 (3:57 pm)
Graveyard of dead projects Dj, I like the horizontal one best, not quite sure why :) I agree with Patrice about the colour, ... read more 07/16/2003 (3:31 am)
Extremely low FPS in Reaction Engine When Ron and I were talking about the 100% CPU thing on IRC the other day, I did a few little hacks:... read more 07/15/2003 (2:45 am)
Pictures of Indie Offices I think the last few pics have had a massive tidy up before taking the picture. Behind the camera is... read more 07/12/2003 (6:59 am)
Music to code by. @Pat, Each to their own ;-) @Bryan, I have no idea who Life House is either, theres only o... read more 07/03/2003 (5:43 pm)
Music to code by. I need something with a decent beat and rocky. It depends I guess. My current play list has: (hed... read more 07/03/2003 (3:10 pm)
Am I too much of a novice for torque? I'd say it depends on your patience. Torque is huge and complex and it takes a long time to figure o... read more 06/27/2003 (7:13 am)
G3D file format specification, a beginning I'll do it, no worries.... read more 06/23/2003 (2:44 pm)
G3D file format specification, a beginning Did anything come of the MS3D exporter? I need one, about to write one, but if work's already been d... read more 06/23/2003 (4:20 am)
Making my decision @Mark Frohnmayer, (Two Marks in one thread, confusing!) Did you have to modify the core engine... read more 06/20/2003 (5:42 pm)
Making my decision Badguy, Nah, it was the main menu of the Torque demo. If I remember rightly, under the debugger i... read more 06/20/2003 (3:53 am)
Making my decision Just an FYI, Torque wont even load the canvas on an 8MB graphics card (I tried on my laptop). I thin... read more 06/19/2003 (5:14 pm)
Compiling New project You also need to specify Include\D3D and Lib\D3D in the relevant paths.... read more 06/19/2003 (2:20 am)
Render Queue (2D), wtf am I missing? I did just get on the mailing lists :) There seems to be some lag between me saying stuff and me doi... read more 06/17/2003 (9:42 am)
Render Queue (2D), wtf am I missing? I'll check out the mailing list stuff in a sec. A quick update with 2D rendering ... I just go... read more 06/17/2003 (8:19 am)
RE and the STL Chris, Email sent. Ron, Hehe, everybody has different ideas for where things should go. Bu... read more 06/17/2003 (5:44 am)
Render Queue (2D), wtf am I missing? Ahh, I'm not going mad, then :) What might be nice is a resource manager similar to the one in To... read more 06/17/2003 (5:33 am)
RE and the STL Chris, As far as I have found so far, that's the only issue. If I find issues elsewhere I'll let ... read more 06/16/2003 (4:05 pm)
RE and the STL Chris, The RE doesnt really need to use STL, but games using it should be able to work with the S... read more 06/16/2003 (2:15 am)
RE and the STL Chris, No probs. Regarding porting, the library I mentioned runs on Windows, BSD and Solaris (and... read more 06/13/2003 (5:36 pm)
over ambitious begginers.... who is guilty? Yeh, I've been guilty of it. We don't want to cut back on our ambitious project, so we're going the ... read more 06/13/2003 (5:23 pm)
Graveyard of dead projects I really like digitalboneyard. None of the other suggestions has the same ring to it, really. Re ... read more 06/13/2003 (5:07 pm)
RE and the STL Ron, Not an option, unfortunately :) My backend library (which has all manner of useful things li... read more 06/12/2003 (2:23 pm)
RE and the STL Forgot to mention, you have to do the same with DEBUG_Memory.cpp... read more 06/12/2003 (8:45 am)
Graveyard of dead projects I should have a look through my network (it's a black hole, I have no idea what I have anymore) and ... read more 06/12/2003 (8:40 am)
Graveyard of dead projects Just noticed this thread. A damn good idea, I think. BTW, a thing for a logo could be a Phoenix. ... read more 06/11/2003 (5:24 pm)
Replace the command prompt There's a couple of ways to do it ... First, in your main.cs just init the canvas etc, and load a... read more 06/09/2003 (4:09 pm)
Starting with weapons Aha! Now I feel really stupid :-) Thanks. For anyone else reading that wants to know, you need a ... read more 05/31/2003 (5:42 am)
guibitmapctrl READ OR DIE!!!!!!!! Off the top of my head, I think it's $pref::Video::resolution I'm not sure if that will accuratel... read more 05/30/2003 (6:50 pm)
How to get from beginner to intermediate TGE level? Ed, Dont know if it's much use anymore, but just thought I'd throw my 2 cents in. I got Torqu... read more 05/30/2003 (5:42 pm)
Scripts Compiled? Jeff, I hadn't thought of using the telnet interface to do the compiling. I was going to build a ... read more 05/30/2003 (8:07 am)
Scripts Compiled? The way I build a "release" (bit of a misnomer, since the game is nowhere near releaseable, heh) of ... read more 05/30/2003 (7:27 am)
Inventory and weapon problems Never mind, I fixed it. The weapon and ammo werent being mounted properly.... read more 05/27/2003 (5:13 am)
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