Zod's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Flying vehicle | Well, I had someone pass the collision mask to getHeight for me and it made no difference. If someon... read more | 11/12/2004 (3:56 pm) |
| Vehicle player cannot die. | This is my vehicle onDamage function. This is what sets the states, which is probably is your proble... read more | 11/10/2004 (1:49 pm) |
| *** The Emergency Alert System Has Been Activated!!! *** | You could run some container radius searches at the position of the TorqueNado every whatever so it ... read more | 11/07/2004 (10:48 am) |
| Unknown command getState | Yes that is correct except that you have an error. Corrected: [code] function DefaultTank::onDam... read more | 11/04/2004 (9:39 am) |
| Scale player | You can try %player.setScale(".5 .5 .7"); right after the player object is created in the game code.... read more | 10/30/2004 (2:52 pm) |
| Another Model Pack? | I don't see a need to include scripting in a model pack, or sounds. Make a seperate sounds pack if y... read more | 10/30/2004 (2:40 pm) |
| Unknown command getState | GetState() is used with PlayerData not VehicleData. What you want to use is getDamageState() which w... read more | 10/27/2004 (3:16 pm) |
| Transmission of datablocks during mission load | Are you sure the server is executing the file the camera datablock is in? Double check your databloc... read more | 10/27/2004 (3:13 pm) |
| Transmission of datablocks during mission load | Post the exact console error message. Without that we will be sitting here grasping at straws all da... read more | 10/27/2004 (11:09 am) |
| Pickup function | Sorry, theres a typo in there. [code] %inv = %this.incInventory(%data, 1); [/code] Should be... read more | 10/26/2004 (12:41 pm) |
| Pickup function | [code] function ItemData::onCollision(%data, %obj, %col, %vec, %speed) { if(!isObject(%col)) ... read more | 10/22/2004 (1:25 pm) |
| Flying vehicle | Yes, here is a copy of my datablock.. [code] datablock FlyingVehicleData(DefaultFlyer) { ca... read more | 10/15/2004 (11:26 am) |
| Pop test: do you use a joypad | I use a Nostromo N50 Speed pad from Belkin [url]http://catalog.belkin.com/IWCatSectionView.process?S... read more | 05/02/2004 (9:02 pm) |
| Why sound volume low? | Its OpenAL. Sadly it isn't very well supported by hardware vendors outside of Creative Labs.... read more | 04/28/2004 (7:53 pm) |
| Audio Emitters | I assume it is, it's the demo app thats offered for download to everyone on this site.... read more | 04/17/2004 (12:42 pm) |
| Audio Emitters | Well I just went and slapped one into the demo app into the fps.mis file and it worked fine, this is... read more | 04/16/2004 (10:55 pm) |
| Audio Emitters | Sounds like the path to the ogg file is incorrect, in that it is too long or too short. Try opening ... read more | 04/15/2004 (7:35 pm) |
| Audio Emitters | AlxPlay() is a clientside function. You will want to use ServerPlay3D(%profile, %trigger.getTransfor... read more | 04/14/2004 (4:40 pm) |
| Crash during loading mission | If you have any precip in the map, rain snow etc, Torque will crash. Also invalid dml files or lack ... read more | 04/09/2004 (4:18 pm) |
| Precipitation in Demo App | Well, it does require something to be loaded first, what that is, I have no idea. I only know that p... read more | 04/09/2004 (4:10 pm) |
| Precipitation in Demo App | Bringing this up again, it still is not fixed :(... read more | 04/06/2004 (6:52 pm) |
| vehicles | The mount point node for the model is not in the correct position. This is why the player model is n... read more | 12/03/2003 (12:40 pm) |
| vehicles | I used this with success in Tribes 2 with serveral mods. [code] function serverCmdMountVehicl... read more | 12/02/2003 (4:36 am) |
| Disable vehicle | What you do is run the disable move and then setVelocity to 0. Boom, disabled. Then just enable t... read more | 11/24/2003 (4:36 pm) |
| Demo internet game | IT is definatly a REGIONMASK issue. Change it to 0. All will be fine.... read more | 11/19/2003 (5:47 pm) |
| Master Server Hosting | Thank you very much fellas.... read more | 11/10/2003 (11:40 pm) |
| Master Server Hosting | Say you wanted to host your own master for your Torque game. What software is needed for it?... read more | 11/09/2003 (10:39 pm) |
| Pure C++ example | Put in the root directory main.cs this will compile all cs and gui files without having to execute e... read more | 11/09/2003 (9:56 am) |
| Spawn Interiors? | I do not think this will affect the clients, only the server machine. You will have to test this tho... read more | 11/06/2003 (11:22 am) |
| Spawn Interiors? | You can't do it via script. What will happen is even if you can drop the building in without the gam... read more | 11/05/2003 (3:52 pm) |
| Vehicle Impulses? | Sorry, I didn't post all the code, oops. The first two lines are part of a limit. If the object is t... read more | 10/26/2003 (10:15 am) |
| Vehicle Impulses? | Been doing it like this for a few years now.. works ok. [code] %vel = %obj.getVelocity(); %vec ... read more | 10/26/2003 (12:53 am) |
| ScriptObject in the latest Demo app | I am using the currently downloadable version. I am going to assume it has not been recompiled with ... read more | 10/19/2003 (11:54 am) |
| Does "setSkinName(%name)" work on Images? | Because you tagged it, it is no longer a standard string. Echo the value before you tag it. Or echo ... read more | 06/23/2003 (7:07 am) |
| Function altTrigger? | Thanks LabRat. That clears it up. Very odd I must say. Well Nycto, I am just messing around with ... read more | 06/21/2003 (2:09 pm) |
| Fade the screen to black? | In Tribes 2 it works like so: serverConnection.setBlackOut(true, %time); serverConnection.setB... read more | 06/19/2003 (3:57 pm) |
| Spawning a wheeled vehicle | Thank you. Apparently while there is no problem doing this in Tribes 2, the Torque demo build I have... read more | 06/14/2003 (5:20 pm) |
| Starsiege - Best Mech Combat Sim ever. | Well, here ya go: [url=www.mechnex.net/]SS:2845[/url]... read more | 06/14/2003 (12:27 pm) |
| What About "" STARSIEGE "" ??????? | Couple of us did a T2 Mecha mod named [url=www.mechina.com]Mechina[/url]. Thought about porting it t... read more | 06/13/2003 (2:48 pm) |
| Make something Unreal ! | I was tempted, but that engine, imo anyway, is a nightmare to mod with. It would take over a year to... read more | 06/12/2003 (11:39 am) |
| Western Game with Torque Engine! | It's entirely possible to make a Western game using Torque. I would imagine you just make a new vehi... read more | 06/11/2003 (3:29 pm) |